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Scal

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Messages by Scal

    

Re: King from KOF 98 released by KoopaKoot

 August 03, 2020, 06:19:39 PM View in topic context
 Posted by Scal  in King from KOF 98 released by KoopaKoot (Started by walt July 27, 2020, 10:57:03 PM
 Board: Your Releases, 1.0+

Hey Koopa, this is so good to play with her, thanks for that bloody perfect King.

The only thing I have noticed is the incorrect landing sound effect when the configuration is set to uses 2002 sounds.
    

Re: Takuma Sakazaki released by KoopaKoot

 June 03, 2020, 11:31:46 PM View in topic context
 Posted by Scal  in Takuma Sakazaki released by KoopaKoot (Started by walt June 01, 2020, 03:34:44 PM
 Board: Your Releases, 1.0+

First Vans came back, now Koopa announced by one of my favorite spriters... you guys make that weird period much better, thanks :)

I love that conversion, nice work as usual!

Here is my feedback:
- Throws are very difficult to perform when holding backwards
- It looks like cheap KO is not implemented but triggered
- Time frames of cancels from normal moves to themselves seem too wide, maybe you should decrease them a bit to make the cancels harder like in the game?
- There is a missing move sound for qcb + punch
- Maybe intentional: no voices at all during qcfx2 + punch?
- Animation of P2 bouncing in the air (first time) looks weird when thrown with kick, like if the axis was not correct

And for those that prefer the older voices, here is SND patch I made. Expect some sounds to be a bit off due to non matching timings coming from differences between the 2 voice sets.
    

Re: Heavy D 94'

 May 17, 2020, 02:55:39 PM View in topic context
 Posted by Scal  in Heavy D 94' & Lucky 94' Update (Started by Nyko May 08, 2020, 04:54:00 PM
 Board: Your Releases, 1.0+

I am glad to see that release, even more when it looks good like this one.

Afert a very fast test, here is what I would  like to mention:
- You are missing the whole group of sprites 5031, which leads to Heavy D  disappearance against grapplers or when he gets thrown
- Vel X should be set to 0 on landings
- Shortcut sfor AB and CD  commands are great but why do you skip the initial commands?
- In the constants, head.pos seems a bit off, perform a Frankensteiner wih one the Clark Still conversions by OrochiKOF97 to check it

Nice work :)
    

Re: Andy WIP by Soy Sauce

 March 02, 2020, 01:43:06 PM View in topic context
 Posted by Scal  in Andy WIP by Soy Sauce (Started by Soy Sauce February 27, 2020, 04:08:12 PM
 Board: Projects

    

Re: Dxwho Sprite Packs Part 2

 February 29, 2020, 02:31:49 PM View in topic context
 Posted by Scal  in Dxwho Sprite Packs Part 2 (Started by dxwho April 05, 2018, 12:20:41 AM
 Board: Resource Releases

Thanks :)
    

Re: Dxwho Sprite Packs Part 2

 February 25, 2020, 01:26:08 PM View in topic context
 Posted by Scal  in Dxwho Sprite Packs Part 2 (Started by dxwho April 05, 2018, 12:20:41 AM
 Board: Resource Releases

Hey dxwho, sorry to bother with that but the link of the Fightin Spirit pack is dead, would it be possible to reupload it? Thanks for you awesome job!
    

Re: Parallax calculator tool

 March 11, 2019, 02:39:30 PM View in topic context
 Posted by Scal  in Parallax calculator tool (Started by Master Yoda March 09, 2019, 10:57:54 PM
 Board: Your Releases, 1.0+

Hey Master Yoda,

I have not tested your sheet yet but i totally approve that kind of tool! So clear and complete.

I am glad to see that someone wants to help people with the Mugen parallaxes with something else than a tutorial. Nice job!

PS: There is a type in the screenshots, ZOOFSET instead of ZOFFSET.
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 March 02, 2019, 01:16:02 PM View in topic context
 Posted by Scal  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 AM
 Board: International

 :)
    

Re: [FRENCH ONLY] Il était une fois, la communauté MUGEN française

 February 09, 2018, 10:28:37 AM View in topic context
 Posted by Scal  in [FRENCH ONLY] Il était une fois, la communauté MUGEN française (Started by MarvinLoKi February 05, 2018, 07:46:25 PM
 Board: International

Salut Marvin,

Alors là on fait un bon bien au delà de l'Antiquité, on est carrément dans la préhistoire :D

Pour info, on s'est croisé à plusieurs reprises, j'étais anciennement connu sous le pseudo Dark Saviour, mon histoire de créateur à commencé par ça et à terminé comme ceci.
J'ai participé à quelques sites de manière plus ou moins impliquée: G4B (très brièvement avant que ca capote), Street Mugen (très longtemps et même à son héritier Sweet Mugen), Mugen Powa (mort-né), Fanatic Mugen, RandomSelect, et j'en oublie surement...
Durant toutes ces aventures, j'ai côtoyé pas mal de noms de la scène Mugen francophone: principalement Solo, Oro, Iron, Faye, Silencer, Blackbocs,... et j'en passe ;)

A défaut de renouvellement, j'ai petit à petit lâché la création Mugen et mon implication dans les différents sites et projets, jusqu'à ce que je rencontre la future femme de mes 2 filles. Aujourd'hui, je manque de temps, je me contente de zoner un de temps en temps ici, je télécharge même ce qui m'intéresse en pensant tester le tout un jour sans jamais le faire... côté création, parfois un petit stage tous les 6 mois mais plus de release officielle comme à la grande époque.

