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Infinite Daze

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Messages by Infinite Daze

    

Re: MugenHook - upgrade your M.U.G.E.N!

 December 04, 2020, 04:34:59 PM View in topic context
 Posted by Infinite Daze  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 PM
 Board: Projects

I am just learning about this. maybe that's why I can't get it to work because of this windows 10 bug?
    

Re: Ibuki Released- Blue Mary Updated

 October 20, 2020, 04:04:40 PM View in topic context
 Posted by Infinite Daze  in Ibuki Released- Blue Mary Updated (Started by Infinite Daze October 10, 2020, 01:00:39 AM
 Board: Your Releases, 1.0+

Her axis seems misaligned, and she doesn't transition well between bounce states/animations:
Spoiler, click to toggle visibilty
tweaked
Mary
In anim 5051 (going up) the last element has a time of -1, which means it never changes to 5061 (going down), making it looks like her legs fall through the floor, making the transition to ground bounce look very odd:
Spoiler, click to toggle visibilty
fixed

Thanks Guys for the comments and feedback.
    

Re: SFV WIP Topic - Mr. I and Violin Ken

 October 20, 2020, 04:01:53 PM View in topic context
 Posted by Infinite Daze  in Street Fighter V WIP Topic - Mr. I and Violin Ken (Started by Violin Ken October 20, 2020, 03:18:46 AM
 Board: Projects

Those kolin counter animations are awesome!
    

Re: Ibuki Released- Blue Mary Updated

 October 18, 2020, 10:10:55 PM View in topic context
 Posted by Infinite Daze  in Ibuki Released- Blue Mary Updated (Started by Infinite Daze October 10, 2020, 01:00:39 AM
 Board: Your Releases, 1.0+

I did notice though for her EX Kunai special, it lingers, and restricts her from throwing another(normal or EX) for quite some time. She should be allowed to throw another kunai when a previous one in no longer in a active state.
fixed

-With chaining toggled on, she can perform infinites, because you still allow her to command cancel from her normals.
fixed

Thanks Guys comments and feedback and the video.
    

Re: Ibuki Released- Blue Mary Updated

 October 12, 2020, 04:16:39 PM View in topic context
 Posted by Infinite Daze  in Ibuki Released- Blue Mary Updated (Started by Infinite Daze October 10, 2020, 01:00:39 AM
 Board: Your Releases, 1.0+

-Her crouching HP is using a heavy kick hit sound instead of a heavy punch one.
fixed
-The super jump sound effect when using Kobe Kudaki and Bonsho Geri plays twice (Which is why it sounds louder than normal).
removed
-Kubi Ori doesn't have a grab sound when the opponent gets caught the first time (It would sound better with two instead of just one).
added
-Custom combo effect when performed in the air is misaligned.
tweaked
-I forgot to mention that the forward dash is a step sound instead of a landing sound effect.
fixed
-The sliding dust on Yoroi Doushi plays multiple times instead of once.
purpose, it looks better like this
-Saigo Hashin Shou still has a sliding sound effect along with the landing sound on the landing effect at the end (Although you said tweaked, I can still hear both playing together).
I must of had two of them...
-The proper strong ground shockwave on Kacho Fugetsu plays the normal ground shockwave instead of the strong one (I was unable to notice this previously because of the off-placed fightfx one).
I think you are talking about the sound?
Also Vocalnoid already mentioned this, but Blue Mary's default palette is still on C2 instead of A1. The palette on the select screen looks correct, but choosing it without the palette selector is not. The one used as default is a purple shirt with red pants instead of red with blue (Which doesn't match the big portrait).
fixed

It can sound stupd question, but.
Are there some deleted moves in this new version of Mary ?

I played an older version few days ago, and the moves were different.
No she has the same moves, I didn't delete anything. Maybe your config file was different with her different command style for the moves?
    

