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Re: King of Fighters Live Action Movie

 June 20, 2009, 06:55:35 am View in topic context
 Posted by MPD Psycho  in King of Fighters Live Action Movie (Started by Mgbenz November 18, 2008, 01:40:36 pm
 Board: Entertainment

Wow, I actually saw this thread by accident, and unfortunatly heard a disturbing news that makes me want to kill myself.
    

Re: What happened to Cyclops in X-Men movies?

 June 20, 2009, 05:53:34 am View in topic context
 Posted by MPD Psycho  in What happened to Cyclops in X-Men movies? (Started by MPD Psycho June 20, 2009, 01:37:54 am
 Board: Entertainment

Sorry for the SF comparison. Because I was lead to believe it that way as well. In the Marvel vs Capcom and Capcom vs SNK series, Ryu seems to be the "main Capcom guy" ie. Ryu & Cyclops on the XSF intro and Ryu & Kyo in CVS2 intro.

I've always hated the X-men movies for giving cyclops the stink eye. seriously X-men 3 should have been a cyclops movie period. the story would have been more fitting than for wolverine, and its NOT just the fact cyclops seemed dull, if they wanted to use a cyclops they could have used the versions that morrison and whedon have turned him into now. but halle berry bitched and james marsden did superman (which ironically he was more of a superhero in that as he outdid superman, than he was in any x-men movie) I've always been a HUGE cyclops fan, one of these days I plan on coding a cyclops thats just killer I guess? But I will say this forever halle berry ruined the cyclops story for X3 she wanted more screen time and thus cyclops was killed off to make more room for storm as the leader.... which to this DAY pisses me off.

the movies should seriously be called wolverine and the X-men, because thats how they all felt. I'm glad someone finally made this thread I finally get to vent!

Now this is the answer I was looking for.

Wolverine had a significant popularity rush, with it come also a power augmentation.
He used to take a beating and be in bed healing it up for weeks where he had high fevers and had to be fed to have the proteins to cure himself, he was tough but far from umbeatable.
Nowadays he can shrug off bullet wounds to the head, holes drilled through him, namor punches, and be up in his feet within five minutes( the character that used to have those powers was deadpool, that was considered to have a freak healing power)
to make a point about it, sabretooth used to track him down every year on his birthday and beat him an inch from death.

Cyclops is the main stay of the x-men, he is a pretty cool character, with interesting developments and backstory. he was considered too boring for movie goers, so he was offed in a weird way.
In the comics right now he leads a kill team with wolverine, a secret mutant team that is hidden from the other x men, where cyclops designates targets to be murdered for the continuation of the mutant kind.
Morrison wrote a great cyclops, so did wheddon. ^

"Look into my eyes"

This is also a great reply.
    

What happened to Cyclops in X-Men movies?

 June 20, 2009, 01:37:54 am View in topic context
 Posted by MPD Psycho  in What happened to Cyclops in X-Men movies? (Started by MPD Psycho June 20, 2009, 01:37:54 am
 Board: Entertainment

Since we're on a MUGEN forum here, I'm sure everyone knows what I'm talking about. Now, I've never actually read the comics, but I was under the impression that Cyclops was like the "Ryu" of X-Men so to say, or at least that's the way the Marvel vs Capcom series has lead me to believe. In the 1st X-Men movies, Cyclops and Wolverine were treated somewhat equals, as the way it should be. As the series goes on, Wolverine character was getting upgraded as a main hero. However, Cyclops was getting reduced more and more to the point where he is now a useless minor character. What the hell is going on here?

Ironically, Ryu character was also sandbagged in the live action movie with Jean Claude Van Damme.
    

Music volume goes down when replay/loop

 June 19, 2009, 03:44:28 am View in topic context
 Posted by MPD Psycho  in Music volume goes down when replay/loop (Started by MPD Psycho June 19, 2009, 03:44:28 am
 Board: M.U.G.E.N Configuration Help

This happens during fight when the stage music runs out then replays/loops. The music volume is reduced when it plays the 2nd time and so on. Note that this only happens during fight, and nowhere else (ie. Title, Character Select, ..) Anyone knows the fix?
    

Re: Street Fighter Zero 4

 June 18, 2009, 12:57:56 am View in topic context
 Posted by MPD Psycho  in Street Fighter Zero 4 (Started by Balthazar May 13, 2009, 07:22:30 pm
 Board: Projects

You're making me interested in MUGEN again. What's the expected release date?
    

Re: Capcom Vs SNK -=W=- 2.2 Released, Yes a new version!

