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Nedflandeurse

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Messages by Nedflandeurse

    

Re: help with ifelse and parenthesis for sounds (+random)

 April 17, 2021, 10:20:39 PM View in topic context
 Posted by Nedflandeurse  in help with ifelse and parenthesis for sounds (+random) (Started by Nedflandeurse April 17, 2021, 04:45:54 PM
 Board: M.U.G.E.N Development Help

Oh yes, this is the system I used before.
when I tried some stuffs around 2007 (with custom gameplay)

I'll have to check the availiable vars in Jm's characters, since I use his beinmaru to code POTS a character.
    

Re: help with ifelse and parenthesis for sounds (+random)

 April 17, 2021, 05:10:47 PM View in topic context
 Posted by Nedflandeurse  in help with ifelse and parenthesis for sounds (+random) (Started by Nedflandeurse April 17, 2021, 04:45:54 PM
 Board: M.U.G.E.N Development Help

Oh, I see.
Thanks. So, do you think is there a better way to have the same effect?


My last choice would be to clone the existing needed sounds into the SND, so the coding would be easier.
(Something I used to do in the past, but now, I try to avoid that ^^;)

Code:
value = 800, 0+random%2;;;;;;;;;;;; 800,0 ou 800,1

actually. I would like something just like in my exemple, but without having to "clone" a sound to give it the "needed" number 800,1
    

help with ifelse and parenthesis for sounds (+random)

 April 17, 2021, 04:45:54 PM View in topic context
 Posted by Nedflandeurse  in help with ifelse and parenthesis for sounds (+random) (Started by Nedflandeurse April 17, 2021, 04:45:54 PM
 Board: M.U.G.E.N Development Help

Hi,

I would like some help for checking how I can make this code working.
I'm not sure what's wrong with the code structure (particularly the use of parenthesis) and I never been a good math guy or somthing.

;what is wrong with the ifelse structure ?

Code:
[State 810, Voice]
type = PlaySnd
trigger1 = AnimElem = 8
value = ifelse(random<500, (800,1), (4,0))
channel = 0

I would like randomly to play sound 800,1 OR sound 4,0

Thanks
    

Re: CvS2 Goeniko Updated

 April 17, 2021, 08:44:54 AM View in topic context
 Posted by Nedflandeurse  in CvS2 Goeniko Updated (Started by extravagant April 16, 2021, 12:01:44 AM
 Board: Your Releases, 1.0+

Actually very nice!!
I wonder if the animations are compatible with the number of sprites of Schlussel ? (High res character)

I remember Schlussel have even some more animations.

If interested, I can try converting her into low res and do some edits.
Only if it can have a use here. (?)
    

Re: KoF XV

 April 16, 2021, 11:53:07 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Of course classic voices are something... No one will replace Mai voice or Terry's one.
Shermie voice is so so... for some reason it wasn't really a problem when I saw it in SNK Heroines.

But in a n actual KOF, it makes me miss the classic voice. This one looks a bit bland.

Also, I was very worried about Shermie design, but she's definitely perfect. Yes, a bit more on the dominatrix side, but it could have been worse.
Also, it's quite a surprise they went that far in the sexy way. (I wish her design will not be tone down later)
Actually Mai have less fabric on her ^^

Again, the gameplay looks good beside of the lack of impact and weight on throws.
Also her Climax is a bit strange (but OK) I would imagine Shermie finishing off her opponent in a more "graceful" way.
Not sure if it's the right word.

Now, I'm curious to see hop they will redesign Chris. ^^

And one more time, I like the artworks...
    

Re: CvS2 Goeniko Updated

 April 16, 2021, 08:33:25 AM View in topic context
 Posted by Nedflandeurse  in CvS2 Goeniko Updated (Started by extravagant April 16, 2021, 12:01:44 AM
 Board: Your Releases, 1.0+

Good job!
Still I feel like there is certainly something to do with the High res version of Goeniko, scalled down with a software...
Anyway, I'm glad to see an update!

Let them coming!
I can't wait for Shimo! (and Kotaro of course)
    

Re: My own Game Studio - Pop Hero Games

 April 15, 2021, 06:14:22 PM View in topic context
 Posted by Nedflandeurse  in My own Game Studio - Pop Hero Games (Started by O Ilusionista April 14, 2021, 11:58:45 PM
 Board: Gaming

Good news my buddy!
It sounds just normal after following your work for so many years now...

Some plans for beat'em ups perhaps ?
Anyway, I know it will be of good taste.

Good luck to you guys!
    

Re: Big Bang Beat x Street Fighter

 April 15, 2021, 05:11:02 PM View in topic context
 Posted by Nedflandeurse  in Big Bang Beat x Street Fighter (Started by Ryu From Streets™ May 06, 2020, 10:48:15 PM
 Board: Projects

Wow! They are awesome!!
Are they compatible with another version of Chun Li ?... JM's version?

Sh... I really want to use them now :)

Nope, they aren't. But it wasn't too much of a chore to port them to JMM's version, wanted them there too.

Oh! Thanks so much bro!!
I'm a bit curious how you can adapt them faster to a different character, since the color order is different.
Did you copy paste every single color code one by one ? (this is my method, and it can discourage me fast ^^;)
    

Re: street fighter exotic, euro n shadaloo

 April 15, 2021, 05:03:38 PM View in topic context
 Posted by Nedflandeurse  in street fighter exotic, euro n shadaloo (Started by 00megaturb00 April 15, 2021, 04:28:34 PM
 Board: Your Releases, 1.0+

masterpieces!
Is there a place were I can find all your creations ?

I thinks I missed some of them, not sure there is a video for each of them in the past.
    

Re: KoF XV

 April 15, 2021, 10:28:21 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Anyway, she looks damn good about gameplay. Even a new DM and that Climax tho!
Yes! She looks so good! I'm glad they didn't tone down her appearance. In fact she never have been so hot...
the moves are good. I'm not quite fan of the new DM, but still looks OK.
The Climax is really fun, even if I would have prefered her to use her strong legs for this one. But I'm actually VERY glad to see something new.
Not (just) the "usual" inazuma leg lariat.

Question to you guys(and girls), until now, do we have the proof that there is DM/SDM , not only NeoMax-like unique super move?
I think this is some details I sometime not focus on. (they looks like EX moves or something)

I'm sure they added smth new for XV. A XIV + XIII hybrid I suppose.

And regarding Kim's team: I would love if Kim + Chang + Choi happened with Gang-il + Luong and Jhun as another team.
May Lee's chances seem lower but since she's young and a female character, she has chances outside of team Korea for this one.

Oh, yes! Now, we have enough characters to make 2 good Korean teams!
I just want Jhun to be back! :)
Yes, May Lee can be in another girl team or something. For May Lee, I whish for a smart redesign.

No, not those.  Look at :30, :40, and :51 when she does the release German Suplexes.  When she actually throws them, there's a hitspark, that doesn't make sense.

yes, the spark at 0:51 is really strange... I hope it's just because it's in developpement.

I can't wait to know more of the game system/mechanics.
It's a pain in the *ss to have nearly no informations about it. ^^;

Also, I'm a bit frustrated there will be no more chances to actually see Shemie in action for a long time... -_-
    

Re: KoF XV

 April 15, 2021, 07:08:58 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I'm sad for Botan, it could have been a great opportunity to have a NEW character with actual good design...


But after watching this Shermie trailer, I'm freaking so hyped.
The design is freaking perfect. Inever imagined they could make something better than the classic one.
SNK Heroines model looks from old generation now. :)

Her gameplay looks awesome. Her NeoMax/super is a bit strange, but overall, it's just freaking awesome.
Her Shermie Shoot from 97/98 is back. Does it means she don't have Diamond Bust ?

Damn! I need this game now. It will be a torture to wait until it's playable! ^^;

My only whish now is that they polish her even more and give her a very complete move list, with nothing lost, and some extra moves.


Question to you guys(and girls), until now, do we have the proof that there is DM/SDM , not only NeoMax-like unique super move?
I think this is some details I sometime not focus on. (they looks like EX moves or something)

EDIT:
And yes, after re watching, they could have put more weight into some animations.
But still it looks better than some previously seen characters.

Also, after checking her actual portrait, we can see they really played with us with the silhouette picture, bacause the hand is looking different.
They edited it to make us thinking it's actually an animal... or Botan's furr -_-


EDIT:
@Kolossoni
As a big Kim fan, I would love Jhun to join him, but it would mean there is only one place left for Chang and Choi -_-
    

Re: Big Bang Beat x Street Fighter

 April 14, 2021, 05:06:02 PM View in topic context
 Posted by Nedflandeurse  in Big Bang Beat x Street Fighter (Started by Ryu From Streets™ May 06, 2020, 10:48:15 PM
 Board: Projects

    

Re: KoF XV

 April 14, 2021, 10:12:35 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

BTW, they're taking big risks displaying this furr on a character in 2021... Something they possibly have to remove later... -_-
Why is that a risk?

because 2021, and twitter etc.

