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GaziraAgain

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Messages by GaziraAgain

    

Re: [Theme Thread] KOF XII Sprite thread

 August 19, 2021, 11:13:40 PM View in topic context
 Posted by GaziraAgain  in [Theme Thread] KOF XII Sprite thread (Started by Formerly Hoshi April 21, 2010, 10:07:34 PM
 Board: Graphics

Really good XII styled sprites! I hope you continue with more works.
    

Re: [WIP] SHIBA Miyuki ! Very Accurate to DBFCI !

 August 19, 2021, 11:09:33 PM View in topic context
 Posted by GaziraAgain  in [WIP] SHIBA Miyuki ! Very Accurate to DBFCI ! 60% now (Started by beterhans August 18, 2021, 06:49:00 PM
 Board: Projects

Your DBFCI conversions are the best! Waiting the final release.
    

Re: [Theme Thread] KOF XII Sprite thread

 August 16, 2021, 06:35:10 PM View in topic context
 Posted by GaziraAgain  in [Theme Thread] KOF XII Sprite thread (Started by Formerly Hoshi April 21, 2010, 10:07:34 PM
 Board: Graphics

Really good Samurai Shodown sprites. Waiting to see your Zankuro finished. Thanks for share.
    

Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)

 August 06, 2021, 11:53:35 AM View in topic context
 Posted by GaziraAgain  in [BBCF2.0] Hibiki Kohaku (Latest version 08/27/21) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

Awesome update! The new effects that you add are really nice. Thanks for your hard work.
    

Re: Blazblue Battle Coliseum Go Edition (WIP)

 August 03, 2021, 09:02:38 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Go Edition (WIP) (Started by GaziraAgain January 31, 2021, 11:47:42 AM
 Board: IKEMEN Releases

So the last time I had a mugen with that blazblue start screen I changed the music and this was it
https://youtu.be/fOXW8DDSH9Q?list=PL86E8E3F409C4E7B8
let me know if you think it was a good idea this is just a constructive criticism post

Yes, I like it! It is a very consistent melody with the screen in question.

ikemen showing all its power... perfect conversion.

Thank you very much. But I'm waiting for the possibility to add simultaneous portraits in the same screen to can do more closed to the source.

And now I wanna show you the 1 player mode select screen with the new animations on it. The game selector it's different from the mugen version. It's great to can play at 1 and 2 player version in the ikemen Go version too, the only problem is that you need to choose between this 2 modes before launch the screenpack renaming the system.def archive. Here the video, I hope you like it.



    

Gazira's Low res Converted Stages

 August 02, 2021, 11:12:23 PM View in topic context
 Posted by GaziraAgain  in Gazira's Low res Converted Stages (Started by GaziraAgain August 02, 2021, 11:12:23 PM
 Board: Edits & Addons 1.0+

I wanna start this topic because there are really beautifull old stages but the problem it's when you play with them with screenpacks that works at 1280x720 resolution the pixels of the stages are really big... For convert the stages I use this method, first I enlarge all the sprites that the stage have x4 and I position them again. Then I apply localcoord to the stages and the result it's really good (I think...) For start I give you 2 of my favourites Darkstalkers stages:

Aensland Castle
author= Master Yoda



Spoiler, click to toggle visibilty

https://mega.nz/file/o1t11aIR#kvaREo2BmvxqlEnuaZMZIHxzQoF46nI5K0e-3hRuOJg

Deserted Chateau
author= NeoGouki



Spoiler, click to toggle visibilty

https://mega.nz/file/kolVWQRD#jq9DVnj7aV3jHYT7UGSaTEQVImRE_B0FT0JubVaT-tY

I upload more converted stages if this it's possible. I don't have permission from the autors but I find and put the name of the original author of each stage that I upload. Can I continue with this thead? Thank you very much.
    

Guilty Gear Strive

 August 02, 2021, 10:43:07 PM View in topic context
 Posted by GaziraAgain  in Guilty Gear Strive (Started by GaziraAgain August 02, 2021, 10:43:07 PM
 Board: Your Releases, 1.0+

Hello to everyone, here I come with 7 Guilty Gear Strive stages. This stages are made for mugen 1.1 and have zoom. No animations... Well here I show you the stages that you can find in the pack, I hope you like it!

Lars Canyon


Castle Of Silver Feet


LOro Di Illyria


Ajatar Hunting Ground


Dimensional Flux Observatory


Jellyfish Skyarium


Seventh Heaven District


And here the link with the 7 stages:
https://mega.nz/file/9wlFxIyI#oapYgVs7fYJpsrygoRm02tOINWs7Gh8_maeXM44ZwLA
    

Re: Blazblue Battle Coliseum Go Edition (WIP)

 July 20, 2021, 11:24:54 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Go Edition (WIP) (Started by GaziraAgain January 31, 2021, 11:47:42 AM
 Board: IKEMEN Releases

    

Re: Street fighter Duel Sprites

 July 20, 2021, 11:21:21 PM View in topic context
 Posted by GaziraAgain  in Street fighter Duel Sprites  (Started by vyn July 17, 2021, 05:50:08 AM
 Board: Development Resources

I try to find for a long time for use in the character intros that I made in the screenpack that I'm working and I can't find anything. This SF sprites are really nice and convert it to mugen characters there will be awesome. I hope you can find something.
    

Re: Blazblue Battle Coliseum Go Edition (WIP)

 July 18, 2021, 07:33:03 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Go Edition (WIP) (Started by GaziraAgain January 31, 2021, 11:47:42 AM
 Board: IKEMEN Releases

More updates! Finally I animate all the perspectives of the select screen with after effects. The size of the archive now it's 120mb but loads fast and looks really nice. I start to add the stage portraits and I add all the effects to the Calamity Trigger versus screen. Here you can see all the updates that I made, I hope you like it!
    

Re: Ikemen GO

 June 06, 2021, 09:48:32 AM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

One simple thing because I can add the 2 layers in the same image but in the stage portraits there are 2 lines for add images, in first position it's stage.portrait.bg.spr and in second position the stage.portrait.spr with the images of the stages. My problem is that I need to put first the stage image and in second position the portraitbg. It's possible to do? If I do with the ikemen order the image it's wrong. Thank you very much.
    

Re: Ikemen GO

 June 05, 2021, 11:41:04 AM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Oh! I see, this is the final result that I want. I'm using the 0.96 version, maybe it's an engine problem. I'm waiting to try in the next version. Thank you very much for your help.
    

Re: Ikemen GO

 June 05, 2021, 10:44:34 AM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I wanna remove the part stage: of the name of the stage.  Where should i go and what should i do? Thank you very much!

You'll want to change these two lines in your system.def (or add them, if they're not present; they go in the [Select Info] definitions below params like stage.active.font):

Code:
stage.text = "Stage %i: %s"
stage.random.text = "Stage: Random"

%i and %s represent a stage's number and name respectively.  I'm assuming you're just wanting the stage name by itself, so it would be changed to:

Code:
stage.text = "%s"
stage.random.text = "Random Stage"

Thank you very much for your help. I can solve the Random problem:


But now, in the name of the stage only appears the number of the stage, but not the name. I see in the .def of the stage and the name it's in the displayname part. This is the code that you give instead my system.def What I need to change for see the name of the stage? Thank you very much.


;Stage select
stage.pos = 639,397
stage.active.font = 6,0,0
stage.active2.font = 6,0,0  ;Second font color for blinking
stage.done.font = 6,0,0
stage.text = "%s"
stage.random.text = "Random"

;Stage portraits
;stage.portrait.anim =                      ;Ikemen feature
stage.portrait.spr = 9000,1                ;Ikemen feature
stage.portrait.offset = -288,-221         ;Ikemen feature
stage.portrait.scale = 1.0, 1.0          ;Ikemen feature
;stage.portrait.bg.anim = 910               ;Ikemen feature
;stage.portrait.bg.spr =                    ;Ikemen feature
;stage.portrait.bg.offset = -75, -71      ;Ikemen feature
;stage.portrait.bg.scale = 1.0, 1.0         ;Ikemen feature
;stage.portrait.random.anim =               ;Ikemen feature
stage.portrait.random.spr = 111,0          ;Ikemen feature
stage.portrait.random.offset = -159,-80  ;Ikemen feature
stage.portrait.random.scale = 1.0, 1.0     ;Ikemen feature
;stage.portrait.window = 521, 565, 761, 665 ;Ikemen feature
    

Re: Ikemen GO

 June 04, 2021, 11:49:17 AM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases



I wanna remove the part stage: of the name of the stage.  Where should i go and what should i do? Thank you very much!
    

Re: Blazblue Battle Coliseum Go Edition (WIP)

 May 30, 2021, 07:22:28 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Go Edition (WIP) (Started by GaziraAgain January 31, 2021, 11:47:42 AM
 Board: IKEMEN Releases

Superb! This reminds me of the old arcade machines of Taito Type X and Nescalive.

Thank you very much! I have the versus mode! Not via menu, using 2 different system archives you can choose one or two player modes. Here some captures of the animations, I hope you like it!






Spoiler, click to toggle visibilty

More advances soon!
    

Re: Blazblue Battle Coliseum Go Edition (WIP)

 May 16, 2021, 01:11:53 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Go Edition (WIP) (Started by GaziraAgain January 31, 2021, 11:47:42 AM
 Board: IKEMEN Releases

Hello to everyone, I have a great update with the Versus and Winner animations of the Continuum Shift game. This time I include more effects in the second explosion that I not include in the CT one. More updates of the screenpack soon. I hope you like it!



Versus Screen Animation:

Spoiler, click to toggle visibilty



Winner Screen Animation:

Spoiler, click to toggle visibilty
    

Re: Arcana Heart 3 Love Max Six Stars!!!!!! Xtend

 May 03, 2021, 11:11:41 AM View in topic context
 Posted by GaziraAgain  in Arcana Heart 3 Love Max Six Stars!!!!!! Xtend (Started by aokmaniac13 May 01, 2021, 01:05:38 PM
 Board: Resource Releases

It's possible rip the stages? Thank you very much.
    

Re: [Theme Thread] KOF XII Sprite thread

 April 24, 2021, 10:00:48 PM View in topic context
 Posted by GaziraAgain  in [Theme Thread] KOF XII Sprite thread (Started by Formerly Hoshi April 21, 2010, 10:07:34 PM
 Board: Graphics

Really amazing sprites! They never cease to amaze me.
    

Re: Enkidu & Linne

 April 21, 2021, 09:53:21 AM View in topic context
 Posted by GaziraAgain  in Enkidu & Linne (Started by k6666orochi December 26, 2020, 07:22:42 PM
 Board: Projects

Enkidu looks great! Why do you add the astral finish of Noel at the end of the demo?
    

Re: [Theme Thread] KOF XII Sprite thread

 April 10, 2021, 10:13:06 AM View in topic context
 Posted by GaziraAgain  in [Theme Thread] KOF XII Sprite thread (Started by Formerly Hoshi April 21, 2010, 10:07:34 PM
 Board: Graphics

Your sprites are always amazing! Waiting more AOF3 sprites.