YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Ziltoid is Offline
Contact Ziltoid:

Ziltoid

User

Messages by Ziltoid

    

Re: "PotS style" Ken updated

 December 16, 2020, 10:49:14 pm View in topic context
 Posted by Ziltoid  in "PotS style" Ken updated (Started by Jmorphman December 16, 2020, 08:26:09 pm
 Board: Your Releases, 1.0+

Woah! Awesome! Thanks for this, man
    

Re: Last Bout: Styles Will Clash

 December 13, 2020, 11:40:47 am View in topic context
 Posted by Ziltoid  in Last Bout: Styles Will Clash (Started by Sean Altly December 10, 2020, 05:52:56 am
 Board: Projects

I love and respect the fact that you're straying away from the usual stereotypes and kinda remixing them for creating new ones. The fact that the token Tae Kwon Do practitioner is not a korean guy but it's black and british, or the Jeet Kune Do guy is actually an indian girl... Good stuff, and honestly refreshing. I generally love all of your designs, so it's no surprise that I'm digging these as well.

Although, if I can make a small criticism, considering the importance you're giving to "non-standardness" for the designs and concept, the choices on the fighting styles themselves looks a bit more mainstream to me. Imo, for any future character, some more obscure fighting styles can help your designs stand out even more. If you need references, Tekken and the 3D era Mortal Kombat games have a lot of relatively obscure real-life styles you can take inspiration from.

About CVTW: I personally belive that update would be better as a whole package. I feel like releasing Goku, KFM and Akuma would be redundant.

I second this. An update release would give a sense of completeness to CvTW, instead of single character releases. And may help you convey the message that "Yeah, CvTW is finished for now guys, now see my new project ;)"
    

Re: England2019

 November 18, 2020, 11:14:18 pm View in topic context
 Posted by Ziltoid  in England2019 (Started by Charles_2011 November 18, 2020, 04:02:02 pm
 Board: Your Releases, 1.0+

You keep getting better and better!
    

Re: Sunset2019

 November 04, 2020, 12:39:50 pm View in topic context
 Posted by Ziltoid  in Sunset2019 (Started by Charles_2011 November 04, 2020, 11:53:48 am
 Board: Your Releases, 1.0+

Reminds me of Ibuki's stage in 3rd Strike, love it!
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 November 04, 2020, 11:50:08 am View in topic context
 Posted by Ziltoid  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Yay! Can't wait to see what you'll do with Jedah!
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 25, 2020, 12:57:08 pm View in topic context
 Posted by Ziltoid  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

I'm not sure if this will be on Haohmaru and Genjuro normal mode, or if its going to be relegated to be the only lvl 3 of Rasetsu/Bust modes.

If you're talking about the Ikari Bakuhatsu, I'd say to give it to the normal modes also.
    

Re: Your dream MUGEN characters!

 October 23, 2020, 09:32:53 am View in topic context
 Posted by Ziltoid  in Your dream MUGEN characters! (Started by Ziltoid October 03, 2020, 10:40:34 am
 Board: M.U.G.E.N Discussion

Sweet Tooth was in PASBR at least. There is a version of him in MUGEN by Varia31.

I saw the Sweet Tooth you're talking about, and honestly I'm not impressed. The style is not the one I'm looking for, and the quality seems overall low anyway. Didn't know he was in PASBR, though.

I have pretty much the same feeling but with Garou MOTW characters... the missing ones in POTS style...
Basically characters like Gato, Kevin, Freeman...

Also about your POTS KFM, I think it would not be so hard to sprite him with POTS edited Takuma + CVS Joe's head...
Still nedd to find some motivated coder.

It's weird, the Garou characters are among the most CvS-looking ones in the snk games, yet most of them are pretty much ignored. I'd like a good Gato and Freeman too. Especially Freeman, dude is underrated.

About KFM, I was thinking about trying to make him myself, after I've finished butchering Ryu.


I had a few ideas for Disney characters, mostly villains (of course).

Maleficent: In Fantasy Strike, there's a character named Midori who can change into a dragon when the meter is full... so, why not take that idea and run with it for her Level 3 super. She'll have super armor during that move and access to a new Super (Hell's Flame), but it does cut the timer in half if you use this move. Outside of her Dragon form, she's a keep away character who uses her spells and Diablo (her Raven) to help build meter. Remember, the goal is to reach her Dragon form.

Gaston: Dude has always been a bit of a meathead.. which makes the perfect brawler type of character. If anything, Rambo in MK11 Ultimate might provide a decent blueprint for him (save for the traps). Gaston wants to get up close and beat you with those biceps that are the size of a barge. He also has a bow for some keep away.

Hades: Gargos in the KI reboot provides the blueprint for Hades... but with a twist. While Gargos has pretty competent lackeys, Hades does not. While he can summon Pain and/or Panic to do something, there is a 25% chance of either character NOT doing their move. This allows Hades to just toss the incompetent bums at his foes. Of course, once thrown or used, the lackeys have a cool down timer that lasts about 15 in game seconds. Outside of that, he's a short range zoner.

