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Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper

 January 11, 2020, 02:07:24 AM View in topic context
 Posted by Falcon Rapper  in CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Started by Falcon Rapper December 27, 2019, 09:16:38 PM
 Board: Your Releases, 1.0+

Does this Iori have the special intro with Homer Simpson?

No, against normal Homer, but you can get an intro if you fight the merger between Homer Simpson and Bojack Horseman, so you will get into the game introduction and use the ABACABB code ... However, the code only works if you use a Sega Genesis controller, or I advise you to use this code in the Sega Genesis emulator to add blood effects, perhaps in the first game of a big franchise, where the blue ninja separates the head from the opponent's body and the yellow ninja turns into a skull and burns his opponent leaving his bones exposed ...

By the way, I plan to convert some Mortal Kombat fighters to POTS/Infinite style, work in progress!

[youtube]https://youtu.be/HT5a58SYpes[/youtube]

Finally got the time to test him. The Orochi mode as a configurable thing is a neat idea. Nice job bro.

Nice video bro, thank you!!!

I must say you did a great job with this one. I'm glad you gave him the ability to transform!

Thanks for the positive feedback, I am so glad you enjoyed my work.

[youtube]https://m.youtube.com/watch?v=G3Su9LQtnlg[/youtube]

MugenWatcher found a gltich with Orochi Iori.

Yes, bug in artificial intelligence (AI).
I promise to fix this bug this weekend.
    

Re: Character of the Month: December 2019 Nominations

 January 03, 2020, 03:00:54 AM View in topic context
 Posted by Falcon Rapper  in Character of the Month: December 2019 Nominations (Started by 【MFG】gui0007 January 02, 2020, 03:03:07 AM
 Board: Contributions of the Month

Now, it's my turn.

Iori Yagami by me -1
Brian Battler by me -1
Mr. Big by me (release in november, but with the last update on December 28) -1
Mexican Typhoon by "O Ilusionista" -1
    

Re: Character of the Month: November 2019 Voting

 January 03, 2020, 02:50:53 AM View in topic context
 Posted by Falcon Rapper  in Character of the Month: November 2019 Voting (Started by 【MFG】gui0007 December 17, 2019, 03:26:18 PM
 Board: Contributions of the Month

Congratulations Mr. Infinite, no doubt your version of Jin Kazama has earned this title, it is a great honor for me to be a follower of POTS/Infinite style and always use some of your chars as a template for my conversions. And I thank the people who voted for my char, I use the mugen and do my conversions as a hobby, the fact that knowing that my char was well voted upon by members is gratifying, from my heart thank you very much... :)
    

Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper

 December 29, 2019, 01:28:36 PM View in topic context
 Posted by Falcon Rapper  in CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Started by Falcon Rapper December 27, 2019, 09:16:38 PM
 Board: Your Releases, 1.0+

Version Update, downoad link in the first post!
    

Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper

 December 29, 2019, 01:28:09 PM View in topic context
 Posted by Falcon Rapper  in CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Started by Falcon Rapper December 27, 2019, 09:16:38 PM
 Board: Your Releases, 1.0+

Since not all the issues are fixed, these ones still persists:
-One of his frames is missing a sprite when he lands after jumping over the opponent.

I think I know why it's like that. I noticed in the air file, animations 5 and 6 has no sprites assigned to them. Perhaps this is the cause of the conflicting issue since Iori and Orochi Iori have two different turning animations?

-Sakahagi takes a second to hit after being grabbed (This bugs me as it looks like the characters freeze for a second).
In my opinion, this throw feels slow and Hikiri Kine feels faster. Him waiting a second before the throw hits is something I don't understand. Knuckles8864's Iori also has this issue as well. I also forgot that the slash hit has no envshake to it. I don't know in the source game if it's intentionally supposed to be like that as CharmaKarmeleon's is more source accurate to CvS2 and does the throw immediately once caught.

And here are the rest that I have no comment on still aren't:
-Custom Combo effect while standing is misaligned.
-The ending animation of his dash has a landing sound effect instead of a sliding one.
-Shiki 1201: Ya Otome has no dash sound effect and sliding sound effect if it misses.
-Minor issue, but Iori Version is still listed with Heidern's name in the config.
-In Orochi mode's stance, Iori's breath effect is blocked if the opponent is close to him and the effect should stay there when he moves during breathing.
-The effect on Ura 1029 Shiki: Homurabotogi cuts off a bit when the opponent gets thrown up on the final hit.

And these ones are half fixed:
Quote
-Shiki 1201: Ya Otome has default hit sparks during the hits.
-Shiki 100: Oni Homura has no effects except for the last hit.
I noticed Shiki 100: Oni Homura's guard sounds are fixed, but the effects still aren't there. Guess it's intentional and an aesthetic thing for yours. Kinda weird when other creator's Ioris had them when they performed the same move. Also, Orochi Iori's Shiki 1201: Ya Otome still has default hitsparks from the fightfx mixed in with the PotS style ones.

