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Oonquil/Wenchu

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Messages by Oonquil/Wenchu

    

Re: Uno Tag Team in IKEMEN Go?

 March 11, 2022, 06:16:04 am View in topic context
 Posted by Oonquil/Wenchu  in Uno Tag Team in IKEMEN Go? (Started by Radium_Zombie March 10, 2022, 10:04:00 am
 Board: Ikemen General Discussion and Help

Is it possible to launch Uno Tag Team in IKEMEN Go? I think I’ve seen a thread on this before but I can’t find it. It should be possible to still patch characters for uno tag team, but will the launcher work for IKEMEN?



If you already have the Uno Tag implemented and you have designed your own system for Mugen 1.1, you can follow the explanation in this other post to convert your system in Ikemen version.
https://mugenguild.com/forum/topics/ikemen-tag-mode-195283.0.html

This is the problem I had when I wanted to transfer my game from Mugen 1.1 to Ikemen.
The solution to disable the AI ​​when you are in "simul" mode works perfectly.
I hope it helps you.

    

Lifebars no show during intro characters

 March 06, 2022, 09:44:34 pm View in topic context
 Posted by Oonquil/Wenchu  in Lifebars no show during intro characters (Started by Oonquil/Wenchu March 06, 2022, 09:44:34 pm
 Board: Ikemen General Discussion and Help

Hello everyone.
Recently I have been porting my game from Mugen 1.1 to Ikemen.
During the character intros the Lifebars and Powerbars are not displayed in the Ikemen version (while in the Mugen1.1 version they are displayed normally).

Ikemen Version


Mugen 1.1 Version



My query would be how to make the lifebars always show?
(I need it to be that way because there are other bars added that cannot be hidden).
Of course, I clarify that there is nothing in the intros of the characters that make the bars hide (like an Asertspecial).

A greeting and thanks in advance.
    

Re: Lifebars no show during intro characters

 March 06, 2022, 08:17:41 pm View in topic context
 Posted by Oonquil/Wenchu  in Lifebars no show during intro characters (Started by Oonquil/Wenchu March 06, 2022, 05:33:09 pm
 Board: IKEMEN Releases

sorry for the mistake...
It seems that I don't have permission to remove the topic.
An administrator will have to do it.
I will make the post again in the corresponding place, and I hope they remove this post.
Once again, apologies.
    

Lifebars no show during intro characters

 March 06, 2022, 05:33:09 pm View in topic context
 Posted by Oonquil/Wenchu  in Lifebars no show during intro characters (Started by Oonquil/Wenchu March 06, 2022, 05:33:09 pm
 Board: IKEMEN Releases

Hello everyone.
Recently I have been porting my game from Mugen 1.1 to Ikemen.
During the character intros the Lifebars and Powerbars are not displayed in the Ikemen version (while in the Mugen1.1 version they are displayed normally).

Ikemen Version


Mugen 1.1 Version



My query would be how to make the lifebars always show?
(I need it to be that way because there are other bars added that cannot be hidden).
Of course, I clarify that there is nothing in the intros of the characters that make the bars hide (like an Asertspecial).

A greeting and thanks in advance.
    

Re: Ikemen Tag Mode

 February 08, 2022, 06:25:46 pm View in topic context
 Posted by Oonquil/Wenchu  in Ikemen Tag Mode (Started by Oonquil/Wenchu February 08, 2022, 04:24:31 am
 Board: M.U.G.E.N Development Help

OOOOOOHhhh
THANK YOU.
I really say thank you very much... I had been trying to solve this problem for several days and I didn't even know where to start.

Well... now I can complete the Ikemen version of my game. I have a "Tag mode" programmed over the Simul mode...
I guess it's not the most orthodox but it works correctly.

Thank you very much, you have made me very happy.
Greetings and I will always be grateful to you.
    

Re: Ikemen Tag Mode

 February 08, 2022, 06:23:31 pm View in topic context
 Posted by Oonquil/Wenchu  in Ikemen Tag Mode (Started by Oonquil/Wenchu February 08, 2022, 04:31:02 am
 Board: IKEMEN Releases

OOOOOOHhhh
THANK YOU.
I really say thank you very much... I had been trying to solve this problem for several days and I didn't even know where to start.
Doing what you told me, the AI ​​already works perfectly:
- When you play Tag mode in Arcade, you control your two characters, and the CPU controls the two rivals.
- when playing against another player 2v2, all four characters are controlled by the players.
- and when I put the watch mode all 4 characters are controlled by the CPU.
It works perfectly.

Well... now I can complete the Ikemen version of my game. I have a "Tag mode" programmed over the Simul mode...
I guess it's not the most orthodox but it works correctly.

Thank you very much, you have made me very happy.
Greetings and I will always be grateful to you.
    

Ikemen Tag Mode

 February 08, 2022, 04:31:02 am View in topic context
 Posted by Oonquil/Wenchu  in Ikemen Tag Mode (Started by Oonquil/Wenchu February 08, 2022, 04:31:02 am
 Board: IKEMEN Releases

Hi all.
I'm trying to port my game (based on Mugen 1.1) to Ikemen.
Here you can see my game so you know it's perfectly functional.
https://teamonepieceos.wordpress.com/2021/04/07/one-piece-fighting-adventure-ultimate-edition/

I only need one step to finish the port to Ikemen and that is the reason for my query.
In my game, I have made a complete Tag Team system. With the launcher "UnoShe" I can control both characters. It is really very easy.

But when trying to use Ikemen's Tag mode I don't understand how to implement it.
If I add the line in System.CNS file

Code:
[Select Info]

teammenu.itemname.tag = Tag

I get this error


I honestly don't know what it means. I have never worked with Ikemen. I only need the step of disabling the AI ​​of character 2 in Tag mode and the port would be finished.
I repeat: in my game in mugen 1.1 all the states of the Tag Mode are already done and they work perfectly. I just have to manage to disable the AI ​​of the second character in Ikemen.

Please... I really need help with this.
If someone would be so kind as to explain to me what the problem is with the implementation, I would greatly appreciate it.
    

Ikemen Tag Mode

 February 08, 2022, 04:24:31 am View in topic context
 Posted by Oonquil/Wenchu  in Ikemen Tag Mode (Started by Oonquil/Wenchu February 08, 2022, 04:24:31 am
 Board: M.U.G.E.N Development Help

Hi all.
I'm trying to port my game (based on Mugen 1.1) to Ikemen.
Here you can see my game so you know it's perfectly functional.
https://teamonepieceos.wordpress.com/2021/04/07/one-piece-fighting-adventure-ultimate-edition/

I only need one step to finish the port to Ikemen and that is the reason for my query.
In my game, I have made a complete Tag Team system. With the launcher "UnoShe" I can control both characters. It is really very easy.

But when trying to use Ikemen's Tag mode I don't understand how to implement it.
If I add the line in System.CNS file

Code:
[Select Info]

teammenu.itemname.tag = Tag

I get this error


I honestly don't know what it means. I have never worked with Ikemen. I only need the step of disabling the AI ​​of character 2 in Tag mode and the port would be finished.
I repeat: in my game in mugen 1.1 all the states of the Tag Mode are already done and they work perfectly. I just have to manage to disable the AI ​​of the second character in Ikemen.

Please... I really need help with this.
If someone would be so kind as to explain to me what the problem is with the implementation, I would greatly appreciate it.
    

Life handicap in turns mode

 December 20, 2021, 07:43:21 pm View in topic context
 Posted by Oonquil/Wenchu  in Life handicap in turns mode (Started by Oonquil/Wenchu December 20, 2021, 07:43:21 pm
 Board: M.U.G.E.N Development Help

Hi all.
I am doing this post because I want to consult you on this topic:
is there a way to avoid the life handicap when playing in 1vs2/3/4 turns mode?
In case someone does not know what I mean here I leave the detail.

