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Messages by Ryuko2

    

Re: MUGEN Video thread

 May 31, 2014, 10:21:43 am View in topic context
avatar  Posted by Ryuko2  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Mugen Combo Competition First Edition (Entries end on June 1st)

 May 29, 2014, 01:49:43 pm View in topic context
avatar  Posted by Ryuko2  in Mugen Combo Competition First Edition (Entries end on June 21) (Started by Sanaefroggy May 12, 2014, 09:32:22 pm
 Board: M.U.G.E.N Discussion

You have my video, so make the most of it. BTW, good on you for doing this man!
    

AI PAtch for Athena Xi by Koopakoot, made by Doruzi

 June 01, 2013, 01:05:53 am View in topic context
avatar  Posted by Ryuko2  in AI PAtch for Athena Xi by Koopakoot, made by Doruzi (Started by Ryuko2 June 01, 2013, 01:05:53 am
 Board: Requests

    

Mugen Exams Finals Judges Request

 May 28, 2013, 02:32:32 am View in topic context
avatar  Posted by Ryuko2  in Mugen Exams Finals Judges Request (Started by Ryuko2 May 28, 2013, 02:32:32 am
 Board: M.U.G.E.N Discussion

Hello there, Ryuko here. I am here to ask if any of you would like to be one of the judges for this Exam Finals. I plan on doing these exams once a year, so that's how often I'll be doing these particular videos. The reason being is to show of the finest my current roster has to offer. I had 148 entrants for the preliminaries this year and I have cut that number to 36 for these Finals. However, I am shaping it up to be like the Chunin exams( yes, from Naruto) in terms of advancement i.e. while the top 4 spots will be guaranteed an spot in the Alpha tier (unless recommended otherwise by you and the other judges), All others will have to earn their way up through either wins, good performances throughout the year, or by mass recommendations during these exams (I will try to get other people on board for this so I at least have 6 other judges besides myself) Note, that if you do become one of the judges for this, if you have a video account for mugen on youtube or wherever, I will allow you to scout and offer up to 3 single characters and two teams of characters in my roster (if you do not have theme in your own roster already) the chance to join your roster. Otherwise, I will allow you to sponsor up to one team and two singles competitors (meaning, you may send different versions (within reason) of the same character to me if you wish and I will use them) Also, I would like some suggestions on judging criteria, since all I have for that is as follows(on a 1-5 scale):
- area usage
- aggression
- damage
- technique
Finally, on a slightly different topic, what is the best screen recorder for mugen, in your opinion? I have a little money to spare.
Thank you all for reading this and please reply, whether you have a positive or negative answer. The Exams Finals Start in July 1st.
P.S. Would anyone like a taste of what's to come?
    

Re: Reiko's bomb issue

 April 09, 2012, 01:49:46 am View in topic context
avatar  Posted by Ryuko2  in Reiko's bomb issue (Started by Ryuko2 April 08, 2012, 07:19:30 pm
 Board: M.U.G.E.N Development Help

My mugen shuts down as soon as the crash happens so I'll try to get the crash screen but it will be tough.

Edit: I couldn't screen cap the error message but it seems to come from the
ready section from what I could read before mugen shuts off. If that is the case then I'm guessing I need to possibly edit one of the overrides. What do you think?

edit:2 I am a noob  --;. It was the version of mugen I had Mugen RC8. I just got the latest one. No problems what so ever. .....oh man. :S
    

Reiko's bomb issue

 April 08, 2012, 07:19:30 pm View in topic context
avatar  Posted by Ryuko2  in Reiko's bomb issue (Started by Ryuko2 April 08, 2012, 07:19:30 pm
 Board: M.U.G.E.N Development Help

Hello everyone. Ryuko here with my first ??? issue. You see, I have been trying to convert Reiko by Kamek to 1.0 but I ran into a snag and I don't know how to proceed.

Reiko's bomb maneuver seems to work fine when it hits the opponent, but crashes mugen if it hits a projectile or anything that is not the opponent or myself. I have tested changing the parameters for the attack and I have narrowed the problem down to the ready to explode and explode parts of the bomb, but I am cannot tell whether the problem is in a helper or in the attack itself. Any info would be appreciated.

Here is the code for both parts


;============================================================================
; STATE 1142: Bob-Omb ready to asplode
;============================================================================
[Statedef 1142]
type = S
movetype = I
physics = S
anim = 1142
sprpriority = 3

[State 1030: Override]
type = NotHitBy
trigger1 = 1
value = , AT

[State 1030: Override]
type = HitOverride
trigger1 = 1
attr = SCA, AA, AP
stateno = 1141

[State 1402, VelSet]
type = VelSet
trigger1 = Time = 0
X = 0
Y = 0

[State 996, She's Gonna Blow, Captain!]
type = PalFX
time = 90
trigger1 = Time = 0
sinadd = 256, 0, 0, 25

[State 1402, Hi There]
type = PlaySnd
trigger1 = Time = 0
value = 5, 14

[State 1402, Explode]
type = ChangeState
trigger1 = Time = 90
value = 1141

;============================================================================
; STATE 1141: Bob-Omb asplodes
;============================================================================
[Statedef 1141]
type = S
movetype = A
physics = S
anim = 1143
sprpriority = 3

[State 1030: Override]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1403: Make a Kaboom]
type = Explod
trigger1 = time = 0
anim = 1141
ID = 1141
scale = const(size.xscale)*0.75, const(size.yscale)*0.75
sprpriority = 3
ownpal = 1
trans = add

[State 1403, Kaboom]
type = PlaySnd
trigger1 = Time = 0
value = 5, 15

[State 1403, HitDef]
trigger1 = !Time
type = HitDef
attr = S, SP
hitflag = MAFD
affectteam = B
animtype = up
priority = 7, Hit
damage = 200, 200
;pausetime = 30
sparkno = -1
;sparkxy = 10, Floor(P2Dist Y)
yaccel = 1
ground.velocity = 5, -20
air.velocity = 5, -10
fall = 1
fall.recover = 0
fall.yvelocity = -5
palfx.time = 45
palfx.add = 32, -32, -128
palfx.sinadd = 32, 32, 32, 40
palfx.invertall = 1
palfx.color = 0
envshake.time = 30
envshake.freq = 80
envshake.ampl = 6
getpower = 0, 0

[State X: Helper Hits Count Too]
type = ParentVarAdd
trigger1 = MoveHit
trigger1 = HitCount > var(0)
v = 24
value = 1

[State X: Fix Internal Hitcount]
type = VarSet
trigger1 = HitCount > var(0)
var(0) = HitCount

[State 1403, Ded]
type = DestroySelf
trigger1 = NumExplod(1141) = 0
;trigger2 = RoundState > 2

P.S. this would allow me to finish converting the character to 1.0
    

Re: Random Topic V6

 September 29, 2011, 05:10:18 am View in topic context
avatar  Posted by Ryuko2  in Random Topic V6 (Started by Shamrock April 16, 2011, 08:15:54 am
 Board: All That's Left

I Just did the near impossible; beating the top 10 Maxed out character in Extreme Battle in the game Raging Blast....with VIDEL. Granted I had problems against Krillen and Goku, but overall I did amazing. Let's not forget that I did all this in 4 hours (predictably, goku took up and Hour of that time).....TODAY. Quoting the NC "I am amazing! I am your [DBZ] Jesus!"

Thank you!

P.S. I never used the health upgrades!
    

Re: Random Topic V6

 September 25, 2011, 12:58:35 am View in topic context
avatar  Posted by Ryuko2  in Random Topic V6 (Started by Shamrock April 16, 2011, 08:15:54 am
 Board: All That's Left

    

Re: Random Topic V6

 September 25, 2011, 12:19:59 am View in topic context
avatar  Posted by Ryuko2  in Random Topic V6 (Started by Shamrock April 16, 2011, 08:15:54 am
 Board: All That's Left

I'm wondering who any of you would give this speech I found to:

"Pro-speaking the state you showed up in, as our universal champion, wasn't just a black eye to the others, not just a black eye to the title, Not just a black eye to your team and family. But to me, it was slap to my face.
Remember that you were the one to screw me out of the title, and I know I would be a much better role model as the champion than you will ever be.
However Personally speaking, I would be 100% Hypocritical if I didn't give you a second chance. I've screwed up and made myself look like a tool and nearly ruined my life, so I would be Hypocritical not to give you another chance.
But believe me when I tell you, it really is one LAST chance with me. And the very millisecond you try to screw it up again, You wont have to worry about ??????, because I will be the first Mother f***er who will hunt you down.
Because your that damn good! You have had the honor of being trained by ??????, never mind what you have done before that. You have a chance to change your story and fix that mistake.
Do we have an understanding?!"
    

Re: Need Testers for future CvS AI Patches

 April 14, 2011, 08:36:06 pm View in topic context
avatar  Posted by Ryuko2  in Need Testers for future CvS AI Patches (Started by hjk April 09, 2011, 06:06:26 am
 Board: M.U.G.E.N Discussion

Sorry but It's taken me a while for me to get stuff done due to me not having an active sound card. I will have the videos up today.
    

Re: Need Testers for future CvS AI Patches

 April 10, 2011, 05:50:47 am View in topic context
avatar  Posted by Ryuko2  in Need Testers for future CvS AI Patches (Started by hjk April 09, 2011, 06:06:26 am
 Board: M.U.G.E.N Discussion

So far I have tested him against me and a few other AI's.

