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MU_CSX

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Messages by MU_CSX

    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 October 02, 2022, 12:10:50 am View in topic context
 Posted by MU_CSX  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+


Quote
Version 3.7.1 small update!

Hello!

Today, version 3.7.1 is available for download. This version brings some bug fixes and improvements.

Changes:

Fixed window not clipping correclty on BGs editor;
Fixed many bugs related to Storyboard and the Emulator;
Fixed code folding indent for some file types (like Storyboard and Animations);
Improved the engine directory detection for the Emulator;
Updated syntax database to better support Storyboard (only Backgrounds starting with "BG" are supported);
Changed BGDef selection on BGs editor to be items in the Backgrounds menu instead of tabs (virtual files);
Added support to Storyboard BGs on Backgrounds editor.
DL:
http://fighterfactory.virtualltek.com/download
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 November 05, 2021, 08:46:05 pm View in topic context
 Posted by MU_CSX  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

NOV 2, 2021 AT 7:14 AM
Version 3.6.3 is out!
DL:

http://fighterfactory.virtualltek.com/download
Quote


Hello!

Version 3.6.3 is out. This build fixes various issues and has many quality of life improvements as listed bellow:

Changes:
Fixed search & replace for CMD and AIR text mode;
Fixed color settings not being properly updated while applying changes;
Made text editor background/foreground colors customizable;
Increased maximum zoom level for Image editor to 32.
Implemented some security measures to avoid data corruption of binary files if something goes wrong during save;
Implemented a tooltip for tabs to display the full path of the file/project.
Implemented Edit / Code / 'Auto-indent selection' and 'Auto-format selection' functions for code formatting;
Implemented Project / 'Welcome screen' to show the first screen with recent projects as a tab;
Added the complete file path to the history menu;
Added an option to edit the history (remove items) from the Welcome screen;
Added support for OGG/FLAC/MP3 (open/import) and OGG/FLAC (save/export);
Increased maximum pen size from 24 to 128 and remap slots from 12 to 32 in the Image editor;
Moved tool options in the image editor to a toolbar at the top of the canvas area (will move to the main toolbar later);
Fixed the bug that makes impossible to manually go to a frame with time = 0 in Animations editor;
Fixed current line in full text mode changing to the first frame when you go to the [Begin Action] line in Animations editor;
Fixed "Import from another Project" functions reporting twice the ammount of items imported;
Fixed "Import animations from another Project" function not properly renaming if you do so;
Fixed .def not being saved for testing in M.U.G.E.N. if used as cns, st, ...
Added options to choose the texture upload method (Options / Graphics). This may help avoiding issues with bad OpenGL drivers.
Regarding texture upload method, the options are:

Immediate: texture is uploaded to VRAM after the image has been decoded on loading (increases loading time, unless you're running on SDD). The safest mode, nothing can go wrong;
Delayed: decoded image is stored in system memory and only upload to VRAM the first time it's requested by the renderer (increases system memory usage but decreases VRAM usage, if you do not scroll over all sprites anyway). Has a good balance between loading time and safety;
Multi-threaded: the mode used in previous versions and default. Textures are uploaded in many background threads (much faster but may cause trouble, like freeze and messed up textures on some systems). The fastest for modern hardware;
Another interesting info about the ordering which items gets added into the program from open dialogs (a lot of people are talking about this problem).

There's many ways you can control the order of files from an open dialog in Options window:

Force the list of files to be sorted alphabetically by checking "Sort file names from the open dialog", or disable it if this behavior is undesired.
Choose between Native and portable open dialogs (look for "Use system native open dialog"). The portable one, is the same on all platforms with consistent behavior.
The combination of these two options creates a lot of variety. The most consistent behavior is disabling the two, so the portable dialog will be used without file sorting. The order will be the same as you select the files (as most people seems to want). Sorting creates consistent behavior for native dialogs, as they vary from one platform to another, like the Windows one that always sort the files, no matter the order you selected (just look at the list as you select).

I hope this clarify things a bit more regarding this "issue".

Known issues:

Advanced search not working;
Some weird things happen sometimes while editing animations in full text mode.
Thanks to everyone supporting us and reporting issues.
    

Re: looking for this chars

 August 17, 2021, 08:40:34 am View in topic context
 Posted by MU_CSX  in help .swf (Started by oscar123 August 09, 2021, 07:36:04 pm
 Board: Requests

    

Re: Chaos Code Character Sprites

 June 05, 2021, 04:38:46 am View in topic context
 Posted by MU_CSX  in Chaos Code Character Sprites (Started by KDT June 27, 2017, 04:36:13 pm
 Board: Resource Releases

    

Re: Aquapazza Sound Rips?

 April 27, 2021, 11:59:57 am View in topic context
 Posted by MU_CSX  in Aquapazza Sound Rips? (Started by jaede_ April 26, 2021, 10:46:58 pm
 Board: Development Resources

    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 April 23, 2021, 07:12:02 am View in topic context
 Posted by MU_CSX  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 April 23, 2021, 05:00:58 am View in topic context
 Posted by MU_CSX  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

http://fighterfactory.virtualltek.com/download
Quote
Version 3.6.1 is out!

