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Re: Project New Frames for Samurai Shodown V and VI

 August 14, 2022, 10:54:07 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

GALFORD PREVIOUS NEW STAND POSITION SAMURAI SHODOWN 2 BASE

This job took a lot of time, it lacks adjustments in left hand that must close and open again, I need this animation for to edit the kicks of the other characters, old position "Stand" in SS5 will be used in Kanzo Hattori.
New animation in his "hand right" there is also a last move where he lower the sword further before storing, your hair needs to be modified as well as it goes lower and raise your body


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Re: Project New Frames for Samurai Shodown V and VI

 July 29, 2022, 06:14:27 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

MY TABLE WITH "NEW RANGE" FOR SAMURAI SHODOWN, DISTANCE EQUIVALENT THE KING OF FIGHTERS, THERE IS NO NEED TO ZOOM THE STAGES.

KOF EXAMPLES

CHANG VALUES RANGE (PUNCH 120 PIXELS)
BILLY KANE  (STRONG PUNCH 117 PIXELS, POWER ATTACK 104 PIXELS, LIGHT PUNCH DOWN 149 PIXELS)
YAMAZAKI (STRONG KICK  100 PIXELS)
ROBERT GARCIA (STRONG KICK 84 PIXELS)
RALF (STRONG PUNCH 104)
YASHIRO (LIGHT KICK 96 PIXELS)

MY TABLE WITH NEW RANGE SAMURAI SHODOWN 6

LIGHT PUNCH / STRONG PUNCH

GALFORD                68 / 84                     
SIEGER                64 / 72   
KYOSHIRO      66 / 96         
HAOHMARU      60 / 88
NICOTINE      72 / 64
GENJURO      70 / 78
HANZO         74 / 96
CHARLOTTE      78 / 92
WANFU         56 / 80      
GENAN         72 / 80      
NAKORURU      64 / 52      
RIMURURU      60 / 52         
JUBEI         72 / 80
KUROKO         48 / 68      
UKYO         84 / 100
CHAM CHAM      48 / 56
EARTHQUAKE      72 / 72-88 (2 FRAMES STRONG PUNCH)      
MIZUKI         56 / 72      
SHIZUMARU      68 / 64   
GAIRA         56 / 72
TAM TAM      96 / 74
YOSHITORA      70 / 64-76   
ENJA         64 / 64
SOGETSU         64 / 84
SUIJA         64 / 76   
KAZUKI         64 / 72


LIGHT PUNCH DOWN / STRONG PUNCH DOWN

GALFORD      52 / 68                     
SIEGER         64 / 70   
KYOSHIRO      88 / 36-28         
HAOHMARU      60 / 48
NICOTINE      64 / 60
GENJURO      60 / 72
HANZO         56 / 72
CHARLOTTE      74 / 40
WANFU         48 / 40      
GENAN         84 / 92      
NAKORURU      40 / 32-64      
RIMURURU      42 / 60         
JUBEI         64 / 76      
UKYO         76 / 56-52
CHAM CHAM      56 / 64
EARTHQUAKE      64 / 32-28    
MIZUKI         56 / 64      
SHIZUMARU      52 / 40   
GAIRA         44 / 56
TAM TAM      48 / 40
YOSHITORA      62-70 / 52-48   
ENJA         60 / 32
SOGETSU         60 / 80
SUIJA         60 / 32   
KAZUKI         60 / 32


LIGHT KICK / STRONG KICK

GALFORD      72 / 68                     
SIEGER         64 / 76   
KYOSHIRO      48 / 64         
HAOHMARU      64 / 70
NICOTINE      32 / 40
GENJURO      68 / 74
HANZO         72 / 68
CHARLOTTE      56 / 62
WANFU         60 / 44-68      
GENAN         48 / 60      
NAKORURU      60 / 64      
RIMURURU      40 / 80         
JUBEI         68 / 60      
UKYO         56 / 80
CHAM CHAM      40 / 48
EARTHQUAKE      64 / 64      
MIZUKI         48 / 56      
SHIZUMARU      48 / 48   
GAIRA         80 / 68
TAM TAM      44 / 40
YOSHITORA      40 / 64   
ENJA         48 / 64
SOGETSU         48 / 64
SUIJA         48 / 64   
KAZUKI         48 / 64


LIGHT KICK DOWN / STRONG KICK DOWN

GALFORD      60 / 76                     
SIEGER         56 / 80   
KYOSHIRO      44 / 56         
HAOHMARU      56 / 84
NICOTINE      40 / 88
GENJURO      48 / 68
HANZO         64 / 80
CHARLOTTE      52 / 64
WANFU         40 / 72      
GENAN         64 / 104      
NAKORURU      40 / 60      
RIMURURU      40 / 56         
JUBEI         52 / 64      
UKYO         44 / 64
CHAM CHAM      48 / 64
EARTHQUAKE      56 / 96      
MIZUKI         48 / 68      
SHIZUMARU      40 / 40   
GAIRA         40 / 52
TAM TAM      48 / 92
YOSHITORA      44 / 72-76   
ENJA         52 / 64
SOGETSU         52 / 64
SUIJA         52 / 64   
KAZUKI         52 / 64
    

Re: Project New Frames for Samurai Shodown V and VI

 July 29, 2022, 05:32:49 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

YUMEJI KUROKOUCHI FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 July 29, 2022, 05:14:31 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

UKYO TACHIBANA FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 July 28, 2022, 11:33:26 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

FOLLOW THE NOTICE ON THE FIRST PAGE ABOUT ANIMATIONS UPDATES, PREVIOUS CHARACTERS, MAY ALWAYS BE CHANGE, FULL MOVE COMING SOON!