Preliminary Analysis:
Depending on a character's strengths, Benimaru can be a walking nightmare or gibed really easily. The main issue is that you seem to have coded him to use his Anti-air reversal on wake-up if the opponent makes a move that is not walking or normal jumping. As most of pots' creations have a back-dash, this can lead to easy resets that are devastating to Benimaru. On the other hand, If an enemy mindlessly tries to rush Benimaru, you can rest assured that benimaru will have them utterly beat. He never seems to use the same move to stop a rush, nevermind the fact that if he has meter, he will whiff a move just so you'll get caught in a super.
I did fing one coding error, but only if you are going to be accurate; Benimaru's dash super is supposed to be unblockable by standing opponents. If you are to be accurate, please fix this, otherwise it is fine.

That ends the prelim report. Second report with video conformation will follow in 5 days.
    

Re: Need Testers for future CvS AI Patches

 April 09, 2011, 08:02:43 pm View in topic context
avatar  Posted by Ryuko2  in Need Testers for future CvS AI Patches (Started by hjk April 09, 2011, 06:06:26 am
 Board: M.U.G.E.N Discussion

Wow, I can't believe my luck.

...Do you mind if I become a tester? I can make videos with them and I can give the feedback easily.
    

Re: Character analysis: Hong meiling by RicePigeon. part 1

 April 09, 2011, 06:08:49 am View in topic context
avatar  Posted by Ryuko2  in Character analysis: Hong meiling by RicePigeon. part 1 MAtch-ups (Started by Ryuko2 April 07, 2011, 03:11:50 am
 Board: M.U.G.E.N Discussion

Next set of characters is up.

Hong meiling vs Sailor Scouts [Moon, Mercury, Jupiter] (kamekaze)
Pros:
- Hong can play Reset games with them all day.
- if done with care, Hong can rush these scouts down.
- Hong's 236+mid is a life saver when the scouts are spamming projectiles from full screen...
Mercury.
- cannot safely play a footsie game with hong due to hong's crouching mid.
- take's more damage than the other scouts, which gives hong the lead in a damage race...
- cannot safely jump in if hong is rushing with 623+weak
Moon
- If she spams her super, moon WILL be abused by meiling.
- Same for footsie games as mercury, sans the SAFELY!
- has the slowest projectile, so she can't use them to react to attacks.
Jupiter
- Same as moon for footsie games
- Does the Least damage with her projectiles so hong can stand getting hit for info(player vs player only).
Cons:
all
- Hong can't be defensive against ANY of these girls, or she gets SMASHED.
- Once the scouts get their desperation supers, Hong has to be cautious for good reasons
- Also, the desp.supers turn the damage race in the scouts favor
Moon
- if hong tries to ground-rush moon, Hong get stiffed all day against Moon's light punch.
- Moon's desp.super is fully invincible until it ends.
- Moon's Heavy Kick does good damage and can cancel into her projectile. Hong can do jack against this safely.
Mercury (thankfully)
- If Hong is Air-to-aired by Mercury's Desperation super, Hong gets stuck in a wake up situation. Not good for hong.
- Mercury's Spinning splits kick is invincible on start up, rendering a rush in with Hong's 214+any useless.
Jupiter(B#$@H!)
- only needs 4 GIANT SWINGS to kill Hong. WTF?!?!
- she is the main reason for "Hong can't be defensive against ANY of these girls, or she gets SMASHED" i.e. she can cross up hong on wake up easily.
- her desperation super can kill hong in 2 unblocked or 6 BLOCKED hits. again, WTF?!?!

Wow. Just Wow. I hope Yusuke and his team isn't as bad, kamekaze.
    

Re: Character analysis: Hong meiling by RicePigeon. part 1

 April 07, 2011, 09:50:10 pm View in topic context
avatar  Posted by Ryuko2  in Character analysis: Hong meiling by RicePigeon. part 1 MAtch-ups (Started by Ryuko2 April 07, 2011, 03:11:50 am
 Board: M.U.G.E.N Discussion

Are you planning to compare all characters you know with the Meiling that RP did? o_O
No, just some (up to three) from either one author or one series (if no author has more than two good creations).

Do you mind giving your thoughts on what i stated about these three? I mean, some of the things I say could be false to another.

I'll have the next 3 characters up by friday.
    

Character analysis: Hong meiling by RicePigeon. part 1 MAtch-ups

 April 07, 2011, 03:11:50 am View in topic context
avatar  Posted by Ryuko2  in Character analysis: Hong meiling by RicePigeon. part 1 MAtch-ups (Started by Ryuko2 April 07, 2011, 03:11:50 am
 Board: M.U.G.E.N Discussion

Well, I've got that MUGEN bug again, and I got a new way to scratch it!