 May 24, 2008, 07:40:39 pm View in topic context
 Posted by MPD Psycho  in Capcom Vs SNK -=W=- 2.2 Released, Yes a new version! (Started by Negative Edge April 14, 2008, 05:26:33 am
 Board: Your Releases, older Mugen

Quote
I wouldn't call demands feedback.

You forgot to quote that also.

OK, fair enough.

EDIT: To my defense, though. I seem to recall that one of the promises of this project is the "real/full game feeling". I might go a little overboard with how I think what that should should be, but keep in mind that disrespect/insult is never one of my intentions. So I found that firing me back with "go play the real game" is a little unfair.
    

Re: Capcom Vs SNK -=W=- 2.2 Released, Yes a new version!

 May 24, 2008, 06:16:11 pm View in topic context
 Posted by MPD Psycho  in Capcom Vs SNK -=W=- 2.2 Released, Yes a new version! (Started by Negative Edge April 14, 2008, 05:26:33 am
 Board: Your Releases, older Mugen

OK, just to be clear here I never said anything to personally disrespect/insult the author of this project, nor putting a gun to his head to make the changes that I want. If my posts seem to coming off like that or they're rubbing you the wrong way, then I apologize.

Then if you want it so bad then do it yourself.
That's a pretty lame excuse to not listen to feedback.

Yup, along with the "go play the real game" comments.

I mean at least the project's author (he seems to keep changing his username) always gives his reasoning of why he's doing things the way he does and attacks my arguments rather than attacks me personally.
    

Re: Capcom Vs SNK -=W=- 2.2 Released, Yes a new version!

 May 24, 2008, 03:13:27 am View in topic context
 Posted by MPD Psycho  in Capcom Vs SNK -=W=- 2.2 Released, Yes a new version! (Started by Negative Edge April 14, 2008, 05:26:33 am
 Board: Your Releases, older Mugen

Nobody said they're gonna die if they don't get what they want, dude. It doesn't hurt to seek the perfection.

The failure of human is not setting the goal too high and not reaching it, but setting the goal too low and reach it.
    

Re: Capcom Vs SNK -=W=- 2.2 Released, Yes a new version!

 May 23, 2008, 05:01:33 pm View in topic context
 Posted by MPD Psycho  in Capcom Vs SNK -=W=- 2.2 Released, Yes a new version! (Started by Negative Edge April 14, 2008, 05:26:33 am
 Board: Your Releases, older Mugen

Quote
Dan - Yamazaki
dan is a parody of ryo and robert...

Quote
Jill - King
they have no relation as chun li - king aswell :P, they are female side characters, that's the only relation while jill is a protagonist which makes her more important than chun li, and king...

Quote
Ingrid - Athena
already fixed on the new char select

Quote
Karin - Todo
both of their nemesis in my new char select suits them better...

Quote
Lilith - Benimaru
benimaru is important as ken, they are side mates of the protagonists, that's why they are as they are in 2.4

Quote
Chun Li - Hibiki
hibiki is protagonist as jill, so they are grouped together.

Quote
Juni - Kuroko
already fixed on 2.4

Quote
Hayato - Haohmaru
wasn't like that since the very first version?  o_O

Quote
2. The 'EX Installed' Bosses are super lag to me, I'm not sure whose fault this is, maybe it's not yours, but I'm just letting you know.

I'm doing my best to reduce the memory usage, now it's better indeed ^^.

Quote
Now, I'm taking this full-game system idea just as seriously as you do. And in a full game, there MUST be a consistent set of stages and soundtracks...blah blah blah...

There are planned stages for version 3.0, all of them with interaction and all (almost each char have a stage assigned already, and most of them have a partner assigned in the background while you play as the stage's owner), but I barely have time to work on this system so don't expect me to include stages for now :P, I would need help with that (mainly graphics)

Quote
By that you mean a mugen version where all lo-res stuff is set as doubleres=2 and hi-res stuff set as doubleres=4 at the same time?

IIRC you can find it at random select


Well, that's one way of thinking it. But I try to take in to this consideration as much as possible, that only Warusaki3's chars are the one we're concerned with:

- Jill and King are both white women with modern and semi-manly clothes
- Chun Li and Hibiki are both Asian women with traditional clothes
- Dan and Yamazaki are both semi-crazy looking, like to make semi-crazy faces and voices
- Lilith is very feminine looking and Benimaru is a metrosexual.

