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Messages by F0b1aZ

    

Some font letters not displaying

 June 01, 2020, 01:17:02 AM View in topic context
 Posted by F0b1aZ  in Some font letters not displaying (Started by F0b1aZ June 01, 2020, 01:17:02 AM
 Board: M.U.G.E.N Development Help

Hi! I'm having a very absurd problem with this font I've created:



Code:
[Def]
Size = 22,40
Spacing = 0,1
Colors = 1
Offset = 0,0
Type = Variable

[Map]
! 15 6
" 25 12
" 39 12
# 54 19
$ 77 19
% 99 30
& 133 22
' 160 6
{ 1937 8
} 1956 8
* 191 13
+ 207 19
, 233 6
- 244 10
. 259 5
/ 268 13
0 282 18
1 307 11
2 327 18
3 349 19
4 372 18
5 394 18
6 417 18
7 439 19
8 461 18
9 484 18
: 508 5
] 510 20
< 520 19
= 542 19
> 566 19
? 590 17
@ 610 28
A 639 24
B 668 21
C 693 23
D 723 22
E 751 20
F 777 19
G 801 24
H 831 21
I 860 5
J 870 16
K 892 21
L 919 18
M 940 25
N 973 21
O 999 26
P 1030 20
Q 1055 26
R 1086 22
S 1114 22
T 1139 21
U 1165 21
V 1192 23
W 1218 33
X 1253 23
Y 1280 23
Z 1306 21
[ 1332 7
\ 1339 12
] 1351 7
^ 1361 19
_ 1380 21
` 1405 6
a 1415 19
b 1438 18
c 1460 17
d 1480 18
e 1503 18
f 1525 10
g 1537 18
h 1561 17
i 1583 5
j 1592 8
k 1606 16
l 1626 5
m 1638 27
n 1669 17
o 1690 19
p 1714 18
q 1735 18
r 1760 11
s 1772 17
t 1792 10
u 1806 16
v 1826 18
w 1847 25
x 1875 18
y 1895 18
z 1917 17
( 171 8
| 1949 4
) 180 8
~ 1967 18

I've created it with Font Factory and then saved it with Font Editor, but in game looks like this:



Only uppercase letters and symbols display, and not lowercase are invisible! And yet they are included in image and mapping! Can you help me? I'm going mad! :S

Thanks!
    

Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics

 May 29, 2020, 08:22:07 PM View in topic context
 Posted by F0b1aZ  in HEROES GENESIS - Peter Gameplay and Attack Mechanics (Started by F0b1aZ July 15, 2014, 12:36:56 PM
 Board: Projects

The Exploding Man vs The Master Of Time And Space! Who will win? (A taste of incoming video)



    

Re: mugenLauncher

 May 28, 2020, 10:07:17 PM View in topic context
 Posted by F0b1aZ  in mugenLauncher (Started by F0b1aZ May 25, 2020, 02:16:54 PM
 Board: Projects

Hello everyone! The little program is almost finished, here is a preview:

    

Re: mugenLauncher

 May 28, 2020, 09:41:42 PM View in topic context
 Posted by F0b1aZ  in mugenLauncher (Started by F0b1aZ May 25, 2020, 02:16:54 PM
 Board: Projects

You can download my software here: https://rokksoftware.blogspot.com/search/label/herramientas?&max-results=6
Mugen commander tool, Ultimate char tester and SF zero loader edit some mugen.cfg values.

Mugen commander is interesting for the testing part! :)

Quote
To open a file with a select file window, use tool openFileDialog, or create it on run-time, the code is some like this:
Code:
Dim ofd As OpenFileDialog = New OpenFileDialog
ofd.DefaultExt = "def"
ofd.FileName = "system.def"
ofd.Filter ="All files|*.*|Def files|*.def|Text files|*.txt"
ofd.Title = "Select motif def file"
If ofd.ShowDialog() <> DialogResult.Cancel Then
    textbox1.text = ofd.FileName
End If
The dialog will return full path, if you change it on mugen.cfg, remever remove mugen folder path in motif full path
c:/games/mugen/data/myScreenPack/system.def -> data/myScreenPack/system.def
or running mugen with comands
c:/games/mugen/data/myScreenPack/system.def ->mugen.exe -r myScreenPack