Hello!

A new version is available today, fixing all known issues since the last release.

Changes:

Fixed the file modification watcher showing twice and prompting the user at every external change, even if there's already a prompt active;
Fixed camera movement (up/down) on BGs editor;
Fixed a bug where incorrect indexing causes code to me moved to the wrong animation;
Fixed the crop after option on the add sprites function;
Fixed the sprite Export function for SprMake2;
Fixed default width/xscale values for new Parallax elements;
Fixed sprite not showing properly on BGs editor after undo/redo and BG type changes;
Fixed the Zoom Fit function for graphic editors;
Fixed program freezing on DirectX rendering mode (dead-locking on some machines).
That's it. Thanks!
    

Re: Fighter Factory Studio Version 3.5.7?

 April 09, 2021, 02:31:51 am View in topic context
 Posted by MU_CSX  in Fighter Factory Studio Version 3.5.7? (Started by Nexus Games April 08, 2021, 07:23:07 pm
 Board: Development Resources

    

Re: Blade Stranger voice sounds

 April 08, 2021, 12:25:47 pm View in topic context
 Posted by MU_CSX  in Blade Stranger PROJECTILE Sprite Rip Request (Started by extravagant April 06, 2021, 04:27:32 am
 Board: Development Resources

    

Re: Blade Stranger voice sounds

 April 08, 2021, 01:09:41 am View in topic context
 Posted by MU_CSX  in Blade Stranger PROJECTILE Sprite Rip Request (Started by extravagant April 06, 2021, 04:27:32 am
 Board: Development Resources

    

Re: Blade Stranger voice sounds

 April 07, 2021, 06:40:13 am View in topic context
 Posted by MU_CSX  in Blade Stranger PROJECTILE Sprite Rip Request (Started by extravagant April 06, 2021, 04:27:32 am
 Board: Development Resources

When I open the wav files in fighter factory, I can play the sounds, but when testing ingame the sounds don't work
Use foobar2000 to convert these wav files to WAV,"ingame the sounds don't work" issue should be fixed.
foobar2000 download link:
https://www.foobar2000.org/


     Posted: April 07, 2021, 07:17:15 am
When I open the wav files in fighter factory, I can play the sounds, but when testing ingame the sounds don't work. Also, the XWM files for common sound files instead of wav files?
I have converted all XWM files to wav.
Please re-download:
https://www.mediafire.com/file/v9d9rih4cerr1hl/COMMON_SE_Wav_Files.7z/file
    

Re: Blade Stranger voice sounds

 April 07, 2021, 05:15:36 am View in topic context
 Posted by MU_CSX  in Blade Stranger PROJECTILE Sprite Rip Request (Started by extravagant April 06, 2021, 04:27:32 am
 Board: Development Resources

    

Re: Blade Stranger voice sounds

 April 06, 2021, 04:03:45 pm View in topic context
 Posted by MU_CSX  in Blade Stranger PROJECTILE Sprite Rip Request (Started by extravagant April 06, 2021, 04:27:32 am
 Board: Development Resources

    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 April 02, 2021, 12:01:28 pm View in topic context
 Posted by MU_CSX  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

    

Re: AI patch for Devilpp's Ragna by CSX

 February 05, 2021, 08:26:20 am View in topic context
 Posted by MU_CSX  in AI patch for Devilpp's Ragna by CSX (Started by MU_CSX January 24, 2021, 06:15:11 pm
 Board: Edits & Addons 1.0+

    

AI patch for Sky's Nappa Z2i by CSX

 February 05, 2021, 08:21:14 am View in topic context
 Posted by MU_CSX  in AI patch for Sky's Nappa Z2i by CSX (Started by MU_CSX February 05, 2021, 08:21:14 am
 Board: Edits & Addons 1.0+

    

AI patch for Devilpp's Ragna by CSX

 January 24, 2021, 06:15:11 pm View in topic context
 Posted by MU_CSX  in AI patch for Devilpp's Ragna by CSX (Started by MU_CSX January 24, 2021, 06:15:11 pm
 Board: Edits & Addons 1.0+

    

Re: Goku Updated Today 17-08-2020

 August 18, 2020, 02:58:37 pm View in topic context
 Posted by MU_CSX  in Goku Updated Today 17-08-2020 (Started by vyn April 24, 2019, 06:51:49 am
 Board: Your Releases, 1.0+

    

GokuHR with CSX AI(Updated 2020/6/23)

 June 21, 2020, 02:28:12 am View in topic context
 Posted by MU_CSX  in GokuHR with CSX AI(Updated 2020/6/23) (Started by MU_CSX June 21, 2020, 02:28:12 am
 Board: Edits & Addons 1.0+

    

Re: Fighter Factory 3 problem

 December 18, 2019, 04:15:06 am View in topic context
 Posted by MU_CSX  in Fighter Factory 3 problem (Started by TurnPile December 18, 2019, 03:29:59 am
 Board: M.U.G.E.N Development Help