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M206

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Messages by M206

    

Re: M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN*

 February 19, 2020, 04:31:50 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

thanks everyone.

@trololo: maybe in action you could change your view:



i've added one small attack frame.. in the future i'd like to finish some recovery sprites that are missing. :) :)
    

Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*

 February 18, 2020, 05:55:59 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

thanks everyone for the feedback.

find some time to improve sfv "tiger spike"

old:



new:



it's not perfect but i like the result. what do you think??
    

Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*

 February 13, 2020, 03:55:46 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

thanks for your feedback, yes i knew it has to be improved in some parts ;)

here you are rev.3:

    

Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*

 February 11, 2020, 08:13:40 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

@trololo:

i've improved it a little bit:



and improved sfv strong punch too:

old:



new:

    

Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*

 February 05, 2020, 03:29:54 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

You fixed the viewer's left angle, but you still need to work on the viewer's right ankle. Try it like that:


if you check carefully i've "improved" the right ankle too.. are you able to check it frame by frame? so you can suggest me the exact sprite number to fix in the animation.. ;) ;)

thanks in advance. ;) ;)
    

Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*

 February 04, 2020, 06:08:42 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

Tiger Cannon animation- great.
Elbow animation- now here we have problems. The viewer's right ankle shall NOT be static in a movement like this. And look at the viewer's left toes, you need to fix them too to be more straight on the ground instead of spinning with the leg like that.

@trololo: thanks, I think i've understood what you mean.

better?
new:


old:
    

Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*

 February 03, 2020, 05:20:07 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

I suppose I am not the best person for giving feedback about animating sprites lol, but the new animation is rather a neat improvement.
Although it could benefit from changing the delay of particular frames.

Belt area is a bit jumpy and his left pantleg seems a bit too wide in the last frames, but overall it looks pretty decent.
It will look good in game.

thanks my friend.

here you are my attempt to improve the belt and pants area:




old:



then i've developed a new elbow move, i've used it in "gatling elbows", in a new elbow finisher, and in a lev.2 super (replacing the old bothering knees):

gatling elbows (imagine it with the right speeds):



finishing elbow:



in action:



can't wait for your feedbacks :D :D :D @trololo: , @sabockee:,  @RagingRowen:, @Odb718: , @S. Jetstream: @reduxmercenaryt: etc etc etc
    

Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*

 January 31, 2020, 05:27:35 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

yeah i Know what you mean, but don't worry, thet're all 1 tick sprites, the imageur doesn't show them properly, in action everything's fine, soon you'll be able to see it by yourselves ;) ;)
    

Re: [Theme Thread] CVS Sprite thread

 January 31, 2020, 05:23:03 PM View in topic context
 Posted by M206  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Hey @S. Jetstream: maybe you meant M206 Sagat, not MB02 Sagat, right?? :) :)

Great work anyway. ;) ;)
    

Re: M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN*

 January 31, 2020, 11:49:21 AM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

thanks, yes i think i'll take a look on that standard tiger shot too. ;) ;)

i'd like to know the feedback of @Sabockee: @RagingRowen: etc etc too :D :D :D
    

Re: M206 Project Thread: Pag.16 *NEW USF4 FOCUS ATTACK REDRAWN*

 January 30, 2020, 09:56:26 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

thanks my friend.

i'm trying to improve some moves to get them more SFV accurate.

here you are the SFV Tiger Cannon. (I've never noticed before that in SFV it's different stance compared to standard tiger shot)..

old one:                                                                                                                      new one:



standard tiger shot:



i like the result. ;) ;)

what do you think??
    

Re: M206 Project Thread: Pag.16 *NEW SFV CROUCH MID KICK*

 January 28, 2020, 12:20:51 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

Found some time to redraw SF4 Focus Attack:




I love the result.

Here you are in action. ;) ;)



what do you think??
    

Re: M206 Project Thread: Pag.16 *NEW SFV CROUCH MID KICK*

 January 09, 2020, 05:24:14 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

    

Re: M206 Project Thread: Pag.16 *IMPROVED DYNAMITE UPPER ANIMATION*

 January 09, 2020, 08:21:15 AM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

thanks. I've improved it in the meanwhile.

Here you are a beta of SFV crouch mid kick.



I want to show you my progess so far, i've to finish the recovery sprites, but i like the result.

what do you think??

    

Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*

 November 20, 2019, 01:56:41 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

dynamite upper improved:

old:



new:



i love the result.

what do you think??
    

Re: M206 Project Thread: Pag.15 *3 NEW LEV.3 SUPERS (EVIL KEN INSPIRED)*

 November 19, 2019, 04:37:50 PM View in topic context
 Posted by M206  in M206 Project Thread: Pag.17 *NEW SFV TIGER SPIKE /FOCUS ATTACK REDRAWN* (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

no, with new modes i'm referring to some particular temporary state like sfv V-Skills 1/2, something like custom combo state or similar..
it depens if my coding skills are enough or not.. :/ :/ :/

i'm quite sure they're not.. :( :(
    

Re: The CS Discussion Thread

 November 18, 2019, 03:41:26 PM View in topic context
 Posted by M206  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 AM
 Board: Sprite Projects

Hi guys, if someone is interested i'd like to share my Sagat template, maybe some of you could get some badass palettes? :D :D :D



thanks in andvance!! ;) ;)
    

Re: Realra's Palette Thread

 November 18, 2019, 11:53:04 AM View in topic context
 Posted by M206  in Realra's Palette Thread (Requests Closed) (Started by Realra October 21, 2019, 07:50:21 PM
 Board: Edits & Addons 1.0+

    

Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality

 November 18, 2019, 11:52:39 AM View in topic context
 Posted by M206  in (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

I'll be adding the extra sprites from that version for use in the next update.
I'm not too keen on the Shoryuken followups there though.
He also lacks Tenmakujinkyaku sprites.
@M206: Sounds intriguing, I'll message ya some moves to do.

Great, i'll wait for your PM. ;) ;)
    

Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality

 November 15, 2019, 08:01:21 AM View in topic context
 Posted by M206  in (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

could you be interested in some help in spriting?

I'm not expert with seth, but in the USF4 video it seems that the uppercut have one hit with other arm..

since i've edited a lot my sagat, i think that some sprites could fit well and improve the result..

i'd like to repay your favor with bug fixes with my sagat. ;) ;)

let me know. ;) ;)