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Aigis on Serious Difficulty

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Messages by Aigis on Serious Difficulty

    

Re: click here for a first ever toontown char

 March 29, 2011, 08:22:31 PM View in topic context

Yep, most of the same problems still exist in this character.  The super move that was added is also super duper cheap.  First of all, it's unblockable, second of all, it's completely unpunishable as there are no CLSN2s during the entire animation, thirdly, I had to change the command of it so it so it could even come out at all when player controlled.  It also doesn't use any super energy.  The super is too abusable, leading to victories like this:

Yeah, you know a character is really really bad if the player can effortlessly take out Constantinus III (and I absolutely despised her on top of that!)

I would avoid bothering with Krunk at all in any way.  Almost all the problems from the previous version still exists.
    

Re: M.U.G.E.N Screenshots V2

 March 28, 2011, 08:10:29 PM View in topic context
 Posted by Aigis on Serious Difficulty  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 PM
 Board: M.U.G.E.N Discussion

When Hong Meiling isn't busy guarding the entrance to Scarlet Devil Mansion from trespassers, she's busy getting others to work out.  Look at Koldan over here:

    

Re: If you love Toontown and wished one was on mugen click here

 March 28, 2011, 05:52:18 AM View in topic context

- Small and Big portraits are too large, and improperly assigned (They are assigned to 7777,1111 and 7777,11111 respectively.  Small portrait is supposed to be set at 9000,0, and Big Portrait set to 9000,1)
- Very poorly ripped sprites.  Some of them shrink, some of them even ridiculously large and the majority of sprites still have pieces of background still around.
- CLSN work is beyond horrid.  To the point that even trying to use combos is out of the question on him.  Many frames have no CLSNs at all!
- 1800 health?!?  This is no boss character, so why is it that high?!?
- Lots of required sprites missing.  No (or not much debug) flooding.
- Extremely poor coding, causing stuff like the character to stand on the air and such until they jump.

This screenshot speaks for itself...

Don't even bother with this character in any way at all.  Not even worth it.
    

Re: Captain Atlantis by (^o^) released 03/02/11

 March 04, 2011, 01:14:27 AM View in topic context
 Posted by Aigis on Serious Difficulty  in Captain Atlantis by (^o^) released 03/02/11 (Started by Phantom Blood March 02, 2011, 08:48:23 PM
 Board: Found Releases

No, it's Atomic Guy who is from King of the Monsters.  Cenobite was right on the mark when he said that Captain Atlantis came from Voltage Fighter Gowcaizer.
    

Re: Yoko by Gorori

 March 03, 2011, 04:38:35 AM View in topic context
 Posted by Aigis on Serious Difficulty  in Yoko by Gorori  (Started by videoman March 03, 2011, 01:30:27 AM
 Board: Found Releases

She doesn't feel complete to me.  Using certain commands brings up debug instead of performing an attack, and she has frames in her medium kick and trip states where there are NO CLSNs at all.



If you let the AI control her (if she even has an AI), if she manages to successfully land an attack on you, she ends up going to a non-existant state and ends up looping through her attack animation and it doesn't perform any further hits.


The CLSNs on her as a whole aren't that good at all (Infinite priority in sword attacks, CLSN2s don't cover the character very well, some frames are even missing CLSNs as mentioned before), and there are misaligned sprites abound in her gethit states.  Overall, all that I've mentioned needs to be fixed.

(And before anyone asks, that Natalia is another WIP of mine).
    

Re: M.U.G.E.N Screenshots V2

 February 23, 2011, 06:20:32 AM View in topic context
 Posted by Aigis on Serious Difficulty  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 PM
 Board: M.U.G.E.N Discussion

    

(Chex Quest) Planet Bazoik - Landing Zone

 February 23, 2011, 06:16:54 AM View in topic context

    

Re: M.U.G.E.N Screenshots V2

 February 22, 2011, 08:12:06 AM View in topic context
 Posted by Aigis on Serious Difficulty  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 PM
 Board: M.U.G.E.N Discussion


They crash landed their ships onto Planet Bazoik, and Prizm's pointing the finger at Aoko.  Did she really ram into Prizm's ship, or is Prizm trying to put the blame on her?
    

