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Messages by IEatRamen

    

Re: Training Room Hexagon v.1 UPDATED

 October 10, 2010, 08:50:07 pm View in topic context
 Posted by IEatRamen  in Training Room Hexagon v.1 UPDATED (Started by IEatRamen October 05, 2010, 07:53:21 am
 Board: Your Releases, older Mugen

Quote
Personal opinions were never stated at all, try reading better next time.
Here is a hint, try cropping your sprites.

All sprites are cropped. I just need someone to cut some images up, ill do the rest of the work.
    

Re: Training Room Hexagon v.1 UPDATED

 October 10, 2010, 01:40:05 am View in topic context
 Posted by IEatRamen  in Training Room Hexagon v.1 UPDATED (Started by IEatRamen October 05, 2010, 07:53:21 am
 Board: Your Releases, older Mugen

Quote
Sorry, I didn't know I was basing your stage, which I wasn't
I just stated the obvious..
.

Why state the obvious if it's "obvious"
I still need feedback on how to fix the crashing problems. Not personal opinions.
    

Re: Training Room Hexagon v.1 UPDATED

 October 10, 2010, 01:32:27 am View in topic context
 Posted by IEatRamen  in Training Room Hexagon v.1 UPDATED (Started by IEatRamen October 05, 2010, 07:53:21 am
 Board: Your Releases, older Mugen

Stolen or not who gives a fuck........

The stage is basically a compilation of random brushes made into layers and warped with the transform tool for a floor like appearance.
Hardly any effort at all.

Still need a solution to fix problems, not bashing.
    

Re: Training Room Hexagon v.1 UPDATED

 October 10, 2010, 01:19:12 am View in topic context
 Posted by IEatRamen  in Training Room Hexagon v.1 UPDATED (Started by IEatRamen October 05, 2010, 07:53:21 am
 Board: Your Releases, older Mugen

well failed.
Me And Grayfox Use Those Hex Brushes For His Upcoming SP
Syn Used That Matrix Brush
Everything Else Is Common, And You Reused The Same Sprites Over And Over, Nothing But Color Changes And Cut Offs.
Sorry
0.5/5
"Gutter Trash."

If you're complaining that the hexagon sprites are used too much, there's a reason why it's called Training Room HEXAGON
The brushes I used are all open source from deviantart, so don't complain about "stealing" sprites when they are open source haha

REAL feedback to fix these problems are needed
    

iso someone to split an image for me (Stage wip)

 October 07, 2010, 12:44:53 am View in topic context
 Posted by IEatRamen  in iso someone to split an image for me (Stage wip) (Started by IEatRamen October 07, 2010, 12:44:53 am
 Board: M.U.G.E.N Development Help

I currently released a new stage (http://mugenguild.com/forumx/index.php?topic=121149.new#new)

And i need someone to split an image(s) into equal parts. I will do the rest, my computer is already full of programs and i cannot delete or download anymore programs :/

Any help will be credited :)
I will also put any sprite you want into the stage  :sugoi: lol
    

Re: Training Room Hexagon v.1 UPDATED

 October 07, 2010, 12:44:26 am View in topic context
 Posted by IEatRamen  in Training Room Hexagon v.1 UPDATED (Started by IEatRamen October 05, 2010, 07:53:21 am
 Board: Your Releases, older Mugen

I dont do music in my stages because my comp can't run music and a stage together lol
    

Re: Training Room Hexagon v.1

 October 06, 2010, 02:08:33 am View in topic context
 Posted by IEatRamen  in Training Room Hexagon v.1 UPDATED (Started by IEatRamen October 05, 2010, 07:53:21 am
 Board: Your Releases, older Mugen

another stage with csx stolen graphics ? , cool

LOL I made the sprites from photoshop brushes, i have the PSD to prove it. Check yourself  :P

csx


Ok, the stage may "look" great...stolen graphics or not :P BUT...

feedback:
You really, really have to make up for it by getting that FPS nice and tight...otherwise its just another "OMFG!!! WHAT A GREAT LOOKING STAGE THAT RUNS LIKE SHIT!!!" You dig?

Mugen is having a hard time processing this stage because the sprite chunks are HUGE.
Concentrate if you will on cropping all those massive renders...specially if they have detailed graphics in the borders and a huge gap of black spanning trough the middle.

The line filtered sprites DO NOT need to be that massive. Just make a 640x480 one and give it a delta that will follow movement so it will always be on screen.

Again, this stage "looks" cool, but it lacks execution.

I will wait for an updated version. :)


THAT is feedback :)

The update I'm working on i cleaner coding, and cropping the crap out of the sprites. also new stuff. Thanks for the real feedback. Although most people shared some good advice also.
    

Training Room Hexagon v.1 UPDATED

 October 05, 2010, 07:53:21 am View in topic context
 Posted by IEatRamen  in Training Room Hexagon v.1 UPDATED (Started by IEatRamen October 05, 2010, 07:53:21 am
 Board: Your Releases, older Mugen

    

Re: Hi-Res Space Odysey

 October 03, 2010, 10:38:09 pm View in topic context
 Posted by IEatRamen  in Space Odyssey Update 5/14/11 (Started by Insigniawarfare October 02, 2010, 03:11:23 am
 Board: Your Releases, older Mugen

Odyssey*
    

Re: Meteor-StormMK (New Update)

 August 09, 2010, 12:18:44 am View in topic context
 Posted by IEatRamen  in Meteor-StormMK (New Update) (Started by Flamekyo July 26, 2010, 05:56:23 am
 Board: Your Releases, older Mugen

Just looking at the screenshot, i could tell the moon and temple seems really unfitting to the floor and background. It looks like you took random images and put them together instead of a flow of sprites that makes it look awesome.  :S

I like the concept though  :P
    

Re: GOLIMAAARRR

 August 09, 2010, 12:15:37 am View in topic context
 Posted by IEatRamen  in GOLIMAAARRR (Started by Matgonor August 06, 2010, 01:34:55 am
 Board: Your Releases, older Mugen

I leave the community for a few months....and this is what i come back to?

 :S
    

Re: The small portrait thread.

 June 24, 2010, 08:03:07 pm View in topic context
 Posted by IEatRamen  in The small portrait thread. (Started by Jesuszilla June 23, 2010, 12:09:21 am
 Board: Graphics

    

Re: The small portrait thread.

 June 23, 2010, 09:49:06 pm View in topic context
 Posted by IEatRamen  in The small portrait thread. (Started by Jesuszilla June 23, 2010, 12:09:21 am
 Board: Graphics

You know it's pretty hard to threaten someone...through a computer?..on a forum.  --;
    

Re: Total Noob at this

 June 23, 2010, 09:44:36 pm View in topic context
 Posted by IEatRamen  in Total Noob at this (Started by staypuff007 June 23, 2010, 07:29:50 am
 Board: M.U.G.E.N Development Help

What do you want to do with mugen? Create things, load things, install things? What?
    

Re: Sexy Fighter Girls ! :NWSafe

 June 22, 2010, 10:06:37 pm View in topic context
 Posted by IEatRamen  in Sexy Fighter Girls ! :NWSafe (Started by Warner February 02, 2010, 06:36:00 pm
 Board: Graphics

    

Re: Collapsing: Hi-Res Stage for MUGEN 1.0

 June 21, 2010, 11:55:16 pm View in topic context
 Posted by IEatRamen  in Collapsing: Hi-Res Stage for MUGEN 1.0 (Started by FerchogtX May 12, 2010, 11:20:01 pm
 Board: Your Releases, 1.0+

The asteroids don't fit in with the background or floor. Floor is weird and doesn't look so good. Try blending spites together for a better look. Also, the planets need to be cleaned up. There are pink pixels around them :P
    

Re: Gate's stuff

 June 21, 2010, 11:46:36 pm View in topic context
 Posted by IEatRamen  in Gate's stuff (Started by Gate June 04, 2010, 03:12:10 am
 Board: Graphics

Shocker just Whacked me in the face with nostalgia   :sugoi:
    

Re: some sketches

 June 21, 2010, 11:44:50 pm View in topic context
 Posted by IEatRamen  in some sketches (Started by moolambo April 14, 2010, 08:21:57 pm
 Board: Graphics

    

Re: UPDATED - My Sprites and some other stuff

 June 21, 2010, 11:39:33 pm View in topic context
 Posted by IEatRamen  in Prodigy's Sprite Emporium!!! (Started by Prodigy_LXM June 25, 2009, 04:17:58 am
 Board: Graphics

Also, Guy's right fingers look like sticks.
:P   Just sayin lol
    

Re: XTRM'S Thread

 June 21, 2010, 11:27:01 pm View in topic context
 Posted by IEatRamen  in XTRM'S Thread (Started by J. The E June 09, 2009, 11:26:49 pm
 Board: Graphics

Castle Crashers = win
(: