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8i98oy

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Messages by 8i98oy

    

Re: [GR style] Ten characters updated (08/17/20),Five characters updated (08/10/20)

 August 19, 2020, 03:09:29 AM View in topic context
 Posted by 8i98oy  in [GR style] Ten characters updated (11/25/21, Thanksgiving update) (Started by Ricepigeon October 24, 2015, 09:09:53 PM
 Board: Your Releases, 1.0+

I know I haven't used this acc for basically anything in the past.... I don't even know how many years, but I gotta' say that it's pretty admirable that you're still giving updates to your many Touhou characters to this very day. If I may ask, are you perhaps attempting to go for entirely source accurate versions of them hence the vast amount of said updates? (unless im wrong of course)
    

Re: Mugen is now 20 years old

 August 07, 2019, 10:22:38 PM View in topic context
 Posted by 8i98oy  in Mugen is now 20 years old (Started by Amidweiz July 17, 2019, 08:00:34 AM
 Board: M.U.G.E.N Discussion

happy late birthday mugen
despite your own creator pretty much going awol for the rest of time we're still here to keep you around

shoutout to BoggyTheWorm for creating the following video which i discovered by accident (via looking at lego super smash brothers videos on youtube long long ago)
https://www.youtube.com/watch?v=Bc6PVBBz4ZU

long live the new era of mugen
    

Changing character portrait disables pallete use

 February 12, 2019, 06:18:47 AM View in topic context
 Posted by 8i98oy  in Changing character portrait disables pallete use  (Started by 8i98oy February 12, 2019, 06:18:47 AM
 Board: M.U.G.E.N Development Help

So for example, im working on a sprite edit for Moryia from Last Blade 2, character portrait is changed in colors (hair and cape are black but inner clothing is a slight shade of blue) and i had made a set of palletes to use once in-game, .def file set up, i head into game, but when choosing a pallete, they don't seem to work. The portrait works fine but the palletes are overwritten by the current pallete saved in the ssf file, any advice?
    

Re: Changing Non-Character sprite colors

 November 19, 2018, 04:26:18 AM View in topic context
 Posted by 8i98oy  in Changing Non-Character sprite colors (Started by 8i98oy November 17, 2018, 09:56:47 PM
 Board: M.U.G.E.N Development Help

Well we can strike this shit, reverse it and close the case now, apparently what i FAILED TO NOTICE BELOW THE SAME WIN STATE IM EDITING was an anim state for the SAME SPRITE i was trying to edit, and the PalFX controller is the one that actually changes the color here.

Chalk one up for the facepalm police gentlemen.
https://i.imgur.com/iWKad22.jpg


But if i somehow have your attention by chance, here's another predicament: So in another win state, i'd like for the music to cut out entirely, but at a certain time.
(For example, first two PlaySnd states go off, but on the THIRD state the music will cut out until the next round starts.)

I've fidgeted around with the AssertSpecial nomusic trigger, but i can't seem to get it to work right, any advice?
    

Changing Non-Character sprite colors

 November 17, 2018, 09:56:47 PM View in topic context
 Posted by 8i98oy  in Changing Non-Character sprite colors (Started by 8i98oy November 17, 2018, 09:56:47 PM
 Board: M.U.G.E.N Development Help

For ex; im changing a sprite used in Troubleman, Part 2's win poses.
(where he remarks that he happens to be getting sleepy before turning to stone.)
I'm working on an edit that changes this winpose from turning to stone to ice, with some added sound effects for some comedic effect.
After some extracurricular state editing i changed the monochrome PalFX of TMP2 to a color which matched ice pretty well, but the problem comes when the anim where he falls down and shatters into pieces comes in, if i try to recolor the stone by increasing the hue and giving it a blue shade to represent ice through its pallete, then saving it as a different sff file to test it, the color comes out fine but there's a strange side effect, any time i try to choose another character pallete it always seems to be the default pallete of the character than the pallete assigned to the respective key, i really don't have a clue what this is about, but i'm sure that someone out there has dealt with this problem and knows a solution.
    

