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Janis L.C.V.

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Messages by Janis L.C.V.

    

Re: Battle Craze!! Type-M (Original Fighting Game Project)

 May 29, 2020, 01:32:54 PM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

Thank you!

Updated the first post with the VOD. Planning to update it with the color separation images for the first six for user submitted palettes.


And everyone's current set of default colors.

Other than finishing Tsugumi, the only other major thing to work on is the wiki. Last night I checked and for some reason, everything is gone? The movelists for everyone is still fine, that's saved in a Google Doc, but all the lore is now lost to the public. I'm going to wait to see if by some miracle it all comes back so I can save it somewhere in a text document. If not, I'm going to rewrite everything from memory.
    

Re: Battle Craze!! Type-M

 May 28, 2020, 02:51:03 AM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

The rest of her moves are sprited. I'm planning on showing her off tomorrow on stream at 5 PM EST. You can catch the stream here: https://www.twitch.tv/janisluciani

Spoiler: Yet again, animations, space. (click to see content)
    

Re: [Theme Thread]Pocket/Puzzle Fighters Sprite thread

 May 24, 2020, 11:04:34 PM View in topic context
 Posted by Janis L.C.V.  in [Theme Thread]Pocket/Puzzle Fighters Sprite thread (Started by anis91 September 06, 2011, 04:04:54 PM
 Board: Graphics

I kinda want that Pocket Blade as a figurine.

Good work on all these dudes. Nice to see this little known Capcom gem some love.
    

Re: Battle Craze!! Type-M

 May 24, 2020, 09:56:27 PM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

More Tsugumi sprites completed. All of her specials are sprited and coded. Next up, supers.

Spoiler: Again, a lot of animations, a lot of space. (click to see content)
    

Re: Battle Craze!! Type-M

 May 20, 2020, 02:12:26 PM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

Color seperation used to be added by Kelexo in post, but he suggested I make the sprites starting off with them. Because of this, Tsugumi's development has gone quicker than Ajit's in terms of implementing the sprites and the code.

For user submitted palettes, I'll wait until we have more of the cast in progress before posting those. My only big rule for palettes is to NOT touch the skin tones of characters, even for reference palettes, so keep this in mind.
    

Re: Battle Craze!! Type-M

 May 18, 2020, 11:07:27 PM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

Thank you! I'm sure the VA for the announcer will be pleased to hear this as well.

Along with some other new animations for today, I'd also like to show off what we're doing in terms of palettes. This was an idea by Kelexo, and I liked it enough to give the okay for.


Each button for every character is a color shared among the cast. The guide is as follows:

X - Default
Y - Red
Z - Blue
A - Green
B - Yellow
C - Purple
Start+X - White
Start+Y - Black
Start+Z - Pink
Start+A - Turqoise
Start+B - Orange
Start+C - Battle Craze Reference. Each of these palettes references another existing character in the cast.

We probably are gonna have extra palettes, but people are going to have to add them to the .def on their own.

Anyways, new anims:
Spoiler: Since these take up a lot of space (click to see content)
    

Re: Battle Craze!! Type-M

 May 18, 2020, 01:46:27 AM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

Sorry for the double post, but I got new anims to share.

Overhead (6LP)


236LP and FX


236SP and FX

    

Re: Battle Craze!! Type-M

 May 12, 2020, 09:08:29 PM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects



Current progress vid courtesy of DrKelexo. AI and announcer implementation are the main updates here.

Ajit is essentially done at this point, outside of voicework and general sounds. Gonna continue crackin' on Tsugumi's sprites.

UPDATE:

Tsugumi air normals done.
    

Re: Battle Craze!! Type-M

 May 09, 2020, 09:18:55 PM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

Yeah, everything started off of KFM, given the leftover audio that's gonna get replaced at some point. For the upcoming characters, we'll build off of Ajit and so on and so forth. KFM, while being an invaluable base for starting off Mugen code, he himself is pretty dated in terms of code and frame data.

Aseprite you can find on Steam.
    

Re: Battle Craze!! Type-M

 May 09, 2020, 01:22:39 PM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

Interesting.
I'm curious to know if you use references to "trace over" for the moves or do it from scratch.
Do you animate with photoshop to have such a good result?

Some things I did draw over and use reference, those being Ajit's walking, running and directional jumps, and for Tsugumi, her idle and walking animations. The rest is from scratch.

I don't use Photoshop to do this. I use a program called Aseprite, which has very good features for spriting and animating. It's also like, 15 USD.