Hopefully, that's should be all that's left.

I tried to change the animation of the turn for "explod" so Iori had different actions for the turn, but couldn't, where I had to leave the same action for both versions.

 About the breath effect, I chose to remove it when the opponent is leaning, because this effect is above Player 1 while the char sprites are below it (for now I will leave it, but I am seeing other ways to improve it).

The other errors mentioned have been fixed... And again thanks for the feedback.
    

Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper

 December 29, 2019, 02:38:26 AM View in topic context
 Posted by Falcon Rapper  in CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Started by Falcon Rapper December 27, 2019, 09:16:38 PM
 Board: Your Releases, 1.0+

Version Update, downoad link in the first post!
    

Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper

 December 29, 2019, 02:27:17 AM View in topic context
 Posted by Falcon Rapper  in CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Started by Falcon Rapper December 27, 2019, 09:16:38 PM
 Board: Your Releases, 1.0+

Interesting proposal for a alternate POTS version of Iori Yagami, i'm totally digging him out, thanks a lot Falcon.

Thank you, have fun! :D

I have some feedback as well:
-One of his frames is missing a sprite when he lands after jumping over the opponent.
-The swing sound on his crouching MK plays after he hits the opponent.
-100 Shiki: Oniyaki can be canceled with another one during Custom Combo.
-Custom Combo effect while standing is misaligned.
-Sakahagi takes a second to hit after being grabbed (This bugs me as it looks like the characters freeze for a second).
-Geshiki: Goufu In "Shinigami" should have MK hit sounds, envshake and MK damage since it's uses a B command.
-The effects on 100 Shiki: Oniyaki, Tsumagushi and Shiki 311: Saku Tsumagushi has shadows.
-The dust effect is played twice during his run as it's much whiter than normal (I believe when he started the running animation, it interrupted the dash right when it begun. Causing the dust for his dash to play as well).
-The ending animation of his dash has a landing sound effect instead of a sliding one.
-Shiki 1201: Ya Otome has no dash sound effect and sliding sound effect if it misses.
-Shiki 1201: Ya Otome has no envshake except for the last hit.
-Minor issue, but Iori Version is still listed with Heidern's name in the config.
-In Orochi mode's stance, Iori's breath effect is blocked if the opponent is close to him and the effect should stay there when he moves during breathing.
-Shiki 1201: Ya Otome has default hit sparks during the hits and has no envshake except for the last one.
-Shiki 100: Oni Homura has no guard sounds when blocked and has no effects except for the last hit.
-The effect on Ura 1029 Shiki: Homurabotogi cuts off a bit when the opponent gets thrown up on the final hit.
-San Shingi no Ni has no envshake on the final explosion.
-Chi No Bousou has no envshake on the hits and blood effects (Would have added more impact to the attack).

There's quite a bit to fix since I was testing both versions. Even though there are 3 PotS Ioris already, this feels like a combination of 2 of them. To be precise, it has Knuckles8864's PotS style & Quickfist's Infinite style to it as I noticed some similar issues to them. I'm glad you added the option to change to different modes during the fight because that's something Anjel's Iori had and none of the modern PotS versions can do it. I also like the palette changes as well as Anjel's was stuck to whatever palette he had since it's a Winmugen character and can only do it with a specific amount of health and meter.

Most of the errors mentioned have been fixed, thanks for your feedback.

I'm a huge Iori user (and have gotten my ass kicked) in OG CvS2. I'll test the character out later, but if there is no "jab jab" or "short short" into maiden masher, then that's gonna be a huge problem!


I hope you have fun testing my char, if you find any errors your feedback will be welcome.

So glad to see some "regular" but not existant in POTS style character have finally his turn!
Seems like you did a great job!
Like every time !

One more KOF GREAT CHARACTER not yet converted in POTS style done!
É nóis! ^^

Have fun my friend, "é nóis"

[youtube]https://www.youtube.com/watch?v=O8TjCH0LWaY[/youtube]
Great Iori Yagami released bro. :)

Nice video bro!!! Thanks for publicizing my work on this video.
    