Thanks for the suggestion, I've found that way before I could read it! ^^° Now I'm studying how to load automatically an image from the motif folder (if exist) to replace the default image on the right...after that, it will be ready! :D

Quote
Well, it's a interesting question, in visual studio defines the .net framework version to use with the program, there are libreries (dlls whit some general code used for the program to run) ver.3.5 can be used win xp, I don't know if win95 support it, if you want to make a very old operation system compatible soft, you need use old software as visual basic 6.0, or programming in other language code supported by the operation system like java or c#

If you can explain me you plans, I can get you a better info, MP if you want...

My plans are to run this tool on smartphone by Exagear (which emulates Windows 95 and runs Mugen 1.0 too). I'm just learning the language of vb, perhaps I'll develop retrocompatibility at a later time...we can talk about it in MP that time if you know those old languages!
    

Re: mugenLauncher

 May 26, 2020, 08:08:33 PM View in topic context
 Posted by F0b1aZ  in mugenLauncher (Started by F0b1aZ May 25, 2020, 02:16:54 PM
 Board: Projects

Thanks everybody! :)

Hello, I am happy to see you interested in creating software, I am a programmer and I have created something similar long ago, if you have questions or need help with the code, I can help you.  :)

Hi nekro! Ah, did you create something too? Wow! Where I can see it?

The tool is almost finished, I have to code the "motif" part...I'd like the user could click a button and browse for the preferred system.def and make appear the file path in a textbox! Do you have suggestions about it?

Another question: if I would like to run this Visualbasic-based program on a very old OS (es. Win95) how can I set the maximum retrocompatibility?

Thanks!
    

mugenLauncher

 May 25, 2020, 02:16:54 PM View in topic context
 Posted by F0b1aZ  in mugenLauncher (Started by F0b1aZ May 25, 2020, 02:16:54 PM
 Board: Projects

Hello everyone! I share a little thing I'm working on: a little program that allows you to change some aspects of the mugen.cfg (without having to open it with notepad) and start the game. :) I'm developing it with VisualBasic, I'm not a programmer but I'm taking it in hand. Here is a graphic draft of the project, it will be more or less like this as soon as it is finished:

    

Re: You are Banned!

 May 11, 2020, 09:48:35 PM View in topic context
 Posted by F0b1aZ  in You are Banned! (Started by Mushypepito123 March 03, 2020, 10:52:12 AM
 Board: All That's Left

You're banned 'cause you wrote kreation with the "k" in the signature (and grammar cries).
    

Re: Mortal Kombat Multiverse - 1 stage released

 May 01, 2020, 11:50:19 AM View in topic context
 Posted by F0b1aZ  in Mortal Kombat Multiverse - beta 0.4 release (Started by adriano gt November 07, 2013, 08:58:49 PM
 Board: Projects

Very cool! Good job! :)
    

Re: [640x480] Dragon Destiny - Screenpack by Akito and OldGamer

 April 29, 2020, 03:37:31 PM View in topic context
 Posted by F0b1aZ  in [640x480] Dragon Destiny - Screenpack by Akito and OldGamer  (Started by Akito April 19, 2020, 09:52:49 PM
 Board: Your Releases, 1.0+

Really impressive good job guys! :)
    

Re: [MUGEN 1.1 Screenpack] Saint Seiya Soldiers' Soul

 April 12, 2020, 12:03:09 PM View in topic context
 Posted by F0b1aZ  in [MUGEN 1.1 Screenpack] Saint Seiya Soldiers' Soul (Started by F0b1aZ November 02, 2019, 05:01:48 PM
 Board: Your Releases, 1.0+

Hi guys!

I've converted the screenpack from 1.0 to 1.1 (very easy), and fixed some bugs in the intro (thanks to Oldgamer for signalation).
    

Re: [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul

 January 17, 2020, 06:56:44 PM View in topic context
 Posted by F0b1aZ  in [MUGEN 1.1 Screenpack] Saint Seiya Soldiers' Soul (Started by F0b1aZ November 02, 2019, 05:01:48 PM
 Board: Your Releases, 1.0+

OldGamer said:
sure I dont mind the explain it better  if you got to the first link video at the timer 1:52 only last a few second you will see a blue whirlpool cosmos rotating before the vs screen show up, you can used that for the background for your select roster base off there game, so you can take the time and rip the sprites from the game and added with your screen pack in the near future, also i loved how you added the new font for the option screen look really good. 10/10 for sure.

oooo I also notice something too on your intro its seem that you need to fix the transparent color on some your cutscene. if you like if you can give me the orginal sources I can fix the intro better. give some time to show you when I get back from church

Aaa ok you referred to the whirlpool fx...It's nice but I would like not to use it for this screenpack 'cause till now I've used only material made by me or ripped from the latest PS4 game; It could be a pity use material from other games as this one taken from the previous PS2 game. Plus, talking as Saint Seiya fan to another Saint Seiya fan, I think the whirlpool represents the way down to the Underworld in Hades chapter...I far prefer a generic starring sky at it. I think that fx will be better use it for a proper "Saint Seiya The Hades" screenpack. ;)

The best I could do to improve the backgrounds is rip the entire animation from the game (it includes shooting stars and rotating nebulous maxes)...I'll give a try.

Ah, that intro is a real pain! ^^° I'll fix it among with the credits. If I need help I'll ask to you, thanks a lot OldGamer! :)
    

Re: [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul

 January 17, 2020, 05:00:14 PM View in topic context
 Posted by F0b1aZ  in [MUGEN 1.1 Screenpack] Saint Seiya Soldiers' Soul (Started by F0b1aZ November 02, 2019, 05:01:48 PM
 Board: Your Releases, 1.0+

FobiaZz Here my feedback of your screen pack :)

My good Feedback list and opinion
1. 10/10 intro
2. 10/10 title screen
3. 4/10 option screen. I would made my own fonts for the option screen instead of using the default one
4. 6/10 select screen.  I would of made the select roster boxes bigger to cover most part of the screen so wont be so empty and style show the cosmos.
5. 10/10 game over.
6. 10/10 versus screen
7. 9/10 victory screen. you should lower the victory screen a bit down more
8. 7/10 credit ending.     the fonts credit scroll they need to be a bigger

Overall review
as a big huge fan of the anime and video games I think you did a wonderful job for making this happen for all of us who are a fan of Saint Seiya after testing your screen pack I really did enjoy The Great Masterpiece if you have created. however there are a few flaws that I noticed on your screen pack that I did not approve of first of all. I notice the images are a little bit discolored and I would have went  to a different approach. I would have used Mugen 1.1 instead of 1.0 this way I can give all sprite a great high quality for the screen pack without losing its high quality. I trully understand your trying to be more orignal and close to retail but after fully testing out the screen pack I really did enjoy so mush your screen pack.
 I'll definitely will give this screen pack a
8/10 for great performance and great achievement and for great visuals

Suggestion and some Ideas in the future screen pack for Saint Seiya

I'm going to explain the reason how I feel about your screen pack and this is how I would have done it if I was in your shoes first off I would have take the background image from Saint Seiya from the PlayStation 2 and take the cosmos animation background from that this way I like to see an animation going flowing through the select screen

go to timer 1:52 you can easy rip this animation cosmos portal
click the spoiler to see the video
Spoiler, click to toggle visibilty

also I would have taken the idea from the PlayStation 3 rosters select screen and apply it to this one. I understand that you were trying to be original with it but I feel that visuals on a select screen is more important than title screen

select roster idea or close to it
Spoiler, click to toggle visibilty


Hi OldGamer! Thanks for you feedback!

I've modified options font and improved victory screen (also added a dark box).

Spoiler, click to toggle visibilty

About the select screen, can you explain better the "style show the cosmos"? ^^' I can't figure it out. The initial idea for the select screen was to include as many slots as possible since the characters are very numerous. In second hand, I decided to mantain the original slot count with just a couple of personal adds (Ban, Geki, Nachi, June, Tethys, Aiolia with Odin Robe, Loki and Pandora) to leave it as similar as the original select screen of  Saint Seiya Soldier's Soul (reported below):

Spoiler, click to toggle visibilty

This select screen is an "evolution" of the select screen of the previous Brave Soldiers (which you posted), since many characters clones are managed as costumes which can be switched in a similar way as happens in the off-screen selection mechanic in my screenpack (I admit its weakness is that works better if there are all characters).

Your ideas for future screenpack are good! I remember those games! :) I could do an alternate select screen as the one from Brave Soldiers someday.

Thanks for your suggestions!

EDIT: I'll fix the credits screen soon. P.s. I used Mugen 1.0 'cause I know is more stable than 1.1...btw I'll evaluate a conversion.
    

Re: [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul

 January 16, 2020, 04:30:15 PM View in topic context
 Posted by F0b1aZ  in [MUGEN 1.1 Screenpack] Saint Seiya Soldiers' Soul (Started by F0b1aZ November 02, 2019, 05:01:48 PM
 Board: Your Releases, 1.0+

Small updates for the screenpack.

1) Fixed logo in the intro
2) Added "big" motif with 216 slots for characters
3) Modified "complete" motif with the original characters icons from the game
4) Modified default select screen (now it has 81 slots for characters)
5) Other minor coding fixes.

Some pics:











Future plans:

1) Create characters templates with SSSS style.
2) Create visual font for stages.

Bye!!!
    

Re: Tekken 7 Retribution Screenpack 1280 x 720

 January 16, 2020, 03:22:59 PM View in topic context
 Posted by F0b1aZ  in Tekken 7 Retribution Screenpack 1280 x 720 (Started by Veolf January 15, 2020, 04:50:04 AM
 Board: Your Releases, 1.0+

Congratulations for the job! :)
    

Re: Bronze Saint Cygnus No Hyoga

 January 16, 2020, 03:21:25 PM View in topic context
 Posted by F0b1aZ  in Bronze Saint Cygnus No Hyoga (Started by Tsao-ri April 07, 2016, 06:19:46 AM
 Board: Projects

Good continuation!!!
    

Re: Tekken 7 Retribution Screenpack HD 1280 x 720

 January 12, 2020, 02:59:12 PM View in topic context
 Posted by F0b1aZ  in Tekken 7 Retribution Screenpack HD 1280 x 720 (Started by Veolf January 02, 2020, 10:43:13 PM
 Board: Projects

I really admire tour project. The stage font is a real pain, buy it will be great. Good luck!

P.s. I like the first version of the stage font...but I vote for the second 'cause omho is more practical to do & use, especially if the final user would like to add more stages on it.
    

Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics

 December 12, 2019, 07:51:34 PM View in topic context
 Posted by F0b1aZ  in HEROES GENESIS - Peter Gameplay and Attack Mechanics (Started by F0b1aZ July 15, 2014, 12:36:56 PM
 Board: Projects

    

Re: Avatar disappeared

 December 12, 2019, 07:35:27 PM View in topic context
 Posted by F0b1aZ  in Avatar disappeared (Started by F0b1aZ November 11, 2019, 12:52:11 AM
 Board: Off-Topic Help

Hi! I've read it now! Sorry the late! Now it has appeared! Thanks!

Topic signed as "solved"!
    

Re: Bronze Saint Cygnus No Hyoga

 December 01, 2019, 02:40:14 PM View in topic context
 Posted by F0b1aZ  in Bronze Saint Cygnus No Hyoga (Started by Tsao-ri April 07, 2016, 06:19:46 AM
 Board: Projects

Good continuation man! :)
    

Re: my art, looking for feedback

 November 19, 2019, 08:47:55 PM View in topic context
 Posted by F0b1aZ  in my art, looking for feedback (Started by kamuiness November 19, 2019, 05:38:20 PM
 Board: Graphics

Very good stuff, especially the black/white one and Chun-li! :)