Posted by DJ_HANNIBALROYCE in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 AM
sprited some new Hyper Portraits
Also a shocked sprite for Rocksteady
OOOOOOOO i like this!
What's exactly the point of this thread? Point a person and say "he is black"? I don't understand. Does it really matter?
Since its black History month... Any black coders in the MUGEN community? and yes, im black. <3
Can we count Kamekaze since he also has some of the longest history with the engine too? I know he's allegedly retired, or at least close to it, but I still feel it's worth bringing up.
my pfp kinda gives it away that I’m uhhh
but at least I’m glad to have made friends with a diverse range of ethnicities
Let me give a brief history;
Western Animation and Mugen have a moderately complex relationship, in reality. The earliest affairs were largely ignored, and generally made use of editing of fighting-type sprites to keep a style intact. RyouWin and Omega Supreme are examples of such creators. Derrick D. Rowell's Saturday Mornin' Mayhem is an early example of such a fullgame that used custom graphics with an MVC-like gameplay. Warner, a Salvadorian creator, was likely inspired by him to begin his line of characters; and even then, not all of them are like this; he did some Ruroni Kenshin characters as well as Wario and Luigi, along with The Thing. JudgeSpear, the first major Mugen YouTuber, picked up on his works, notably his Homer, and proceeded to make them stars, later editing them. Mulambo's Pingu is another example. The viral popularity, including 15 minutes of mainstream fame via "Attack of the Show", MUGEN and JudgeSpear got, is what inspired Zobbes, Smeagol14, Warioman, Placemario, and others to begin creating poor quality characters.
Unlike Warner, these creators would take their sprites from paint-by-numbers platformers and the like, adding unconvincing attacking frames. If they did draw their own images, they were of poor quality. The movesets of these characters were also extremely uninspired, with a spammable projectile, spammable strikers, and hypers like "Gun Shooting" and "Hyper Combo" (literally one or two normals rapidly performed followed by a last normal!). While Madoldcrow1105 was decent due to his handiwork and making unique movesets, other creators were... absolutely not. The MUGEN Database was riddled with examples of these poor quality affairs. Hence, the glut of poor-quality characters caused the reputation of the characters to go down the tubes. Today, Western Animation characters in MUGEN are gaining some ground due to long-time creators marginally improving, allowing those who grew up with lousy characters to play with improved ones. However, many problems with the scene remain.
What characters you see fit for Mugen is different for all of us, and it is what is in the eye of the beholder to what kinds of characters they desire, I love Mugen for anything & everything, real fighting game characters, cartoony, anime & original fighters to the completely surreal ones you've never heard of.
YERRR is exactly the kind of unique character I love because it shows how immersive Mugen is.
It is a unique engine that lets imagination run wild as I've had years of fun editing sounds & characters, making sprites and stages to my preferences.
Someone said the Nijikaku characters are too crazy to use in a normal fight but I disagree as they also have serious fighters as they're are overlooked by the goofy meme characters.
I mostly love the wacky creative characters like Bakumatsu moreso than actual fighting game characters like Ryu because they're more appealing to me.
Anyways where was this conversation going again?
that was the meanest thing anyone has said to me. wow. in no way i promoted myself. i cant believe you came out of your face like that. in no way my question attacked anyone. i didnt link to any of my creations. That was fucked up...i didnt come at anybody. and not ONCE did i say those creations sucked. this legit hurt my feelings....i hate toxic energy
P.s. i saw what you did with your "creation".. Man idk what your trying to do, but that shoe character is like wtf.. Is this what you want? This what you wanna promote?? That garbage?
Dont take it personal, definitly not toxic, i just i re-read that.
the fantasy creations are so much right now its like no one uses them or they are good enough. You can even call this whole mugen a cartoon based fighter., ok now im stretching that definition by alot but you know , Fantasy is what all these characters are. Kof, SF, Goku.
Cartoon shit like pokemon, animated shows are there in Mugen. Anime , and whatever the hell else. Like Batman vs Akuma, Batman is a good sprited cartoon character right there, ppl love this guy. The turtles they are there. Theres so much out there that you can compile it. Like dragons and shit. I wouldnt even know what the f they are called.
If you mean like original creations on mugen, i havent seen much good ones, but i do see a whole lot of shit from some older games that its ridiculous.i just kno Street Fighter and some major companies that made good amounts of spritesheets .There has to be original creations and artwork obvioisly not used here in mugenguild. Someone can take those and make a character out if it. Art right now is easy man, you dont have to even search, its right there.
I saw the simpsons shit, man they are horrible to play as. But its alright, those were made by one artist with almost 0 coding skills. You got that coding skill. So that NY shoe couldve been even greater. I like shoes btw.
To actually contribute to the conversation, I think it has a lot to do with familiarity. Obviously, characters from actual fighting games will be the most familiar, with popular media characters coming in not too far behind.
The more obscure your character is to the fighting game scene, the harder of a sell it is.