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Messages by vyn

    

Good quality MVC2 characters

 September 30, 2023, 11:12:17 pm View in topic context
 Posted by vyn  in Good quality MVC2 characters (Started by vyn September 30, 2023, 11:12:17 pm
 Board: Requests

So anyone got a good recomendation for these?

- Mvc2 Venom
- Mvc2 Zangief

Thanks!

    

Re: My first Evil Ryu

 September 14, 2023, 04:44:53 pm View in topic context
 Posted by vyn  in My first Evil Ryu (Started by vyn September 11, 2023, 04:25:44 pm
 Board: Requests

    

Re: My first Evil Ryu

 September 12, 2023, 04:56:25 am View in topic context
 Posted by vyn  in My first Evil Ryu (Started by vyn September 11, 2023, 04:25:44 pm
 Board: Requests

    

My first Evil Ryu

 September 11, 2023, 04:25:44 pm View in topic context
 Posted by vyn  in My first Evil Ryu (Started by vyn September 11, 2023, 04:25:44 pm
 Board: Requests

Any chance someone has the very first version of my SF3 evil ryu??

The one with the really cheap AI and no dampener, it also only had 1 intro.

There are a few edits i lost because i kept the updated version.

Thanks!
    

Re: Ryu

 May 30, 2023, 06:05:19 am View in topic context
 Posted by vyn  in Ryu  (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

I’ve started testing dbz sound effects just for the fun of it and I really like it:

    

Re: Ryu

 May 28, 2023, 10:48:07 pm View in topic context
 Posted by vyn  in Ryu  (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+



coded these two, still at about 50% each

Got a rundown of his new stuff? I'm curious on what the unique stuff is gonna be this time around.

sure, so far i got this, more to come:

specials:
hadoken
shoryu
senkugoshoha
shakunetsu hadoken
jodansokutougeri
misogi
tatsu
ashura senku

zanku hadoken (air)
tenmakujinkyaku (air)
tatsu (air)
ashura senku (air)

Supers:
shinkuhadoken
shin shoryu
shinku tatsu
raging demon

shin zenku hadoken (air)
shinku tatsu (air)
raging demon (air)

    

Re: Ryu

 May 22, 2023, 06:13:48 am View in topic context
 Posted by vyn  in Ryu  (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

Bit of an update here, i finished most specials and about 70% of his .sff

On to the fun stuff: super moves

    

Re: Ryu

 May 14, 2023, 09:27:08 pm View in topic context
 Posted by vyn  in Ryu  (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

I would've liked to see how you expand on that V-System, but I understand trying to get a consistent style of sorts.

Might I suggest CvS2 system sounds to go with the CvS2 effects this time? The SFV sounds don't really fit tbh.

Lastly, I'm getting nitpicky here, I'm not saying I'm tired of them, but I think it would be cool to diversify a bit and edge away from Shotos, since you've done plenty of updates and releases of previous Ryus and the odd Ken. I'm just eager to see how you handle other characters and archetypes with your style.


I was thinking of using dbfz sound effects lol

Im updating my shotos cause its the all i have time for im afraid, i do hope to start a new project soon though
    

Re: Ryu Beta (New System)

 May 13, 2023, 09:48:11 pm View in topic context
 Posted by vyn  in Ryu  (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

Im updating this guy next.

The idea is to make him more consistent with my more recent releases.

Im also using the "Shin Ryu" concept to add a few extra moves (hence the red eye).

- Remaking his .sff for that sweet color separation
- CVS2ish overall effects
- Better code all around
- Revised movelist
- Remaking animations, clsns, etc.

Couple of screenshots.




    

Re: Kage

 May 01, 2023, 05:33:59 am View in topic context
 Posted by vyn  in Kage  (Started by vyn July 17, 2019, 06:04:05 pm
 Board: Your Releases, 1.0+

Updated most of the stuff reported and a few things i found.

    

Re: Kage

 April 27, 2023, 04:28:35 pm View in topic context
 Posted by vyn  in Kage  (Started by vyn July 17, 2019, 06:04:05 pm
 Board: Your Releases, 1.0+

Thanks pots and raging as always for testing, ill tackle all that stuff this weekend.

And yes i will put the old version in the folder as well, no problem.
    

Re: Kage

 April 27, 2023, 04:52:39 am View in topic context
 Posted by vyn  in Kage  (Started by vyn July 17, 2019, 06:04:05 pm
 Board: Your Releases, 1.0+

    

Re: Ryu 1.1 Release/Ken 1.1 update

 April 23, 2023, 12:32:39 am View in topic context
 Posted by vyn  in Ryu 1.1 Release/Ken 1.1 update (Started by Burn(0) April 22, 2023, 02:16:26 am
 Board: Your Releases, 1.0+

These are amazing man, and very creative. Great work.
    

Re: Kage

 April 15, 2023, 08:03:42 pm View in topic context
 Posted by vyn  in Kage  (Started by vyn January 14, 2019, 03:24:49 am
 Board: Projects




Been updating a bunch of stuff on this guy, moves are finished but im still working on effects and balance, here is a quick video

Does he still use the custom sprites or are those gone now?

Im gonna add a couple of those here and there but mostly original cvs2 sprites

I was looking forward to testing the update, but then I realized it'd just be more helpful if I gave you feedback now rather than later. So for the public version:

- He only has one intro, so you could give it more speech variations
- His stance animation has some pixels that go missing on the sides of his belt
- I'm not fond of overriding the effects and sounds when he hits the ground (state 5100 etc). Makes him feel heavier than other chars
- His jump effects show up while he's still on the ground
- He has too much width and too little height (constants)
- Several of his normal attacks have no corner push
- His "V-Skills" don't feel strong enough to spend 500 meter (when you don't cancel into them). I mean Senha Kassatsu has a lot of startup and Ashura Senku has vulnerable startup
- Since he can't cancel into Senha Kassatsu, I think cancelling into Ashura Senku could also accept B+Y without any direction
- Or you could just allow cancelling into Senha Kassatsu. It'd feel more consistent with other moves
- Misogi has 0F startup?
- He can cancel or combo after his overhead and it's also very safe on block
- He has the dive kick but it's not in the readme
- It's a bit tricky to land his jumping MK crossup because of how high the hitbox is
- Only one throw? At least give it forward/back versions
- His Hadouken can't stop other fireballs because of the hurtbox on his arm
- Hadouken also feels like it should travel just a tad more
- All 3 versions of Hadouken feel about the same
- EX Hadouken can crumple repeatedly
- EX air Hadouken disappears before it leaves the screen completely if the stage is zoomed out
- Light and medium Ryusokyaku feel too similar
- EX Ryusokyaku doesn't selfstate the opponent. The custom state animation also looks too sudden. P2 could use the 5080 animation
- Medium Shoryuken could probably have more invincibility
- All hits of Shoryuken should knock down, I think
- When juggling with Shoryuken, I think the first hits should use "Hard" animation instead of "Up"
- Kurekijin startup has some frames where pos y < 0 but statetype = S
- All versions of Kurekijin should also hit behind Kage, I think
- Kurekijin animation would look better if the leg swing transitioned faster into the keyframe. Also if it animated during the hitpause
- Shakunetsu Hadouken should knock down. That's one of its main advantages over regular Hadouken
- Shun Goku Satsu is great. But it has the wrong command for some reason
- Both supers have no startup invincibility

EDIT:
- Metsu Shoryuken is statetype S when already in the air
- EX Kurekijin can combo into itself a bunch of times
- His normals don't air reset the opponent. Not sure if intentional
- EX Shoryuken should have invincibility on the first uppercut rather than second one
- All his moves are hard knockdowns, I think. Although I recently discovered this is quite common in Mugen

He's only a few polishes away from being very fun. His moves look and feel good but it feels like he has many unintentional weaknesses.

Tnx for the in depth feedback man!
    

Re: Street Fighter portrait thread

 April 08, 2023, 07:31:08 pm View in topic context
 Posted by vyn  in Street Fighter portrait thread (Started by FeLo_Llop October 08, 2022, 12:12:16 pm
 Board: Sprite Projects

Felo, these are amazing and yes, big portraits would be awesome, hopefully you will continue someday bro
    

Re: Kage

 April 06, 2023, 11:08:27 pm View in topic context
 Posted by vyn  in Kage  (Started by vyn January 14, 2019, 03:24:49 am
 Board: Projects

Im gonna update this guy since i have a few days off



Kage is the one character i dont like out of all the ones ive made so this is a project long overdue

plans:

SFV Kage Japanese Voice
Simplify the effects
Simplify the system
CvS2 effects overall
Add at lesat a bit of AI
SFV sound effects
Basic button combos
Tons of fixes
Overall improvements...


    

Re: Ken 1.1 (Custom)

 September 27, 2022, 05:41:39 am View in topic context
 Posted by vyn  in Ken 1.1 (Custom) (Started by Burn(0) September 22, 2022, 01:26:03 am
 Board: Your Releases, 1.0+

VERY cool character
    

Re: CVS Master Gouken

 February 05, 2022, 07:39:06 pm View in topic context
 Posted by vyn  in CVS Master Gouken (Started by benhazard February 05, 2022, 06:31:45 pm
 Board: Resource Releases

Awesome!
    

Re: 2022 Character Updates (Guy and Ryu first)

 January 18, 2022, 05:26:42 pm View in topic context
 Posted by vyn  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 am
 Board: Your Releases, 1.0+

Heyyy, great to see updates from you man.

On the updates themselves, i really like the addition of modern moves and the new lvl3 evil portrait is damn cool.

Why the low res hitsparks though?, its like the one thing people do the most when they edit characters into your aesthetics bro.
    

Re: MASTERTKOF Rips from 3D games. Comissions and Free chars

 November 15, 2021, 03:54:25 pm View in topic context
 Posted by vyn  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects

Looks VERY cool.

How does it look at double resolution?