Re: CVS Mr Big Pots/Infinite by Falcon Rapper (Sprites by Dampir)

 December 28, 2019, 07:04:55 AM View in topic context
 Posted by Falcon Rapper  in CVS Mr Big Pots/Infinite by Falcon Rapper (Sprites by Dampir) (Started by Falcon Rapper November 29, 2019, 09:04:02 PM
 Board: Your Releases, 1.0+

Update!!! Small bugs are fixed and added ENDING (Portuguese and English, just change on *.DEF file)
    

Re: Character of the Month: November 2019 Voting

 December 28, 2019, 06:36:20 AM View in topic context
 Posted by Falcon Rapper  in Character of the Month: November 2019 Voting (Started by 【MFG】gui0007 December 17, 2019, 03:26:18 PM
 Board: Contributions of the Month

Mr. Big, created by me & Jin Kazama by Infinite
    

Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper

 December 28, 2019, 05:50:44 AM View in topic context
 Posted by Falcon Rapper  in CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Started by Falcon Rapper December 27, 2019, 09:16:38 PM
 Board: Your Releases, 1.0+

Will you attempt a KOF XII/XIII mode?
It'll help your version stand out from the other 3 PotS Ioris.
I'll also point out issues in this guy.

My goal in this char was to create a CVS version of Iori Yagami that turns into the CVS Orochi Iori version during the fight, with all due respect to version XIII, but seeing Iori without the moon flames is ridiculous, as a big fan of the SNK games and KOF saga games, I will never accept that a common fighter with green flames steals the Yata mirror and the Yasakani jewel. I see Ash as a fighter with chargeable commands and no charisma, I think he's weaker than all members of the sacred treasure, in a nutshell, comparing Ash's blows to those of Chizuru and Iori is ridiculous, to say that He stole the power of two fighters, only serves to create a new game and take advantage of its history, where I would never create an Iori without its moon flames.

San Shingi no Ni still uses Orochi Iori's voice when used in Normal Mode.

Other than that, Iori seems fine. Haven't really noticed any serious bugs or anything like that with him, though he does feel kind of redundant in comparison to Knuckles's & Quickfist's Iori's. Maybe you could give him the option to use Max Mode instead of Custom Combo, or make an alternate .cmd file that makes him 3 or 4 button instead of 6 button, like with some of Sennou Room's or CrazyKoopa's characters.

Also, i found a bug with Omega Rugal: https://streamable.com/2txgp

Full respect for those who prefer Max Mode, but Custom Combo fits best with capcom fighting games and is the mode used by the creators that I draw inspiration from, namely POTS, JMorphman, Race Akira and Master Infinite.

About a four button version, chance zero, but I leave my chars available for future editions.

By the way, Omega Rugal will have an update soon, patience is the key.

The difference is in the addition of the blood effect, the ability to transform during the fight, and the creation of new moves such as the "Geshiki: Goufu In Shinigami" hit that can be used during the strike sequence. It is also possible to cancel the second blow of the "Aoi Hana" sequence with such blows as Kototsuki In and Oniyaki...

Ok, time for feedback,
1. I like the new Hi-Res FX you have him, but some of it's a lil' smooth looking.
2. He should maybe have a unique Level 3 for both Normal and Orochi Mode, maybe his XIII NeoMax.
3. He uses Level 1 Sounds for some of his Level 3s.
4. Isn't Orochi mode's Back Walk a lil' too fast?
5. EX Kuzukaze could go a bit faster, maybe decreasing the time between the explosion and the 'throwing behind'.
6. The Damage increase for Orochi mode's San Shingi no Ni is a bit much.

Thanks for the tips, the char was updated and your feedback was important.

    

CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper

 December 27, 2019, 09:16:38 PM View in topic context
 Posted by Falcon Rapper  in CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Started by Falcon Rapper December 27, 2019, 09:16:38 PM
 Board: Your Releases, 1.0+



======================

My late Christmas gift!!!  :P

======================| Iori Yagami/Orochi Iori POTS/Infinite by Falcon Rapper |=========================== [12/27/2019]           

Contact:

 - www.facebook.com/groups/MugenFDR (A Facebook group based on issues and creations related to engine mugen, giving priority to POTS-style conversions and similar styles (POTS / Infinite or POTS / Divinewolf) ... Everyone is welcome)
 - www.youtube.com/channel/UC9g3hatollhGqE14PVJb1cA (Subscrive please... :D )

=================<Features>=================

 - All the essential stuff
 - Details and moves taken from her various video game appearances
 - Palette Selector
 - Gameplay, graphics, character voices, among other effects can be changed in the file "config.txt".
 - You can make Iori transform during the fight.

=================<Movelist>=================

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.

=================<NORMAL (NORMAL/OROCHI MODES)>=================

.Geshiki: Yumebiki:         F + y
.Geshiki: Goufu In "Shinigami":      F + b
.Geshiki: Yuri Ori:         B + a  (Air, if Iori is in front of his enemy)

=================<THROW (NORMAL/OROCHI MODES)>=================

.Sakahagi:          F/B + 2p   (near opponent)
.Hikiri Kine:           F/B + 2k   (near opponent)

=================<SPECIAL (NORMAL MODE)>=================

.108 Shiki: Yami Barai (EX)      D, DF, F, p
.100 Shiki: Oniyaki (EX)            F, D, DF, p
.217 Shiki: Aoi Hana (EX)      D, DB, B, p (x3)
.212 Shiki: Kototsuki In (EX)      F, DF, D, DB, B, k
.Tsumagushi (EX)         F, D, DF, k
.Kuzukaze (EX)            F, DF, D, DB, B, F, p

=================<SUPER (NORMAL MODE)>=================

.Shiki 1201: Ya Otome (MAX)      D, DF, F, D, DB, B, p
    .Shiki 306: Saika:                 D, DF, F (x4), 2p   (after Level 1 Shiki 1201: Ya Otome)

.Shiki 311: Saku Tsumagushi (MAX)   D, DF, F, D, DF, F, k
.Shiki 108: Ya Sakazuki    (MAX)          D, DB, B, D, DF, F, p   (hold p to delay)


=================<LV3 SUPER (NORMAL MODE)>=================

.Ura 1029 Shiki: Homurabotogi      D, DB, B, D, DF, F, 2k
.San Shingi no Ni:         D, DF, F, D, DB, B, 2k
.Chi No Bousou            D, DB, B, D, DB, B, 2p
.Orochi Mode:            D, DF, F, D, DF, F, s

=================<SPECIAL (OROCHI MODE)>=================

.108 Shiki: Yami Barai (EX)      D, DF, F, p
.100 Shiki: Oniyaki (EX)            F, D, DF, p
.217 Shiki: Aoi Hana (EX)      D, DB, B, p (x3)
.212 Shiki: Kototsuki In (EX)      F, DF, D, DB, B, k
.Kuzukaze (EX)            F, DF, D, DB, B, F, p   

=================<SUPER (OROCHI MODE)>=================

.Shiki 1201: Ya Otome (MAX)      D, DF, F, D, DB, B, p
.Shiki 100: Oni Homura  (MAX)            D, DF, F, D, DF, F, p
.Shiki 108: Ya Sakazuki    (MAX)          D, DB, B, D, DF, F, p   (hold p to delay)

=================<LV3 SUPER (OROCHI MODE)>=================

.Ura 1029 Shiki: Homurabotogi      D, DB, B, D, DF, F, 2k
.San Shingi no Ni:         D, DF, F, D, DB, B, 2k
.Chi No Bousou            D, DB, B, D, DB, B, 2p
.Normal Mode:            D, DF, F, D, DF, F, s

=================<SYSTEM ABILITIES>=================

.Forward Dash:                  F, F
   .Run:                        hold
.Backward Dash:                 B, B
.Low Jump:                      tap U
.High Jump:                     tap D, U
.Long Low Jump:                 tap D, tap U           
.Sankaku Tobi:              UF / UB    (in air, near edge of screen)
.Sidestep:                      a + x
   .Sidestep Attack:            p / k
.Forward Roll:                  F + a + x
.Backward Roll:                 B + a + x
.Parry High:                    tap F
.Parry Low:                     tap D
.Air Parry:                     tap F           (Air)
.Power Charge:                  hold b + y
.Zero Counter:                  B, DB, D, p / k (during standing or crouching guard)
.Custom Combo:                  c + z           (Air also)
.Fall Recovery:                 2p / a + x      (while falling and allowed)

=================<Credits>=================

 - Electbyte (Creators of Mugen)
 - VirtuallTeck (creators of Fighter Factory)
 - Audacity (Sound effects)
 - Racionais Mc's (Famous Brazilian group of RAP, to which I used the instrumental base of the song "Vida Loka Parte 2" as background for the FDR EASY CONFIGURATION).
 - Dampir (Best KOF sprites to CVS converter, it's an honor to be able to use these sprites in this char)
 - Infinite and R@ce Akira = For great chars in which I use as a template during conversion
 - Phantom of the server (best sparks and best style for ground fighting)
 - Jmorphman (Best effect for custom combos using helpers)
 - Knuckles8864 & Quickfist (Chars used as template)
 - Froz (Color separation)
 - Gui007, Gus Saint, Shiyo Kakuge, JadeEye & UEMonthly (For always promoting my work via Youtube)
 - Left4Joker & Kater15 (Always bringing good ideas and suggestions in my group on facebook)
 - Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Tiloger and David JR Ayad (Mugen Return) and to the group gallery there.
 - Akito (For hints and tips which I used to improve this char).
 - Members of the CVS EXtreme group (My group for mugen on facebook)
 - To all the people subscribed in my YouTube channel: www.youtube.com/channel/UC9g3hatollhGqE14PVJb1cA

=================<Possible Extras/Things To Do>=================

 - Fix errors or bugs based on feedback 

=================<Disclaimer>=================

 - Iori Yagami character is property of SNK
 - Capcom vs SNK is property of Capcom
 - King of Fighters XIII is property of SNK Playmore
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes

Download:

Spoiler, click to toggle visibilty
    

Re: CVS Brian Battler POTS/Infinite by Falcon Rapper (Sprites by Dampir)

 December 22, 2019, 12:32:57 AM View in topic context
 Posted by Falcon Rapper  in CVS Brian Battler POTS/Infinite by Falcon Rapper (Sprites by Dampir) (Started by Falcon Rapper December 20, 2019, 03:40:38 AM
 Board: Your Releases, 1.0+

First Update, new Super Portrait LVL3 and 2 new palettes added, link on first post... :D
    

Re: CVS Brian Battler POTS/Infinite by Falcon Rapper (Sprites by Dampir)

 December 22, 2019, 12:31:42 AM View in topic context
 Posted by Falcon Rapper  in CVS Brian Battler POTS/Infinite by Falcon Rapper (Sprites by Dampir) (Started by Falcon Rapper December 20, 2019, 03:40:38 AM
 Board: Your Releases, 1.0+

Now all we need is lucckkkyy

It would be nice to see the full sports team. By the way, I put in the KOF98 intro for when he faces Heavy D !, it would be nice to see this interaction between the characters.

He jumps pretty high for a heavy character I think.

Fixed!!! Thanks for your feedback! :D

love the character but I dont like the way the character is of color choose palette. be nice there a way to remove that :(

Accordingly, because sprites have no color separation, this has greatly limited palette creation.

Here's what I've got right now:
1. A few of his Slams have slam sounds playing too early (Brian Hammer followups and American Supernova)
2. The general damage of his Supers is a tad bit high for me.
3. MAX Big Bang Tackle lacks the dash sound the Level 1 has.
4. What's with the white flash when his Level 1 American Supernova connects?
5. The Galaxy Cyclones could do with better sounds.
6. The Tackle at the end of American Final Tackle is a bit anti-climactic. I'd suggest, at the minimum, the FX from one of his Big Bang Tackles.
7. Level 3 Ports looks weirdly upscaled/downscaled.

I promise to revise the char and fix it in the future, I apologize for not correcting this update due to lack of time.

[youtube]https://youtu.be/8gMUKm-DcnU[/youtube]

Aí sim! Good job bro. :)

About the Level 3 port, i suggest you use the one that Rowen did.


Nice video bro, thank you and "eh nóis"

Oh, you finally released him my firend, thanks for it!
I'll test him in this night. :megusta:

Thank you friend, have fun! :D


Lastly, here's a palette you can use for the Default.

Nice palette RagingRowen, thank you. And I also added your super portrait LVL3, shown in GUI007's feedback.

Glad to see he will finally be done in this style!!
I can't wait to know about your next project!!

Who in KOF deserve a POTS version and have not been converted yet

I already have some early projects, wait for good news!

well basing on your sig it's angel , though it'll be hard to really convert her style to CVS.

always like the american team in kof i don't know why they aren't popular enough to have a comeback.

Angel is in my plans, but not right now.

Oh, you're right.
Actually I would like to see Dong and Jae with an actual CVS sprite style and POTS gameplay.
Also perhaps Shen Woo and Ramon...
Angel would be perfect for POTS, but perhaps her gameplay have to get some tweaks.
(Also, I would gladly provide customs sprites for her)

It's two chars that I really like, both are in my plans ...
    

CVS Brian Battler POTS/Infinite by Falcon Rapper (Sprites by Dampir)

 December 20, 2019, 03:40:38 AM View in topic context
 Posted by Falcon Rapper  in CVS Brian Battler POTS/Infinite by Falcon Rapper (Sprites by Dampir) (Started by Falcon Rapper December 20, 2019, 03:40:38 AM
 Board: Your Releases, 1.0+



======================| Brian Battler POTS/Infinite by Falcon Rapper |=========================== [12/20/2019]           

Contact:

 - www.facebook.com/groups/MugenFDR (A Facebook group based on issues and creations related to engine mugen, giving priority to POTS-style conversions and similar styles (POTS / Infinite or POTS / Divinewolf) ... Everyone is welcome)
 - www.youtube.com/channel/UC9g3hatollhGqE14PVJb1cA (Subscrive please... :D )

=================<Features>=================

 - All the essential stuff
 - Details and moves taken from her various video game appearances
 - Palette Selector
 - Gameplay, graphics, character voices, among other effects can be changed in the file "config.txt".
 - New Super combo added: California Dream

=================<Movelist>=================

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.

=================<NORMAL>=================

.Buster Tomahawk   (hold) D + z (aerial)

=================<THROW>=================

.Atomic Drop:          F/B + 2p   (near opponent)
.Rock Buster:           F/B + 2k   (near opponent)

=================<SPECIAL (NORMAL)>=================

.Hyper Tackle (EX):             B, DB, F, D, F, k
.Rocket Tackle (EX):             F, D, DF, k
.Brian Tornado (EX):             B, DB, F, D, F, p
.Screw Body Press (EX):         D, DF, F, p (aerial)
.Brian Hammer (EX):               D, DB, B, p

*Combinations used after the "Brian Hammer", the combinations
have the name of the previous move and the name of the next move.

.Brian Hammer: Double Hammer       D, D, p
.Brian Hammer: Tiger Driver      D, D, k
.Double Hammer: DDT          D, D, p
.Tiger Driver: Samurai Bomb      D, D, p
.Tiger Driver: Shoulder Backbreaker   D, D, k
.Shoulder Backbreaker: Buster Bomb   D, D, p

=================<SUPER>=================

.Big Bang Tackle (MAX):         D, DF, F, D, DF, F, k
.American Supernova (MAX):   D, DF, F, D, DF, F, p
.Galaxy Cyclone (MAX):      D, DF, F, D, DB, B, p

=================<LV3 SUPER>=================

.American Final Tackle:         D, DF, F, D, DF, F, p+k

=================<SYSTEM ABILITIES>=================

.Forward Dash:                  F, F
   .Run:                        hold
.Backward Dash:                 B, B
.Low Jump:                      tap U
.High Jump:                     tap D, U
.Long Low Jump:                 tap D, tap U           
.Sankaku Tobi:              UF / UB    (in air, near edge of screen)
.Sidestep:                      a + x
   .Sidestep Attack:            p / k
.Forward Roll:                  F + a + x
.Backward Roll:                 B + a + x
.Parry High:                    tap F
.Parry Low:                     tap D
.Air Parry:                     tap F           (Air)
.Power Charge:                  hold b + y
.Zero Counter:                  B, DB, D, p / k (during standing or crouching guard)
.Custom Combo:                  c + z           (Air also)
.Fall Recovery:                 2p / a + x      (while falling and allowed)


=================<Credits>=================

 - Electbyte (Creators of Mugen)
 - VirtuallTeck (creators of Fighter Factory)
 - Audacity (Sound effects)
 - Racionais Mc's (Famous Brazilian group of RAP, to which I used the instrumental base of the song "Vida Loka Parte 2" as background for the FDR EASY CONFIGURATION).
 - Dampir (Best KOF sprites to CVS converter, it's an honor to be able to use these sprites in this char)
 - Infinite and R@ce Akira = For great chars in which I use as a template during conversion
 - Phantom of the server (best sparks and best style for ground fighting)
 - Jmorphman (Best effect for custom combos using helpers)
 - Hh, Le@n & Fangke (Chars used as template)
 - Gui007, Gus Saint, Shiyo Kakuge, JadeEye & UEMonthly (For always promoting my work via Youtube)
 - Left4Joker & Kater15 (Always bringing good ideas and suggestions in my group on facebook)
 - Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Tiloger and David JR Ayad (Mugen Return) and to the group gallery there.
 - Akito (For hints and tips which I used to improve this char).
 - Members of the CVS EXtreme group (My group for mugen on facebook)
 - To all the people subscribed in my YouTube channel: www.youtube.com/channel/UC9g3hatollhGqE14PVJb1cA

=================<Possible Extras/Things To Do>=================

 - Fix errors or bugs based on feedback 

=================<Disclaimer>=================

 - Brian Battler character is property of SNK
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes

Download Link:
Spoiler, click to toggle visibilty
    

Re: CVS Mr Big Pots/Infinite by Falcon Rapper (Sprites by Dampir)

 December 05, 2019, 02:29:18 AM View in topic context
 Posted by Falcon Rapper  in CVS Mr Big Pots/Infinite by Falcon Rapper (Sprites by Dampir) (Started by Falcon Rapper November 29, 2019, 09:04:02 PM
 Board: Your Releases, 1.0+

Thanks everyone for the comments, most of the bugs mentioned have been fixed!!!

Update, see first post!!!
    

Re: CVS Yashiro Nanakase POTS/Infinite by Falcon Rapper UPDATE 25/11/2K19

 November 30, 2019, 02:02:48 AM View in topic context
 Posted by Falcon Rapper  in CVS Yashiro Nanakase POTS/Infinite by Falcon Rapper UPDATE 25/11/2K19 (Started by Falcon Rapper August 06, 2017, 08:31:47 AM
 Board: Your Releases, 1.0+

This update makes me really happy, before on my Ikemen build for some reason when setting his config to start in Orochi mode, it would load the palette but keep his base move, seems to have fixed that issue, was always a fun character, nice update so far!

Yes, the palette bug has been fixed, it also fixed intros against specific chars and added a new intro for use when facing Bryan Battler (My next char, 99.9% complete, final adjustments, release coming soon).

Excuse me, Mr Falcon. But is there's going to be an update of all of your characters? Since most of them don't work on my add004 lifebars.

Add004 lifebar bug is fixed!!! Some of old my chars are use an outdated version of lifebar, where you simply delete ALL the animations from the *Air.air lines STARTED in [begin action 909001] and convert the *.def file using add004pie
    

Re: CVS Mr Big Pots/Infinite by Falcon Rapper (Sprites by Dampir)

 November 30, 2019, 01:37:36 AM View in topic context
 Posted by Falcon Rapper  in CVS Mr Big Pots/Infinite by Falcon Rapper (Sprites by Dampir) (Started by Falcon Rapper November 29, 2019, 09:04:02 PM
 Board: Your Releases, 1.0+

Updade!!! See First Post!!!
    

Re: CVS Mr Big Pots/Infinite by Falcon Rapper (Sprites by Dampir)

 November 30, 2019, 01:36:35 AM View in topic context
 Posted by Falcon Rapper  in CVS Mr Big Pots/Infinite by Falcon Rapper (Sprites by Dampir) (Started by Falcon Rapper November 29, 2019, 09:04:02 PM
 Board: Your Releases, 1.0+

Nice Release !

Thanks, have fun!

Good job!
Time to try it!
Always a pleasure to see you try on some character in this style Falcon!

Thanks for sharing one more gem!!

Thanks, have fun! Glad to see you still follow the forums, I have in you a friend, "É nóis"

Oh it's out.

Two things when I tested him:
1. The California Dream could've been his XI Drum Shot Typhoon (The ranbu version), seeing you have the unused 96 version. It's weird when it misses too because he doesn't have any Electric FX when he plays Electric sounds.
2. The Blaster Wave electric sound should maybe last a bit longer.

Edit: I noticed in the config.txt these 2 lines:
trigger4 = Enemy, Name = "Robert Garcia" && Enemy, AuthorName = "Falcon Rapper, Dampir & CVSX Neo Team"
trigger6 = Enemy, Name = "Takuma Sakazaki" && Enemy, AuthorName = "Falcon Rapper, Dampir & CVSX Neo Team"



Thanks for warning, the "California Dreamin" command error described in Notepad has been fixed.
 The Blaster Wave electric sound is fixed!
Under the name of the Ryuko Male Team chars with the author's name "Falcon Rapper", are future plans, where I left the name of the fighters in the intro.

Little bit of feedback:

- Last hit of EX spinning lancer whiffs at a certain distance in the corner.

- California Drum is a typo in the read me (its Qcf(x2), but in the readme it says qcf qcb)

- On block, some of his moves feel a bit too safe (crouching MK and HK come to mind, and any version of Crazy Drum).

- EX Cross Diving has this launch, but no real thing to do with it (don't have to change it, I'd just have it so you can do a super when landing or something to juggle after it, that's just me tho).

- One thing i'd do is that for the config, maybe edit some of the frame data to fit the style better.

Example: what you got for chains is fine, but without chain combos (CvS like style), he barely has any combos/links (the most I found was close HK > LP > DP and thats like a 1-2 frame, and a combo with a close fireball but that's about it).

He feels limited without chains, and I think it would be a nice thing to give him. But that's up to you honestly, cause he seems to have decent damage and juggles from what he has already (in my opinion, at least). So if ya want, maybe for future releases or whatever, just a thought considering there may have been chars in the past with this issue.

Otherwise, gotta say.... I kinda dig this char. Wish ya the best.


First of all, thanks for the feedback. And I apologize if I didn't understand something, because I don't speak English fluently and use the google translator, where I made some adjustments according to your feedback ...

* In the case of Spinning Lancer, I changed the values ​​of the hit's hit speed and also the effect of the hit for the last hit, in which case the normal mode causes the char to fall with a heavy drop and the EX mode causes the even fall with spinning effect.

* Errors in README file commands have been fixed.

* About Ex Cross Diving, I made some adjustments where it is possible to combine blows with it.

* By disabling Chain combos and Aerial combos, you can still perform Special moves and Super moves from a simple combination (Ex: HP + D, DF, F, P or HP + QCFx2 + P). The only blow that matches another normal blow when disabling chain and aerial combos is the Prick Stick (F + LP), plus the medium punch and weak kick that match the weak punch.

And that's it, thanks again for the feedback, your comment was very helpful in improving this char.
    

