Posted by Steel Komodo
in Capcom Fighting All-Stars: Rise of the Code Holders (Slow WIP Thread) (Started by Steel Komodo February 18, 2024, 05:52:45 pm
Board: Projects
Board: Projects
This one's going to take some explaining, so bear with me on this.
Ryu currently has the Hadouken and Shoryuken implemented. No EX versions - still undecided on that as of now. But what's also going on is that I've started to implement the Denjin Renki into his moveset as well. What this will do is that it will change the properties of all of his special moves, as well as his Level 1 Super when I get around to working on those. Here's what I have in mind for each move:
- Hadoukens will deal extra damage and hits, as well as increased amount of stun on opponents.
- Shoryuken, as you can see, gains an extra hit and boosted damage. There will also be improved invincibility.
- Tatsumaki Senpuu Kyakuu will become a Shinkuu Tatsumaki that deals multiple hits.
- Joudan Sokutogeri causes a wall bounce automatically.
- Ryu's Level 1 Super, Shinkuu Hadouken, becomes Denjin Hadouken. It functions similarly to Street Fighter V - it fires immediately, does a massive amount of stun and causes a Guard Break if it is blocked.
Also, I've changed up the way Dramatic Counters work. Much like the original game, the Dramatic Counter occurs after successfully dodging an opponent's attack - pressing Y or B will change the kind of counter you perform. At the moment, it still costs meter and knocks the foe opponent back like an Alpha Counter, but I'm toying with the idea of having it just cause a stagger state that resets neutral, and then implementing a different Alpha Counter-style mechanic instead. I'll see how people feel based on beta tests, but I find this implementation intruiging enough to keep it in.