Can these use standalone/collection?
How many is your own?
Lucky and be safe!

Due to the way we coded the lifebars and other things in common1, I don't think these characters will be available for individual release. Also their scale is kinda shorter than the standard, which is kinda iffy.

For the second point, if you are talking about the sprites done, I've done all the character sprites up to this point.
    

Re: Battle Craze!! Type-M

 May 09, 2020, 12:31:23 AM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

OH! It's good that you brought that up since I don't remember if I specified it in the VOD or not, but I plan to have a public beta posted once the first 6 characters are complete (Ajit, Tsugumi, Sherm, Wallace, Reaper, la justicia)

Currently I'd consider this an alpha, so for now, testing is behind closed doors to me and the rest of the team.
    

Re: Battle Craze!! Type-M

 May 09, 2020, 12:03:07 AM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

Thanks! I'm glad I piqued your interests.


All of Tsugumi's crouching normals are sprited.


In terms of other developments in the project, I've just about completed an entire list of voice lines for the cast planned. The only thing its missing is special interactions, but I was thinking those could be sprited, coded and voiced once we get everyone complete.

Edit: First post updated with short hand introductions to the cast.
    

Re: Battle Craze!! Type-M

 May 05, 2020, 03:24:32 PM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

All of Tsugumi's standing basics are done.


At a certain point I'm going to update the first post with a shorthand blurb for the roster for convenience's sake.
    

Re: Battle Craze!! Type-M

 May 02, 2020, 02:06:27 PM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects

Updated the first post with more in-game screenshots and character animations. Due note Tsugumi is still an early WIP and is still being sprited.
    

Battle Craze!! Type-M (Original Fighting Game Project)

 May 02, 2020, 12:09:24 AM View in topic context
 Posted by Janis L.C.V.  in Battle Craze!! Type-M (Original Fighting Game Project) (Started by Janis L.C.V. May 02, 2020, 12:09:24 AM
 Board: Projects



Spoiler: Screenshots (click to see content)

Spoiler: Animations (click to see content)

I'm finally putting in work to develop an original Mugen fullgame I've had in my head for the longest time. You can see the current progress in the video above.

Battle Craze is my tribute to the fighting game genre, in a world much like ours. The Battle Craze Tournament Series, one of the most prolific martial arts tournaments in the world, starts yet again, and one man, Ajit Sinha, is destined to win it all, not for the fame, but from his prediction that the world will enter an era of bloodshed then and there. Not only this, but the competition is fierce, with everyone holding onto their dreams dearly, or simply there to ruin the fun. Whatever the case, no one will back down, with their only option to duke it out.

Spoiler: System Explanation (click to see content)

You can read up on individual character movelists here, as well as their biographies. If you don't feel like visiting, you can view a shorthand introduction for the planned cast below.
Spoiler: Shorthand Intros for the Cast (click to see content)

Currently, our team is small, but still putting out a great effort to continue this project. Our team currently is comprised of...

JanisLCV (Me!) - Concepts, character sprites, stage sprites

DrKelexo - Code, concept critique

Meldo - Screenpack code, FX sprites

Sympolite - Music

TTTTTsd - Play-Testing

ImportantBusinessDinosaur - Character sprites

We have a few people on deck for character voices. Our announcer has also been decided. We would be interested in finding other people to help with sprites, voices, sound effects, or whatever your talent may be. Hopefully we can work together to finish this project and see it truly blossom.
    

Re: M.U.G.E.N Screenshots V3

 April 16, 2020, 11:38:08 PM View in topic context
 Posted by Janis L.C.V.  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion


    

Re: YouTube Poop sharing thread

 April 13, 2020, 03:45:33 AM View in topic context
 Posted by Janis L.C.V.  in YouTube Poop sharing thread (Started by Dawn de Era April 11, 2020, 10:48:11 PM
 Board: Entertainment

    

Re: M.U.G.E.N Screenshots V3

 October 22, 2019, 10:29:35 PM View in topic context
 Posted by Janis L.C.V.  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Mugen Combo Comp X

 August 31, 2018, 01:52:27 AM View in topic context
 Posted by Janis L.C.V.  in Mugen Combo Comp X (Started by Amidweiz May 29, 2018, 05:36:33 AM
 Board: M.U.G.E.N Discussion

    

Re: Does this thing exist?/who is the author?/etc. thread.

 August 11, 2018, 01:43:03 PM View in topic context
 Posted by Janis L.C.V.  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests