
Board: Off-Topic Help
Your Goku looks super amazing! Can you add original gfx for hits and more? The effects that you use are small comparated with the original game. Thank you very much and waiting your release!I can't, it can only be extracted from what is played directly. Besides, my programming level is not very high. Of course, as I always say that once it is downloaded, other people can reduce its size or add new things or improvements.
Que bueno que estés de regreso Oscar!Thank you. I'd like to comment on another good news, it's still early but I'm creating a mugen story mode with the latest in chars fz and others, it's best to have a good animated mode, with novelties that you didn't have before, for example the stages will be interactive (you can destroy the scenarios or part as you fight, even in some stages if you don't destroy some things on the stage or allow them to destroy them let you pass or not to the next mission. ,open a part of the story mode that vegetates is recovered on the freeza ship and it destroys a part of it to get out, because the same thing will happen in the game, if you don't destroy it you'll lose, interactions of fights with videos at once (it's hard to say but you'd better see it).open up destruction of mountains or katamis in the fights, or for example if you are in namek destroyed the same scenario can damage you(lava,meteorites,ectrr) ectrr.it's really a titanic project but I'm very excited because the experiments are giving me very good results, there will also be in the story mode go with the kindon cloud flying and fighting for heaven and earth, ectrrr. the only bad thing is that all the chars fz I'm making will go out with the mugen history kakarotto, and I won't throw them as asta ahora.si you want to help in the creation would appreciate me you will pass me here sprites of rocks, mountains, katamis, objects of dbz (cars, ships, ectrr), but that have destruction,(I know, if you're new if you hit them slowly).against before I have them before I get them up, I'll soon upload as usual images of the screempack. (surely this screempack will be very shocking).
Dude, what's with the CAPS all around?
because I have thought of a method that if being biable would be very good, until now if we want to create an interactive stage we have to program the scenarios and chars.my question would be this, there is some way that, for example, when fighting one on the mugen will automatically load another chars (as an enemy of both or if any, receive damage from both)??. it would simply be to put that chars as a character that did not move and serve as a destructible scenario, it would not look like a chars, but for example some rocks that when hit them broke, or electrician ball balls, or sticks, ectrr.ctr.. that character would be say the destructible stage, of course it can do this that and commented on antes.de can be done it would be very easy to add destructible effects to the stage, in case of being type cdz, colunnas, or torches, or dbz robots or fire. objects could be modified very easily as it would be based on a charsno,i think is very easy this mode i say