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NDSilva

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Messages by NDSilva

    

Re: KoF XV

 May 05, 2021, 03:29:32 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

As crazy as the silhouette actually got this time, I got convinced by some tweets that it will probably just turn out to be Yamazaki using his intro coat, or something:
Spoiler, click to toggle visibilty



I would like to be wrong, though;

maybe it's another SNK veteran with some really wacky perspective going on his portrait... like this dude:
Spoiler, click to toggle visibilty


Or... even more crazy...

it could actually be...

...

a brand new character. :fear:
    

Re: KoF XV

 April 30, 2021, 03:05:44 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games



Now this is something I truly wasn't expecting to see; Quite nice. :P
    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 April 25, 2021, 07:05:07 PM View in topic context
 Posted by NDSilva  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Instead of either removing the low/super jump of the config., or even remove her unique air jump gimmick if the super jump is enabled,

why not just make it so she can't cancel a low/super jump into a double jump? Her gameplay wouldn't be too broken this way, I guess...
    

Re: KoF XV

 April 14, 2021, 07:06:45 AM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

My wild guess: a slightly redesigned Botan - the girl that appeared in the cutscenes of pretty much every Ash saga game;

    

Re: Best MUGEN recording software?

 April 12, 2021, 11:17:39 PM View in topic context
 Posted by NDSilva  in Best MUGEN recording software? (Started by Macaulyn97 April 12, 2021, 09:00:50 PM
 Board: Off-Topic Help

Dunno if it's the best, but I use oCam. Even the free version, while it may have some annoying ads particularly when you close the program, still has a quite amount of options to choose from in regards to video format, quality, etc.
    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 April 10, 2021, 09:29:58 PM View in topic context
 Posted by NDSilva  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Hoodwinked



Goenitz



Peacock

    

Re: KoF XV

 April 07, 2021, 03:07:47 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

    

One big challenge approaching: Project B.R.A.S.H.

 April 05, 2021, 02:31:16 PM View in topic context
 Posted by NDSilva  in One big challenge approaching: Project B.R.A.S.H. (Started by NDSilva April 05, 2021, 02:31:16 PM
 Board: Projects

Average guy tries to make a Smash clone original platform fighter, by putting the work from several other authors together (with all due respect, I must say)...! :pwn:


Spoiler, click to toggle visibilty





Will he ever manage to make something functional out of it? Only time may tell... :mblivious:



Bold & Random: All-Star Heroes

    

Re: Roster Showcase

 March 26, 2021, 02:13:52 PM View in topic context
 Posted by NDSilva  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion



This legit feels like some dream.
    

Re: M.U.G.E.N Screenshots V3

 March 26, 2021, 02:04:34 PM View in topic context
 Posted by NDSilva  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

It looks good! :c00l:

A proper localcoord makes a huge difference on how a game is gonna feel, and play in general. :)
    

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 March 26, 2021, 01:56:10 PM View in topic context
 Posted by NDSilva  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 AM
 Board: Your Releases, 1.0+

This is... magnificent! :flipout:
Thank you for the awesome work, guys! He fits perfectly with the official MvC cast.

However, Beast is litteraly "the final work" on my sign, and with this release I announce to you that I am temporarily leaving the scene from the Mugen works.

Take your time, man. I know Mugen is a complicated thing. After making such amount of quality works, you deserve a good rest too. :)
    

Re: MvC1 HD Lifebars converted for IKEMEN

 March 25, 2021, 12:29:10 AM View in topic context
 Posted by NDSilva  in MvC1 HD Lifebars converted for IKEMEN (Started by Carrottear March 23, 2021, 05:44:19 PM
 Board: IKEMEN Releases

Impressive work! Thank you so much for making these lifebars avaiable on Ikemen too!
    

Re: KoF XV

 March 24, 2021, 11:42:29 AM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Lol, just quickly after my rant about SNK not teasing characters more like they did in the previous game! ;P Jk

I do hope they will keep doing this for a few more times.


There's a fair amount of speculation about it. Most obvious would be Ryo, but that collar and it looks like he's wearing a jacket? I'm actually hoping that it's Ryo in some funky new threads, but we'll see soon enough. :)


Ryo with a jacket

    

Re: M.U.G.E.N Screenshots V3

 March 21, 2021, 04:02:27 AM View in topic context
 Posted by NDSilva  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

Sketchy stuff



Ah, the wonders of subtractive transparency... :pleased:
    

Re: KoF XV

 March 21, 2021, 03:25:11 AM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I think I get the logic behind it; doing minor updates in a slow pace, and occasionally show some brand new stuff from time to time, might be better than just waiting the same amount of time showing nothing at all, and then releasing one or two 'big' updates before hiding in the shadows for a long period again, until the game's release.


They're showing that the project is going steadily, and I'm honestly satisfied with that. "But then..."

you could always make some kind of teasers, for the stuff that is still in progress... That could allow for some more healthy discussion, while still building hype for the game during it's own development.


Just saying... They did something like that with the DLC silhouettes in KoF XIV, and I think mostly everyone can agree that it was a success. ;)
(they did the same for SNK Heroines yeah, but the whole concept of that game was always to attend a niche part of their audience anyway.)



Now,

if you wanna really, actually shatter my expactations, SNK...

...then, resurrect just 1 fighter from either the Sports Team, or the Maximum Impact saga - because I seriously think they might just never bother enough with those poor characters again. :lipsrsealed2:



Hey, in a slightly different topic now...

Giving the evident frequency of SNK reusing assets from their previous projects... What might be the odds of them bringing up someone from their 'pretty much' KoF XIV lookalike - SNK Heroines? (i.e. Shermie, Jeanne D'Arc... maybe Skullomania too, I dunno)

    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 March 10, 2021, 05:09:59 PM View in topic context
 Posted by NDSilva  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

OMG, so many new and original things!  :joyful

They all look and sound really good! Btw, her voice clip for the final part of intro doesn't seem to evoke her "alt personality" really that much, imo.


Why is Chun-Li without her tenshokyaku? Her kinda shoryuken attack.

Chun-Li does have that, and several other moves, in the alternate mode. (just hold "start" while selecting her with any other button)
    

Re: KarmaCharmeleon's WIP thread: Ash Crimson

 March 08, 2021, 01:18:04 AM View in topic context
 Posted by NDSilva  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

One more pal for Ash:



Lumine (Mega Man X8)

    

Re: SF5 G (Low-res SFF edit) [1.1]

 February 21, 2021, 02:22:14 AM View in topic context
 Posted by NDSilva  in SF5 G (Low-res SFF edit) [1.1] (Started by NDSilva February 20, 2021, 04:20:46 PM
 Board: Edits & Addons 1.0+

Thanks for the feedback, guys :)

Thanks for making this patch!  Hope more people can enjoy him.
I'm really glad you liked it! Thanks for the awesome char.


Well, that's what is necessary, since the character is too heavy for computers that are the capacity of a potato, and still the character looks good. Although I have my complaints:

-It has no animation when it loses on time.(in fact it stays frozen.)
-the normal standing animation feels like it's shaking, unlike the original.
-When you do a combo cancel with Critical Art, Pangea Burst, the video is not scaled and appears small.

- It seems he doesn't have the sprites for it, indeed... But neverthless, I made something up by using other animation frames. Thanks for pointing it out;
- That's an unfortunate side of effect, of the method I used to resize all those sprites. Which, at the moment, I don't really see a way to fix; I gotta test with some other settings, and when I find a way to resize such amount of images more consistently, I'll probably redo the SFF again.
- Alright, fixed. Thanks for pointing it out!

File updated. :kugoi:
    

SF5 G (Low-res SFF edit) [1.1]

 February 20, 2021, 04:20:46 PM View in topic context
 Posted by NDSilva  in SF5 G (Low-res SFF edit) [1.1] (Started by NDSilva February 20, 2021, 04:20:46 PM
 Board: Edits & Addons 1.0+

    

Re: Super Smash Bros Ultimate

 February 19, 2021, 06:27:06 AM View in topic context
 Posted by NDSilva  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Yo, the next character of the pass is shaping up nicely already, ngl;