Dcat sketch turner, sf2 ryu+, I just thought this would be customizable to the point we could make certain characters mid/sub-bosses and add in some cameo characters so we could make transitions to regular Mugen fights like a beat em up as character 1 in an arcade playthrough and character 2 be someone like bison and then another stage of beat em up with a different background of course as character 3 and so on?
I retract my previous statement about the underwear who am I to stifle someone's creativeness. but more on to the helpful critique and suggestions. Will you have arm movement in the running animations?
I agree with the underwear comment the pantie protector shorts were ok but the black thong and the red panties are a bit much as far as the walking animation is it possible to make a config file that makes it optional between the two for variety?
Would It be a capable with ikemen's scope of coding to have the option to have a party system of a sorts. If you were to do survival would it be possible to have character after beating them to have a scene like a continue screen but with you or them asking to join your cause and if you are doing a tag or turns survival they'd join you. the next fight they'd have half health and they'd work from there. this is granted you were doing solo survival and not co-op.
I have a question how do we implement ground water splashing on stages in regular ikemen without the add00 common? well another question since no one has yet to post will there be a musiclose since there is a musicvictory would love to add some music to losing a bonus game or add a theme to losing a boss/rival battle?
will it be coming back? that and double select were great features that I started building a screen pack for. Does anyone have a video made for how to string together a story to unlock a character. I am having problems finding out where to up the Lua code.
With Ikemen 0.96.0 I'm trying to put the rows scrolling back in and it's not happening was that select.lua mod the key because I've tried adding that back in and I'm getting an error message. here is my log read out. external/script/main.lua:3942: .\external\mods\select.lua line:1(column:1) near 'ï': Invalid token
stack traceback: [G]: in function (anonymous) [G]: in function 'require' external/script/main.lua:3942: in main chunk [G]: ?
So I just got the haptic Dualsense for my PC because Fv@& sony and their cash cow schemes ( I really like sony though it just breaks my heart how bad they're out for our wallets this go around the remote doesn't even come with a cord to connect "Sold Separately!") Besides this long drawn out start to the IKEMEN question will haptic feedback be optional in the coming futrure?
But for local play granted you have the available attendants or for 2 people versus 4 Cpu combatants this could be a groundbreaking thing that sets ikemen apart in many ways from every game that has been created thus far. Sure it would be an ambitious project that may seem too broad to most but I would see it as an opportunity to make another class of fighting games think about how things have been rehashed for the past however many years surely there are bells and whistles and the graphics bump buy few bring something new and original. Even if the net code can't support this if in the future it can it wouldn't be that long of a wait because the pre-existing code would already be available for this mode.