Anyway;
Either it's Botan or Shermie.
One detail make me wonderting a lot.
What can be this sleeve/hair like shape in front of her...

This time, I think It will be hard to go to sleep and not tay awake until 3AM (in my area)

EDIT:
Also, I'm affraid this one would NOT be completely stupid.

Please, please, please! Botan!!

EDIT2:
OK, It's Shermie... Almost sure now.
There is no fox or furr aroudthis character...
I only hope they didn't f*ck up Shermie's design...
    

Re: KoF XV

 April 14, 2021, 08:59:43 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Yes, 100% Botan !

But, why she would be in the game ? Anyway, it would be a great news having a character like her.
A bit the kind like I-No in GG series... :D

I only hope it's not a redesign of Shermie (again) inspired by this Botan furr stuff...

BTW, they're taking big risks displaying this furr on a character in 2021... Something they possibly have to remove later... -_-
    

Re: Is there a way to rip Sprites from TaitoX?

 April 13, 2021, 09:49:48 PM View in topic context
 Posted by Nedflandeurse  in Is there a way to rip Sprites from TaitoX? (Started by JuniT April 13, 2021, 04:12:08 PM
 Board: Development

Actually angela was already in the previous game.

The second character is the small guy with a mask. (in my memories)
    

Re: Is there a way to rip Sprites from TaitoX?

 April 13, 2021, 06:16:47 PM View in topic context
 Posted by Nedflandeurse  in Is there a way to rip Sprites from TaitoX? (Started by JuniT April 13, 2021, 04:12:08 PM
 Board: Development

I think there are 1 or 2 characters from this precise game but with blurry rips.

the questions would be.

-is there a way to get rid of the blurry effect in this TaitoX emulation?
-Are there actual "real" emulators that can launch these Tx games?

It would make ripping real pixels possible.
    

Re: What makes you take characters OUT of your MUGEN?

 April 13, 2021, 04:02:19 PM View in topic context
 Posted by Nedflandeurse  in What makes you take characters OUT of your MUGEN? (Started by GrimeDoc April 13, 2021, 02:08:53 AM
 Board: M.U.G.E.N Discussion

Never thought about it actually.
Probably if the system is too different from the rest of the roster I'll consider converting it or straight out taking it out altogether.

Another minor reason is because it doesn't look aesthetically fitting with the theme of the game. Shades/sprites etc.

Basically the same for me!

I intitially used mugen to make crazy crossovers.
Now, I have a "need" of playing something that looks like a "real" game
-same type of sprites
-similar gameplay

BUT, you can be pretty limited when having these "rules", beside of these 2 bases I use
-KOF (for my SNK type need)
-POTS/CVS (for my Capcom-ish need)
    

Re: Sieger (Pots Style) By Varo Hades

 April 12, 2021, 07:14:48 AM View in topic context
 Posted by Nedflandeurse  in Sieger (Pots Style) By Varo Hades - Updated 4/13/21 (Started by BahamianKing242 April 12, 2021, 06:04:44 AM
 Board: Edits & Addons 1.0+

Oh! Good surprise!

We had a CVS version of him, now there is a "real" POTS one!
Time to try him! :)
    

Re: Why is Mugen good for you?

 April 11, 2021, 02:20:48 PM View in topic context
 Posted by Nedflandeurse  in Why is Mugen good for you? (Started by JJkoolaid April 06, 2021, 08:51:28 PM
 Board: M.U.G.E.N Discussion

-Back in 2000-2001 I felt it was open door to infinite match ups.

-Now, Freedom. Everything that companies consider not "mainstream enough" or not "easy money maker" (...) you STILL CAN do it with Mugen.
And to me, this is what is so good about it.
    

Re: Chun-Li Color Separation Showcase (2021 Edition)

 April 11, 2021, 09:07:47 AM View in topic context
 Posted by Nedflandeurse  in Chun-Li Color Separation Showcase (2021 Edition) (Started by Scramble April 10, 2021, 03:09:31 AM
 Board: Sprite Projects

Nice CS and colors! I particularly like the black suit.
And thanks for reminding me the existence of Future Cops

I have to watch it again!