Like I said it's your game, so it's ultimately your choice which now I start to see to make sense (not to mention possible new chars), and this is getting too philosophical anyway. But I still think this is what a must should be:

- In game chars should be paired as in CVS2 if possible
- Capcom and SNK chars should be totally splited


Now what concerned me more is the hacked lo-res mugen we were talking about. It's not on randomselect, although I was under the impression that it used to be, but got upgraded to winmugen plus. But then, that wouldn't make any sense since winmugen plus is hi-res by default (you can't change doubleres).
    

Re: Capcom Vs SNK -=W=- 2.2 Released, Yes a new version!

 May 23, 2008, 04:53:49 am View in topic context
 Posted by MPD Psycho  in Capcom Vs SNK -=W=- 2.2 Released, Yes a new version! (Started by Negative Edge April 14, 2008, 05:26:33 am
 Board: Your Releases, older Mugen

Well, yeah. In short Ryo is already paired with Guile in CVS2 and so on. So the ones in the game should be paired the way it is. The rest is up to intepretation.

Anyway. What's the full name of that mugen we've been talking about? I've only found the normal winmugen, hi-res (stage only) winmugen, and winmugen plus. I don't think it's anyone of those.
    

Re: Capcom Vs SNK -=W=- 2.2 Released, Yes a new version!

 May 22, 2008, 06:21:05 pm View in topic context
 Posted by MPD Psycho  in Capcom Vs SNK -=W=- 2.2 Released, Yes a new version! (Started by Negative Edge April 14, 2008, 05:26:33 am
 Board: Your Releases, older Mugen

There is the Low res Mugen with the hi res character Select hack at Random Select, CvS-W- 2.2 is compadible with that.

By that you mean a mugen version where all lo-res stuff is set as doubleres=2 and hi-res stuff set as doubleres=4 at the same time?

I thought there was a thread about this issue a while back but there wasn't a solution.

EDIT: BTW, I can't seem to find the hack you're talking about. What's its full name?
    

Re: Capcom Vs SNK -=W=- 2.2 Released, Yes a new version!

 May 22, 2008, 03:54:26 am View in topic context
 Posted by MPD Psycho  in Capcom Vs SNK -=W=- 2.2 Released, Yes a new version! (Started by Negative Edge April 14, 2008, 05:26:33 am
 Board: Your Releases, older Mugen

OK, I finally got the chance to fully test the CVSW 2.2 for a couple of days. First of, let me say that I'm not really a big fan of the hires mugen, and you'll know why. Anyway, overall I have to say it gives the better feelings of a full game than a normal mugen as it's been advertised. Especially, the story mode and the transition scenes, I love those and they feel like a real game.

However, here are a couple of things that do not set right for me. I know some of these are me being picky and some aren't totally under your control. Keep in mind, Rednavi, do not take this personally as all your hardworks are appreciated.

1. The character order on the selection screen doesn't look right. It should be all Capcom on one side, and all SNK on the other.  From the new screenshot, I see you planned for the correction but I still don't like the pairing. Here is how I'd pair them:

Dan - Yamazaki
Jill - King
Ingrid - Athena
Karin - Todo
Lilith - Benimaru
Chun Li - Hibiki
Juni - Kuroko
Hayato - Haohmaru

You could switch those around since it's your game, but at least the rest should paired as in the original CVS2 select screen.

2. The 'EX Installed' Bosses are super lag to me, I'm not sure whose fault this is, maybe it's not yours, but I'm just letting you know.


Now, I'm taking this full-game system idea just as seriously as you do. And in a full game, there MUST be a consistent set of stages and soundtracks, all of which should be consistent with one another. This system doesn't provide this, but then again I assume it was never promised in the first place. But it's also the main thing that might keep me from using this as a primary screenpack for Warusaki3's chars. The available hires stages I've found so far are mostly everything scattered around, but there's no consistent set. Let alone a set consistent with CVS. What I can do right now is two choices: a set of lores CVS1 stages, or lores CVS2 stages, to be consistent with their soundtracks. While I slightly prefer the CVS2 soundtracks, the lores stages look very shitty on doubleres=4, so I have to settle with CVS1 stages and soundtracks, which are tolerable, but then again the hires mugen wouldn't be fully utilized. That's also the reason I prefer the lo-res mugen since a lot of these consistent sets are lo-res, and they look much better on doubleres=2. So, here are the choices for the solution.

1. A whole set of hires CVS2 stages, to be consistent with CVS2 soundtracks
2. A whole set of hires CVS1 stages, to be consistent with CVS1 soundtracks
3. A whole consistent set of any kind of stages that would be compatible with any consistent set of soundtracks

Again, I'm not asking you to do all these, but without those issues it will never fully feel like a real game.
    