Dr. Facilier: Being the 'Shadow Man', it's obvious who his inspirations would be - Part Glacius from the KI reboot and part Voodoo from War Gods. The Glacius part comes from the idea that he can use his shadow men to attack from long range. The Voodoo part comes from some of the move set he will have: A 'snake grab' that will get him closer, a rain of nails, and so forth.

Not gonna lie, you're making me wanna see this in reality. Those are all very good ideas! How about Jafar and Chernobog?

    

Re: Your dream MUGEN characters!

 October 18, 2020, 11:28:53 am View in topic context
 Posted by Ziltoid  in Your dream MUGEN characters! (Started by Ziltoid October 03, 2020, 10:40:34 am
 Board: M.U.G.E.N Discussion

It seems to me that Capcom is hinting towards some Arika crossover for the fifth character. It may be wishful thinking on my part, but hey, one can hope! Anyway, this speculation kinda rekindled my interest towards the SFEX/Fighting Layer characters.

In mugen, we already have an excellent CvS Skullomania by Seanaltly, and a fairly good Blair Dame. I'd like to see some other characters done with the same quality, in POTS style. Here's my tops:

Doctrine Dark - he was my main back in the days of SFEX alpha plus, and to this day I think is one of the coolest designs. There's not much to invent in terms of movesets: he has a Scorpion-esque spear move (Dark Wire), a knife-Shoryuken (Kill Wire) and his infamous Ex-Plosive. For Supers, I envision his Kill Trump, Dark Shackle and Ex-Prominence as Lv1/2, and Death Trap as a Lv3 (pretty much as in SFEX2).

Hokuto - here's a character that can easily have two alternate modes, her normal self and her Bloody Hokuto form. A possible difference between the two forms (other than basic move properties as with every evil alternate form) may be her Lv3 Super: Hokuto can have the Shirase Gatana (the naginata one) and her Bloody form can have the Kyoja Renbu (the combo that ends with her piercing the opponent with her bare hand).

Kairi - same as above, I can envision him as having two forms: a SFEX human form, and a SFEX2 corrupted form. In fact, I think the pre-corruption one can be the alternate one, since the corrupted version of him is the iconic one. The primary/corrupted version can be an Akuma-esque overpowered but fragile stereotype, and the alternate/human form can be a more standard and balanced version. I don't think I need to indulge in his moveset since he's basically a shotoclone, but I can see him using the normal Kyoja Renbu in his human form, and the Shun Goku Satsu Kyoja Renbu in the corrupted form, as well as the superpowered Shoki Hatsudo.
EDIT: I know there's a CvS Kairi around, but he's not even near the quality I'd want.

Cracker Jack - as long as it's the EX2 design, I don't particularly like his first design nor his Fighting EX Layer redesign. As with his game appearances, I can see him having some Balrog/Boxer moves as well as his bat. Grand Slam Crusher and Home Run King may be his Lv3s, but let's keep the latter a bit less flashy and scrap the planet-bouncing thing... Oh, and let's get rid of his giant hands as well.

Garuda - who doesn't want the bad samurai demon and TRUE boss of the EX series on Mugen? Street Fighter needs more variety on his bad guys, and Garuda fits a stereotype rarely seen. He's demonic, he has a unique-looking fighting style, he has blades sprouting out of everywhere, he's just begging for a reappearance.


...and now, for something completely different.

CvS Kung Fu Man - I stumbled upon the video below, and I realized I want THIS re-sprited, re-paletted and re-worked in POTS style. Kung Fu Man deserves his spot in every Mugen compilation, and deserves to be graphically on par with his more commercial counterparts. Look at the video yourselves, and tell me you wouldn't want him.

Spoiler, click to toggle visibilty


Sweet Tooth - I'm honestly surprised he didn't make any appearance in a fighting game. When he was speculated to be a guest in MKX, I was among the ones hoping for the rumor to be true.
As far as his moveset go, I can see him having some knife based normals, some wacky Joker-esque specials with items and explosives, and some supers involving his ice cream truck. In any case, he's pretty much begging to become a fighting game character. Hell, half of the roster of Twisted Metal can be a fighting game character.

I could see him as a guest in an horror/slasher based game. Something like Terrordrome, but in CvS/POTS style. In fact, let me throw at you my roster wishlist no one asked for:

Spoiler, click to toggle visibilty

...ok, I'm done nerding (for now).
    

Re: Space Travel & Cosmology Thread

 October 18, 2020, 10:31:38 am View in topic context
 Posted by Ziltoid  in Space Travel & Cosmology Thread (Started by rgveda99 September 16, 2016, 12:11:41 pm
 Board: All That's Left

Oh hey, a space thread!

