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OHMSBY

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Messages by OHMSBY

    

Re: [OHMSBY Thread]: Ragna Quick Update (01/25/22)

 January 26, 2022, 04:11:06 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Also fixed, along with a couple of other things:

Quote
Ragna
-Fixed an error the Damage dampener didn't reset when Ultra Bursting
-Carnage Scissors, Seed of Tartarus, and Blood Scythe can now hit armored opponents
-Fixed minor visual errors
    

Re: [OHMSBY Thread]: 4 Quick Updates (01/24/22)

 January 25, 2022, 04:21:13 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Fixed. Go ahead and redownload them.

Quote
King K Rool
-Fixed an error where K Rool could roll forward during Krocodile Driver
Ruby, Quote, and Isaac
-Fixed an error the Damage Dampener didn't reset when Ultra Bursting
    

Re: MUGEN Video thread

 January 23, 2022, 08:22:02 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: 21 Quick Updates (01/23/22)

 January 23, 2022, 07:38:19 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

All Fixed.

Quote
-Quick fixes for bugs related to Force Breaks and other minor visual errors for the following characters:
Ruby
Mika
Robo-Weiss
Misaka
Es
Yu
Yumi
Adachi
Quote
Blitztank
Heart
Iori
Shantae
Yukiko
Hyde
Thief
Mitsuru
Metaknight
Lina
Dedede
Kohaku
Download all updates simultaniously here: https://drive.google.com/file/d/1RNTZzDo9s0lcRL9XUe0fzyqyMTtHzhv8/view?usp=sharing

The special intros will come another time. Right now, I'd like to focus on getting Pistrix ready.

Gordeau:
-EX Assimilation (The first successful hit)

Azrael:
-The hits of Valiant Charge and Hornet Chaser

As strange as it may seem, both of these are accurate to Cross Tag

Mitsuru:
-2BB has no recovery and can deal a lot of damage if followed up repetitively with 5BBB.
-Although it does little damage, the opponent is unable to avoid running throw for two more times after it was rapid canceled twice consecutively.

2BB isn't supposed to be recoverable, but I have made it to where it deals less damage during consecutive uses and have the opponent stand back up sooner after a certain amount of uses.

Second one works as intended. As you said, this doesn't deal much damage and it isn't an effective way to stall for a time over either.





    

Re: [OHMSBY Thread]: Misaka Quick Update (01/18/22)

 January 19, 2022, 05:07:46 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Misaka has been fixed.

Quote
Misaka
-Fixed an error where helpers would stop spawning after using 5C and/or jC a certain amount of times
-Vignette effect will now only play once during Girder Strike, even when each Girder hits at a different time
-Fixed minor visual errors

Also relayed the Vignette effect on the air Version of Samus' Shine spark and reuploaded her with that.

So when I told Ichida to reduce the gap between dialogue on Chie, I asked him to do the same for his Miyuki as she supposed to speak first.

In that case, it would be best to wait until he makes his update on Miyuki before I add Misaka's half of the intro. This way, it will be much easier to determine the timing of her dialogue.

    

Re: [OHMSBY Thread]: 15 Quick Updates (01/16/22)

 January 17, 2022, 06:21:22 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Alright, I fixed all of the stuff that I missed and gave Susano'o the special intro with Chie.

However, Ichida may want to make an adjustment to Chie's half of the interaction to reduce the gap between dialogue.
    

Re: [OHMSBY Thread]: 15 Quick Updates (01/16/22)

 January 17, 2022, 05:56:44 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

All fixed, along with a few other additions:

Quote
Kirby
-Reduced sensitivity for tiger knee inputs
-Certain non throw attacks that put the opponent into a custom state can now hit opponents with super armor
-Added to and adjusted Triggers to the Copy Ability list
-Fixed minor visual errors
Samus
Fixed an error where the red x would not appear in front of the Burst icon during instances where Burst cannot be used
The second hit of 5B can now hit armored opponents
Fixed minor visual errors
Mika
-Astral Heat is now unblockable when used raw, becomes blockable when used while the opponent is in guard stun
-Fixed minor visual errors
Yang, Ragna, Terumi, Robo-Weiss, and Quote
-Fixed an error where the Astral Heat can Chip Kill
-Fixed minor visual errors
Ruby, Gordeau, Susano'o, Blitztank, Isaac, Faust, and Ky
-Fixed minor visual errors

For the sake of convenience, all of these updates can be downloaded at once here:
https://drive.google.com/file/d/1GGzR2z24erAZ7v9DPlcIhqYeuZJZtq9D/view?usp=sharing
    

Re: [OHMSBY Thread]: Kohaku Quick Update (01/14/22)

 January 15, 2022, 03:35:42 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Good to have you back.

Also, the error has been fixed. Go ahead and redownload her.

Quote
Kohaku
-Fixed an error where the opponent would be able to move freely and block during EX Hidden Blade if they were to be hit by any of Kohaku's Plants right after the first hit
    

Re: [OHMSBY Thread]: Kohaku Quick Update (01/03/22)

 January 06, 2022, 05:57:36 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Do you have to plan adding more extra palettes on their folder with their authors on it? Yang, Ruby, and Ragna have some of them

I don't think so. While I do like seeing people coming up with their own palettes, I think that updating a character every time custom palettes are made for them would start to get tiresome.

I bet she'll have Gawr Gura palette since she's a shark girl. :D

You just won that bet.
    

Re: [OHMSBY Thread]: Kohaku Quick Update (01/03/22)

 January 05, 2022, 07:42:38 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Selvaria is still missing "enemy," in the code I mentioned in my previous post even after the most recent update, so the custom state is still reading the opponent's variables. Adding "enemy," before "var(26)!=1" fixes that.

For convenience, the code that I brought up is in line 9275 of Selveria.cns.
    

Re: Selvaria Bles

 January 05, 2022, 06:24:14 AM View in topic context
 Posted by OHMSBY  in Selvaria Bles (Started by Ichida January 05, 2022, 04:02:17 AM
 Board: Your Releases, 1.0+

Zolidsone has informed me about the shockwave effect not appearing whenever Air Raid is used on certain characters, including some of my own. I figured I'd post my response here as well for the sake of convenience:

Here's the problem:

Code:
[State 813, 2]
type = ChangeState
triggerall = time > 1
trigger1 = Pos Y > -30
value = ifelse(var(26)!=1,1026,1027)

He forgot to put "Enemy," in front of "Var(26)" in statedef 1025. So when The opponent enters that cutom state, they are reading their own var(26) rather than Selveria's, leading to the bug. The code should look like this:

Code:
[State 813, 2]
type = ChangeState
triggerall = time > 1
trigger1 = Pos Y > -30
value = ifelse(enemy,var(26)!=1,1026,1027)
    

Re: [OHMSBY Thread]: Kohaku Quick Update (01/03/22)

 January 05, 2022, 06:19:59 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Here's the problem:

Code:
[State 813, 2]
type = ChangeState
triggerall = time > 1
trigger1 = Pos Y > -30
value = ifelse(var(26)!=1,1026,1027)

He forgot to put "Enemy," in front of "Var(26)" in statedef 1025. So when The opponent enters that cutom state, they are reading their own var(26) rather than Selveria's, leading to the bug. The code should look like this:

Code:
[State 813, 2]
type = ChangeState
triggerall = time > 1
trigger1 = Pos Y > -30
value = ifelse(enemy,var(26)!=1,1026,1027)
    

Re: [OHMSBY Thread]: Kohaku Quick Update (01/03/22)

 January 05, 2022, 05:00:52 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Can you (temporarily) take control of my voice patches? I can't do it right now because a typhoon hits my place and there's no electricity and connection here. Plus my PC broke. :(

I'll be back once the electricity comes back.

Sure thing. You stay safe.

Hey OHMSBY, did you made that alternative icon for Muteki's Faust? lf so, will you release it someday? It looks better than the original icon.
https://www.youtube.com/watch?v=0vmbrQEfi5A

I made that small port long before I started making characters. It's honestly just one of his in game sprites cropped down to 25 by 25, but here you go:



    

Re: [OHMSBY Thread]: Kohaku Quick Update (01/03/22)

 January 04, 2022, 04:05:30 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Quick Update for Kohaku.

Quote
Kohaku
-Fixed an error where the opponent would be able to move freely and not be hit during Comet Sweep if they were to be attacked by any of her Plants right after the first hit
-Fixed an error where Rapid Canceling Chinese Kohaku Cuffing after the kick would consume 1000 meter instead of 500
-Slightly increased default scale and adjusted effects accordingly

Since I needed to get rid of these bugs any way, I figured I might as well adjust the scale while I'm at it.

Her default scale is now 3.08. I found that anything higher than that made her seem just a little too big in comparison to the other French Bread characters.
    

Re: [OHMSBY Thread]: Kohaku Released (01/02/22)

 January 03, 2022, 04:23:36 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 January 01, 2022, 09:37:02 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Kohaku:
    

Re: MUGEN Video thread

 December 27, 2021, 03:56:02 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: 4 Quick Updates (12/26/21)

 December 27, 2021, 03:51:49 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Might as well get these out of the way while I have the time.

Quote
Ruby, Azrael, and Piranha Plant:
-Fixes to Minor Aesthetic errors
Kokonoe:
-Flame Cage now disappears when Kokonoe is hit
-Fixed a misaligned Hitspark for the air throw


Merry Christmas OHMSBY. Wishing you and your family a good time this year.

Thank you.
    

Re: [OHMSBY Thread]: 4 Characters updated (12/23/21)

 December 24, 2021, 05:09:01 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Piranha Plant has been updated with his rerendered sprites. Also a few others have been updated as well.

Quote
Piranha Plant:
-Sprites have been rerendered
-Adjustments to attribute flags
-Relayered the Vignette effect during distortion drives
-Added special intro against Kohaku
Faust:
-Mini Faust and Basketball now disappear if Faust gets hit
-Adjustments to attribute flags
-Added special intro against Kohaku
Ruby Rose:
-Adjusted jC's custom state
-Fixes to Minor Aesthetic errors
-Adjustments to attribute flags
-Relayered the Vignette effect during distortion drives
Azrael:
-Fixes to Minor Aesthetic errors
-Adjustments to attribute flags
-Relayered the Vignette effect during distortion drives



1. Who's the voice behind Robo-Weiss?

It's Dr. Hans Volter from Killing Floor 2. The name of Robo-Weiss' Astral Heat is also the name of his theme song.

Which character did you had fun making the most so far? (Blitztank I bet :P)

The most fun are the ones that provided more challenge and allowed me to learn new things. Kirby, Kokonoe, Yu, and Meta Knight are the ones that immediately come to mind.

3. What was the very first fighting game (or any genre) you've ever played in your life?

Soulcalibur II

And a bonus just for the fun of it, from what I saw in your previous vid. Whats with the changed lifebar? was that oringinally the tease for kohaku? (announcer sounds specifically).

I simply felt like getting a new lifebar. The announcer is not what came with the lifebar, it was a custom one that I made with the Type Lumina announcer lines that Resentone uploaded.
    

Re: [OHMSBY Thread]: Ragna and Es quick update (12/18/21)

 December 21, 2021, 04:01:41 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Yes. However, I prefer to wait until either I'm taking an extended break or if I'm done making characters before doing so. If a special intro compilation of my characters were to made now, it would become outdated not long after.