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DJMouF

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Messages by DJMouF

    

Re: Rikimaru(Roks)/BetaEdit

 January 13, 2021, 06:14:58 AM View in topic context
 Posted by DJMouF  in Rikimaru(Roks)/BetaEdit (Started by BurningSoul August 03, 2020, 08:44:29 PM
 Board: Edits & Addons 1.0+

Liking the gameplay. Keep contining to progress and take as much time as you need man. These guys in the comments are great at finding issues. Looking forward to more from this char. I've had my eye on this char from when I first seen a video of him a while back.
    

Re: Looking for Extreme Butoden Sprites [Trunks DBZ Base Form]

 December 21, 2020, 02:50:25 PM View in topic context
 Posted by DJMouF  in Looking for Extreme Butoden Sprites [Trunks DBZ Base Form] (Started by BigFiji December 18, 2020, 01:19:08 AM
 Board: Development Resources

Well I do have him with several custom sprites I've created. When I get home from the store I'll upload them. In fact inbox me man so I can remember to do this when I get home.
    

Re: Sean Matsuda CS

 November 18, 2020, 04:01:46 AM View in topic context
 Posted by DJMouF  in Sean Matsuda CS (Started by Ryu From Streets™ November 18, 2020, 03:00:24 AM
 Board: Your Releases, 1.0+

Salute to you man. That CS work is no joke. I don't have the motivation to do the entire CS, I just do small CS.
    

Re: What Mugen creations do YOU want to MAKE in the foreseeable future, if ever?

 November 17, 2020, 06:05:09 AM View in topic context
 Posted by DJMouF  in What Mugen creations do YOU want to MAKE in the foreseeable future, if ever? (Started by Balthazar March 12, 2014, 08:40:40 PM
 Board: M.U.G.E.N Discussion

Of course I'll be doing the DBZ EB roster, but eventually I plan to do a Pots Style Freeman and Hokutomaru
    

Re: Sub Zero KOF Style

 November 03, 2020, 08:13:59 AM View in topic context
 Posted by DJMouF  in Sub Zero KOF Style (Started by Wou Mugen October 31, 2020, 08:03:20 PM
 Board: Your Releases, 1.0+

Ok I haven't been into KOF style for quite some time but after seeing Logan and especially this, I may have to get back into it. Great presentation man.
    

Re: Yu Yu Hakusho Neo Yusuke Urameshi by Team"YuNeo"

 November 03, 2020, 08:05:12 AM View in topic context
 Posted by DJMouF  in Yu Yu Hakusho Neo Yusuke Urameshi by Team"YuNeo" (Started by thanewdude07 October 28, 2020, 10:56:07 PM
 Board: Projects

I'll be ready now bro! Let's get it!
    

Re: cvs sonic aka slow sonic

 October 20, 2020, 06:06:47 AM View in topic context
 Posted by DJMouF  in cvs sonic aka slow sonic (Started by c00p October 15, 2020, 08:42:05 PM
 Board: Sprite Projects

This will be the best sonic sprites in mugen for a while. Good job man
    

Re: Fighter Factory's petty ingorance....!!!

 September 30, 2020, 10:19:20 AM View in topic context
 Posted by DJMouF  in Fighter Factory's petty ingorance....!!! (Started by DJMouF September 08, 2020, 08:05:40 AM
 Board: M.U.G.E.N Development Help


Sounds more like the character's issue more than FF's...

Check it by manually arranging them in text mode.

I think it is man. But I'll see how I can fix it.

Are you using very high index numbers? Fighter Factory usually freaks out when you do that. For example using sprite group 35000, animation 42500, etc.

Ohhhhh!!! I never new that, well that'll explain the issue!!!! Ok let me see if that'll fix the problem.. I think it will because my Goku doesn't have that issue because his sprite numbers aren't too high




So, is this solved?

yeah bro I marked it as solved
    

Re: Naruto - Uchiha Hideout Stage HD

 September 30, 2020, 03:43:23 AM View in topic context
 Posted by DJMouF  in Naruto - Uchiha Hideout Stage HD (Started by MEDYN September 29, 2020, 06:09:06 PM
 Board: Your Releases, 1.0+

Good deal man. So in the video, is it the 1st clip or the 2nd that's your full game? because if it's the first clip, I'd like to see how it turns out man
    

Re: SFV SUPREME SAGAT 5.3

 September 30, 2020, 03:36:32 AM View in topic context
 Posted by DJMouF  in SFV SUPREME SAGAT 5.3 (Started by M206 September 29, 2020, 09:58:32 PM
 Board: Your Releases, 1.0+

Good sprite work man. I'll keep and lookout for you on your next update
    

Re: Samus Aran With Transformation JUS

 September 26, 2020, 12:54:10 PM View in topic context
 Posted by DJMouF  in Samus Aran With Transformation JUS (Started by Soulfire DIogo M September 26, 2020, 03:40:04 AM
 Board: Your Releases, 1.0+

I like this here. I could use more sound fx etc but I definitely like what I see man, good deal
    

Re: Logan Kof Style

 September 19, 2020, 04:14:32 AM View in topic context
 Posted by DJMouF  in Logan Kof Style (Started by Wou Mugen September 18, 2020, 03:29:39 PM
 Board: Your Releases, 1.0+

Whoa!! Now that's refreshing to see. One of a kind here man.
    

