Posted by beterhans in [doHna:doHna] Kuma (Released 05/26/2021) (Started by MoloMowChow May 27, 2021, 06:29:46 AM
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
any plan to let Kirakira have it?
You probably need to enable OpenGL in mugen.cfg.
How do i do that?
Oh yes, this is the system I used before.
when I tried some stuffs around 2007 (with custom gameplay)
I'll have to check the availiable vars in Jm's characters, since I use his beinmaru to code POTS a character.
It's for MUGEN, but it's not about MUGEN itself, so, the last recording software I used was kinda bad (forgot the name). If there is one that records in good quality with the smallest file sizes possible ('cause shitty internet)? I really feel like getting back to recording.
I'm disappointed that Jessica and Virgila do have AI but Beatrice doesn't
caption says it all
is there anyway besides the image editor in fighter factory any tips? thanks.
Sorry but i dont get it, so the projectiles will become useless like that? They dont even hit the opponent.
If you're using MUGEN 1.0 or above, you can go in the CMD, find the move, and add this:
triggerall = !AIlevel
You will still be able to perform the move, but the AI won't.
Thanks for the answer, but are you sure that's the exact coding? Because I've tried it on the character in both mugen1.1 beta and mugen 1.0 and the game crashed before the match.
I'm not really sure where to put this... Admins if this isn't the right place to put this can you place it in the right section of the forum.
Ok I want to ask for a favor. It's simple but kind of tedious. I'll pay for it though. The task is simply increasing all of my chars volume to the perfect volume... to the fact of me simply adding one "playsnd" instead multiple for the sound to be loud enough to hear during gameplay. I should've had this done a long time ago, (I know) but there's no time like the present. I'd like the voice to still sound clear so some compression may be involved depending on the intensity of the voice. So if anyone is up for this that has anytime to do it, then give me a holler. Like I said I know it's tedious so there will be compensation. But don't try to tear my pockets out lol. Thanks
*ie I would like to have just one per sound(voice) instead of multiple.
[State 200, Snd]
trigger1= animelem = 3
channel = 1
hi every time i try to open an 1.1 screenpack it dont work i have with every 1.1 screenpack i know and it dont work so if anyone know what to change help me pls
Posted: July 27, 2013, 09:59:18 PM
this is what it say every time i run mugen 1.1
M.U.G.E.N ver 1.10 (2012.08.31) status log
Parsing command line...
Command line: C:\Users\wissem\Desktop\mugen1110a4\mugen.exe
Parse command line OK
Allocating game variables
Reading configuration file...Setting language "en".
Initializing timer...performance timer enabled...frequency 1950595...OK
Initializing input engine...OK
Initializing BGM... OK
Initializing graphics...gameCoord 1280x720...render mode 2_20...trying 1280x720x32 mode 0x0...failed.
It looks totally EYEGASMIC!!!
Hi, I am using the micaHD-1.1b1 (NTCore 4GB Patch) MUGEN screenpack.what version of your mugen
Hello, I would like to know how I can select the different depths to place the sprites in a stage. I need to put a background that can be seen through a window but I am not able to figure out how.
Excellent. I'd love to see that floor parallax.
My gosh! I love this stage.thanks
Thanks for your great work