CVS Mr Big Pots/Infinite by Falcon Rapper (Sprites by Dampir)

 November 29, 2019, 09:04:02 PM View in topic context
 Posted by Falcon Rapper  in CVS Mr Big Pots/Infinite by Falcon Rapper (Sprites by Dampir) (Started by Falcon Rapper November 29, 2019, 09:04:02 PM
 Board: Your Releases, 1.0+



======================| Mr.Big POTS/Infinite by Falcon Rapper |=========================== [11/29/2019]           

Contact:

 - www.facebook.com/groups/MugenFDR (A Facebook group based on issues and creations related to engine mugen, giving priority to POTS-style conversions and similar styles (POTS / Infinite or POTS / Divinewolf) ... Everyone is welcome)
 - www.youtube.com/channel/UC9g3hatollhGqE14PVJb1cA (Subscrive please... :D )

=================<Features>=================

 - All the essential stuff
 - Details and moves taken from her various video game appearances
 - Palette Selector
 - Gameplay, graphics, character voices, among other effects can be changed in the file "config.txt".
 - New Super combo added: California Dreamin

=================<Movelist>=================

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


=================<NORMAL>=================

.Prick Stick      F + x
.AOF Taunt      D + s

=================<THROW>=================

.Million Dollar Buster:      F/B + 2p   (near opponent)
.High Lift Throw:               F/B + 2k   (near opponent)

=================<SPECIAL (NORMAL)>=================

.Ground Blaster (EX):            D, DF, F, p
.California Romance (EX):       F, D, DF, p
.Cross Diving (EX):      F, DF, D, DB, B, p
.Spinning Lancer (EX):      F, DF, D, DB, B, k
..Spinning Lancer (Cancel):   x+a
.Crazy Drum (EX):      D, DF, F, k

=================<SUPER>=================

.Blaster Wave (MAX):             D, DF, F, D, DF, F, p
.Crazy Drum Typhoon (MAX):   D, DF, F, D, DB, B, p
.California Dream (MAX):   D, DF, F, D, DF, F, k

=================<LV3 SUPER>=================

.Rising Spear:         F, DF, D, DB, B, F, DF, D, DB, B, 2k

=================<SYSTEM ABILITIES>=================

.Forward Dash:                  F, F
   .Run:                        hold
.Backward Dash:                 B, B
.Low Jump:                      tap U
.High Jump:                     tap D, U
.Long Low Jump:                 tap D, tap U           
.Sankaku Tobi:              UF / UB    (in air, near edge of screen)
.Sidestep:                      a + x
   .Sidestep Attack:            p / k
.Forward Roll:                  F + a + x
.Backward Roll:                 B + a + x
.Parry High:                    tap F
.Parry Low:                     tap D
.Air Parry:                     tap F           (Air)
.Power Charge:                  hold b + y
.Zero Counter:                  B, DB, D, p / k (during standing or crouching guard)
.Custom Combo:                  c + z           (Air also)
.Fall Recovery:                 2p / a + x      (while falling and allowed)


=================<Credits>=================

 - Electbyte (Creators of Mugen)
 - VirtuallTeck (creators of Fighter Factory)
 - Audacity (Sound effects)
 - Racionais Mc's (Famous Brazilian group of RAP, to which I used the instrumental base of the song "Vida Loka Parte 2" as background for the FDR EASY CONFIGURATION).
 - Dampir (Best KOF sprites to CVS converter, it's an honor to be able to use these sprites in this char)
 - Infinite and R@ce Akira = For great chars in which I use as a template during conversion
 - Phantom of the server (best sparks and best style for ground fighting)
 - Jmorphman (Best effect for custom combos using helpers)
 - David Demianoff, Ikaruga, Swipergod, Jerzy, Aomura & Shinrei (Chars used as template)
 - Kater15, Left4Joker, IsRageNeko & LEON (Palettes)
 - Gui007, Gus Saint, Shiyo Kakuge, JadeEye & UEMonthly (For always promoting my work via Youtube)
 - Left4Joker (Always bringing good ideas and suggestions in my group on facebook)
 - Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Tiloger and David JR Ayad (Mugen Return) and to the group gallery there.
 - Akito (For hints and tips which I used to improve this char).
 - Members of the CVS EXtreme group (My group for mugen on facebook)
 - To all the people subscribed in my YouTube channel: www.youtube.com/channel/UC9g3hatollhGqE14PVJb1cA

=================<Possible Extras/Things To Do>=================

 - Fix errors or bugs based on feedback 

=================<Disclaimer>=================

 - Mr. Big character is property of SNK
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes


Download:
Spoiler, click to toggle visibilty
    

Re: CVS Yashiro Nanakase POTS/Infinite by Falcon Rapper UPDATE 25/11/2K19

 November 25, 2019, 11:12:31 PM View in topic context
 Posted by Falcon Rapper  in CVS Yashiro Nanakase POTS/Infinite by Falcon Rapper UPDATE 25/11/2K19 (Started by Falcon Rapper August 06, 2017, 08:31:47 AM
 Board: Your Releases, 1.0+

Update version, link in the first post... :D