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RagingRowen

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Messages by RagingRowen

    

Re: Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion

 May 19, 2022, 12:33:26 PM View in topic context
 Posted by RagingRowen  in Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion (Started by RagingRowen May 13, 2022, 12:12:28 AM
 Board: IKEMEN Releases

What version of I.K.E.M.E.N. is this compatible with? I ask this, because I am having a hard time getting this to work with I.K.E.M.E.N. Go. One other thing, I was asking about you adding DoomJoshuaBoy's CVS HD Lifebars.

EDIT: Nevermind. I figured out how to change the resolution of I.K.E.M.E.N. Go.

I already suggested that lifebar as a recommendation, but I didn't wanna include it because I wanted to only use the original screenpack's stuff and just in-case the version in the download becomes outdated due to potential upcoming updates.
    

Re: Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion

 May 17, 2022, 07:15:56 PM View in topic context
 Posted by RagingRowen  in Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion (Started by RagingRowen May 13, 2022, 12:12:28 AM
 Board: IKEMEN Releases

Screw it, I've updated the link to include the lifebar.
The only thing I've done to it is fix the portrait size because I wasn't interested in adding additional features, if you wanna do this yourself, don't hesitate.
    

Re: Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion

 May 17, 2022, 06:15:55 PM View in topic context
 Posted by RagingRowen  in Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion (Started by RagingRowen May 13, 2022, 12:12:28 AM
 Board: IKEMEN Releases

Thank you both for keeping this alive. I do have a few questions.
  • When will you add the lifebars?
  • What other changes will you make to differentiate it from its M.U.G.E.N. counterparts?

Sadly the lifebar's not in my interest, and the main change I will make is to the main menu to match IKEMEN's new features.
    

Re: SSF2THDR (Super Street Fighter 2 Turbo HD Remix) Stage Collection (ONLY FOR 1.1)

 May 16, 2022, 11:34:37 PM View in topic context

    

Re: Roster Showcase

 May 14, 2022, 08:07:47 PM View in topic context
 Posted by RagingRowen  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion


Capcom Teams (Left to Right):
Team World Warriors
Team Air Force
Team SF2
Team Shadaloo
Team Final Fight
Team Saikyo
Team SF3
Team Rivals
Team Alpha Girls
Team Rival Schools
Team Darkstalkers

SNK Teams (Right to Left):
Team Sacred Treasures
Team Ikari
Team Fatal Fury
Team Southtown
Team Art of Fighting
Team Japan
Team Women Fighters
Team K'/NESTS
Team Samurai Shodown
    

Re: Boss Omega Rugal XV - 14 May 2022

 May 14, 2022, 07:45:36 PM View in topic context
 Posted by RagingRowen  in Boss Omega Rugal XV - 15 May 2022 (Started by BoyBoyz May 14, 2022, 06:04:16 AM
 Board: Edits & Addons 1.0+

    

Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion

 May 13, 2022, 12:12:28 AM View in topic context
 Posted by RagingRowen  in Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion (Started by RagingRowen May 13, 2022, 12:12:28 AM
 Board: IKEMEN Releases



I got the (lost) SP thanks to Akito, who had to download it elsewhere to put it lightly. Thanks to him for that.
All I really changed was adding space for the Tag Team type in the Team Menu and fixing the portrait size.

https://drive.google.com/file/d/130lV78nVXfiVeKyTTxd8EEdq7mOOwdry/view?usp=sharing


The lifebar lacks IKEMEN features and mainly exists as a placeholder. I will be using DoomJoshuaBoy's CVS HD Lifebar instead.

To Do:
- Remake the Main Menu to comply with IKEMEN's added Menu Options.
- Add additional Lifebar stuff.
- Add the Ratio team option.
    

Re: Heihachi (PotS Style) by Night_Stalker/Laslab Games (Original by LESSARD)

 May 12, 2022, 01:18:48 AM View in topic context

The moveset is indeed large. But it's in the spirit of the source game I'm sure. A definite keeper, none the less.

According to the creator over in the comments, it's because the original had a lot of moves and he kept them in so he could have many different tools, which I'm against since I'd prefer if they leaned more towards his simpler SFxT moveset. His English definitely isn't the best so it's kinda tough to understand.

They do seem to respect feedback, and is even working on updates for him, so that's always a good thing.
    

Mhoker's Capcom vs SNK X: Extreme Edition?

 May 11, 2022, 12:00:35 PM View in topic context
 Posted by RagingRowen  in Rowen's Requests (Started by RagingRowen December 29, 2019, 12:20:42 AM
 Board: Requests

    

Heihachi (PotS Style) by Night_Stalker/Laslab Games (Original by LESSARD)

 May 10, 2022, 10:59:37 PM View in topic context


Download: https://www.mediafire.com/file/4lorwd488teypye/Heihachi.rar/file

Movelist:
Code:
<NORMAL>
.Pildriver:                        F/B + 2p (near opponent)
.Free Fall:                        F/B + 2k (near opponent)
.Roundhouse:                       B + c
.Tsunami Kick:                     F + c
.Tuyo Yop Chagi:                   B + b
.Push Kick:                        F + b
.Monzebarai:                       B + a
.Roundhouse Swwep:                 DF + a
.Rashomon:                         B + z
.Hammer Punch:                     F + z
.Backfist:                         B + y
.Double Upper:                     F + y

<SPECIAL>
.Demon Breath (EX):                      D, DF, F, x
.Demon Sbout: D, DF, F, y
.Deity Slayer: D, DF, F, z
.Iron Palm:                        D, DB, B, x
.Beat Punch:                        D, DB, B, y
.Chrome Dome (EX):                       D, DB, B, z
.Eishomon:                      F, DF, D, DB, B, x
.Demon Wings:                        F, DF, D, DB, B, y
.Iron Hand:                      F, DF, D, DB, B, z
.Raijin Stance (EX):                    F, DF, D, DB, B, 2p
.Rising Uppercut: F, D, DF, x
.Dragon Uppercut: F, D, DF, y/z
.Wind God Fist (EX): F, D, DF, 2p
.spinning Demon Kick (EX):          D, DF, F, k
.Hell Axle (EX):                  D, DB, B, k
.Addiotnal Kick: EX version only, when kick missed pres K in air to execute the other kicks
.Leaping Side Kick:                      F, D, DF, a
.Wind Slicer:                        F, D, DF, b
.Left Heel Kick:                    F, D, DF, c
.Demon Scissors (EX):                    F, D, DF, 2k

<SUPER>
.Hyper Rage Art (MAX):                  D, DF, F, D, DF, F, p
.Hyper Combo (MAX):          D, DB, B, D, DB, B, k
.Hyper 10 Hit Combo (MAX):               D, DF, F, D, DF, F, k

<LV3 SUPER>
.Raijin Wrath:                        D, DB, B, D, DB, B, 2p

I had started a Heihachi last year, but I lost him in a PC screwup. Since then I've never gotten the motivation to start over.
It's cool to actually see one being made, despite the issues and overly hefty moveset.

I've sent the creator a bit of feedback to get them in the right direction.
    

Re: Rowen's WIPs: Orochi (PotS Style)

 May 07, 2022, 11:50:11 PM View in topic context
 Posted by RagingRowen  in Rowen's WIPs: Orochi (PotS Style) (Started by RagingRowen May 13, 2019, 08:36:14 PM
 Board: Projects

    

Re: Rowen's WIPs: Orochi (PotS Style)

 May 07, 2022, 10:59:12 PM View in topic context
 Posted by RagingRowen  in Rowen's WIPs: Orochi (PotS Style) (Started by RagingRowen May 13, 2019, 08:36:14 PM
 Board: Projects

    

Re: World Warriors

 May 07, 2022, 04:44:33 PM View in topic context
 Posted by RagingRowen  in World Warriors (Started by Nexus Games February 07, 2022, 08:36:05 PM
 Board: Projects

Here are my 2 cents:
1. I'm kinda worried about the Dashing's 'you can cancel mid animation with attack buttons'. Will that cost meter by chance?
2. I feel as if Warrior Fury, with the animation it currently has, would be cooler if you had to mash buttons for more hits. I feel like that would make it more interesting as a mechanic as it currently looks like a universal super to me.
    

Re: Question about CVS style sprited characters

 May 05, 2022, 06:29:15 PM View in topic context
 Posted by RagingRowen  in Question about CVS style sprited characters (Started by Diek Stiekem May 05, 2022, 03:55:54 PM
 Board: Requests

DivineWolf has a solid Sagat you can have a shot at.

-The only i can mention is CFJ Zangief (Capcom's own intent to "resprite" him) by Gal129
-Only CVS2 versions nothing about POTS AFAIK
-He was made into CvS by Rei, but if you want POTS style, see RagingRowen's edit of Froz' Remy, and also he made other Froz chars like Gill and Urien
-Alex was made by varo_hades, but RagingRowen made a splendid edit into POTS style
-There's a lot to choose: Amakusa by Testament, Genjuro by KarmaCharmeleon, Ukyo by JtheSaltyy, Jubei by Trololo, Charlotte by Gui0007, Mina and Iroha by Extravagant and Kuroko by Warusaki3 (pure CVS2)

I hope this helps. I'm too lazy to put you links, but in MFFA collections you can find them all ;)

A few corrections:
- Don't forgot the edit I made.
- Trololo did a Balrog/M.Bison/Boxer and Fasuto did a Vega/Balrog/Claw.
- There is no Froz Remy. You might be confusing him with Froz' Dictator which I also edited.
- That Alex is a bit subpar in retrospective since he doesn't even have a proper Flash Chop, but I've been eager to update him if a proper one doesn't get made.
- The Ukyo's actually in J's CvS2 Reimagining style which involves different grooves compared to CvS2's.
    