Re: EB_Gohan W.I.P. (Pots Memo Template)

 September 11, 2020, 10:32:14 AM View in topic context
 Posted by DJMouF  in EB_Gohan W.I.P. (Pots Memo Template)  (Started by DJMouF June 10, 2019, 07:11:25 PM
 Board: Projects

Testing out the screenbound with the blast. I'm not sure if it'll effect anything yet but I'll see how it goes
    

Re: DJMouF EB Trunks Pots Style W.I.P.

 September 09, 2020, 11:26:07 PM View in topic context
 Posted by DJMouF  in DJMouF EB Trunks Pots Style W.I.P. (Started by DJMouF September 09, 2020, 08:35:51 AM
 Board: Projects

Thanks bro!!!
    

DJMouF EB Trunks Pots Style W.I.P.

 September 09, 2020, 08:35:51 AM View in topic context
 Posted by DJMouF  in DJMouF EB Trunks Pots Style W.I.P. (Started by DJMouF September 09, 2020, 08:35:51 AM
 Board: Projects

Progression from start to current














    

Re: EB_Gohan W.I.P. (Pots Memo Template)

 September 09, 2020, 08:30:30 AM View in topic context
 Posted by DJMouF  in EB_Gohan W.I.P. (Pots Memo Template)  (Started by DJMouF June 10, 2019, 07:11:25 PM
 Board: Projects

Older Progress I haven't posted on here


Recent Update Visual Changes On Jet Upper Counter

Also the Lvl 2 combo you see isn't finished yet.
Still more to do but I've knocked out a lot
    

Fighter Factory's petty ingorance....!!!

 September 08, 2020, 08:05:40 AM View in topic context
 Posted by DJMouF  in Fighter Factory's petty ingorance....!!! (Started by DJMouF September 08, 2020, 08:05:40 AM
 Board: M.U.G.E.N Development Help

Can anyone explain to me why when i add sprite(s) in an animation, they change to a different sprite(s) and also when applying CLSN boxes? I'm working on my ssj trunks and for some reason, when I try to add any of trunks ssj sprites and clsn to an animation it shows his base form stance everytime and I always have to change it... what the hell that? So far he is the only character that's given me this issue.
    

Re: Dragon Ball Extreme Butoden Character sets

 August 26, 2020, 03:28:14 AM View in topic context
 Posted by DJMouF  in Dragon Ball Extreme Butoden Character sets (Started by Hoshi January 27, 2016, 09:47:44 PM
 Board: Resource Releases

    

Re: Beam struggle collision

 August 25, 2020, 06:34:57 AM View in topic context
 Posted by DJMouF  in Beam struggle collision (Started by DJMouF August 22, 2020, 01:59:19 AM
 Board: M.U.G.E.N Development Help

I take it you want to do an ultra fireball type battle? Where P1 and P2 do their ultras and you tap the buttons to see who wins?
What part(s) are you having trouble with?

YEAH pretty much man I know it's going to be difficult to learn but this is something I've been wanting to do for quite some time. I tried using another char's code a template but when I applied it I think I only got certain parts of it correctly...


I've been looking at codes from chars that has beam/projectile struggle codes and it's way more difficult than I thought. If you know anyone who'd like to help with this give me a holler. Or anyone who knows how to make the code simple as possible. Or is it possible to add this code to Pots style characters projectile codes?


Wow Wow Wow
Now you want to take it on right?

I have this thought long time ago. but too lazy to code it. since..... Im coding my Misaka and Kuroro.....
this is not just code, this is a framework of a standard.

let me explain what my though

----- a standard that both side need to follow ---
1. P1 move Start
P1 Setup a var with a strange number or set certain bit of the var to 1
3 bits is needed, 1 bit shows this is a Beam struggle , 1 bit shows now P2 can challenge or not. 1 bit shows sync complete start to perform the show
(P1 do the pre-fire movie..... and wait for P2 to challenge)

3. if P1 didn't detect p2 comes up a challenge move with correct var bits are been set, P1 fire beam as normal.....
4. if P1 detect p2 in attack mode and correct var is been set, P1 will stop and wait for P2 to start perform pre-fire movie...
5. after both side did the pre-fire movies... both side set var and 3 bits to 1 means sync complete. and start to struggle show.
6. P1 will create a bean collision center helper to pan left and right based on P1 P2's input. and the ID of the helper will stored in P1's another var
7. the center helper will have a var to tell who wins. both side will monitor the result.
8 based on the result P1 or P2 side play win movie.... and winning side create another inviisable beam helper to do the damage.





Seems like a lot to do and I'm not too good with variables... I understand them a tad bit but I;m willing to learn if you don't mind helping through the steps.. I have some chars that are 16 bit that has the feature I'm looking for but I've only gotten so far with it. I willing to take on this challenge man because it'll help me complete this full game that in progress.

I believe
https://network.mugenguild.com/balthazar/char_goku.html
has what you're looking for. I was going to make it happen with my Ryu, but I think I just did the back breaker ultra sprites only. Didn't seem too hard to implement

Ok I'll check it out thanks man
    

Re: AfterImage or aura effect at low health

 August 22, 2020, 04:24:17 AM View in topic context
 Posted by DJMouF  in AfterImage or aura effect at low health (Started by QuickFist August 21, 2020, 06:15:47 PM
 Board: M.U.G.E.N Development Help

Yeah Variables are mine as well but I think this may have helped me as well. Can you show video or an image of the outcome from what you were trying to do? If that;' asking for too much then that's fine man.