* Scal referme a présent son livre de (pré)histoire de Mugen
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 November 15, 2017, 12:13:59 PM View in topic context
 Posted by Scal  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 AM
 Board: International

    

Re: [FRENCH ONLY] Amis francophones bonjour !

 June 10, 2017, 09:57:04 PM View in topic context
 Posted by Scal  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 AM
 Board: International

Bonjour, ceci est le répondeur du secrétariat de Cybaster, veuillez noter que nous sommes ouvert du lundi au vendredi de 08h30 à 12h00 ainsi que de 13h00 à 17h30, nous vous invitons à rappeler durant ces heures, merci.
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 March 07, 2017, 01:05:31 PM View in topic context
 Posted by Scal  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 AM
 Board: International

Merci pour vos félicitations :)

Ca s'est fait mercredi dernier, tout s'est bien passé, nous sommes aux anges même si on dort moins bien, forcément ;)
    

Re: Vans's WIP thread of Suicide Batteries, Cherry Blossoms, Portables and Spears

 February 14, 2017, 06:29:27 PM View in topic context
 Posted by Scal  in My FACE is a WIP thread. (Started by Vans February 14, 2017, 06:38:15 AM
 Board: Projects

    

Re: [FRENCH ONLY] Amis francophones bonjour !

 February 06, 2017, 01:03:58 PM View in topic context
 Posted by Scal  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 AM
 Board: International

Inactif... tout est relatif ;)

Je suis toujours l'actualité de loin, je ne suis même plutôt pour l'idée de me (re)plonger dans de certains projets mais je manque cruellement de temps. A part travailler sur les quelques packs envoyés par electrocaid afin de rendre certaines créations compatibles avec Mugen 1.1... on ne peut pas dire que je le prenne ce temps.

Mon projet du moment est d'accueillir la venue au monde de ma deuxième, ce qui devrait se faire d'ici la fin du mois.

Donc Mugen oui... un jour, qui sait ;)
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 March 22, 2016, 09:45:49 PM View in topic context
 Posted by Scal  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 AM
 Board: International

Une journée de merde comme on aimerait les éviter... mais vous savez bien de quoi je parle pour l'avoir vécu.
    

Re: Moscow (Necro stage) - SFIII 2nd Impact [edit from Rei]

 March 05, 2016, 09:14:35 PM View in topic context
 Posted by Scal  in Moscow (Necro stage) - SFIII 2nd Impact [edit from Rei] (Started by Bento Neira February 26, 2016, 08:40:36 PM
 Board: Your Releases, older Mugen

    

Re: Moscow (Necro stage) - SFIII 2nd Impact [edit from Rei]

 February 28, 2016, 07:45:20 PM View in topic context
 Posted by Scal  in Moscow (Necro stage) - SFIII 2nd Impact [edit from Rei] (Started by Bento Neira February 26, 2016, 08:40:36 PM
 Board: Your Releases, older Mugen

If you are experienced with ArtMoney, I have a table that could help you to easily complete that task for SF3NG and SF3SI.
    

Re: Dark Savior's stages issues

 February 25, 2016, 01:11:48 PM View in topic context
 Posted by Scal  in Dark Savior's stages issues (Started by hulkhogan February 21, 2016, 02:11:27 AM
 Board: M.U.G.E.N Configuration Help

Most of my stages were converted during the WinMugen area, a lot of them suffer from display issues in the latter versions of Mugen.
I am not sure that I fixed the SFA3 stages since I started the update process happened 3 years ago :p
    

Re: [1.1] Zangief HDR Stage + SF2 Edit [Updated]

 January 16, 2016, 02:34:49 PM View in topic context
 Posted by Scal  in [1.1] Zangief HDR Stage + SF2 Edit [Updated] (Started by parse January 11, 2016, 02:36:40 AM
 Board: Your Releases, 1.0+

I can replicate the issue by setting the RenderMode to System or DirectX. It is advised to use OpenGL if you want to take benefit from the 24/32 bits encoded sprites

Quote
[Video]
;Screen rendering mode.
 ;OpenGL - Experimental OpenGL renderer (recommended)
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;System and DirectX modes do not support advanced features
 ;such as RGB sprites and window resizing.

RenderMode = OpenGL

I take the opportunity of that reply to thank Parse for these conversions and their edits. Being a SF2 fan guy, I really love them  ;)

EDIT: Ooops, it seems that I have been too slow
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 November 16, 2015, 10:42:00 PM View in topic context
 Posted by Scal  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 AM
 Board: International

Oh merde, ca fait une éternité ! La forme BB?

Bon anniversaire Oro ;)