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DauntlessMonk7

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Messages by DauntlessMonk7

    

Re: True Geese 2024 last update.

 March 08, 2024, 03:54:58 am View in topic context
 Posted by DauntlessMonk7  in True Geese 2024 last update.  (Started by Hiram Yagami March 04, 2024, 07:45:19 pm
 Board: Your Releases, older Mugen

Seems pretty cool, though I’m a little confused about the animation for Geese’s EX Shippuken: the ending frames are the ones he does with both hands, but the starting animation is the one handed ones, and the transition is really abrupt. Is it supposed to look like that?

Also, are EX moves supposed to not cost power?
    

Re: [Tornillo Thread]: Jin Kazama Released (8/12/23)

 December 09, 2023, 02:13:22 am View in topic context
 Posted by DauntlessMonk7  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

Download Jin Kazama here: https://drive.google.com/file/d/18SZKfSo38nZxWaRCmJecu0XUMUAhTCOA/view?usp=sharing

Seems pretty good so far, though I have a few notes & critiques:

- Jin cannot jump over himself with just a regular jump while the other Jin is standing or walking backwards, he needs to a double jump in order to do so.
- The color palettes on 5C look a bit odd, like the shading on the pants change.
- QCB+B kind of feels like it recovers too quickly, and I dunno if this is how it works in SFXT, but the fact that it doesn't knock down, even when comboed into, kind of feels a bit odd to me.
- The Exceed Accel & Astral could probably do with some better laser FX with more transparency, like say from POTS' Evil Ryu's fully charged level 3, or Sennou Room's Mecha Hisui's Great Cats Genocider.
    

Re: Sprites of DvVasconcelos's bison

 November 07, 2023, 08:04:21 pm View in topic context
 Posted by DauntlessMonk7  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I would presume it’ll be fine to use the sprites as long as DV is credited in the readme.
Still, probably wouldn’t hurt to ask them via direct message, just in case.
    

Re: Sonic The hedgehog (W.I.P)

 November 07, 2023, 04:49:01 pm View in topic context
 Posted by DauntlessMonk7  in Sonic The hedgehog (W.I.P) (Started by k6666orochi August 02, 2022, 07:00:02 am
 Board: Projects

So I know this WIP thread hasn't been used in a while, but I wanted to point something out in the official release:
There's an infinite that can be done with Sonic's normal punch because it pushes the opponent forward.
    

Re: 3+5 in 1 Kyo Released!!(& Iori Updated)

 September 13, 2023, 03:25:31 am View in topic context
 Posted by DauntlessMonk7  in 3+5 in 1 Kyo Released!!(& Iori Updated) (Started by Soy Sauce September 03, 2023, 10:04:54 am
 Board: Your Releases, older Mugen

Kyo_SS has updated.
Adjusted some of Clone Kyo's moves and few of Nests-Style's.

Ah, Kyo_SS is pretty cool. I’m really loving all the modes you gave him, Soy Sauce.

I was wondering, though: would you have any plans to do Tales of Ash Kyo at some point?
    

Re: MUGEN Video thread

 August 18, 2023, 05:20:47 am View in topic context
 Posted by DauntlessMonk7  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's Dracula:
[youtube]https://youtu.be/hiMb6joXQio[/youtube]

If you beat him in the final round, is that move where he goes to the center of the screen and has fire building around him a move where it KOs the player if they do not deplete his health in time?
    

Re: Custom Eagle Release

 July 30, 2023, 11:37:29 pm View in topic context
 Posted by DauntlessMonk7  in Custom Eagle Release (Started by jay_ts July 30, 2023, 01:03:33 am
 Board: Your Releases, 1.0+

Negative Edge & the command change are much appreciated, thank you Jay. ^w^

Although I should mention something I forgot to earlier, and I apologize for not doing so, but I mostly use keyboard controls when I mess around with Mugen, which might have contributed to my difficulty in getting the move to work consistently.

Also when I was testing Eagle, I can’t recall seeing him flash white at low health, which is why I got confused. Though that might have also been an issue in Fighter Factory.

Lastly, I haven’t played a lot of CVS2 in a while, nor have I used much of other Eagle’s in Mugen, so I couldn’t tell if that blind spot was supposed to be there for c.HK or not, hence why I pointed it out.
    

Re: Custom Eagle Release

 July 30, 2023, 02:29:43 am View in topic context
 Posted by DauntlessMonk7  in Custom Eagle Release (Started by jay_ts July 30, 2023, 01:03:33 am
 Board: Your Releases, 1.0+

- Manchester Gold is labeled as QCFx2+K, but I can't get it to work unless I use QCBx2+P instead.
- Is crouch HK supposed to wiff up close?
- St. Andrew Silver's command being QCFx2 + 2P kind of conflicts with Union Jack Platinum's command being the same but with 1P.
- Also it's listed in the command list as being QCBx2+PP.
- Actually, is St. Andrew SIlver supposed to have a health requirement? Because I couldn't it without hitting F2 in Fighter Factory.
- The readme says there's a Desperation mechanic, but I don't really see any indicator to show that it's active.

