It's still there it's just completely inaccessible except if you edit the lua files, and it's very unstable.
Gacel is Offline
so.... how do I get Player 3 and 4 to work now? Adding controls to config doesn't seem to work because I can't get Simul mode to use 2 vs 2 with 4 players to work now. Unless I have to use Tag mode but Tag is just changing characters during battle though. Unless it hasn't been implement yet since this is a new version with new codes?
Unfortunately I can't run Ikemen GO on my Ubuntu Bionic Beaver I don't know why.
this happen on 3/21/2020 time 4:46 pm
I was working on my full game that me and mulambo has created and we having this issue
https://i.imgur.com/UEYjCNq.pngCode:.\external\script\screenpack.lua:58: cannot perform concat operation between string and nil
.\external\script\screenpack.lua:58: in function 'CalculateLocalcoordValues'
external/script/main.lua:821: in main chunk
here the screen pack so you can see for your self
its work fine on version0.12 but version 0.91.1 is keep giving me this error
here the link I hope you guys can tell how to fix this error
also why the heck did you guys removed the Zoom setting >.> please bring that back........
Has someone the latest version to me make a test.It's in the first post.
I'd like to see the current progress these days.
That's looking better every updating.
Ikemen GO it's technically a clone engine.QuoteReverse-engineering? OK. I didn't know you can call a new piece of software made from the scratch in a new coding language "reverse-engineering".Yes, as it can at least partly run the same things as the original (characters that worked in MUGEN work here too, right?) and has roughly the same objective while being coded from scratch and in this case being more polished.
- It is possible to select a char with the "q" and "w" keys, but it is not possible to use them to selectThat's a bug.
a mode. Is it intentional?
It's been a while. I ran a quick test with Gacel's 0.9 fork:
- P2 can't skip intros.
- If P1 browses menu, P2 can't browse it anymore.
- P2 has no acess to arcade mode.
- Scale for stage preview isn't working.
- Color change for health gauge doesn't work (don't know if it was implemented in this fork though)
I was going to do some more tests but tried use chars from Rurouni Kenshin Soul and Sword and IKEMEN kept crashing with them.
About Kathos' fork: "Project not found or access denied."
Some character stuff.
Kyosuke by Kamekaze: Throw hitbox doesn't appear.
Mr. Karate by Kamekaze: Unable to combo into anything.
Akuma by Niitris: Projectiles don't disappear on hit so they continuously do damage until they leave the screen.
People are saying this character doesn't play any sounds when he does perfectly in normal Mugen.
@Gacel: @K4thos: Ikemen refuses to load for me, I click on it and nothing, but my version(s) worked perfectly before. Windows 10 btw.
Example:Code:trigger1 = PlayerID(GetPlayerID(2)), !IsClientto check if an character isn't being played locally.
Hello, I Just Joined MFG.Thanks for informing.
Apparently, Dolmexica Infinite has an Exclusive Mode that's Called "Credits" Mode.
You can View Dolmexica Infinite Here: https://captaindreamcast.itch.io/dolmexica-infinite
Anyways, It's a mode that Shows the Character on the Cursor's Name (Not Display Name), Author, and Date.
Would you be Able to implement That Mode? Gacel or K4thos?
Another similar suggestion. I think it would be great if [WinIcon] were separated by modes, mainly because of a 3x3 or 4x4 simul/tag. It can be complicated to adapt the lifebar design to these modes, otherwise it is not possible to have a good design for them.I'll will implement it soon.
Using Gacel build 0.84
The Linux build doesn't include an executable. I had to compile it myself.
Gacel just released a new build with both K4thos and his code merged.I have to add more dependencies (libglib2.0-dev) to the containers make it compile on linux
Expect some bugs but also new features.
BTW, no mac release yet(because of some troubles with dependencies), and the Linux build is missing the executable. I had to compile it myself from Github.