Posted by Harbinger
in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 pm
Board: Graphics
Board: Graphics
Thanks for feedbacks guys, and please bring more, im returning to mugen and forgot some basic stuffs, any feedback is welcome.
---Small change on how plant trap hyper works
fixed-- infinite was spore kiss to trap special, back to kiss, plant summon and so on
fixed-- make CLK faster than CMK
fixed-- fixing sounds channels
fixed-- Ivy doesn't get pushed back if she hits an opponent with her crouching punch normals
fixed-- Crouching LP is an infinite
fixed-- Crouching HP is an infinite and shouldnt be able to do it more than once. Needs to be recoverable in air
fixed-- When plant frenzy is blocked or opponent pushed away grass doesn't appear under the plants
fixed-- If someone blocks her QCB's LP or HP variations the plant kinda just stays there with a hitbox but it doesn't hit the opponent. So it just forces them to block when they try to press back while walking over it
fixed-- Blossoming Cage can be performed in the air
fixed-- Debug flood
fixed-- Super jumping shouldn't be restricted to just pressing Down > Up quickly. You should also be able to press Down > Up-Forward/Up-Back and super jump in the respective direction
fixed-- When the round ends while she is in her vine stance, it takes forever for her to finally go into her win animation.
fixed-- Crouching LP seems to be an infinite in the corner otg
fixed-- the hyper move on state 3200 simple add triggerall = StateType != A to the command call on the cmd
fixed-- Her pain animations. Looking at her files, I realized that the problem is not exactly the images but the animation code. Instead of being in the frame that shows the strongest damage, it goes back to the starting frame, which gives a weird impression - it seems to receive no damage at all.
fixed-- Can't perform crouching attacks during forward dash.
fixed-- She has absolutely no cancels from what I can tell. So no normals >specials or supers.
fixed-- Why does crouch MK knock p2 into the air? There's no reason I can see, why this is a thing. TBH, it makes any combo involving cr.MK feel janky. It also makes cr.MK not good for spacing/pokes. Although cr.LK is a better option in general, even if cr.MK didn't oddly pop p2 up, still doesn't excuse cr.MK's oddness.
fixed-- her Vine Stance really shouldn't last indefinitely. It should just last for a few seconds if you don't do anything and she just goes back to her normal stance. In fact, if you want to add some 'mind game' like maneuvers to it, add the ability to quick cancel it yourself. Like make any punch cancel the move, instead of having the punches do the same thing as the kicks while in Vine Stance.
fixed-- the hitbox for her grab is really crappy. Since it doesn't go all the way down to the ground, it becomes impossible to grab some smaller/crouching characters.
fixed-- Vine stance - way too slow and way too much start up. Most attacks are too slow
fixed-- Needs the ability to switch sides with her current throw.
fixed-- small portrait not linked to palette
fixed to hypers only------- On stages where the ground moves up and down, many of her flowers stay static.
stand attacks cancel to launcher --- Can't chain from crouching to standing attacks and vice versa[/quote author=zvitor]
Okay, who the hey is Gannon (the mage with the tiger head)?
i have a question. what is that gannon in your sig?
Its an original char, done from a friend of mine. I will post some progress of him soonWhy do so many of O's topics seem to turn into people just asking about sprites in his sig and avatar?
I don't mind
Thanks. I haven't recevied the files for both, but I really want to code then.
There are more comics chars on the oven too.
http://i1197.photobucket.com/albums/aa437/Dead-xMugen/newstance.gifHmm, I don't really feel like this fits Ivy too well in terms of personality and just as a stance. It works for Midler because she's a belly dancer and is constantly changing animations in her stance, but with Ivy it just feels too weird for me.
The top right image, I'm guessing that's an intro? She goes from her BTAS design to her something close to her TNBA design (becoming all green and planty), right?
Is this the same Poison Ivy that I've been hearing about over at IMT?Well I also posted a topic there just now like I did here if that's what you mean.
What about her kind of dancing stance in the first screenshot. It reminds me of a character, but I can't say who?...
Huh...those sprites are really gorgeous looking! Hope this turns out well~Actually, I don't even recall what the original looked like...hmmm.Of course I shall. Midnight Bliss ought to be fun, she'll have to be wearing even less! The original was similar to the one in my avi. I got most of the way through and then lost it all due to computer issues (stupidly didn't back up a lot of it!!) So recently I started again and with much better results I think
Do you plan on doing custom states for her at all, like Burn, Midnight Bliss, etc.? I'm rather curious about that bit~