That's what I have so far, seems pretty good.
    

Re: Divine WIPs

 June 25, 2023, 06:51:43 am View in topic context
 Posted by DauntlessMonk7  in Divine WIPs (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

Ah, that sounds fair. Would EX modes for some characters be a possibility, as well? Like maybe EX Mai, EX Robert, Shin Akuma, & such?

I honestly don't see the point. Mai's moveset is already over saturated as is. She doesn't need any other modes. As for Robert, I went with my fave version of him. I'm not interested too much in his other incarnations. As for Shin Akuma, I never felt the need as PotS' Shin Akuma is very good. I don't see any reason to for any of my characters.

Now, I know you may be thinking I did with Morrigan. True, I did. Though "Arranged" mode is my default mode. It was my original plan for her moveset. Jesuszilla asked me to keep her CvS2 moveset, so, that was my way of compromising.  I'm not opposed to different modes, but I haven't really made any chars that fit that bill. I suppose Robert could, as he's varied a lot between KoFs.... But nah, I don't feel like it lol. Also, Chazzanova's Robert would be a nice alternative version of him. With the other outfit, charge commands, etc.

He could use some touching up, but that's honestly a good version for an "EX" mode. Maybe I'll look into updating said Robert. That's the best I can do for ya. :P

I briefly remember hearing something about you collaborating with Cruz for an update for their Shermie. Is that still a possible WIP?

Yes, she is. I am the one who commissioned Benhazard to refine her sprites. Ben is still working on her, though yes, I will be updating Cruz's Shermie with said sprites and a few new tidbits here and there. Cruz hasn't been around for a long time, so, it's not technically a collab. Just something I'm doing of my own volition.

Ahh, that sounds fair. I was just asking about it since I actually started my own edit of Mai that separates the moves into 2 modes, similar to how it was in KOF 98 UM (One mode having the triple fan & diving supers & Hakuro no Mai & the other having Saiyo Chidori, Kagero no Mai & Hana Arashi, much like in KOF 98).

But yeah, there’s not really a whole lot left to add/change to Mai, so I see what you mean.

Touching up Chazzanova's NGBC Robert sounds cool, though.

And yeah, I thought I heard some about Shermie & Benhazard. Cruz’s Shermie is cool, but Cruz hasn’t been around in a while.

In any case, I’m looking forward to seeing Hotaru in the future. ^w^
    

Re: Divine WIPs

 June 24, 2023, 08:36:24 pm View in topic context
 Posted by DauntlessMonk7  in Divine WIPs (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

Oh, Hotaru looks neat. What's her level 3?
And what updates you have in mind for your other characters?

-Her Level 3 is a combination of her 2 other supers. Haven't gotten around to naming everything yet. I suppose I should have shown off her moves eh? I'll get around to it soon.

Ah, sort of like Chizuru's LDM from 03? That sounds cool.

-Depends on the character. Mainly it's stuff like miscellaneous tweaks. Though I may change the functionality of moves for some. Like I recently did for Eliza for better EX Moves.

Ah, that sounds fair. Would EX modes for some characters be a possibility, as well? Like maybe EX Mai, EX Robert, Shin Akuma, & such?

I wonder if you have a truly new WIP coming, as I heard rumors you were working on another lady.
I got a few left in me.

I briefly remember hearing something about you collaborating with Cruz for an update for their Shermie. Is that still a possible WIP?
    

Re: Divine WIPs

 June 24, 2023, 04:17:11 am View in topic context
 Posted by DauntlessMonk7  in Divine WIPs (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

I'll be updating all of my stuff(which I've mostly already done). Nothing extremely major, but I have tweaked the Tiny Buffer to be more lenient. Individual characters will receive updates exclusive to them as well. I am also working on a "new" character. Here's a preview:

Oh, Hotaru looks neat. What's her level 3?
And what updates you have in mind for your other characters?
    

Re: MUGEN Video thread

 June 19, 2023, 09:36:36 pm View in topic context
 Posted by DauntlessMonk7  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 June 17, 2023, 04:54:50 am View in topic context
 Posted by DauntlessMonk7  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's Asuna and Dark Meta Knight:
[youtube]https://youtu.be/rQghXUzPK7Q[/youtube]

Looks neat.
Spoiler, click to toggle visibilty
    

Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)

 May 28, 2023, 04:21:37 am View in topic context

STATUS REPORT: 2023 EDITION

…Yep.

So long story short, I’m still chipping away at my edit of POTS Geese, I’ve just been juggling a ton of other stuff over the past-

*checks notes*

…3 years.

How the fu-

Anyway, I know all things considered, I should have released 2 or 3 updated betas by now, but I didn’t really want to do that since I didn’t really want to release something I knew was incredibly unfinished because I’ve always felt that’d make me look like a tool if people found stuff that would seem like obvious fixes & I also need to remember to keep updating the beta to fix stuff, but then I’d forget about it after a while because I’m working on other stuff, etc.

I think since I’ve been working on him for so long, I might just share an unfinished beta on OneDrive anyway, but for right now, I want to do some more work on him first.

“But what are you even adding/changing to him?”

In a word, EVERYTHING.
…Ok, not everything, but a lot:

-Trying to make moves function more like KOF (Rashomon being a true command grab, for example)
-Redoing the button arrangement, changing  system mechanics, & new input motions
-EX Mode (& maybe a Nightmare Mode, but I’m not sure what to do with that conceptually yet)
-Making ES Moves & Supers cost more & have stricter requirements
-More voiceclips & intros/outros (in hindsight I probably should have saved this for last, but too late now)
-Learning how to do frankenspritng for some missing animations (though this’ll probably actually be for last)
-Changing sounds & FX to be less POTS/Infinite/CVS3/whatever & more (kind of) “my own thing” (quotation marks since they’d still be lifted/rearranged from other creators)

Essentially, making it more than just me changing a few things & calling it an edit.
Namely because I feel like if I’m going to edit something, I’d want to make it more unique & stand out from the original as much as possible, when feasible, rather than just giving Geese like multi colored hitsparks or cranking up his starts to try & make him seem more like an “epic boss” or whatever.

I do think I’ll eventually try & figure out how to get the multi colored sparks working, but that’s very low priority to everything else right now.

Anyways, just wanted to give an update on where things stand right now.
I’ll do my best to make him worth the wait. Have a great night, everybody. ^~^

TL;DR: Geese is taking way too long because I’m changing way too much, & also because real life comes first.
    

Re: Makoto Nanaya Released, Noel Vermillion Bonus Strikes Update [27/5/23]

 May 27, 2023, 07:31:59 pm View in topic context
 Posted by DauntlessMonk7  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

Makoto Nanaya released. Noel Vermillion received a really important update.

Been testing these 2, and I noticed Optic Barrel is missing it's FX & Noel doesn't move off the ground during Spring Raid,
Though otherwise, they seem fine so far.
    

Re: MUGEN Video thread

 April 28, 2023, 02:30:42 am View in topic context
 Posted by DauntlessMonk7  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

[youtube]https://youtu.be/GCJd2SBF0DI[/youtube]

Oh, are you remaking/redoing Hakumen? Sounds pretty cool.
I'll be sure to try him & Curly when they come out. ^w^
    

Re: DeathScythe WIPs

 April 22, 2023, 05:08:50 am View in topic context
 Posted by DauntlessMonk7  in DeathScythe WIPs (Started by Yuko July 05, 2018, 09:06:25 pm
 Board: Projects

I have started the next thing on my "to do" list, which is... update my old characters. Right now working on Akuma.
And one thing that I always found intriguing is that his super tatsu in source is either QCF QCF K (SF3) or QCF 2K (MvC2), but in Mugen some authors use QCB instead. It's understandable since normal tatsu is performed with QCB. Which one you guys prefer? I have put up a poll.

I think probably QCBx2 since Metsatu Goshoryu is QCFx2 (I think that's how they do it when you unlock EX Options in SF3's home ports), but that's what I think.
Also, if possible, perhaps maybe you could do an alternate command toggle for it, like you did with Sakura's Level 3s?
    

Re: Emerie's MUGEN Content

 April 12, 2023, 12:13:02 am View in topic context
 Posted by DauntlessMonk7  in Emerie's MUGEN Content (Started by Emerie The G.O.A.T September 28, 2020, 06:00:24 am
 Board: Edits & Add-ons

-DauntlessMonk7

Lui did what?! I gotta see!!

Ohhhh, wait wait, no, it wasn't Lui.
It was KOFHero: https://mugenguild.com/forum/topics/jmorphman-ex-kyo-sff-patch-194312.0.html
...Wait, Lui started it? I am very mixed up right now.

My sincere apologies for the confusion.

It's based on an older version of Kyo though, so be mindful of that, please.

I forgot about the rekka finisher... can you show me because I was trying to look for it and I didn't see it.

It's the one Kyo had in NGBC, Jmorph's most recent one has it in state 1195.
It's called Shaku En.

Apologies for the late reply, I didn't see your reply until now.
    

Re: Emerie's MUGEN Content

 March 10, 2023, 03:42:10 pm View in topic context
 Posted by DauntlessMonk7  in Emerie's MUGEN Content (Started by Emerie The G.O.A.T September 28, 2020, 06:00:24 am
 Board: Edits & Add-ons

YugaCurry : I'll see what I can do :)



DeathScythe : Thank You Very Much!! I should've noticed that last year XD



Another .sff for Jmorphman's Kyo
[youtube]https://youtu.be/W0kdlA-jJ00[/youtube]

Ah, that looks neat. I think Lui did a KOF XV version of the sprites Falcon Rapper's Kyo had for Jmorph's old version.
Are you planning on giving him sprites for the NGBC rekka finisher & the 98 Shingo intro, or does he have them already?
    

Re: cvs Takuma Alt stance

 March 05, 2023, 08:09:42 pm View in topic context
 Posted by DauntlessMonk7  in cvs Takuma Alt stance  (Started by demongorne November 24, 2021, 11:09:48 am
 Board: Resource Releases