So the work around I’ve given him is to make the current h.bomb an EX move instead, as for Mangekyou I’ve decided it’s not going to be an install or anything, only Amaterasu for the meantime and Susano’o as a possible instant kill move, but we’ll see how things pan out, or if you have suggestions I’m all ears
Cheers! Yeah I’ve since reduced how long it’s out for and bumped it up to a lvl 3 instead. Honestly trying to find some balance with the character has been the hardest thing so far. As of right now between my testers it’s turned into a heavy clone bomb war so looking into that atm
I guess I’m back for anyone who remembers some of my contributions, I’ve been lurking for a while now and thought now’s a good time to reintroduce myself. It’s been 10 whole years, though it sure doesn’t feel like it lmao. Anyway, back to trying to contributing again, this time I’ll be diving into non-chibi Naruto characters, I feel it’s a really small demographic of chars of what we do have. 1st up Itachi, see here for more info:
Started coding this for a couple months now, honestly the sprite work has taken most of my time. Just a need to see non-chibi Naruto characters in mugen and my vision of what a Naruto ‘Fighterz’ may play like. Mix of systems from Guilty gear and the Marvel vs. Series. Still early days as such some animations are still choppy and/or missing completely and velocities could do with some work.
This is a set of 2 of my beta testers just going at it over parsec for the meantime. I’ll make a vid showing the systems eventually, but for now here’s a write up:
Button Layout:
Light / Medium / Heavy Ninja Tool / Kekki Genkai / Assist
Light+Ninja Tool = Grab/Throw tech Heavy + Assist = Substition
Systems: NT, KG, Subs
Ninja Tools (NT’s):
Each character starts out with 5 Ninja tools, in the case if Itachi, for now he uses Shurikens (may switch to Kunais) once stock is depleted use taunt (currently) to restock. Restocking takes place on the last frame. Ninja tool for now is also a ground bounce for combo extensions, 1 ground bounce is permitted per combo.
Kekki Genkai (KG):
Kekki Genkai are unique traits to each character. In the case of Itachi he transforms into a flock of crow clones similar to his tilt from the storm series. It’s an air only 8-way directional attack dependant on your directional input on startup, losses all air actions after use but can be instantly s-jump cancelled into.
Substitution (Subs):
Substitution can be used Defensively or Offensively: the can be used as a pseudo Burst in block-stun/hit-stun or as Roman Cancel esq combo extender/ bait. Though for now only the defensive option is coded.
Special attacks:
As of now Itachi only has 1 and I’m thinking it may stay that way as it has quite a bit of versatility. Itachi uses Clone Bomb jutsu both offensively and defensively:
Light - spawns a clone just in front of him which lingers in idle before detonation, main usage is defensive, can be used as cover during NT restocks for example.
Medium - slowly walks forward, my testers generally use it for mixup situations
Heavy- runs forward, main combo opener and used for block strings
All clones can be stuffed by normals if timed right.
Combo system is predominantly MVC based, with wall bounces coming down the line for other characters. Hitstun decay will be added as at the moment things are a bit crazy.
Thanks!, small update, had another crack at the shaders and removed the anti-aliasing, looks a bit closer to pixel art, here's a place holder idle stance, it's based off the pose from the Dark Hero film, timings way off though.
Hey guys, long time since I've worked on anything, about a year I made a thread on making a GG style Guyver2, unfortunately due to losing the files and some other stuff I was unable to follow through. This time I'm going to start first on the main guy Sho, I've got a few ideas for moves but mostly alot of the animations are going to come from Nadjib Assani's original guyver as I think his vision was spot on, so in a way you can view it as an update to his sprites.
So far the characters fully modelled, rigged and textured, I tried my best to recreate Arc systems works style with the little knowledge I have and I think it's turned out okay, unsure of I'll end up coding the character myself or asking for someone to do it, I have a few creators in mind if they'll be up for it.
Wow, tears were shed lol, what can I say man, I'm in awe, I'm eternally grateful that you were able to complete this, never mind how long it took for you to be comfortable to do so, a man of his words. Just to clarify you were never indebted to me, sorry if you felt that you were. Over the years your skills have increased exponentially, no doubt a well respected and valued member of the community, if anything I have much to learn from you @kamekaze
Sup fellas been a long while since I been apart of the community and I'm looking to come back eventually, I did intend to start by updating my old characters but I thought I'd cut straight to the chase instead. For a long time now I've had the idea to create characters from the Guyver universe, a very niche and old manga, I always thought it had some cool character designs and abilities that could translate well into a fighter. So anyway I wanted to use this thread as a means to document my creative process, I'll be modeling, rigging and animating from the ground up. I've been learning 3d max for a number of years now and am comfortable at it, though the animation stage is still pretty new to me so I'll be using this first project to learn the ropes.
As for coding once I eventually reach that stage I'm not sure If I want to do it, as Ive been out the game for a while and am very rusty, but I always envisioned the gameplay to be similar to that of Arc System Works game, so in future if anyone wants to work with me that would be great!
anyway here's some progess shots of the model:
after smoothing is applied:
and lastly these are test renders, I'm trying to go for the cell shade affect similar to the ninja storm series and the new GG XRD
any critiques or even suggestions for animations and movesets when I reach that stage would be great! Also if this is the wrong section i apologize in advanced.