Posted by _Data_Drain_
in Ashley (Remastered) Released! (Started by DS12 Productions July 11, 2020, 07:02:42 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
All of the moves that stop your movement basically either give her a free combo. Or let her get to level 3 meter with little effort. (ESPECIALLY QCB.A.... That move is WAY too good, super fast startup, 3 projectiles making it hard to actually approach Ashley, AND it stuns you long enough that she can get level 3 meter.)
Her dodge roll.... I didn't mention this before, because I didn't try it. But it's SUPER easy to use. Fast, has only like, 1 frame where you can hit her if she spams it. But that's not anywhere near as bad as the fact you straight up can NOT oki her. You knock her down, she either rolls away, or just gets up instantly to attack you before you can even get your oki move out.
I feel like you need to refine her a lot honestly. Her frame data needs reworking, NO STUN ATTACKS, or if she has to have them, make them something very easy to avoid. No instakill, or if you MUST have one, here's an idea. If she does the move, the match timer stops. And a timer at the bottom in the Warioware style appears. You have about 30 seconds to finish her off. (30 might even be too generous for her, because of her insane mobility/stalling ability.... Which, could also be toned down.) Make her air projectiles either usable in the air once, or make her fall more after using one move. And... you know what? Remove the spin dash and homing attack moves. She's not Sonic. She doesn't need those. Her projectiles also need more cool down on them. She's WAY too safe just throwing one outright in your face.
I know I keep posting here. But I just really want to see this character become something really good. Right now, being blunt, she's extremely unbalanced. And there are likely things I still haven't found. I know I'm sounding harsh. But I give feedback to characters I see promise in. She has promise.... Just needs a lot of refinement.