Re: Capcom vs. Snk: Mugen Edition by Akito-Sama and OldGamer

 August 17, 2018, 11:00:54 PM View in topic context
 Posted by 8i98oy  in Capcom vs. Snk: Mugen Edition by Akito-Sama and OldGamer (Started by Akito August 13, 2018, 10:23:27 PM
 Board: Your Releases, 1.0+

>CVS 1 announcer
>CVS 1 character select intro
>sweet soundtrack to boot


im in love
    

Re: Making a Mugen Fighting Jam Edit, in bit of a dilemma.

 August 11, 2018, 08:20:24 PM View in topic context
 Posted by 8i98oy  in Making a Mugen Fighting Jam Edit, in bit of a dilemma. (Started by 8i98oy August 09, 2018, 03:17:51 AM
 Board: M.U.G.E.N Development Help

No need for that, went into paint.net and undid some things so the background was still there, inverted it, and re-added the sprite, worked perfectly.
    

Re: Making a Mugen Fighting Jam Edit, in bit of a dilemma.

 August 09, 2018, 06:12:20 PM View in topic context
 Posted by 8i98oy  in Making a Mugen Fighting Jam Edit, in bit of a dilemma. (Started by 8i98oy August 09, 2018, 03:17:51 AM
 Board: M.U.G.E.N Development Help

alright now its time for part 2 of the dillema, now that my screenpack is all nice and dandy, i edited the colors of the select screen with a new pallete, but every time i seem to have it transparent, it always goes back to a pitch black background.

https://imgur.com/gallery/6sXXZI3

any advice?
    

Re: Making a Mugen Fighting Jam Edit, in bit of a dilemma.

 August 09, 2018, 05:52:58 AM View in topic context
 Posted by 8i98oy  in Making a Mugen Fighting Jam Edit, in bit of a dilemma. (Started by 8i98oy August 09, 2018, 03:17:51 AM
 Board: M.U.G.E.N Development Help

Welp i learned something new today!

now just gotta fidget around and make sure is all good
    

Making a Mugen Fighting Jam Edit, in bit of a dilemma.

 August 09, 2018, 03:17:51 AM View in topic context
 Posted by 8i98oy  in Making a Mugen Fighting Jam Edit, in bit of a dilemma. (Started by 8i98oy August 09, 2018, 03:17:51 AM
 Board: M.U.G.E.N Development Help

So i went and added 6 new slots at the bottom of the roster, the right side works fine but the left seemingly just resists to have slots in its place.
I've fidgeted around with both rows and columns, character select and it seems i've seemingly tried about everything i could.

https://i.imgur.com/2SEmBBi.png
^in case you need extra context^
if anybody's a mugen veteran or screenpack creator, yall let me know
    

Re: Character of the Month: June 2018 Voting

 July 31, 2018, 03:37:29 AM View in topic context
 Posted by 8i98oy  in Character of the Month: June 2018 Voting (Started by Jmorphman July 24, 2018, 01:44:50 AM
 Board: Contributions of the Month

My dude Troubleman Part 2 and Bootleg Ryu.
    

Re: MUGEN Video thread

 February 06, 2017, 04:53:05 AM View in topic context
 Posted by 8i98oy  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 February 04, 2017, 09:35:07 PM View in topic context
 Posted by 8i98oy  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Is there an actually good Orochi in mugen?

 February 04, 2017, 06:51:28 PM View in topic context
 Posted by 8i98oy  in Is there an actually good Orochi in mugen? (Started by BurningSoul January 27, 2017, 07:37:50 PM
 Board: M.U.G.E.N Discussion

TBH i think EV- Orochi is the best version

even though he was made by someone who i bet specializes in all kinds of Supernull/Postman type characters,
but hey isn't Orochi suposed to be cheap?