I'm a space nerd too, and if you're interested I'll share some videos as well. This is a great channel that keeps me company sometimes, and sometimes it deals with the topic of future space travel. They interview some great scientist, and it's cool to hear their insights.

    

Re: Akito's Tower - Remix Ver.3

 October 16, 2020, 10:16:44 am View in topic context
 Posted by Ziltoid  in Akito's Tower - Remix Ver.3 (Started by Charles_2011 October 15, 2020, 03:28:33 am
 Board: Your Releases, 1.0+

Hah! Tung Fu Rue and Gato just chillin' in the background, love it!
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 16, 2020, 10:16:03 am View in topic context
 Posted by Ziltoid  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

Rain's face reveal.



Spoiler, click to toggle visibilty
    

Re: Ken2019 / Sunshine Ver.2?

 October 14, 2020, 01:44:47 pm View in topic context
 Posted by Ziltoid  in Ken2019 / Sunshine Ver.2? (Started by Charles_2011 October 13, 2020, 08:49:39 pm
 Board: Your Releases, 1.0+

You took the suggestion to make this Ken's stage to heart, and went on and added not only the boat, but people from his SFA2 stage as well. I'm impressed, this is shaping up to be one of your best ones yet!
    

Re: Street Fighter V

 October 12, 2020, 07:45:53 pm View in topic context
 Posted by Ziltoid  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 12, 2020, 10:47:23 am View in topic context
 Posted by Ziltoid  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Ash Crimson
You might have know it already, either for figuring it out from FeLo's post or because you are part of MFG Discord server, but I'm adapting Ash Crimson to Jmorphman's gameplay!

For a second I thought Ash was the poll winner and was very confused. I'm not exactly an Ash fan, but if it's you making him, I'll still play him!
    

Re: Akito's Tower Remix Ver.2 / Stage Update

 October 10, 2020, 06:53:27 pm View in topic context
 Posted by Ziltoid  in Akito's Tower Remix Ver.2 / Stage Update (Started by Charles_2011 October 09, 2020, 07:52:59 pm
 Board: Edits & Addons 1.0+

Better than the previous one. Like, a lot better.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 08, 2020, 09:50:50 pm View in topic context
 Posted by Ziltoid  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

Well, as Angel mentioned earlier, there is Stryker in the cast and he's close to normal as you can have in the series. Outside of that, you might make a case for Jarek or Kai... but that's it.
Well, I'd say that's part of the reason Stryker is one of the most disliked characters. He's supposed to fit the "badass normal" trope, but I don't think he fulfills the role as good as some other "normal dudes" in MK do. Erron Black, for example, has a gimmick and personality.

Thing is... it's a money based decision here. The only way to tell NRS (and, in turn, WB Games) to stop the guest fighters is to not buy the DLC packs or even not buy the game at all.
I agree 100%. And, from that point of view, I can't really blame NRS for that. They are a business, after all, and money talks loud and clear.

Also, with the release of "MK11 Ultimate", it seems to me like these 3 characters are the last ones, and that would be a damn shame.
I'm afraid you are right. But again, that's what we all thought after Aftermath, so who knows. One thing I'm certain: that Ermac skin needs to be in the game.

Back on the topic:



I see that Mileena has a full-tarkatan mouth again. Nice.


    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 08, 2020, 06:09:09 pm View in topic context
 Posted by Ziltoid  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

What's the one common denominator within these characters? Violence. MK thrives on it.

Well, violence fits Rambo just fine (if we exclude the first movie, where he wasn't a senseless war machine but a ptsd-ed Vietnam veteran, but that's beside the point). But still, MK has an identity and an atmosphere in itself, which many feel is being spoiled by all those characters being added. Take Rambo for example: he's a common man coming from a movie series with a very realistic setting, does he really fits the Magic+Technology world of MK?
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 08, 2020, 03:20:22 pm View in topic context
 Posted by Ziltoid  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

yup..another guest noone wanted. I just wanted Ermac back.

If Rain made it despite being on Shang's movelist, the other ninjas have a chance for the next pack.

Edit: I highly doubt they'll do it, but will they change Kitana's Friendship since Mileena's now in the game?

I thought about that too, honestly. I guess Mileena will be replaced by someone else (Tanya?) in the friendship if she is the opponent? Dunno, we'll see.

Anyhow... I'm not completely mad about the character decision or guests in general, it's just that... another one? Really? It's an overkill at this point. And why Rambo of all people? It's out of the blue. And it's yet another firearm based character...
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 08, 2020, 03:05:21 pm View in topic context
 Posted by Ziltoid  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

    

Re: Error detected in mugen 1.1

 October 08, 2020, 02:09:41 pm View in topic context
 Posted by Ziltoid  in Error detected in mugen 1.1 (Started by tackydriver123 October 08, 2020, 01:21:25 pm
 Board: M.U.G.E.N Configuration Help

Found the bugger.



There's an additional 0 here. Change the line to:

velset = 0,0