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extravagant

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Messages by extravagant

    

Re: KarmaCharmeleon's WIP thread: Ash Crimson

 January 13, 2021, 07:30:29 PM View in topic context
avatar  Posted by extravagant  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

How do I make a palette? I've never made a palette before using the method everyone is doing here. I usually just edit in fighter factory you know, with the whole SFF and everything intact. I'm asking so I can make some palettes for this Ash.
    

Re: KarmaCharmeleon's WIP thread: Ash Crimson

 January 11, 2021, 07:20:06 PM View in topic context
avatar  Posted by extravagant  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

may I ask where you got the Ash spritesheet? I never saw the release. Was it private release? Cuz I made a CvS2 Ash like 10 years ago, and I would love to update him sometime too! Lol

Kyo is literally my main char in CvS2. I've been using him to clutch many epic fights, beating A-groove fighters and top tier C-Sagat guys. I am literally surprised that Ash and Kyo share velocities. That's very interesting. In what ways? Anyways, looking forward to this release!
    

Re: KarmaCharmeleon's WIP thread: Ash Crimson

 January 11, 2021, 11:31:14 AM View in topic context
avatar  Posted by extravagant  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Ash looks good. Is the Felo's spritesheet? Those look really good. You can use Vans' KOFXI hitbox viewer to datamine info!
    

Re: MUGEN Video thread

 January 10, 2021, 09:21:19 AM View in topic context
avatar  Posted by extravagant  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: CVS2+ Edited Sprites W/Axis (Hibiki Takane Added)

 January 02, 2021, 03:11:50 AM View in topic context
avatar  Posted by extravagant  in CVS2+ Edited Sprites W/Axis (Hibiki Takane Added) (Started by Froz May 18, 2012, 03:53:28 AM
 Board: Resource Releases

Mai's color separation sheet is missing the dash fwd sprites. These are important for non-SNK grooves.
    

Re: SF3 Elena updated (2020)

 December 27, 2020, 06:29:17 PM View in topic context
avatar  Posted by extravagant  in SF3 Elena updated (2020) (Started by Phirmost December 25, 2020, 12:16:11 PM
 Board: Your Releases, older Mugen

Did you make the hitboxes yourself, or you were able to get the hitboxes straight from 3S?
    

Re: Hakumen by Ichida

 December 24, 2020, 12:25:44 AM View in topic context
avatar  Posted by extravagant  in Hakumen by Ichida (Started by Ichida December 09, 2020, 02:35:53 PM
 Board: Your Releases, 1.0+

I'd take Vans word for it; the guy is one of the greatest MUGEN devs of all time. When he drops advice he knows what's up.
    

Re: The spriters bounty thread. (more details in thread)

 November 21, 2020, 07:11:45 PM View in topic context
avatar  Posted by extravagant  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 AM
 Board: Graphics

Hello, looking for some expansion of Goddess Athena. I have a small handful of anims that need to be made, mainly making the "HD NGBC" style of Goddess Athena. Mainly she's missing some of ohgaki's new additions: 2 win poses, 1 DP (special), 1 air medium punch, and her hammer spin and a couple weapon attacks.




It's a very small request so I hope someone is willing to help out!
    

Re: Rules of HP/Defense that MUGEN creators tend to forget

 November 16, 2020, 02:13:46 AM View in topic context
avatar  Posted by extravagant  in Rules of HP/Defense that MUGEN creators tend to forget (Started by extravagant November 16, 2020, 12:24:48 AM
 Board: M.U.G.E.N Discussion

as far as I've gathered from datamining FFS, RBS and Wild Ambition, Fatal Fury does have flat levels because the red bar for desperation moves is the point of balance. It would be a little bullshit if Andy got to use a DM before Terry could, especially as you can do them infinitely at half health.

I still have my Fatal Fury Special stuff lying around
Spoiler, click to toggle visibilty

I worked a little in KOF XI and the health values are flat there but I don't have my data anymore

For what it's worth, Vans' KOF conversions use flat 1000, 100

Thanks, that's good to know. It seems like it might just be an SF trait then.