Re: CVS King by Warusaki3 released & all other cvs chars updated !!!!!

 May 06, 2008, 03:57:35 am View in topic context
 Posted by MPD Psycho  in CVS King by Warusaki3 released & all other cvs chars updated !!!!! (Started by pj March 18, 2008, 06:47:20 pm
 Board: Found Releases

Well, that's a good start.

final vega in SFZ3 was vega with an OMGWTFPSYCHOCRUSHER!, no extra pals.

For this part I'm just comparing the primary colors.



SFZ3 Vega and CVS2 Vega aren't that distinguishable, much like comparing these 2 versions of Gouki



as opposed to these two, which are more different even with the same sprite, and you can tell exactly who's who.




for what I can see, dark sakura have lots of pals in MvsSF, and it seems like he didnt use most of them, there you go the rest of the 6 pals for her.

I've only played the arcade version of MSF, and could only found 2 palettes for Dark Sakura (and already made them for Warusaki3 version since it's the same sprite). These are probably good for now.




final vega seems to have a wrong default pal either if he's based from SF EX2 where he has a white suit (this could be one of the extra colours), but IIRC in EX3 final vega (II?)has a black suit which is his default one on mugen (never played EX3 but saw some vids). the rest could be just solid colours (brown, dark red, ect).

The default one on mugen is wrong, indeed, if you meant this one.



Apparently, this seems to be the PPP color for the official game. I never played EX3 either, so I don't really know what he exactly looks like, but a black one should be fine since there's no CVS2 version of that.


nightmare geese? you can use his KOF MI2 form as a base, even when he's on a different outfit you can take some colours from him.

I've never seen his MI2 form either, the only clear pic I found is this, but he looks more like a 3D version of his normal self.



I'm guessing it's his suit version (as opposed to the gi one), but I'm not sure.

* All sprite pics are taken from Street Fighter Palette Database
* The last Geese pic is found at www.FightersGeneration.com
    

Re: CVS King by Warusaki3 released & all other cvs chars updated !!!!!

 May 05, 2008, 11:31:04 pm View in topic context
 Posted by MPD Psycho  in CVS King by Warusaki3 released & all other cvs chars updated !!!!! (Started by pj March 18, 2008, 06:47:20 pm
 Board: Found Releases

No I don't understand what you're whining about. It's rather easy to make a palette. Probably the simplest thing to do for mugen is making palettes. You're crying about a palette for christ sake. If you find it that hard to make palette, rather than bitching and moaning go to randomselect and read some tutorials, but I'm pretty sure anyone with half a brain will figure it out without a turtorial given 15 minutes top on fighter factory.

I'm guessing you're either too lazy to or you just want attention.

Making one when you know what color you want is easy. That's not what we're arguing about.
    

Re: CVS King by Warusaki3 released & all other cvs chars updated !!!!!

 May 05, 2008, 11:18:51 pm View in topic context
 Posted by MPD Psycho  in CVS King by Warusaki3 released & all other cvs chars updated !!!!! (Started by pj March 18, 2008, 06:47:20 pm
 Board: Found Releases

beggers can't be choosers, son. if you want palette accuracy that bad. buy the game, take some screens, and then make the palettes.

I'm not asking for them. I'm just pointing that it isn't that easy to make a correct one. Let alone 12 of them.

And dude, Final Vega and Nightmare Geese aren't in the official CVS2 game.

Now I'm not quite sure you understand what we're arguing about.
    

Re: CVS King by Warusaki3 released & all other cvs chars updated !!!!!

 May 05, 2008, 05:03:17 pm View in topic context
 Posted by MPD Psycho  in CVS King by Warusaki3 released & all other cvs chars updated !!!!! (Started by pj March 18, 2008, 06:47:20 pm
 Board: Found Releases

but that doesn't make them hard anyways, whant do you want me to do? release a 12 pal pack to proove my point or what?

What I meant to say is that if Final Vega and Nightmare Geese are official CVS2 characters released by Capcom, what would be their correct palettes?

Though in that case you'd have to come up with 8, but still not an easy answer is it?
    

Re: CVS King by Warusaki3 released & all other cvs chars updated !!!!!