Spoiler, click to toggle visibilty
Font: https://mugen.fandom.com/wiki/M.U.G.E.N

if anyone tries to tell me to edit the mugen.cfg 1v2life line, that only counts for when playing in simultaneous mode, and not in turns mode.

If there is no way to change what I say, I would also appreciate if you tell me, so I rule out that possibility.
Greetings and thanks for your help in advance.
    

Re: One Piece Fighting Adventure - Ultimate Edition

 May 01, 2021, 10:41:37 pm View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure - Ultimate Edition (Started by Oonquil/Wenchu April 07, 2021, 07:43:09 am
 Board: Your Releases, 1.0+



Hello everybody. Here is the complete Patch 1.21. Includes the aforementioned changes and more (less blockstun, more corner pushback, etc). Thanks in advance to everyone who has helped me by reporting infinity, bugs, and lopps. Surely more will be found, but we are closer to making the game as polished as possible.

Download Patch 1.21
https://teamonepieceos.wordpress.com/2021/05/01/patch-1-21-listo-para-descargar/

Thanks to all, and greetings.

    

Re: One Piece Fighting Adventure - Ultimate Edition

 April 18, 2021, 09:02:34 pm View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure - Ultimate Edition (Started by Oonquil/Wenchu April 07, 2021, 07:43:09 am
 Board: Your Releases, 1.0+

Thank you very much to all who have commented for following my work for so many years.
In a week I will try to bring you an update patch fixing bugs and balancing things.
Greetings.
    

One Piece Fighting Adventure - Ultimate Edition

 April 07, 2021, 07:43:09 am View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure - Ultimate Edition (Started by Oonquil/Wenchu April 07, 2021, 07:43:09 am
 Board: Your Releases, 1.0+



Hello everyone. Today is one of the most important days in this project. I bring you what will be the most finished idea of ​​this project: One Piece Fighting Adventure Ultimate Edition. Not only is it the second expansion of the game released in June 2019 (almost 2 years !!!), but it is a practically complete rework of mechanics, and visual aspect of the game. I have incorporated the 1280x720p resolution to have a 16: 9 aspect ratio, thus adjusting to what is most commonly used today for most video games. Likewise, I have incorporated OpenGL rendering so that the game can run more fluidly and use fewer resources. All of these things have been hard work that I hope you can enjoy. I know that for many people who have more modest PCs, the game may not run well. No need to worry, because I have kept an 800x600 version with OpenGL or DirectX so most people can play it anyway. From now on I clarify that playably in both versions the game is exactly the same, only the resolution and type of rendering change.





Download Full Game here
https://teamonepieceos.wordpress.com/2021/04/07/one-piece-fighting-adventure-ultimate-edition/


I want to thank the entire Mugen Guild community who have helped me so much to make this game. I have learned from your projects, and I have had a good time all the years that I have dedicated myself to mugen. I hope I have brought you something different and fun. And if someone has learned something from my game, or has used resources for their own projects, even better. All my material is open sourse and hopefully it will help you in the future.

Greetings to all and thanks once again.



    

Re: One Piece Fighting Adventure

 June 19, 2020, 06:09:29 am View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure (Started by Oonquil/Wenchu June 14, 2019, 07:53:04 am
 Board: Your Releases, 1.0+



Hello everyone.

Today again we have a very special entry. I am sharing the first expansion that the game will have. If I am honest, the truth is that I did not think that I would commit myself to either one or two expansions, as I will detail.

This first expansion features three new characters: Jessus Burgess (the helmsman of the Kurohige gang), Tashigi (Smoker's faithful assistant), and Wiper (the pissed off shandia). In addition I have added two stages, Jaya and Skipiea, which will make the home of Burgess and Wiper, respectively. Personally, these three characters were very close to being part of the initial roster, but since there were other characters that took priority, they were not included. In addition, their play styles are very particular, and they strengthen the roster giving it greater diversity. In this video you can see the general aspects of each character.



