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0megaturb0

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Messages by 0megaturb0

    

Re: VS. STYLE DEBUTS PRESENTS: SASQUATCH!!

 January 12, 2017, 01:13:17 AM View in topic context
 Posted by 0megaturb0  in VS. STYLE DEBUTS PRESENTS: SASQUATCH!! (Started by ShinZankuro January 10, 2017, 01:14:48 AM
 Board: Your Releases, 1.0+

Thanks man another must download I love your work
    

Re: mvc retsu

 January 08, 2017, 10:49:15 PM View in topic context
 Posted by 0megaturb0  in mvc retsu (Started by 0megaturb0 January 05, 2017, 05:28:12 AM
 Board: Your Releases, 1.0+

yah i will one day everytime i get close to something complete i take on more
its become more of a street fighter heavy marvel vs capcom
it will be worth the wait thou and i will double down my efforts knowing that there is a desire for it thanks guys
    

Re: mvc retsu

 January 07, 2017, 04:14:14 AM View in topic context
 Posted by 0megaturb0  in mvc retsu (Started by 0megaturb0 January 05, 2017, 05:28:12 AM
 Board: Your Releases, 1.0+

i did a little more than just sprite swap but that is pretty accurate
    

mvc retsu

 January 05, 2017, 05:28:12 AM View in topic context
 Posted by 0megaturb0  in mvc retsu (Started by 0megaturb0 January 05, 2017, 05:28:12 AM
 Board: Your Releases, 1.0+

    

Re: Kung Fury

 January 04, 2017, 03:42:14 PM View in topic context
 Posted by 0megaturb0  in Kung Fury (Started by tem(A) December 27, 2016, 08:40:30 PM
 Board: Your Releases, 1.0+

viking times that explains the laser raptors
    

Re: Sir Arthur released by Gladiacloud, Beximus & Shinzankuro!

 January 01, 2017, 04:36:15 PM View in topic context
 Posted by 0megaturb0  in Sir Arthur released by Gladiacloud, Beximus & Shinzankuro! (Started by Gladiacloud January 01, 2017, 09:59:15 AM
 Board: Your Releases, 1.0+

well now that we are complaining, sir arthur needs a double jump, its sorta his deal, and i know its something that can be easily add in his cns although i was disapointer to see i could not open him in fighter factory to change his port to fit my mugen or mess around with his pallets is this the authors choice or do i need to upgrade my fighter factory
stream read error stream read error  stream read error stream read error stream read error stream read error stream read error stream read error stream read error stream read error
    

Re: Sir Arthur released by Gladiacloud, Beximus & Shinzankuro!

 January 01, 2017, 12:48:56 PM View in topic context
 Posted by 0megaturb0  in Sir Arthur released by Gladiacloud, Beximus & Shinzankuro! (Started by Gladiacloud January 01, 2017, 09:59:15 AM
 Board: Your Releases, 1.0+

    

Re: Ken (SFA with Short Hair + SF3 Gloves)

 December 15, 2016, 02:36:32 AM View in topic context
 Posted by 0megaturb0  in Ken (SFA with Short Hair + SF3 Gloves) (Started by Nexus Games December 13, 2016, 10:16:25 PM
 Board: Your Releases, 1.0+

im gonna have to check this out maybe edit my ken stage so the girls move even if kens hair doesnt
    

Re: 0megaturb0s BACK

 December 04, 2016, 08:49:23 AM View in topic context
 Posted by 0megaturb0  in 0megaturb0s BACK (Started by 0megaturb0 November 30, 2016, 04:36:22 AM
 Board: Your Releases, 1.0+

    

more from 0megaturb0

 December 03, 2016, 03:54:13 AM View in topic context
 Posted by 0megaturb0  in more from 0megaturb0 (Started by 0megaturb0 December 03, 2016, 03:54:13 AM
 Board: Your Releases, 1.0+

    

0megaturb0s BACK

 November 30, 2016, 04:36:22 AM View in topic context
 Posted by 0megaturb0  in 0megaturb0s BACK (Started by 0megaturb0 November 30, 2016, 04:36:22 AM
 Board: Your Releases, 1.0+

hey boys its been a bit but i'm back with a bunch of battlegrounds for beatdowns

of course i got some streetzafigha stages for all yall...