Re: Ibuki Released- Blue Mary Updated

 October 10, 2020, 08:45:23 PM View in topic context
 Posted by Infinite Daze  in Ibuki Released- Blue Mary Updated (Started by Infinite Daze October 10, 2020, 01:00:39 AM
 Board: Your Releases, 1.0+

-Kaze Kiri has no strong kick swing sound and/or super jump sound effect.
fixed
SolidZone 26 said:
-EX Kaze Kiri doesn't knock the opponent down like the normal versions do.


This version is based off of SF3, which doesn't knock down.
this

-After doing certain actions, she can suddenly run even when Run/Dash is set to 0 (Which makes this setting pointless if you strictly want her to dash only).
fixed

SolidZone 26 said:
-The opponent can quickly recover from EX Kaze Kiri if they are hit in the air with it.
fixed
SolidZone 26 said:
-The running animation only plays one step sound.
fixed
SolidZone 26 said:
-After doing certain actions, she can suddenly run even when Run/Dash is set to 0 (Which makes this setting pointless if you strictly want her to dash only).
fixed
SolidZone 26 said:
-The dash dust has no dash sound effect on the running startup when Run/Dash is set to 1.
SolidZone 26 said:
fixed
-The dash dust plays twice on the running startup when Run/Dash is set to 2.
SolidZone 26 said:
fixed
-Yoroi Doushi plays sliding sound effect instead of a landing one when she touches the ground (Either should be sliding dust or the proper landing sound effect).
tweaked
SolidZone 26 said:
-The 2nd hit of Hashin Shou and Saigo Hashin Shou uses a strong punch hit sound despite being a kick.
fixed
SolidZone 26 said:
-Saigo Hashin Shou has a sliding sound effect even though she lands on the ground after a successful hit.
tweaked
SolidZone 26 said:
-There is a unnecessary strong ground shockwave from the fightfx played together with the PotS styled one on Kacho Fugetsu when the opponent hits the ground.
fixed

In Blue Mary, what you updated in her?
-Mainly AI, should would get cheap and spam so I had to tweak her a bit
-Max Mary Typhoon is now more accurate to how it was
-Reworked some of her air combos in combo mode/new launcher
-little tweakes
Akito said:
PS: Plans for a future char?
Yes I will be updating WIP thread in a few days

Another thing I'm seeing is that for all versions of Hien including EX (on hit, block or whiff), normal versions of Keze Kiri (block or whiff), and her getting up from being knocked down look to have a 1 or a couple frames of recovery to where she can't do anything.  This is especially bad for her getting up from a knockdown, as she has no wake-up options.
I Tweaked, I sped up her recovery frames because she has way more than your average sprited characters.

1. Ibuki's normals that use the Super Jump sound have the sound played twice at least.
fixed
RagingRowen said:
2. Kaze Kiri's energy sound is kinda delayed.
it start when the fx starts but I added a woosh sound.
RagingRowen said:
3. You didn't mention that Kasumi Suzaku can be mashed for more Shurikens.
yea...That's an Ibuki secret art
RagingRowen said:
4. SFV Mode could do with some Super differences to make it more distinct (Her Fuma Shuriken could be a fun addition).
If I could get some good big Sasuke level Shuriken sprites I would be down.
RagingRowen said:
5. Blue Mary's new MAX Mary Typhoon lacks the Rose effect when it lands.
Fixed


Thanks Guys for the comments and feedback.
    

Re: Ibuki Released- Blue Mary Updated

 October 10, 2020, 02:23:58 AM View in topic context
 Posted by Infinite Daze  in Ibuki Released- Blue Mary Updated (Started by Infinite Daze October 10, 2020, 01:00:39 AM
 Board: Your Releases, 1.0+

    

Ibuki Released- Blue Mary Updated

 October 10, 2020, 01:00:39 AM View in topic context
 Posted by Infinite Daze  in Ibuki Released- Blue Mary Updated (Started by Infinite Daze October 10, 2020, 01:00:39 AM
 Board: Your Releases, 1.0+

    

Re: Duracelleur's WIPs

 October 06, 2020, 06:28:33 AM View in topic context
 Posted by Infinite Daze  in Duracelleur's WIPs (Started by duracelleur January 22, 2015, 05:50:40 PM
 Board: Projects

Very dope presentation.
    