I've been learning how to play very well with Hong meiling by RicePigeon. So I began to notice that there are some general types of characters she does well against and some that are a NIGHTMARE for her to deal with.

With that said, I would like anyone's help in analyzing RP_Mei-ling's general effectiveness against certain fighters in this part.

How, you say? Well, by testing these match-ups for yourself, if you have time, and posting your thoughts and feelings here.

Here are the first match-ups I used for this analysis:

Mei-ling_RP vs P.O.T.S. (Ryu, E-honda, Charlie)
Pros:
All
- Relative safety Rushing in versus all.
- Super versus super (of equal level) tends to trade in hong's favor.
- Basics from both sides trade very often, if timing is good on hong's side.
Honda
- E.Honda cannot stop an air approach safely (50/50 here; he either resets hong or he eats a combo).
- Honda cannot zone with ochio throw due to Hong's 623+weak attack(x)
Charlie
- surprisingly, if matched correctly, hong's specials always beat out Charlie's.
Ryu
- 214+mid attack stops max footsie range tatsu games cold!
- 236+mid can stop up to 2 hadoukens in a row, if timed just right.
- air-to-air (even with tatsu), Hong wins.
Cons
all
- one HP = Hong's basic combo (Weak to mid to strong)
- Hong loses outright in a damage race. (Blocking is a must)
- Hong has no safe wake-up game versus any of these guys
E.Honda
- Headbutt, with good spacing, can dominate the match easily.
- Is the leader out of the three chosen in a damage race vs hong.
- Though zoning is out, Honda can stop her basic combo cold with Ochio throw.
Charlie
- In reverse, if timed improperly, Hong's specials lose clean to Charlie's.
- !! Charlie's basic throw beats Hong's. EVERY TIME.
- Hong cannot mindlessly rush on ground due to Charlie's crouching mp.
Ryu
- Can Hadouken trap hong with effort.
- Hong cannot try to play a wake-up game ever with ryu because.
- Hong has no answer for Ryu's wake-up game outside of a level 2 or higher super.

More to come. Please help me out by telling me weather I am right or wrong and why.

Thank you for your help.
    

Ryuko2's Ai for Blaque_beta by XCB

 February 07, 2010, 04:39:50 pm View in topic context
avatar  Posted by Ryuko2  in Ryuko2's Ai for Blaque_beta by XCB (Started by Ryuko2 February 07, 2010, 04:39:50 pm
 Board: Edits & Add-ons

Well, I wanted to give back after leeching for so long and this is my first step.

Current AI level: 3.
She can fight well against anyone who is weaker (really subjective term, I know) than Lucy Fernandez by Alex and Fevericante
http://www.mediafire.com/?yu2g5odn2ab

Here are some examples. First is up against a no AI opponent. (Sorry, Chen Lovers)
http://www.youtube.com/watch?v=7mcoAFtbNHE
Next is against A high level AI opponent, Sakura.
http://www.youtube.com/watch?v=nAj_YyKXl2Y
Then comes her fated battle with Lucy Fernandez.
http://www.youtube.com/watch?v=f_Bfjr_Tsvc
    

Re: XTRM'S PALETTES (Requests open)

 May 17, 2009, 12:33:21 pm View in topic context
avatar  Posted by Ryuko2  in XTRM'S PALETTES (Started by J. The E March 25, 2009, 04:49:34 am
 Board: Edits & Add-ons

Hello, I would like to make a request for palettes.

6 Complementary Palettes for Hakufu by Zelgadis
I will put the character up in a bit.
There are already 6 palettes I made I would just like a complete set.

Only note: None of theme can have Hakufus' original hair color.
    

Re: King of masters Revival tournament sign ups

 April 24, 2009, 11:02:31 pm View in topic context
avatar  Posted by Ryuko2  in King of masters Revival tournament sign ups (Started by Ryuko2 April 24, 2009, 01:37:20 am
 Board: M.U.G.E.N Discussion

    

Re: King of masters Revival tournament sign ups

 April 24, 2009, 06:31:30 pm View in topic context
avatar  Posted by Ryuko2  in King of masters Revival tournament sign ups (Started by Ryuko2 April 24, 2009, 01:37:20 am
 Board: M.U.G.E.N Discussion

I guess he makes the characters fight(Cpu vs Cpu). Then uploads the fights for people to watch.

Yes you are right. another amendment coming.

P.s. does anyone know where GF's mugen board is?
    

Re: King of masters Revival tournament sign ups

 April 24, 2009, 03:40:37 pm View in topic context
avatar  Posted by Ryuko2  in King of masters Revival tournament sign ups (Started by Ryuko2 April 24, 2009, 01:37:20 am
 Board: M.U.G.E.N Discussion

Oh I'm sorry.
I'll amend this because this is a mugen tournament.