(a large portion of characters don't even have correct walking velocities)

lol
    

Re: Rules of HP/Defense that MUGEN creators tend to forget

 November 16, 2020, 01:45:16 AM View in topic context
avatar  Posted by extravagant  in Rules of HP/Defense that MUGEN creators tend to forget (Started by extravagant November 16, 2020, 12:24:48 AM
 Board: M.U.G.E.N Discussion

I release my characters at 1000 life and 100 defense because that is usually the norm. If the consumers have objections and a better idea on what should the health and defense should be, Notepad is under Windows Accessories and the lines of coding is not hard to find.

You can do whatever you want man. However this ultimately trickles down to the players. There's already much confusion involved as a result. A few players think they're actually good, until you tell them originally in SF games this Akuma or female char has some weak HP, and they just laugh at you like you're crazy, they think you're just speaking your opinion even though it's factual. Some have even called me sexist. Anyways, I personally don't like doing the same HP for everybody, I think it's silly to see a schoolgirl match the same HP as Zangief or Sagat. I just feel like this is a thing most people actually overlook, without bad intentions, of course.

Let me give my 2 cents here.

You're talking about values in an official game (CvS2), it would make sense if the creator aimed for accuracy with a CvS2 styled character, but PotS style is not the same as CvS2. They use the same system, the same sprites, but they are not the same thing string by string. Would be the same as comparing moves that a PotS character have, but the CvS counterpart don't have.

I understand your point, but you I don't think this is something obligatory. It's up to the creator if he wants accuracy or not. I also have a perfect example of something I did about life values that is similar to reducing it on the constants:

This is taken from my Akuma. Var(40) is his Shin mode. Basically translating, Shin mode gets a lot more damage than normal mode, and even normal mode gets more damage than normal characters, but ONLY if he is being controlled by a human player. While controlled by the AI, his life will not be changed, making him more of a challenge (he is a boss character, anyway).

I said CvS2, or pretty much, mostly all SF games. Not just CvS2 exclusively. Akuma in 3S has weak HP. Along with SF4. Even POTS' has his Shin Gouki's HP at 850 or (889). So why give him 1000? Doesn't make sense. It's not obligatory, no one is forcing you to. But when people who actually play a lot of the original games can sense it, it's doing a disservice to the user of your character, making him/her think he's playing fair, and it's doing a disservice to his opponent who seems to be at a disadvantage. Let's forget about full games for a second and just think about regular matchups. Do you think the inconsistencies are okay? I personally dont think so.

On a side note, I'm curious, but is it only SF that handles HP values like this? Does KOF (or SNK) games handle it the same way?
    

Re: Rules of HP/Defense that MUGEN creators tend to forget

 November 16, 2020, 12:46:11 AM View in topic context
avatar  Posted by extravagant  in Rules of HP/Defense that MUGEN creators tend to forget (Started by extravagant November 16, 2020, 12:24:48 AM
 Board: M.U.G.E.N Discussion

It's not all SF games. Brittle bruisers like Yun or Ibuki are stand outs in 3s and 3s has variable health, painfully apparent in the case of Akuma, but SF2 and iirc 4 or at least 5 had set in stone values. I don't usually like variable health as a design trait except to give grapplers more chances or to counteract absurd offensive traits.

Yeah, not all female chars are weaker in health (most are). Same with the guys. Not all the normal, non-evil guys, normal sized guys don't have the best blessing when it comes to HP as well. I totally forgot about Yun! Look at Gen in SF4, his HP is SUPER weak, but he has many dangerous tools. Same with Dhalsim. Dhalsim is another glass jaw character. Dhalsim might be as weak as normal Akuma.

IIRC, R.Mika is comparable to both Zangief, T-Hawk, E-Honda, and Blanka, for some strange reason.
    

