
Board: M.U.G.E.N Discussion
Thanks! Looks awesome, like a SNK version of Puzzle Fighteryour welcome
thanks for share your work oldgameryour welcome
Hi dear OldGamer. Excellent work with this stage, with the 3 versions, and the music chaging depending the round.hmmm sorry I never used HD before on Ikemen GO 98.2 so are you using HD characters ? or low res characters ?
However, it seems to be designed only for a standard res (no-HD), like 640 x 480. I chose to play Ikemen in a lovely HD res (1280 x 720). And the result with this stage is that the character are too big, and begin the fight very close to each other.
If I understand correctly, it's a common problem of Ikemen, dut to the lack of a "Stagefit" option. Am I right ?
nicce and funny!thank you
Totally agreed. Icons could help give the section a bit more impact and visibility.I mention that before on my topic. I mean first the Mugen fighter guild goes offline for 5 days and then they got the website running and got it back up online again and so whoever is in charge of the MFG website have the power to make that happen, we do need A active Owner of the site, than rather them being MIA.
D*mn... For once I get interest into an Ikemen stuff it have to be private. ^^;he came to me for some help and so we all collaborate with Grams to build his game for ikemen go, but you know that I always help does that need help when come to making stuff for ikemen and mugen longest that person put the work
I suppose even the screenpack is private.
Enjoy your own game, guys. It looks nice.
Question is your Ikemen stage is interactive when you knock the characters to the table and the table flip over ground ? because that how its was on original mame arcade gameLovely stage.I have a little feedback:
- Using yuiren_go.def there's a black space in the bottom of the screen. I'm mentioning this because I think that's the standard 4:3 version of the stage
- You could use sounds of furniture breaking instead of common Mugen sounds (one of the first search results: https://www.youtube.com/watch?v=dAxyT1K4fVw)
- Sometimes it feels like the tables are a bit too easy to break, such as when the character is in the 5101 state
Thank you!
We fixed the zoom and bounce issue as soon as possible!
As for the sound, we decided to pass on it because we want to keep it close to the original port. Sorry about that.
hey not bad there Newcomer, you did good converting this to the Ikemen go. but you know I would also suggest include DJ Van last screen pack for the mugen 1.0 and try converting that if you want too of course because everyone loved both version. think of it as Addition for low spec and HD version for itI remember I used the EVEBattle and editing all the menus in the select screen blank slotsbut with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go
I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it
but yeah, it can be changeable which is what I like about this screenpack
Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.