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Nep Heart

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Messages by Nep Heart

    

Re: Alex Kidd KOF Style

 November 29, 2020, 10:20:40 PM View in topic context
 Posted by Nep Heart  in Alex Kidd KOF Style (Started by Wou Mugen November 29, 2020, 05:36:06 PM
 Board: Your Releases, 1.0+

 What a nostalgic character, it's good to see people still remember Alex Kidd. Gonna try him out first thing when I get home and boot up my PC.
    

Re: Nep MUGEN Releases: Reimu Hakurei released, Thanksgiving Updates

 November 27, 2020, 12:18:56 AM View in topic context
 Posted by Nep Heart  in  Nep MUGEN Releases: Reimu Hakurei released, Thanksgiving Updates (Started by Nep Heart July 22, 2019, 05:05:51 AM
 Board: Your Releases, 1.0+

 Special Thanksgiving updates for everyone except Haruhi, Homura and Sayaka due to all three having full revamps pending.

All Gen 1 characters (with exceptions of characters pending overhauls):

- Standardized hitstop to 10 frames with exceptions (i.e.: multi-hit moves and throws).
- Tweak framedata across the board.
- Revised throw teching.
- Updated/Tweaked/Corrected many aesthetics.
- Almost all burn and shock hitstates have been standardized to function closer those found in EFZ.
- Series defensive mechanics can be used right at the moment a normal or special attack is reversed/special guarded by opponent.

All Gen 2 characters:

- Corrected a few AI bugs.

Mio Kouzuki:

- Many Long Range normals have drastically increased reach. Movement speed in this Mode is slower and active frames of aforementioned normals have less active frames to compensate.

Doppel Nanase:

- Overhauled Unique Ability.

Kano Kirishima:

- Corrected damage scaling bug for Lord of Vermillion.

Reimu Hakurei:

- Corrected issue with Floating Wall Jump canceling early when touching the ground.
- Fantasy Heaven KO theme changed to attack theme (couldn't find a way to correct delay bug).
    

Re: TQH0 1.0 Only Screenpack

 November 26, 2020, 03:38:58 AM View in topic context
 Posted by Nep Heart  in TQH0 1.0 Only Screenpack (Started by Scribblymugen November 24, 2020, 08:51:58 AM
 Board: Your Releases, 1.0+

 Not that I'm complaining or mind for that matter... lol.
    

Re: TQH0 1.0 Only Screenpack

 November 24, 2020, 02:12:20 PM View in topic context
 Posted by Nep Heart  in TQH0 1.0 Only Screenpack (Started by Scribblymugen November 24, 2020, 08:51:58 AM
 Board: Your Releases, 1.0+

Screenshot/video please.
    

Re: Rules of HP/Defense that MUGEN creators tend to forget

 November 16, 2020, 12:48:34 AM View in topic context
 Posted by Nep Heart  in Rules of HP/Defense that MUGEN creators tend to forget (Started by extravagant November 16, 2020, 12:24:48 AM
 Board: M.U.G.E.N Discussion

 I should point out some games do use universal life values regardless of characters both commercial and independent. Every TasoFro fighting game ever, Dengeki Bunko: Fighting Climax and Dragon Ball FighterZ are examples of these.
    

Re: Rules of HP/Defense that MUGEN creators tend to forget

 November 16, 2020, 12:36:43 AM View in topic context
 Posted by Nep Heart  in Rules of HP/Defense that MUGEN creators tend to forget (Started by extravagant November 16, 2020, 12:24:48 AM
 Board: M.U.G.E.N Discussion

 I've seen this problem in a lot with most custom characters in general, too, funny enough. I suspect that it's due to ignorance of FG balance (relatively speaking since every system works on different balance logic) as the author just simply wants their favorite character in MUGEN above all else or, more simply, sheer laziness.

 Also, correction, PotS' Shin Akuma has 850 life.
    

Re: Character of the Month: October 2020 Nominations

 November 04, 2020, 08:50:05 AM View in topic context
 Posted by Nep Heart  in Character of the Month: October 2020 Nominations (Started by Jmorphman November 04, 2020, 08:34:25 AM
 Board: Contributions of the Month

    

Re: Using a CNS for the CMD file?

 November 01, 2020, 04:07:24 AM View in topic context
 Posted by Nep Heart  in Using a CNS for the CMD file? (Started by DNZRX768 November 01, 2020, 02:15:34 AM
 Board: M.U.G.E.N Configuration Help

Chrome is the first that comes into mind.
    

Re: Using a CNS for the CMD file?

 November 01, 2020, 02:45:07 AM View in topic context
 Posted by Nep Heart  in Using a CNS for the CMD file? (Started by DNZRX768 November 01, 2020, 02:15:34 AM
 Board: M.U.G.E.N Configuration Help

 Less likely to be blocked by browsers and CPUs that are highly cautious of certain EXE files, which would block their download in that case. So, sometimes, ZIP files will come with no CMD file as a result.
    

Re: MUGEN Video thread

 October 26, 2020, 09:20:44 PM View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

 You know, I've rarely ever seen anyone play my Miyako, only twice before within the last year. So, it's sort of a treat to see someone try her out for once.
    

Re: [IZ Style] Nitori Kawashiro released (10/25/20)

 October 25, 2020, 11:58:02 PM View in topic context
 Posted by Nep Heart  in [IZ Style] Nitori released (10/25/20), All IZcharacters updated (10/31/20) (Started by Ricepigeon March 28, 2020, 01:30:18 AM
 Board: Your Releases, 1.0+

 Oh boy, oh boy, do I have a lot to occupy myself with for the rest of the year and gives me a brand new WIP to do next year.

 The wait is finally over, an actually good Nitori for MUGEN.
    

Re: p2stateno in hitdef ignores hitpause?

 October 22, 2020, 11:49:01 PM View in topic context
 Posted by Nep Heart  in p2stateno in hitdef ignores hitpause? (Started by Minakata Moriya October 22, 2020, 11:21:48 PM
 Board: M.U.G.E.N Development Help

 ... And any other triggers so that the two targetstates work on specific conditions really. It gives you a lot more control than p2stateno does.
    

Re: p2stateno in hitdef ignores hitpause?

 October 22, 2020, 11:40:21 PM View in topic context
 Posted by Nep Heart  in p2stateno in hitdef ignores hitpause? (Started by Minakata Moriya October 22, 2020, 11:21:48 PM
 Board: M.U.G.E.N Development Help

 AFAIK, p2stateno sends the target immediately into a custom state regardless of hitpause, but you shouldn't even be using it because it's quite bugged (and said bugs aren't even documented for some reason).

 You're better off using two different targetstates that each meet certain conditions instead.
    

Re: Anyone remember the Mugen Motherland and Genesis forums?

 October 22, 2020, 10:59:24 PM View in topic context
 Posted by Nep Heart  in Anyone remember the Mugen Motherland and Genesis forums? (Started by T_DR October 09, 2020, 04:12:11 AM
 Board: M.U.G.E.N Discussion

 Never actually went to either of the two, but as a person who lurked across various MUGEN communities on and off for over 12 years, I naturally lurked at least one of those forums; that one being Genesis. I didn't like it at all, reeked of blatant circle jerking and, as previously mentioned, gatekeeping that only exasperates the previous problem.  Genesis was definitely a facet of old MUGEN elitism running rampant.

 I think it's one of those communities best left to die in the sands of history and I am sure GF202020 himself would prefer to keep it that way too.
    

Re: Sprites/Animations/Stage WIPs

 October 21, 2020, 01:47:49 AM View in topic context
 Posted by Nep Heart  in Sprites/Animations/Stage WIPs (Started by Margatroid January 04, 2016, 10:00:41 PM
 Board: Graphics

 Really interesting take on demons after reading about them from your articles. It's a really fresh take on the idea and the art really fits their eldritch nature.
    

Re: "Blossomko" and Natasha

 October 21, 2020, 01:41:06 AM View in topic context
 Posted by Nep Heart  in "Blossomko" and Natasha (Started by The_None October 19, 2020, 01:38:06 AM
 Board: Your Releases, 1.0+

I've tested her AI through plenty of 1.1 Watch mode matches throrough the development and I don't recall ever that happening to me on my end (the only tester I could ever find didn't had that happen either). What sort of opponents she'd happen to face for that to usually happen? And didn't you happen to use simul mode? There's a good reason why I put the "this character is not designed for simul mode" disclaimers in the readmes.

Aside of few lines telling whenever to use guard or dodge depending on the character's capabilities, the AI guard coding I've been mostly using for the handful of my most recent characters since and including Magic Geese (including Natasha) so this issue really is concerning to me.

(At least I patched out the speed trail not having the noshadow assertspecial, I can't believe I forgot to put that in)

 Singles, rarely ever touch simul because it's just a really bad take on Smash's and it's always gave me coding difficulties.

 Either way, it's probably really hard to replicate it since it happened all but once, but I think I was using either my Hotaru or Z2's Goku when the error happened.
    

Re: New Character: Nitori Kawashiro

 October 20, 2020, 07:35:06 AM View in topic context
 Posted by Nep Heart  in New Character: Nitori Kawashiro (Started by Ricepigeon April 17, 2020, 06:30:46 AM
 Board: Touhou: Incident Zero

 Done some fixes on the Doom palette I submitted previously.



 Also did a new palette, this one being based on the color scheme for an OC of my own making because praise shameless self-promotion.



Edit: Two more palettes from me, Zoe Drake and Minato Aqua respectively.



    

Re: "Blossomko" and Natasha

 October 19, 2020, 10:56:36 PM View in topic context
 Posted by Nep Heart  in "Blossomko" and Natasha (Started by The_None October 19, 2020, 01:38:06 AM
 Board: Your Releases, 1.0+

 Glad I'm not the only one who thinks she looks like Blossom. Speaking of which, there is a little error with Blossomko's speed streak she leaves behind while doing dashes where they generate their own shadow.

 Edit: Her AI will occasionally go into state loop and crash the engine in statedef 130.
    

Re: Nep MUGEN Releases: Reimu Hakurei released, Hotaru Overhauled

 October 17, 2020, 05:03:36 AM View in topic context
 Posted by Nep Heart  in  Nep MUGEN Releases: Reimu Hakurei released, Thanksgiving Updates (Started by Nep Heart July 22, 2019, 05:05:51 AM
 Board: Your Releases, 1.0+

 As one of my older characters, Hotaru has finally received a much needed revamp to keep her up to standard with my newer stuff. With that complete, I can move on to another character overhaul to coincide with the return of her series; Haruhi Suzumiya!

All SNK Characters:

- Revised Roll/Air Dodge mechanic to cancel normals on contact instead of canceling guardstun for the 1000 power cost.
- Improved Hyper Drive activation FX.

Hotaru Futaba:

- Completely overhauled.
    

Re: cvs sonic aka slow sonic

 October 16, 2020, 01:27:13 AM View in topic context
 Posted by Nep Heart  in cvs sonic aka slow sonic (Started by c00p October 15, 2020, 08:42:05 PM
 Board: Sprite Projects

 Crisp, always wanted to see some high quality Sonic sprites in MUGEN for the longest time.