 May 04, 2008, 09:50:38 am View in topic context
 Posted by MPD Psycho  in CVS King by Warusaki3 released & all other cvs chars updated !!!!! (Started by pj March 18, 2008, 06:47:20 pm
 Board: Found Releases

that's way too silly to be the real excuse, palettes can be done in 3 minutes  ;P (even if they don't have 12 pals on their original game)

It's easier said than done, man. What should be the correct palette for Final (Ex) Vega, where it suits his moveset, and also distinguishable from the normal version? Similarly, do 11 more along the same theme. Then do it again for Nightmare Geese. Seems to require a lot of thought to me, unless you just put what colors you feel like. I mean kinda like the same way he did to Violent Ken.
    

Re: CVS King by Warusaki3 released & all other cvs chars updated !!!!!

 May 01, 2008, 03:34:48 pm View in topic context
 Posted by MPD Psycho  in CVS King by Warusaki3 released & all other cvs chars updated !!!!! (Started by pj March 18, 2008, 06:47:20 pm
 Board: Found Releases

I somehow think that another reason he doesn't separate Final Vega, Nightmare Geese, and Dark Sakura is simply because there aren't enough palettes or the correct ones. Vega/Geese each basically should have the same primary color for both modes, and he doesn't even include the correct palette for Dark Sakura. Not to mention finding the suitable portraits. So he was like, f*** it, just put them together.

These are just wild guess here. Separating them is actually not that much work (as oppose to creating a new char from scratch). We just need the correct codes for the feature that you mentioned. Everything else is the easy part.

I'm sure he didn't separate them because their ex version's difference are the moves BUT they don't have a different voice, hence they are just that, different versions but not different enought to be separated (not like ryu and evil ryu, or ken and violent ken, or rasetsumaru and haohmaru, or kyo and kusanagi, see? all of them have a different voice set on their ex mode). I know rugal wasnt separated even if his god mode has a different voiceset, but there is a god rugal already :P...

And yeah, shin akuma totally fucked up my "voiceset" theory, but I guess he was separated because rugal "was".

he uses the displayname trigger as a separation method, that's why his chars only have 1 .cns file even if his chars have 3 .def files, so it's easy to separate them, but you would virtually have to search for their names on the other chars and add new triggers (which get's annoying by the fact he often updates them).


Good point. I was too caught up with the "look" and totally forgot about the "sound"

I still stand by my "not enough palettes" theory, though.
    

Re: CVS King by Warusaki3 released & all other cvs chars updated !!!!!

 April 30, 2008, 02:23:16 am View in topic context
 Posted by MPD Psycho  in CVS King by Warusaki3 released & all other cvs chars updated !!!!! (Started by pj March 18, 2008, 06:47:20 pm
 Board: Found Releases

I agree about some more characters should/could be split into Normal/Ex modes.
Terry for example, like you guys mention, with his Ex bing his MOTW/new KOF version
Also, Ryo could have Ex mode be his NBC/Mr. Karate persona.
I hope those 2 get Ex versions as well, probably Mech Zangief and Bust Nakoruru/Rera

terry is perfect as he is, separating him doesn't seems to be a good idea for me. Ryo and nakoruru may be a good idea however. I doubt he will include mech zangief :P

he should separate final bison, nightmare geese, dark sakura and kuroko EX. I know it's easy to do that by myself but his chars have interaction one each other by using their names as triggers so if he doesn't include triggers such as name = "geese_ex" and I separate them that way the opponent wont read the name because he only have the "geese" name trigger and a var that indicates the mode...



I somehow think that another reason he doesn't separate Final Vega, Nightmare Geese, and Dark Sakura is simply because there aren't enough palettes or the correct ones. Vega/Geese each basically should have the same primary color for both modes, and he doesn't even include the correct palette for Dark Sakura. Not to mention finding the suitable portraits. So he was like, f*** it, just put them together.

These are just wild guess here. Separating them is actually not that much work (as oppose to creating a new char from scratch). We just need the correct codes for the feature that you mentioned. Everything else is the easy part.
    

Re: CVS King by Warusaki3 released & all other cvs chars updated !!!!!

 April 28, 2008, 02:54:45 am View in topic context
 Posted by MPD Psycho  in CVS King by Warusaki3 released & all other cvs chars updated !!!!! (Started by pj March 18, 2008, 06:47:20 pm
 Board: Found Releases

I agree about some more characters should/could be split into Normal/Ex modes.

Terry for example, like you guys mention, with his Ex bing his MOTW/new KOF version

Also, Ryo could have Ex mode be his NBC/Mr. Karate persona.


I'm looking forward to his Zangief and Nakoruru as well if this is true, but then I'll defeinitely have to change the screenpack for his chars.

I hope those 2 get Ex versions as well, probably Mech Zangief and Bust Nakoruru/Rera