DOWLOAD FULL GAME
https://www.mediafire.com/file/kjmmljatj723321/One_Piece_Fighting_Adventure.zip/file

Read update notes (spanish).
https://teamonepieceos.wordpress.com/2019/06/14/one-piece-fighting-adventure-lanzamiento-download/


See ya friends.
    

Re: One Piece Fighting Adventure

 February 01, 2020, 10:54:57 pm View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure (Started by Oonquil/Wenchu June 14, 2019, 07:53:04 am
 Board: Your Releases, 1.0+

Hi everyone.
Here is the latest game update.
The patch includes all previous updates.

In general terms, it repairs bugs, and makes mechanical blaances.



I hope you enjoy them.

Download PATCH 1.04
https://www.mediafire.com/file/38ixsq00q0sdaxq/One_Piece_Fighting_Adventure_Patch_1.04.zip/file

All patch notes in Spanish: D
https://teamonepieceos.wordpress.com/2020/02/01/actualizacion-parche-1-04/

DOWNLOAD COMPLETE GAME
https://www.mediafire.com/file/kjmmljatj723321/One_Piece_Fighting_Adventure.zip/file

Greetings.
    

Re: One Piece Fighting Adventure

 December 06, 2019, 11:12:04 pm View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure (Started by Oonquil/Wenchu June 14, 2019, 07:53:04 am
 Board: Your Releases, 1.0+

    

Re: One Piece Fighting Adventure

 October 15, 2019, 07:24:26 pm View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure (Started by Oonquil/Wenchu June 14, 2019, 07:53:04 am
 Board: Your Releases, 1.0+



Hello everyone. In this post I will tell you the latest changes that definitely complete what the initial launch of the game would be. I have already recorded all the combos videos of all the characters, with which I consider that each one is polished enough to enjoy an arcade or an equal versus, at least generally speaking. I have also fixed some basic issues and implemented general mechanics that several users have suggested from launch to today, such as the Instant Block, and the Change Guard (for Tag mode).

You can read the details of the update and download the patch from my blog.
https://teamonepieceos.wordpress.com/2019/10/15/parche-de-actualizacion-1-02/

If you prefer, you can also download the full game, which will come with the patch already installed.

Greetings.
    

Re: One Piece Fighting Adventure

 July 23, 2019, 10:14:01 pm View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure (Started by Oonquil/Wenchu June 14, 2019, 07:53:04 am
 Board: Your Releases, 1.0+

One Piece Fighting Adventure (complete game aviable for download :wink: )

    

Re: One Piece Fighting Adventure

 July 12, 2019, 07:46:29 pm View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure (Started by Oonquil/Wenchu June 14, 2019, 07:53:04 am
 Board: Your Releases, 1.0+

Hi all
here they have a patch that I made recently incorporating the feedback that the community has given me. Among the most outstanding things, I have lowered the speed at which the stun accumulates, now the juggles are more permissive, there is more gain of powerbar, and a significant amount of bugs and little things.

You can read the full notes and download it directly from here
https://teamonepieceos.wordpress.com/2019/07/12/parche-de-actualizacion-1-01/

The patch is applied simply by dropping the folders where the installation and replacing the files.

Can also download the complete game if you prefer.

Greetings to all.
    

Re: One Piece Fighting Adventure

 July 06, 2019, 03:14:43 am View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure (Started by Oonquil/Wenchu June 14, 2019, 07:53:04 am
 Board: Your Releases, 1.0+

Thanks for the game,it just plays awesome,also,i love Ace,Crocodile and Mallegan!!!

Thanks for your words friend. I want you enjoy the game. This tree characters are any better finish work in the game.

for more combos, check my youtube channel.

Bartholomew Kuma Combo Video for example, xD

    

Re: One Piece Fighting Adventure

 July 03, 2019, 04:54:02 am View in topic context
 Posted by Oonquil/Wenchu  in One Piece Fighting Adventure (Started by Oonquil/Wenchu November 10, 2018, 08:54:18 pm
 Board: Projects