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beterhans

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Messages by beterhans

    

Re: Please Help! I Cannot Get This Stage to Work!

 February 25, 2021, 02:57:45 AM View in topic context
 Posted by beterhans  in Please Help! I Cannot Get This Stage to Work! (Started by Ki$@1st456v February 24, 2021, 06:14:27 AM
 Board: M.U.G.E.N Configuration Help

    

Re: Help! Placing sprites in the background of stages.

 February 23, 2021, 02:31:48 PM View in topic context
 Posted by beterhans  in Help! Placing sprites in the background of stages. (Started by DeCeballos February 21, 2021, 07:57:16 PM
 Board: M.U.G.E.N Configuration Help

Hello, I would like to know how I can select the different depths to place the sprites in a stage. I need to put a background that can be seen through a window but I am not able to figure out how.

just place in order

[BG 01]
1st one is the most back ground

[BG 20]
last one is the most foreground
    

Re: True widescreen stage - MVC2 Clock tower by EXShadow remake

 February 17, 2021, 02:09:28 PM View in topic context
 Posted by beterhans  in True widescreen stage - MVC2 Clock tower by EXShadow remake (Started by beterhans February 14, 2021, 02:56:36 AM
 Board: Edits & Addons 1.0+

    

Re: DESTROYED TEMPLE by NoZ modified for true widescreen

 February 17, 2021, 02:06:45 PM View in topic context
 Posted by beterhans  in DESTROYED TEMPLE by NoZ modified for true widescreen (Started by beterhans February 04, 2021, 01:44:54 PM
 Board: Edits & Addons 1.0+

    

UGF : The Rose Garden (Mugen 1.1 True widescreen stage)

 February 16, 2021, 04:52:28 PM View in topic context
 Posted by beterhans  in UGF : The Rose Garden (Mugen 1.1 True widescreen stage) (Started by beterhans February 16, 2021, 04:52:28 PM
 Board: Your Releases, 1.0+

UGF : The Rose Garden (Mugen 1.1 True widescreen stage)

UGF : The Rose Garden
(Umineko, Golden Fantasia)
contain 3 defs
Day, Meta, and both (auto swtich)



Download:
https://beterwork.hopto.org/mugen/

---- Side story ----
While im searching for good stage to convert I found this one was made by both ExShadow and Margatroid
both are 4:3
Margatroid's version have both Day and META, but FPS is very low on my PC.
while ExShadow's version have more layers in the day version and not have FPS issue. but have no META version.

so in order to get a perfect version I need re-process all the RGB layers during the 1.0 age and combine them into one for 1.1 age
remake same set of sprites to use same palette....
to reduce layers and increase FPS on my PC.
in the end I have to remake the whole thing so it's not a edit anymore..
after some days of work here it is.

16:9
no need to shrink down the character
looped BGM
BGM for META stand alone version
super jump
good layers
60 FPS on my side.



    

Re: Aura in char

 February 16, 2021, 03:25:52 AM View in topic context
 Posted by beterhans  in Aura in char (Started by DeCeballos February 06, 2021, 12:15:02 PM
 Board: M.U.G.E.N Configuration Help

Does anyone know how to replace the aura sprites during the jump?


; Aura
[State -3, Aura]
type = explod
trigger1 = 1
trigger1 = !ishelper
trigger1 = numexplod(6300) = 0
anim = 6300
id = 6300
pos = 0,0
postype = p1
bindtime = -1
removetime = -1
scale = 1,1
sprpriority = 2;      this need to be smaller than character's current sprpriority, 0 or -1 is a good guess.
ontop = 1;             this need to be 0
ownpal = 1
removeongethit = 1
    

True widescreen stage - MVC2 Clock tower by EXShadow remake

 February 14, 2021, 02:56:36 AM View in topic context
 Posted by beterhans  in True widescreen stage - MVC2 Clock tower by EXShadow remake (Started by beterhans February 14, 2021, 02:56:36 AM
 Board: Edits & Addons 1.0+

Mugen 1.1 True widescreen stage remake - MVC2 Clock tower by EXShadow
Converted by Beterhans for True widescreen format
No need to scale down character





Download:
https://beterwork.hopto.org/mugen/

    

Re: AI patch for Devilpp's Ragna by CSX

 February 04, 2021, 03:57:26 PM View in topic context
 Posted by beterhans  in AI patch for Devilpp's Ragna by CSX (Started by MU_CSX January 24, 2021, 06:15:11 PM
 Board: Edits & Addons 1.0+

    

DESTROYED TEMPLE by NoZ modified for true widescreen

 February 04, 2021, 01:44:54 PM View in topic context
 Posted by beterhans  in DESTROYED TEMPLE by NoZ modified for true widescreen (Started by beterhans February 04, 2021, 01:44:54 PM
 Board: Edits & Addons 1.0+

    

Re: throw : checking P1's anim in gethit throw state.

 January 27, 2021, 05:44:03 PM View in topic context
 Posted by beterhans  in throw : checking P1's anim in gethit throw state. (Started by Nedflandeurse January 20, 2021, 06:45:58 PM
 Board: M.U.G.E.N Development Help

Thnaks for your reply.
That was exactly what I had in mind.

I completely forgot that these stuff exists "enemy,anim=..."

airforce111 was right

the graber use one of the unused parameter to give his/her own ID
the target use gethitvar(the unused parater) to get the playerID

and use playerid(gethitvar(xxxxx)),anim = ???
    

Re: problem with portraits, local coords and size of chars !

 January 27, 2021, 03:42:11 PM View in topic context
 Posted by beterhans  in problem with portraits, local coords and size of chars ! (Started by grabisoft January 25, 2021, 02:59:51 AM
 Board: M.U.G.E.N Configuration Help

HI CSX's character is a real HD 720p character not fake one.

real 720p character (1280,720) have different standard

9000,0 need to be 100x100
9000,1 need to be 480,560


try that
    

Re: trying to fix ironman by magus but i cant !

 January 24, 2021, 08:36:00 AM View in topic context
 Posted by beterhans  in trying to fix ironman by magus but i cant ! (Started by grabisoft January 20, 2021, 04:22:35 AM
 Board: Development Resources

wooh man you rock, that did the trick !

my favorite ironman works like a charm in mugen 1.1 now.

THANK YOU. you should really post this fixed ironman in downloads or something ! thank you !

also can you provide a simple explanation what was going on? just a general idea thanks


I found this ironman is OK decide to keep him also fix him

Here is my version of fix

File: special.st
Line: 1659
velset = 0,0, (remove the comma at last)
Code:
velset = 0,0

File:hypers.st
same place told by ReddBrink
but I change to

Code:
[state 1305, destroy]
type = Destroyself
trigger1 = animtime = 0
trigger2 = Abs(RootDist X) > 1

the reason it is there is to stop the laser been if your main character got attacked.
if the 2nd trigger is there the laser been will fire without the main character.
the reason it doesn't work is in 1.1 mugen POS is float point number but in old mugen it's integer, and the floatpoint number of helper and root may not = but very close.


last
in ironman.def
Code:
mugenversion = 1.0
I don't know it help or not but change to 1.0 feels like give more FX

    

Re: Aoi Kusanagi MUGEN CHAR

 January 23, 2021, 02:05:49 PM View in topic context
 Posted by beterhans  in Aoi Kusanagi MUGEN CHAR (Started by Blue_blood December 25, 2020, 10:50:33 PM
 Board: Your Releases, 1.0+

did a test

I decided to keep her!

good quailty!
    

Re: MUGEN on TV

 January 15, 2021, 01:21:29 PM View in topic context
 Posted by beterhans  in MUGEN on TV (Started by Okamigen108 January 07, 2021, 06:44:53 AM
 Board: Off-Topic Help

this color issue seems to be from using specific wrong shaders. That, or the palette from Captain Commando is badly indexed.

Is there a way to correct it, or is it easier just change the setting?
Like if I change the Button Setting, which this Mess up happens. Example: the X Button is connected to the Failed Shader and I want to change it that X and A Button have the Same Shader?

use this one, all configured for widescreen..
and don't full screen by using max window, but USE ALT+Enter key!

    

Re: How to make a character hittable?

 January 12, 2021, 09:41:00 AM View in topic context
 Posted by beterhans  in How to make a character hittable? (Started by Gonte24 January 11, 2021, 04:47:28 AM
 Board: M.U.G.E.N Discussion

    

Re: True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ]

 January 12, 2021, 01:23:21 AM View in topic context
 Posted by beterhans  in True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ] (Started by beterhans January 09, 2021, 02:18:04 PM
 Board: Your Releases, 1.0+

    

True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ]

 January 09, 2021, 02:18:04 PM View in topic context
 Posted by beterhans  in True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ] (Started by beterhans January 09, 2021, 02:18:04 PM
 Board: Your Releases, 1.0+

True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ]

Again this one is to return the favor from @Resentone
maybe this is my best stage work, heavily infuenced by Hakugyokurou 3D by Margatroid.
now I fully understand why Margatroid want to use scanline, since parallex's object can't do y delta right.
but scanline is too hard for me and too heavy for my low end PC. :)




Require Mugen 1.1 with OpenGL
looped music.
no need to scale down characters



Check the video in full screen, picture won't tell you everything.



Download link:
https://beterwork.hopto.org
    

Re: True widescreen Stage - Playground from - [ Dengeki Bunko - Crossving void ]

 January 08, 2021, 02:47:34 PM View in topic context
 Posted by beterhans  in True widescreen Stage - Playground from - [ Dengeki Bunko - Crossving void ] (Started by beterhans January 08, 2021, 08:46:23 AM
 Board: Your Releases, 1.0+

    

True widescreen Stage - Playground from - [ Dengeki Bunko - Crossving void ]

 January 08, 2021, 08:46:23 AM View in topic context
 Posted by beterhans  in True widescreen Stage - Playground from - [ Dengeki Bunko - Crossving void ] (Started by beterhans January 08, 2021, 08:46:23 AM
 Board: Your Releases, 1.0+

Thanks to @Resentone, he gived me this bunch of CV RIPs, since I only requested Misaki's voice.
I feel bad that I just wast it around, so I picked up some easy parts and made this stage.
it's not that fancy one that with a lots of layers (I believe original is in 3D) and parallax but I believe is a OK one.

Require Mugen 1.1 with OpenGL
looped music.
no need to scale down characters

enjoy yourself
Download link:
https://beterwork.hopto.org/

Video Preview:
https://rumble.com/vcjdm9-mugen-true-widescreen-stage-playground-from-dengeki-bunko-crossving-void-.html
    

Re: Attack not connecting issue(video inside)

 January 07, 2021, 02:24:24 PM View in topic context
 Posted by beterhans  in Attack not connecting issue(video inside) (Started by MDCGD January 03, 2021, 12:16:48 AM
 Board: M.U.G.E.N Development Help

I had posted this a while back but I initially thought it was due to Super Armor but its not. I removed the super armor and problem still insists. so I'm posting again with video.
[youtube]https://youtu.be/UJGvi_686-4[/youtube]

The attack hits when only one attempts but if both executes Super the attack does not hit.

priority is set to 4,hit.
I have a NotHitby SCA,NA but the hitdef attribute is S,HA
 :???:

Nothitby have bug it's always not hit by anything.

use hitby instead or

remove your not hit by but increase to 6,hit