PREVIOUS GALFORD VICTORY 2 SAMURAI SHODOWN 2

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Re: Project New Frames for Samurai Shodown V and VI

 July 25, 2022, 05:21:42 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

Good job on these characters ! Gaira was good!

Will we see some more moves for Iroha? I hope she's not finished ^^
Even some custom, non-existing animations?

-I think she would need some more kicks, different poses from the existing ones. (all her kicks look the same^^)

-Perhaps giving her some command/special throw of your creation, some anti air throw as well? (A bit like Shermie?)

Good luck with the updates!

Thank you for praising me brother, I appreciate it! About Iroha I just inserted the weak kick in the morning, I'm working with a lot of material alone without any kind of help, if you follow the initial page, there's an update alert, 40 characters, hitboxes a lot of work and consumes a lot of time, when the character's publications don't indicate its end, all already released are still being updated, check Iroha in the day!

View the video, contain new special moves for samsho!

https://www.youtube.com/watch?v=2VInxT0VOxU
    

Re: Project New Frames for Samurai Shodown V and VI

 July 25, 2022, 07:51:01 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

IROHA FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 July 24, 2022, 07:04:00 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

GAIRA CAFFEINE FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 July 23, 2022, 08:39:34 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

Hello krauser.

I have a suggestion: Why donĀ“t you create a new stand for Kuroko based on this unique sprite?



Could be interesting.

Good suggestion brother, I'm working with a galford win, samsho 2 he throw a bone to poppy, Galford starting position more important that change first, I want to use current position for kanzo hattori, about kuroko maybe i will try this in the future!


KANZO HATTORI PREVIOUS





    

Re: Project New Frames for Samurai Shodown V and VI

 July 23, 2022, 07:45:44 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

All of these use Samurai Shodown II as a base. Is there a meaning behind this?

Well, from my experience with Jubei, I think I can confirm, that his "SamSho 2 Base" means "I tried to recreate SamSho 2 animations for SamSho3+ sprites". In SamSho 3+ characters don't have concrete throws and some of their buttons are lacking (specifically that poor single kick button agains SamSho 2's 3 kicks), and he chearly tried to poke at SamSho 2's animations there with Jubei.

Yeah, I'm busy with professional hitboxes, I will show a preview of the hitboxes, I sent my discord on the main page, but no one contacted me so far!
I'm creating links moves = KOF!
right punch light, right kick light, right+down kick and other links, jump+down kick or punch in the air, etc.

previous patterned hitboxes (profissional, balanced)

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Re: Project New Frames for Samurai Shodown V and VI

 July 23, 2022, 06:58:12 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

this is a really nice project...hope it becomes on some kind of fullgame

At the moment I'm also creating hitboxes with range reduction, just look at Tam Tam, this will facilitate the process of removing zoom in samsho maps, the characters are with punch and kick distance around 104 to 120 pixels at most, making that it is not necessary to move the camera away from the maps of the games, well I am doing everything myself and it consumes a lot of time, I am not an expert in this but I think I did a reasonable job, about programming chars it is difficult to do everything myself, someone should be interested in the project and look for me to help coding the chars for example, I would like an experienced user to make the 40 characters, many authors make the game not have speed, jump, inputs, blocking and stun standardized!
    

Re: Project New Frames for Samurai Shodown V and VI

 July 23, 2022, 06:50:23 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

    

Re: Project New Frames for Samurai Shodown V and VI

 June 10, 2022, 04:55:59 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

TAM TAM FRAMES SAMURAI SHODOWN 2 BASE


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Re: Project New Frames for Samurai Shodown V and VI

 May 23, 2022, 07:06:09 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

WAN-FU FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 May 22, 2022, 02:28:55 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

CHARLOTTE FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 May 11, 2022, 07:48:49 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

SANKURO YOROZU FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 May 11, 2022, 06:34:09 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

it would be better to put these images in spoiler code so we dont have to scroll down forever.

Spoiler, click to toggle visibilty

I didn't know how to use spoilers, I learned it today and I already adjusted it really was simple!
    

Re: Project New Frames for Samurai Shodown V and VI

 May 09, 2022, 05:41:14 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

it would be better to put these images in spoiler code so we dont have to scroll down forever.

Spoiler, click to toggle visibilty

It was asked to post in the form of a gif, but I don't have time to do it, I'm editing images, creating professional hitboxes, balancing all 40 characters in the game, who wants to collaborate, assemble the gifs and send me that I'll delete and go replacing, my time is short, I understand that so many images are very annoying, but those who are complaining can contribute by assembling the gifs for me, at the beginning of the post there is my discordapp!
    

Re: Project New Frames for Samurai Shodown V and VI

 May 09, 2022, 04:58:09 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

NAKORURU FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 April 18, 2022, 06:14:32 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

YOSHITORA TOKOGAWA FRAMES SAMURAI SHODOWN 2 BASE

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