Re: The BEST background music for Arcana Heart Mildred Avallone!!!

 February 15, 2011, 09:10:14 PM View in topic context
 Posted by Aigis on Serious Difficulty  in The BEST background music for Arcana Heart Mildred Avallone!!! (Started by Werewood February 15, 2011, 08:27:35 PM
 Board: M.U.G.E.N Discussion

*Expected 'Mildred is Dead' remix of 'Last Judgement' from the actual game*

Incurable's Mildred is defeatable, but good luck trying to take down her Parace mode (It's doable, there are some videos out there of people beating this mode, thought quite very ridiculously hard).  I usually always leave her Angel Mode on (no Cocoon form in any rounds) and leave Parace Mode off.  She has quite a few openings, and is easy pickings for fast runners.

Of course, it's fun playing as her.

*Enjoys curbstomping Death Adder with Deathbringer AI on using Mildred.  Thank goodness for the full screen raining beams of doom super.*
    

Re: StickyKeys (From I Wanna Be the Fangame)

 February 07, 2011, 09:15:14 AM View in topic context
 Posted by Aigis on Serious Difficulty  in StickyKeys (From I Wanna Be the Fangame) (Started by fhqwhgads7 February 07, 2011, 08:18:40 AM
 Board: Your Releases, older Mugen

I posted this feedback on the release video, but I'll post said feedback again here just in case:

There is one funny bug I noticed:  I played as Incurable's Maori Kasuga, and when using the overhead Tsuzune striker on any of the coloured duplicates and they move to the side opposite of Maori, they never move back. They stay huddled on the other side as if they were too scared of Tsuzune (or Maori) to begin with.

I also had another bug happen to me, but I'm unsure how it happened.  When Sticky Keys went to the phase where it shoots a bunch of fireballs, I knocked it's health down enough to where it would be forced to the final phase, and I somehow got Sticky Keys to fire an endless amount of fireballs which proceeded to KO me instantly.

Good release, but quite difficult even with normal characters imo (at least with the ones I tried out against anyways).
    

Re: Melty Blood Actress Again Lifebars (Made by Kohaku) updated to 1.0

 January 27, 2011, 11:11:29 PM View in topic context
 Posted by Aigis on Serious Difficulty  in Melty Blood Actress Again Lifebars (Made by Kohaku) updated to 1.0 (Started by Anthem January 27, 2011, 05:26:50 AM
 Board: Edits & Addons 1.0+

A tiny error which I found on the 640 X 480 version of the lifebar, but may also be in the 1280 X 720 version as well, but the red portion of the lifebars to indicate the amount of damage received in a combo is a bit too large.  Screenshot shown here:



(Before anyone asks, I was playing as Maori Kasuga by Incurable fighting against Count Monte's Lord Deimos.)
    

Re: Characters with team specials

 January 12, 2011, 11:27:49 PM View in topic context
 Posted by Aigis on Serious Difficulty  in Characters with team specials (Started by DatKofGuy January 12, 2011, 07:36:12 AM
 Board: M.U.G.E.N Discussion

Uru's Marvel Vs. Capcom 2 gameplay styled Saki Tsuzura can call Heart (ground) or Charlie (aerial) for her Level 3s.
    

Re: gm_construct: A Look Into The Average Day of Garrysmod

 December 27, 2010, 12:13:48 AM View in topic context
 Posted by Aigis on Serious Difficulty  in gm_construct: A Look Into The Average Day of Garrysmod (Started by Suppercut December 26, 2010, 10:24:40 AM
 Board: Your Releases, 1.0+

Time for some feedback:

- The link to the stage on your site doesn't go to the stage download.  Instead, it links to a lifebar.  Had to explore your mediafire file directory to find the actual stage itself.
- Stage is on low resolution (320 by 240), so it looks blurry.
- Skimming through the sprites in the .sff file, it looks like the same screenshot was used for different sprites.
- Because of the aformentioned above, the floor doesn't align well at all.
- Hardly any room to move around, considering that gm_construct from the source can go farther than what you're restricted to moving in this Mugen version.
- Dr. Kleiner has white artifacts around him, and when he is shot, he falls over on the side like a cardboard cutout.
- Make sure to test the level in fullscreen resolutions.  Otherwise, repeating problems like the one shown in the screenshot below will occur:

