YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
Nep Heart is Offline
Contact Nep Heart:

Nep Heart

Contributor

Messages by Nep Heart

    

Re: Sprites/Animations/Stage WIPs

 October 21, 2020, 01:47:49 AM View in topic context
 Posted by Nep Heart  in Sprites/Animations/Stage WIPs (Started by Margatroid January 04, 2016, 10:00:41 PM
 Board: Graphics

 Really interesting take on demons after reading about them from your articles. It's a really fresh take on the idea and the art really fits their eldritch nature.
    

Re: "Blossomko" and Natasha

 October 21, 2020, 01:41:06 AM View in topic context
 Posted by Nep Heart  in "Blossomko" and Natasha (Started by The_None October 19, 2020, 01:38:06 AM
 Board: Your Releases, 1.0+

I've tested her AI through plenty of 1.1 Watch mode matches throrough the development and I don't recall ever that happening to me on my end (the only tester I could ever find didn't had that happen either). What sort of opponents she'd happen to face for that to usually happen? And didn't you happen to use simul mode? There's a good reason why I put the "this character is not designed for simul mode" disclaimers in the readmes.

Aside of few lines telling whenever to use guard or dodge depending on the character's capabilities, the AI guard coding I've been mostly using for the handful of my most recent characters since and including Magic Geese (including Natasha) so this issue really is concerning to me.

(At least I patched out the speed trail not having the noshadow assertspecial, I can't believe I forgot to put that in)

 Singles, rarely ever touch simul because it's just a really bad take on Smash's and it's always gave me coding difficulties.

 Either way, it's probably really hard to replicate it since it happened all but once, but I think I was using either my Hotaru or Z2's Goku when the error happened.
    

Re: New Character: Nitori Kawashiro

 October 20, 2020, 07:35:06 AM View in topic context
 Posted by Nep Heart  in New Character: Nitori Kawashiro (Started by Ricepigeon April 17, 2020, 06:30:46 AM
 Board: Touhou: Incident Zero

 Done some fixes on the Doom palette I submitted previously.



 Also did a new palette, this one being based on the color scheme for an OC of my own making because praise shameless self-promotion.



Edit: Two more palettes from me, Zoe Drake and Minato Aqua respectively.



    

Re: "Blossomko" and Natasha

 October 19, 2020, 10:56:36 PM View in topic context
 Posted by Nep Heart  in "Blossomko" and Natasha (Started by The_None October 19, 2020, 01:38:06 AM
 Board: Your Releases, 1.0+

 Glad I'm not the only one who thinks she looks like Blossom. Speaking of which, there is a little error with Blossomko's speed streak she leaves behind while doing dashes where they generate their own shadow.

 Edit: Her AI will occasionally go into state loop and crash the engine in statedef 130.
    

Re: Nep MUGEN Releases: Reimu Hakurei released, Hotaru Overhauled

 October 17, 2020, 05:03:36 AM View in topic context
 Posted by Nep Heart  in  Nep MUGEN Releases: Reimu Hakurei released, Hotaru Overhauled (Started by Nep Heart July 22, 2019, 05:05:51 AM
 Board: Your Releases, 1.0+

 As one of my older characters, Hotaru has finally received a much needed revamp to keep her up to standard with my newer stuff. With that complete, I can move on to another character overhaul to coincide with the return of her series; Haruhi Suzumiya!

All SNK Characters:

- Revised Roll/Air Dodge mechanic to cancel normals on contact instead of canceling guardstun for the 1000 power cost.
- Improved Hyper Drive activation FX.

Hotaru Futaba:

- Completely overhauled.
    

Re: cvs sonic aka slow sonic

 October 16, 2020, 01:27:13 AM View in topic context
 Posted by Nep Heart  in cvs sonic aka slow sonic (Started by c00p October 15, 2020, 08:42:05 PM
 Board: Sprite Projects

 Crisp, always wanted to see some high quality Sonic sprites in MUGEN for the longest time.
    

Re: El Chavo's + Stage release!

 October 15, 2020, 12:57:52 AM View in topic context
 Posted by Nep Heart  in El Chavo's + Stage release! (Started by Shimmering Brony October 14, 2020, 02:58:05 AM
 Board: Your Releases, 1.0+

https://streamable.com/wga92m

 Might want to get that damage and scaling adjusted a bit, because he can do some pretty dino damage with simple combos.

 Also, I am sure you're not suppose to be able to get juggles off of blowback attacks since his DP+punch allows me to do exactly that.

 Additionally, would be nice to have more KoF styled cancels (normals > specials > supers as well as normals > command normals) for more combo routes.
    

