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Messages by gdk1981

    

Re: massive SF2 project

 October 21, 2021, 01:33:11 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

This is all extremely helpful!  So really then, there's no issue having a few people code some characters in MUGEN and then fitting everything into the IKEMEN platform? 
    

Re: massive SF2 project

 October 20, 2021, 03:53:01 am View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

NiO ErZeBeth--right on, those are my thoughts exactly. Also, preview art and videos should all be on the first page.
    

Re: massive SF2 project

 October 19, 2021, 09:12:11 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Thanks so much for this explanation . . . I am totally open to moving ahead with IKEMEN, though the only concern remaining would be the broader familiarity with it across this community. (?)  It would be good to have multiple people working on characters, and if only a small handful anywhere are proficient with IKEMEN, the completion time for a project like this would become complicated.

I can guarantee direction and artwork on my end to see this to the end, but the means just has to be realistic = ).
    

Re: massive SF2 project

 October 17, 2021, 09:07:27 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Thanks everyone!  Yeah, I believe a host of small fixes and polishes could easily be handled if I can get a good team together here.  So for everyone reading--am I ultimately limited doing all of this with MUGEN?  The dizzy states, win/loss portraits, and breakable background objects (and perhaps a scoring system) are all pretty integral to the feel of the original, and if only IKEMEN can handle those features, I suppose that's the way to go. 

I would just like to keep pumping out art and have an interested team to put together the characters in MUGEN or IEMEN GO and consult with one another regarding AI, potential additional character features (such as including character moves from subsequent games, which is easy), and overall quality.
    

Re: massive SF2 project

 October 17, 2021, 08:05:10 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Haha I actually didn't place any of those sparks--they are from the original characters. Those are all going to be replaced (along with Gouken's fireball anims) for the actual game.
    

Re: massive SF2 project

 October 17, 2021, 06:27:24 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

As promised, here's a quick little video of some sloppy fighting between Gouken and El Fuerte, just to show that all of these characters are indeed animated, haha.  Had fellow import my sprites into existing MUGEN characters with a few slight tweaks.  There are a few frame errors (transparent background got messed up), but again, just a little preview.

https://www.youtube.com/watch?v=wSS5qeOzYoY
    

Re: massive SF2 project

 October 17, 2021, 01:44:29 am View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Sure thing, I will just send a clip of El Fuerte vs. Gouken tomorrow. You'll see that the charas animate just like the SF2 originals! Like I said, this is definitely not a 10-15 year project as I've already completed the bulk of character spriting (by far the most expensive, time-consuming aspect of these projects and why many never get off the ground), and have a pretty good system in place with my team to complete many more in a short period of time. It's totally conceivable that if I can find a few other decent coders who could even just paste my anims on existing charas and mod a bit, the whole thing is playable by spring. That is, with the above characters and likely 8-10 more. 

I do art on the side, and the rest of the animation process just isn't cheap = ).
    

Re: massive SF2 project

 October 16, 2021, 09:31:32 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Sure--I am starting with characters who appeared in at least one SF game, but the FF universe is so inextricably linked to SF that I may as well open the doors.  I am thinking, too, that I may offer (sort of as a deal) to include new requested characters in exchange for help coding them/implementing them.  Just an idea. 

But from FF--I had already planned on including Poison, Damnd, Abigail, Rolento, and Edi.
    

Re: massive SF2 project

 October 16, 2021, 02:38:19 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Yes, I am welcoming all expert IKEMEN GO information so we can make a call here with how to move ahead with this project!  Bring it on, bring it on. I'm pretty confident that with video displays, this would be a fairly popular mod.
    

Re: massive SF2 project

 October 15, 2021, 08:29:20 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

I suppose the 320 x 240 resolution makes more sense for big TV screens!   Some basic questions about IKEMEN for the purposes of this project . . . does it handle AI well?  While I love multiplayer, I have gotten into playing the entire series against the computer over the years, so gotta have solid AI options.  Also, is IKEMEN able to handle both winning and losing portraits?  I do like the score system and dizzy features you mentioned--those are essential as well to the overall feel of the original.
    

Re: massive SF2 project

 October 15, 2021, 01:36:36 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

I would welcome any help. Especially from dedicated fans of the series who can consult, edit existing characters, etc.   The roster is always expanding and adding Sakura is easy.  Getting through Rolento now and will likely have 8-10 more characters not shown in my original pic done by end of year.  Finishing Rolento and then going to do FANG, Sawada, Geese Howard, King, and Hworang.

Much easier to reach me via google mail . . . gdk1981.
    

Re: massive SF2 project

 October 15, 2021, 12:29:20 am View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Nedflandeurse:

I have always had same thoughts about other projects that would seem like great ideas but lacked the resources to complete.  In this case though, the bulk of work (creating original sprites and animating them all) has already been completed, and I at this point average 2 completed characters per month.  I had one fellow who was able to code two characters in 3 days pretty well and he sort of disappeared. So, with the right people, this is all very easily a playable reality. If I can find good coders, they've got the art to mow through many of my characters quickly, at which point I can start releasing things and just adding/tweaking as we go.

Also, for what it's worth, I have completed fully playable mods for other games (most notably, Double Dragon) that took years. And, with as much time and cash that has gone into this, I'm definitely not letting it sit = ).
    

Re: massive SF2 project

 October 14, 2021, 08:25:59 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Thanks for the ideas.  I did reach out to the N64Mario fellow a while back but he didn't seem interested. I have worked with the same 2-3 artists over past year to make all of the animations happen pretty quickly (that includes hundreds and hundreds), and we can usually turn a character around fully in 1 month. Currently, we are working on Rolento. 