- The chat stuff has deltas, which can lead to it not being locked onto the screen.  See the position of the chatbox in the two screenshots:

    

Re: most wanted characters for Mugen

 December 15, 2010, 10:09:39 PM View in topic context
 Posted by Aigis on Serious Difficulty  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 PM
 Board: M.U.G.E.N Discussion

- Aegis/Aigis from Persona 3
- Stranger from Oddworld: Stranger's Wrath
- Schirach Fühler from Rosenkreuzstilette: Freudenstachel (non-chibi)
- Shambler from Quake
- Psycrow from Earthworm Jim (preferably with his voice from the cartoon series)
- Gordon Freeman from Half-Life (with optional "Freeman's Mind" mode)
    

Re: Ryoko Amasaki Released by icl 12/07/2010

 December 07, 2010, 11:15:11 PM View in topic context
 Posted by Aigis on Serious Difficulty  in Ryoko Amasaki Released by icl 12/07/2010 (Started by Furn December 07, 2010, 07:40:50 PM
 Board: Found Releases

Never played as her yet.  I only observed her through her AI and looking through her files.

- She only has two powerbars.
- Her damage seems reasonable.  Nothing too rage inducing.
- The AI doesn't seem to be cheap.  I left her at the default and I was still able to defeat her.
- CLSN could use some work.  Some frames use too many of them, and infinite priority at some points.

This character is incomplete right now, but looks like she's still playable right now.  I'll update the feedback here when I actually get around to playing as her.
    

Re: Mad Gear Gang 2 - Final Fight Sidescroll Character AND level

 November 30, 2010, 07:31:13 AM View in topic context

This character/stage is seriously messed up, and also at times, gangrape central.

- One of the dudes (the first one you encounter) has this weird counter measure where your attack get whiffed for whatever reason and he punishes you.
- Going too far results in you getting attacked to no end because of all the enemies ganging up on you.
- Turning is incredibly glitchy.  Even so that when I try to use some of MotW style Riesbyfe (by Khn)'s moves, she TURNS around and does the attack.
- I first fought against this character (or characters) with UN's Persona 3 Hero (Minato Arisato), and that's where things get glitchy.
   - Unable to turn around.
   - I broke one of the crates MULTIPLE times in a row with supers and more and more chickens spawned in place.
   - Sometimes the screen goes black before I even get to the end of the stage, and Minato falls Super Mario style, while still standing.
   - If I use Girimehkala (Tetrakarn high attack version), a jingle plays multiple times in a row.
    

Re: Gatanothor by muu

 November 28, 2010, 05:25:27 AM View in topic context
 Posted by Aigis on Serious Difficulty  in Gatanothor by muu (Started by ♦Godai♫Yusuke♦ November 28, 2010, 05:04:14 AM
 Board: Found Releases

Don't even bother with this character at all.  It's another nuke character for the purpose of seeing if it can annihilate every other character ever created in existence.  I ain't downloading this character either.
    

Re: Dora, Baby Bop, B.J., Sandy, and Minnie by webknizspongebob released

 November 27, 2010, 12:33:19 AM View in topic context
 Posted by Aigis on Serious Difficulty  in Dora, Baby Bop, B.J., Sandy, and Minnie by webknizspongebob released (Started by ghousi45 November 26, 2010, 05:23:34 PM
 Board: Found Releases

That is no excuse for the author to not effort to be put into these characters.  You can't simply just slap some sprites and extra code on there.  A character requires a lot of work, to make sure they play well, and also look well.
    

Re: Omega Whispy Woods

 November 17, 2010, 09:51:40 PM View in topic context
 Posted by Aigis on Serious Difficulty  in Omega Whispy Woods (Started by fhqwhgads7 November 17, 2010, 09:21:01 AM
 Board: Edits & Add-ons

    

Re: Omega Whispy Woods

 November 17, 2010, 10:19:43 AM View in topic context
 Posted by Aigis on Serious Difficulty  in Omega Whispy Woods (Started by fhqwhgads7 November 17, 2010, 09:21:01 AM
 Board: Edits & Add-ons

Okay, this thing is definately broken, but NOT impossible to defeat.
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