Rules of HP/Defense that MUGEN creators tend to forget

 November 16, 2020, 12:24:48 AM View in topic context
avatar  Posted by extravagant  in Rules of HP/Defense that MUGEN creators tend to forget (Started by extravagant November 16, 2020, 12:24:48 AM
 Board: M.U.G.E.N Discussion

Too many times I have been seeing assigning the same "equal defense/life" values for all their characters, specifically within the POTS realm. With the exception of Karma, Jmorphman, and POTS himself, there's a few people out there doing POTS-styled characters who are not following the basic HP/defense guidelines when it comes to the math.

What I mean is that I keep seeing people created Shin Akuma chars but giving them life 1000 and defense 100. What I mean is I see varo_hades' Sakura edit has life 1000, defense 100. When POTS', warusaki3, and every other SF game, she has lower HP like around life=944 or life=945.

Or worse yet, betterhans who made good ghost akuma, literally gave this POTS Shin Gouki edit life 1000, and the guy can freely regenerate a full stock of HP when you kill him the first time. So essentially, his life is 2000 because he lives twice. POTS original Shin Gouki's life is 889. For the sake of balance, it seems like some people think "being equal" on everything is being equal, when it's actually making it unequal.

In CvS2 (or pretty much, ALL SF games), most female characters have weaker HP than the male cast. Sakura, Cammy, Morrigan (especially), Maki, Mai, etc, with maybe a few exceptions have normal HP values that match the male chars, but it's a very small minority of female chars that have similar HP values to the male chars.

I see many people making Orochi Iori, Evil Ryu, regular Akuma as well, but not knowing that their HP values are supposed to be even weaker than the female chars. I believe in Capcom's realm, they designed it this way because the evil hadou or whatever powers makes the chars stronger/faster/more combos, but in exchange, it costs them their life/defense. Below is a video demonstrating.

Big fat characters like Ehonda, Blanka, Sagat, T-Hawk, Zangief, Hugo, are known to have more than life=1000.






(2nd image is my example of my Goeniko, she's a strong character with boss-like attributes, but her HP is even less than most other female chars. Less than Chun-Li, less than Sakura)
    

Re: cvs2 serious mr.karate updated

 October 27, 2020, 10:05:44 PM View in topic context
avatar  Posted by extravagant  in cvs2 serious mr.karate updated (Started by demongorne January 07, 2020, 05:48:22 PM
 Board: Your Releases, older Mugen

I'm pretty widely familiar with Warusaki3's system. So, what's the issue here?
    

Re: Anyone remember the Mugen Motherland and Genesis forums?

 October 23, 2020, 12:53:30 AM View in topic context
avatar  Posted by extravagant  in Anyone remember the Mugen Motherland and Genesis forums? (Started by T_DR October 09, 2020, 04:12:11 AM
 Board: M.U.G.E.N Discussion

The Guild has its own set of issues too, but I basically grew up in this place and have seen it change a lot throughout the years. Some good, some bad, but overall this place is probably one of the best around right now. I never heard of Genesis or the other place. If anything, I think TrinityMugen is one of the best places to go but the forums is no longer supported.
    

Re: The Black Heart on Steam?

 October 23, 2020, 12:51:13 AM View in topic context
avatar  Posted by extravagant  in The Black Heart on Steam? (Started by The4ury October 22, 2020, 10:53:55 PM
 Board: M.U.G.E.N Discussion

Are these the assholes withholding the MUGEN source code?
    

Re: Anyone remember the Mugen Motherland and Genesis forums?

 October 22, 2020, 10:35:12 PM View in topic context
avatar  Posted by extravagant  in Anyone remember the Mugen Motherland and Genesis forums? (Started by T_DR October 09, 2020, 04:12:11 AM
 Board: M.U.G.E.N Discussion

I rekindled my interest in MUGEN once again after a long, 8 year hiatus. I am posting this because I was hoping to see familiar faces in this forum that used to be in the MUGEN Motherland and Genesis forum by Prinz and GF respectively.

Welcome back dude. I was literally gone for 8 or 9 years too. From 2010/2011 to mid 2019 I randomly came back. No one knew who I was besides kamekaze and TempesT lol and a couple other fossils who are still around. A lot has changed around here. Who and what do you remember from back then?
    

Re: Terry2019 / Update

 October 22, 2020, 05:41:05 AM View in topic context
avatar  Posted by extravagant  in Terry2019 / Update (Started by Charles_2011 October 05, 2020, 10:08:32 PM
 Board: Your Releases, 1.0+

Hello extravagant.

Thank you for your words, and of course that I´ll continue making and sharing stages. About the CVS2 stages, I have some ideas to make my own versions, like a remix or something similar, like Netherlands and London.

By the way, I use CVS2 chars like you do, are your chars available? I saw a Cammy with a new sprites, a Psylocke with other animations when she runs. Or are they W.I.P? I hope to have them someday.

Thank you again my friend.

Hi there, yes I have been working hard the last few months. Mainly updating a lot of Warusaki3's characters, and working on a mini-full game with online netplay for all my beloved MUGEN fans to use. I'm using IKEMEN GO, and I've applied the turtle wax cmd buffer to a lot of CvS2 chars, so they play and feel right. I've also converted chucho's delta Cammy that was originally a POTS version and replaced Warusaki3's CvS2 Cammy, but I also updated her velocities and hitboxes so she has a more authentic CvS2 feel but with an alternate SFF. I also did the same for Psylocke by "2" or "tJun" I forgot who it was, but I basically upgraded the SFF to DivineWolf's version and also updated the hitboxes and gave her some buffs. I plan to share soon, right now I'm just working on so much stuff, I got so much momentum going on that I don't wanna stop yet. But I have a lot of content that I want to share with everyone soon. Sorry for hijacking your thread xD

Are you the Alex Fiore guy on YouTube?
    

Re: Ironmugen WIP : Temjin AOF2

 October 19, 2020, 02:51:03 AM View in topic context
avatar  Posted by extravagant  in Ironmugen WIP : Temjin AOF2 (Started by CCIronmugen August 16, 2020, 01:19:00 PM
 Board: Projects

My man CCI. It's great to see you back. You dont get enough enough respect these days, these new MUGEN cats gotta realize you've been around since the old days. It's good to come back and show us again who you are and your great creations. DEP TRAI Ryo!!!
    

Re: Terry2019 / Update

 October 18, 2020, 06:49:54 PM View in topic context
avatar  Posted by extravagant  in Terry2019 / Update (Started by Charles_2011 October 05, 2020, 10:08:32 PM
 Board: Your Releases, 1.0+

In my IKEMEN GO online fighting game I made (CvS2 vs POTS) I've been actively playing online with other fighters, it's very nice to fight on this stage. I changed the background music but boy, this stage is one of my favorites along with Feilong's stage and more. I hope you make more stuff like this. Are you able to look into making custom CvS2 style stages sometime? That would be awesome. But yeah CvS2 is 3D stages so we would have to use a 2.5D type of deal.
    

Looking for a Coding Mentor

 October 14, 2020, 06:49:13 PM View in topic context
avatar  Posted by extravagant  in Looking for a Coding Mentor (Started by extravagant October 14, 2020, 06:49:13 PM
 Board: M.U.G.E.N Discussion

Hello, any experienced MUGEN coders, specifically for characters, who is willing to be a part time mentor to help me out with some of the coding issues I am having? Usually I just get stuck on a few small issues regarding some VelSets, VarSets, or some other issues I am struggling with. Nothing like "help me code from A to Z, help me code an entire char from scratch." nothing like that, no. More simple assistance, like "I'll reach 70-80% there, but there's something minor or medium issues obstructing my progress" So I really needing a coder mentor who has the time and patience to help me through. In exchange I'll commission a rate for you for your time (USD) and assistance. Please reach out to me if this interests you.