I am probably going to stick with the traditional SF2 arcade resolution just to retain the feel of the original. Again, the idea is to feel like you're playing SF2 but with (in a sense) access to every character from the series in one game and with some updated mechanics. I'm definitely open to using something other than MUGEN as well, though I would just need to find someone willing to invest in a project like this.
    

Re: massive SF2 project

 October 13, 2021, 02:53:13 am View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Thanks to all for the kind words and ideas.  I shared a few stills from the characters whose sprite sets I was able to swap in.  I am open to working with MUGEN or any engine, really--I just want to be able to see it all come to fruition, and I've certainly plunked down enough money at this point to keep it all going.  If I can get a few decent coders, we can put a video together. 







    

Re: massive SF2 project

 October 12, 2021, 04:17:45 am View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

I will absolutely post videos once I can get some help with implementing mt sprites into suitable existing MUGEN characters, and that is what I am seeking some collaboration with. As far as vision, I would really like to stick to the SF2 World Warrior/Champion Edition sprite style and would be open to incorporating moves from the subsequent games. But, I would really like to avoid the battles becoming ultra spamfests, so a slightly enhanced SF2 gameplay experience would be the general goal. To each their own, of course.

There is no limit to the characters--my basic rule is that they have to have been included in some SF game minus the Marvel games (was never a fan of superhumans competing evenly with the SF roster) or characters like Megaman.  . I've already got all SF1 - SF4 characters. Haven't done all the SF5 ones but they are in process. Love the Fatal Fury cast and am going to include some of the Tekken games.  I am doing Sawada from the movie game as well as Gunloc.  The EX series is shaky since it's not even owned by Capcom. Obviously, fully animating each character is a lot of time and money between myself and other artists, but I've been pretty consistent with it! 
    

massive SF2 project

 October 09, 2021, 07:39:36 pm View in topic context
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

For the past 5 years, I've poured a ton of money and time into a rather large SF2 project. Essentially, I have always wanted to take the original SF2 arcade games, add components of subsequent game mechanics to a SF2-style engine, tweak the original roster movesets a bit, and--most importantly--add characters from the rest of the series to the roster. This last part has involved scouring existing artwork (doing much of it from scratch myself) and to render charas from SF1-5, Alpha, and vs. series in the SF2 arcade sprite style. Here's a pic of everything I've done currently minus a few that are in progress, and each of these has 70+ animations.   



Just reaching out to see what else is out there in terms of interest and collaboration. I have worked with a few other artists on this massive project but would love to work with some like-minded MUGEN/SF2 fans who could help to bring this project to completion. So, existing character art, SF-styled portraits, coders familiar with the various SF game mechanics would be welcome. 

Feel free to PM me for any questions.

    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 April 18, 2021, 06:36:44 pm View in topic context
avatar  Posted by gdk1981  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

No problem, topic moved!
    

Re: The spriters bounty thread. (more details in thread)

 April 18, 2021, 06:15:24 pm View in topic context
avatar  Posted by gdk1981  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

Hi all,

I am completing a large project where I am taking characters from the Street Fighter series across all platforms and converting them to the original arcade Street Fighter 2 sprite style.  I’m currently looking for help with animation and coding, and this would all be paid work, of course. Here are a few areas of work for anyone interested:

Animations. I have already completed the idle stance for many of the characters, and each one needs about 100 animation frames-ish that don't necessarily need to be drawn from the ground up, as you'll be able to borrow from their graphics in other games and resize/reshade.  I have a few artists already, but am looking to add more. I have attached a few of the idle anims to this post.

Portraits.  I haven’t done any of these yet, but I’ll eventually need a SFII-styled portrait for each character.

Coding.  I have two coders but am looking to add more.  Really, anyone familiar with the SF series and with solid MUGEN experience would be good.

Obviously, there is a TON of work to do, so just let me know if you might be interested. All payment is through Paypal, and anyone interested can PM me or just email me at gdk1981 at g mail.

https://imgur.com/HcGozMT
    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 April 17, 2021, 10:22:49 pm View in topic context
avatar  Posted by gdk1981  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

I'm responding to a question from one of the members here since I haven't racked up enough posts to respond to PMs yet! The poster asked the following questions, and I'll provide quick answers!

few questions:

* How many guests will be present? Or was Terry just added for fun?    --I am basically including characters from any SF game, including the Vs series (except for any superheroes).  I've got Terri, Higashi, Raiden, King, and Hwoarang for now, but would love to add more.
* Releasing guides on how to do SF2 style, using these and the official sprites alike, would be able to get many others to join the project.  --A great idea of course, and one I would like to have help with.
* Will the portraits part also include SF2/CE styled portraits for the New Challengers and Akuma? "  --It can, though not a first priority. I can tailor the Super SSF portraits a bit if needed.

    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 April 17, 2021, 06:01:36 pm View in topic context
avatar  Posted by gdk1981  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

Hi all,

I am completing a large project where I am taking characters from the Street Fighter series across all platforms and converting them to the original arcade Street Fighter 2 sprite style.  I’m currently looking for help with animation and coding, and this would all be paid work, of course. Here are a few areas of work for anyone interested:

Animations. I have already completed the idle stance for many of the characters, and each one needs about 100 animation frames-ish that don't necessarily need to be drawn from the ground up, as you'll be able to borrow from their graphics in other games and resize/reshade.  I have a few artists already, but am looking to add more. I have attached a few of the idle anims to this post.

Portraits.  I haven’t done any of these yet, but I’ll eventually need a SFII-styled portrait for each character.

Coding.  I have two coders but am looking to add more.  Really, anyone familiar with the SF series and with solid MUGEN experience would be good. 

Obviously, there is a TON of work to do, so just let me know if you might be interested. All payment is through Paypal, and anyone interested can PM me or just email me at gdk1981 at g mail.

https://imgur.com/HcGozMT