Re: POTS Adon and Rose released as open betas

 May 03, 2022, 12:12:04 PM View in topic context
 Posted by RagingRowen  in POTS Adon and Rose released as open betas (Started by Basara Starkiller May 03, 2022, 06:37:16 AM
 Board: Resource Releases

I'll admit that the chars, in the state they're in, aren't really needed in this day and age where Trololo and Karma have made complete versions, but it's nice to see you try and dig them up as evidence that you tried to throw your hat in the eventually ever-growing PotS ring.

It's interesting to see the movelist plans, especially Adon's with the custom stuff which reminds one of the classic PotS days as opposed to now where source-accuracy is more prominent. It would be hella fascinating to see how this supposed Sagat Mode would behave.
    

Street Fighter All-Stars - Version 1.05

 May 02, 2022, 11:06:37 PM View in topic context
 Posted by RagingRowen  in Street Fighter All-Stars - Version 1.05 (Started by RagingRowen April 29, 2022, 12:20:54 AM
 Board: Your Releases, 1.0+

Updated to v1.05. This is a small patch to iron out some funny stuff. There's still a lot more to fix but it'll do until the more drastic v1.1

- Removed a leftover Chun-Li win port.
- Fixed Alex's Boomerang Raid Backdrop effects.
- Sagat's AI does Tiger Shots less often.
- Removed leftover Flame FX from Cammy's Reverse Shaft Breaker.
- All Dan Supers share the same afterimages.
- Fixed the lack of a LP swing sound for Retsu.
- Added missing EX FX to Retsu's Gezan Tenohira.
- Retsu's Tenchi Fukugo Kogeki's Hitsparks are now aligned properly.
- Fixed Retsu's Super Afterimages.
- Replaced Retsu's Run with a Forward Dash.
- Added Throw Escape to Retsu.
- Removed zoom from Suzaku Castle.
- Changed the stage tension of Hong Kong Market.

A big thanks to y'all for the extensive feedback.
    

Re: Character of the Month: March 2022 Voting

 May 02, 2022, 07:58:25 PM View in topic context
 Posted by RagingRowen  in Character of the Month: March 2022 Voting (Started by Basara Starkiller May 02, 2022, 07:02:36 PM
 Board: M.U.G.E.N Discussion

Gouken and Reiji coz self-voting.
    

Re: Street Fighter All-Stars - Version 1.0

 May 02, 2022, 11:59:13 AM View in topic context
 Posted by RagingRowen  in Street Fighter All-Stars - Version 1.05 (Started by RagingRowen April 29, 2022, 12:20:54 AM
 Board: Your Releases, 1.0+

Will note the feedback.

PS: This is just the artist in me but Retsu and Batsu really need some extra care in the sprite department, they have some pretty off looking animations compared to the rest of the cast. Cool inclusions though. I have a 99% complete mostly unused spriteset of Joe that would fit right into this game I think.

Well that's just the way they came and I don't think there are superior sheets for them. At times you simply gotta use the best there is.
    

Re: Rowen's WIPs: Orochi (PotS Style)

 May 01, 2022, 07:24:46 PM View in topic context
 Posted by RagingRowen  in Rowen's WIPs: Orochi (PotS Style) (Started by RagingRowen May 13, 2019, 08:36:14 PM
 Board: Projects

It looks like you made his fireball into a standard 4-hitter. I think the original properties are more interesting.

Well that was the amount of hits the original did, and I don't really have an idea of how to replicate the original's behaviour, which is why I simplified it.
    

Re: Street Fighter All-Stars - Version 1.0

 April 30, 2022, 10:26:43 PM View in topic context
 Posted by RagingRowen  in Street Fighter All-Stars - Version 1.05 (Started by RagingRowen April 29, 2022, 12:20:54 AM
 Board: Your Releases, 1.0+

8. I personally think that would work better for an after-credits scene.

I know, that Marvel movies trained people to sit through the whole credits sequence, but I have my doubts, that people playing this game would have the patience for that or even knowledge, that there is something after them.

I have a few more random thoughts, if you don't mind:

If you ever going to use Oni with Lessard's sprites or someone elses, this stage by NoZ would be a great fit for him.

In my very personal opinion, I would prefer, if you would push back the remaining SF shotos like Gouken, Sakura, Sean and various evil and dark versions of existing ones back and focus on other fighters. The remaining Ansatsuken practitioners and their proteges should be introduced gradually, like in SFV. I very much like the inclusion of more unusual picks for the series (Haggar, Batsu, Ingrid) and would've loved, if you kept going in that direction, bringing some new faces, that were never used, haven't been seen in the main series for awhile or never had an apperance in a sprite form. Additions like that will help this game to create a fresh identity and a unique face, that will set it apart from the rest.

You've mentioned character dialogue as a possible future addition and that would be really great. Ryu in CvTW had something like that (but only with handful of characters, mostly on The World side), you can probably check him out for code and references.

Yeah that's my gameplan. I don't want to overdo it in the Shoto department and keep the focus towards the more unique chars.

As for the dialogue, I'll likely be saving that for an eventual IKEMEN port.