first off a retro revival its been done a ton
i even edited once or twice myself but that was before i didn't suck at stages

RYU-Suzaku Castle

http://www.mediafire.com/file/ey44v5kgxapkoc3/ryu.7z
a combo of ryu sf2 and sfa3 stages

final fight inspired

GEN-Genhanten Restaurant



http://www.mediafire.com/file/bwm43n1e7wlz8hu/gen.7z
this is one of my extra long extra zoomed out stages
its split into 3 areas try to send gen back to the kitchen before he throws you outta his restaurant

slammasters inspired

DUDLEY-Classy Boxing Ring

http://www.mediafire.com/file/d84a35t7lg6vf21/dudley.7z
this is one of my ring stages perfect for royal rumbles with more than two fighters because you can always see the action

and if expanding stages upwards and outwards isn't enough for you how about downwards
here is a new type of stage format i have been working on "pit stages" for a more dramatic battle

BISON-Falls

CAMMY-castle

2 for one deal
http://www.mediafire.com/file/tzkr3tb5az00n2v/bridge.7z

and if you want more pit stages there is 2 more in this elena pack
ELENA-Africa



http://www.mediafire.com/file/283u3tihhtnc3hk/elena.7z

and if africa isn't exotic enough how bout
Egypt


http://www.mediafire.com/file/hkbbydo7w911bdx/egypt.7z

uh oh those were not street fighter stages you guys probably don't want them
i think one of them might have even been jojos
and the other darkstalkers... and its a bit late for a halloween release

oh whats that? you want darkstalkers stages?
well it that case

DEMITRI- Throne Room


and an alternate for demitri also from jojos

DEMITRI- crypt


and since i was late for halloween release i guess i owe you guys an early christmas gift

SANTAquatch-Glacial Valley


and an alternate for bulleta a.k.a.

B.B.HOOD - G-ma's Hizz-ouse


and as an added bonus a stage straight outta last blade

RUBY HEART - Bellow Deck


darkstalkers inspired stage pack
http://www.mediafire.com/file/7p78qucia89bd5s/darkstalkers.7z
    

Re: Scorn's Destroyed City Road 1.1 & 1.0

 November 20, 2016, 02:43:33 PM View in topic context
 Posted by 0megaturb0  in Scorn's Destroyed City Road 1.1 & 1.0 (Started by OldGamer November 17, 2016, 05:12:13 PM
 Board: Your Releases, 1.0+

man i gotta catch up this is amazing!!
    

Re: Fighting Street HR Stages by Vegaz

 November 13, 2016, 02:01:49 PM View in topic context
 Posted by 0megaturb0  in Fighting Street HR Stages by Vegaz (Started by Vegaz_Parrelli November 11, 2016, 02:42:04 AM
 Board: Your Releases, 1.0+

noice!!!
    

Re: Glasses Released City Metro Stage

 September 26, 2016, 03:25:01 AM View in topic context
 Posted by 0megaturb0  in Glasses Released City Metro Stage (Started by Yagoshi300 September 17, 2016, 03:51:55 PM
 Board: Found Releases 1.0+

this shizznit is frickn tizzite
    

Re: ZEKU - from final fight - the master of guy

 September 12, 2016, 08:17:36 PM View in topic context
 Posted by 0megaturb0  in ZEKU - from final fight - the master of guy (Started by mazemerald August 18, 2016, 07:30:19 AM
 Board: Your Releases, 1.0+

DOPES ANYONE HAVE A LINK TO ZEKU I WANT HIS SPRITES
    

Re: VS. STYLE DEBUTS PRESENTS: NECRO!!!

 September 02, 2016, 04:22:44 AM View in topic context
 Posted by 0megaturb0  in VS. STYLE DEBUTS PRESENTS: NECRO!!! (Started by ShinZankuro August 23, 2016, 07:20:34 AM
 Board: Your Releases, 1.0+

thanks man great stuff
    

Re: Ult India (SFA2)

 August 23, 2016, 01:44:07 AM View in topic context
 Posted by 0megaturb0  in Ult India (SFA2) (Started by ELECTR0 August 22, 2016, 01:21:33 PM
 Board: Your Releases, 1.0+

SO GOOD THANKS MAN
    

Re: MVC ALPHA CHUN-LI

 August 07, 2016, 04:24:02 AM View in topic context
 Posted by 0megaturb0  in MVC ALPHA CHUN-LI (Started by 0megaturb0 August 04, 2016, 04:30:07 AM
 Board: Edits & Addons 1.0+

hey guys if you read above i didnt make this character
i just

swapped the sprites to change the outfit

fixd new sprite alignment some of the spirtes were outta place because of the flow of classic chunli dress

changed the the port to match my port set

changed the hyper port to match my hyper port set

made a new palate to combine the pallates of dcl chun and san mako chun

removed the hitsparks, i personaly dont like hit sparks
i use characters from all over the place and inspite of there hit sparks clashing i just remove them all also i find them to flashy and take away from the great animations

they could be added again by downloading dcl chun and exporting the sprites and then exporting lil chun sprites
over top of dcl sprite exports replaceing the sprites of dcl chun and then creating a new sff file and dragging and dropping it into lil chun to keep sprite alignment

i think i added an extra air jump because on my personal comp
i give fast character like cammy and vega 2 air jumps while ryu has 1 and zangief has none

changed her size to make her thinner and shorter younger looking than infinite chunli
i change the size of all my character to make them drasticly differ in size

changing the command of the rapid kick cant be that hard
i bet you just have to open the command and add an extra kick command to the command line of the rapid kick

i dont know if that is the problem thou
i think it is a combnation of 3 things

1. hit boxes on lil chun might not be the best after switching sprites and re aligning them
although they arnt that bad considering

2. adjusting the horizontial scale of lil chun makes her hit boxes smaller and harder to hit
try a bigger character and see if you have the same problem i didnt

ill show you in a video fighting zangief
https://youtu.be/8UVgs6pWiqI

where i not only use the launch out of the corner but fallow up with an air rave
no adjustment have been made to lil chun in this video to differ her from the download

3. your excitement of mvc alpha chun caused you to button mash slowdown and as deejay says it all in the rhythm

some of the hit boxes could probably use a tune up and i may look into it or you could
adjusting hit boxes is pretty easy i figured it out without any help
in fact almost all my mugen know how is self taught i just back up my files
and poke at them trying new things intel it works for me
i find this to be rewarding although it can be time consumeing

time is something i dont have alot of anymore i work 2 jobs 7 days a week
to save up for 2d animation school and take care of my 5 year old son

so you can imagine how much time i get for mugen

the main reason i uploaded this chunli is that anyone considering doing a mvc alpha chun might save themself a little time with the head start

so go bug ShinZankuro he said he wanted to do one and his characters are pretty dope...

- 0megaturb0
    

MVC ALPHA CHUN-LI

 August 04, 2016, 04:30:07 AM View in topic context
 Posted by 0megaturb0  in MVC ALPHA CHUN-LI (Started by 0megaturb0 August 04, 2016, 04:30:07 AM
 Board: Edits & Addons 1.0+

I KNOW I DIDNT DO MUCH ACTUAL WORK HERE IT TOOK ME A COUPLE OF HOURS TO MASH THIS UP
SO I AM NOT TAKING ANY CREDIT BUT THOUGHT I WOULD SHARE IT IN HOPES OF SOMEONE (im looking at you ShinZankuro)
WOULD TAKE IT TO THE NEXT LEVEL ALSO BECAUSE I DONT THINK MVC ALPHA CHUN LI IS OUT THERE (please correct me if im wrong)

MVC ALPHA CHUN LI



VIDEO PREVIEW
https://youtu.be/VcU1zbh5CTw

DOWNLOAD
http://www.mediafire.com/download/a3kg3j51o4jc4b7/lilchun.7z

CREDITS
SHIN MAKO SPRITE
DCL CODE
OMEGA TURBO SWAP/STAGE
    

Re: CAPCOM EFFIE from SFIII 3rd strike- Releasing 2016!

 August 04, 2016, 03:48:09 AM View in topic context
 Posted by 0megaturb0  in CAPCOM EFFIE from SFIII 3rd strike- Releasing 2016! (Started by mazemerald August 01, 2016, 05:22:50 AM
 Board: Your Releases, 1.0+

SUPER COOL

ON A SIDE NOTE I REWORKED YOUR GINZU WANT ME TO SEND YOU A COPY