Re: Character of the Month: September 2020 Nominations

 October 13, 2020, 12:07:37 AM View in topic context
 Posted by Nep Heart  in Character of the Month: September 2020 Nominations (Started by 【MFG】gui0007 October 12, 2020, 02:37:08 PM
 Board: M.U.G.E.N Discussion

KOF Logan by Wou Mugen - 3
    

Re: [OHMSBY Thread]: Shantae Released (10/11/20)

 October 12, 2020, 02:08:19 AM View in topic context
 Posted by Nep Heart  in [OHMSBY Thread]: Shantae Released (10/11/20) Yang quick update (10/13/20) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Finally, I can have Nanase soon.
    

Re: MUGEN Video thread

 October 09, 2020, 06:28:45 AM View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Spoiler, click to toggle visibilty
    

Re: MUGEN Video thread

 October 07, 2020, 05:42:46 AM View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: HitDef (SCTRLs)

 October 07, 2020, 03:15:44 AM View in topic context
 Posted by Nep Heart  in HitDef (SCTRLs) (Started by Odb718 September 30, 2015, 12:13:58 PM
 Board: MUGEN Class

 Upon doing another test, I think I may have misremembered. It doesn't prevent non-interruption, it just prevents you from getting target information of any kind, which may explain why it failed me for attempting DoT.
    

Re: HitDef (SCTRLs)

 October 07, 2020, 02:55:26 AM View in topic context
 Posted by Nep Heart  in HitDef (SCTRLs) (Started by Odb718 September 30, 2015, 12:13:58 PM
 Board: MUGEN Class

Some properties or engine quirks of HitDefs that aren’t really well documented.

- HitDefs with ground.type=None are non-interrupting, deal no damage, don’t force the target into a hit state, etc. They also don’t grant targets or set MoveHit, MoveContact. But properties p1stateno, p2stateno, chainID will all work on these HitDefs, so it’s possible to use p1stateno or chainID to detect when a non-interrupting hit connects and then deal damage via a permanent target bug instead. Kind of has a niche use for attacks which you don’t want to interrupt the enemy with (it almost appears visually as if the opponent has armor, even though they don’t).

 This is technically incorrect since it still does make hitdefs interrupt targets, but they just end up with no hittime and no hitshaketime to the point it's unnoticeable. I've actually tried to experiment with ground.type = none in the past and it failed to give me results that I wanted for a DoT gimmick.
    

Re: MUGEN Video thread

 October 05, 2020, 08:34:16 AM View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 October 05, 2020, 06:27:52 AM View in topic context
 Posted by Nep Heart  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Sagat (CvS2 Reimagining)

 October 04, 2020, 10:59:22 AM View in topic context
 Posted by Nep Heart  in Sagat (CvS2 Reimagining) (Started by JtheSaltyy October 04, 2020, 12:18:46 AM
 Board: Your Releases, 1.0+

 Also found the same bug when the target gets hit by Tiger Storm in the corner, being stuck in custom hitstate 3416.

 Another corner related bug is that EX Tiger Uppercut will whiff the remaining hits after the first two and cause the target to stand in mid-air if used right when both P1 and P2 are at the corner.
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 04, 2020, 04:04:16 AM View in topic context
 Posted by Nep Heart  in KarmaCharmeleon's WIP thread: Updates and more? (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

 Voted Akari, Hibiki and Jedah. I'm especially insistent on Akari (and Hotaru) in particular. :P
    

Re: Your dream MUGEN characters!

 October 03, 2020, 10:20:12 PM View in topic context
 Posted by Nep Heart  in Your dream MUGEN characters! (Started by Ziltoid October 03, 2020, 10:40:34 AM
 Board: M.U.G.E.N Discussion

Roy and Chrom by Nep Heart using their sprites made by RMVGames

 Lol, I'm not really interested in Fire Emblem, but even then, RMVGames' sprites aren't good either.



 With that said, definitely more decent Neptunia characters, which I would love to make if there were more good resources to work with.

 A decently sprited Kyoko Sakura as well since the pre-existing ones are kinda eh and I do want to eventually make the entire Puella Magi Quintet at the very least.

 A good Nitori, which RicePigeon is getting to anyway. Now for a decent Kyoko Kasodani...

 More Pokemon that are decent as opposed to the tradition of them being abysmally awful.

 More decent SEGA characters.
    

Re: M.U.G.E.N Screenshots V3

 October 03, 2020, 11:48:26 AM View in topic context
 Posted by Nep Heart  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion



No Context Meduka MUGEN.
    

Re: Released: Ron [KOF] (M.U.G.E.N. 1.0+)

 October 03, 2020, 05:14:45 AM View in topic context
 Posted by Nep Heart  in Released: Ron [KOF] (M.U.G.E.N. 1.0+) (Started by Kolossoni October 02, 2020, 09:59:52 PM
 Board: Your Releases, 1.0+

QCF+P (both light and heavy variations) whiffs at point blank range.