Re: FeLo & Co

 October 06, 2020, 06:23:08 AM View in topic context
 Posted by Infinite Daze  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 PM
 Board: Sprite Projects

Ash looks Awesome.
    

Re: SoulSociety-Castle2014

 August 10, 2020, 04:02:13 PM View in topic context
 Posted by Infinite Daze  in SoulSociety-Castle2014 (Started by Kamui_Kanjai August 09, 2020, 07:35:57 PM
 Board: Your Releases, 1.0+

Cool stage definitely could use this.
    

Re: Eagle2019

 August 10, 2020, 03:54:57 PM View in topic context
 Posted by Infinite Daze  in Eagle2019 / Update (Started by Charles_2011 August 10, 2020, 05:02:49 AM
 Board: Your Releases, 1.0+

Dope stage, thanks for sharing.
    

Re: Big Bang Beat x Street Fighter

 August 04, 2020, 08:13:45 PM View in topic context
 Posted by Infinite Daze  in Big Bang Beat x Street Fighter (Started by Ryu From Streets™ May 06, 2020, 10:48:15 PM
 Board: Projects

Those combos look sick, waiting to see who's next.
I'm also not sure about Ken using Reu Evil Ken moves, mainly the Mega End as a Super. Are you not keen on giving him a Shippu Jinrai Kyaku or maybe a Guren Senpukyaku or Enjinkyaku?
Yea, kinda would look better as a Violent or Evil version mode move.
    

Re: Burai Yamamoto

 August 04, 2020, 08:08:48 PM View in topic context
 Posted by Infinite Daze  in Burai Yamamoto (Started by vyn August 04, 2020, 05:39:58 AM
 Board: Projects

This looks dope didn't think I would see you do a BBB character.
    

Re: Vega (Claw/Balrog) from CvS2

 August 04, 2020, 08:04:10 PM View in topic context
 Posted by Infinite Daze  in Vega (Claw/Balrog) (Started by Fausto Mugen July 20, 2020, 07:24:49 PM
 Board: Your Releases, 1.0+

Cool a claw, I got to check him out. all those pals and that CS looks really nice.
    

Re: Ultimate Brazil (SF2 Blanka)

 July 31, 2020, 12:19:01 AM View in topic context
 Posted by Infinite Daze  in Ultimate Brazil (SF2 Blanka) (Started by ELECTR0 February 26, 2015, 07:56:05 PM
 Board: Your Releases, 1.0+

This stage looks really clean that intro is nice.
    

Re: Terry updated (28/07/2020)

 July 31, 2020, 12:14:15 AM View in topic context
 Posted by Infinite Daze  in Terry updated (28/07/2020) (Started by KarmaCharmeleon July 15, 2020, 07:03:16 PM
 Board: Your Releases, 1.0+

Cool definitely going to check Terry and Rose out for the roster. Dope pals GUI.
    

Re: Terry Bogard XIII (Mugen 1.1)

 July 31, 2020, 12:08:36 AM View in topic context
 Posted by Infinite Daze  in Terry Bogard XIII (Mugen 1.1) (Started by vyn July 18, 2020, 04:53:16 PM
 Board: Your Releases, 1.0+

Terry looks Boss. Does the V-skill not cost anything?
    

Re: Self-made character introduction by Robo (Updated 2020)

 July 31, 2020, 12:05:27 AM View in topic context
 Posted by Infinite Daze  in  Self-made character introduction by Robo (Updated 2020) (Started by robo119 July 29, 2020, 05:53:28 PM
 Board: Your Releases, 1.0+

These characters look really clean af.
    

Re: alternate sff for ngbc_kisarah by "Fervicante"

 May 30, 2020, 07:28:52 PM View in topic context
 Posted by Infinite Daze  in alternate sff for ngbc_kisarah by "Fervicante"  (Started by dampir May 30, 2020, 06:17:17 AM
 Board: Edits & Add-ons

Great work Dampir, thanks for making this.