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oscar123

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Messages by oscar123

    

THIS MUGEN IS AMAZING, BUT IS IT MUGEN?

 August 01, 2021, 10:20:56 AM View in topic context
 Posted by oscar123  in THIS MUGEN IS AMAZING, BUT IS IT MUGEN? (Started by oscar123 August 01, 2021, 10:20:56 AM
 Board: Fighter Creator

WATCHING ON YOUTUBE I HAVE SEEN THIS SCREENPACK OF MUGEN (IT'S IN A WEIRD FORMAT, BUT I THINK IT IS MUGEN BECAUSE THEN HE PUTS THE CHARS DOWNLOADED TO THE NORMAL MUGEN AND THEY COME OUT IN HIS.
THE INCREDIBLE OF YOUR SCREENPACK IS THAT YOU CAN CLIMB THROUGH BUILDINGS, TREES, MAKE ATTACKS FROM VARIOUS HEIGHTS, THERE IS A HELP OPTION (TAG TYPE), VERY SIMPLE BUT EFFECTIVE), AND A VERY GOOD FIGHTING SYSTEM IS RECEIVING IT. , BUT ABOVE ALL I WOULD BE INTERESTED TO KNOW IF SOMEONE KNOWS HOW TO PUT OUR CHARACTERS INTO THIS SCREENPACK (TALK TO ITS CREATOR AND ASK HIM TO RELEASE IT OR WHAT HE HAS DONE). THIS KIND OF MUGEN I LOVE ITS SYSTEM IN ALL ASPECTS
I WOULD LOVE THAT SOMEONE COULD LEAVE THE OPTIONS OF POWER METER PLUS CHARS AND STAGES OPEN.HAVE SOME SCREENPACK:
NAME AND LINK SCREENPACK: IN THE CHANNEL

DL SCREENPACK:


THIS SCREENPACK IS MORE BIG:





    

Re: DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK

 July 30, 2021, 08:50:15 PM View in topic context
 Posted by oscar123  in DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK (Started by oscar123 December 06, 2019, 01:07:40 PM
 Board: Projects

    

MUGEN SCREEMPACK JUS AND NORMAL FUSION PROJECT

 July 29, 2021, 09:59:01 PM View in topic context
 Posted by oscar123  in MUGEN SCREEMPACK JUS AND NORMAL FUSION PROJECT (Started by oscar123 July 29, 2021, 09:59:01 PM
 Board: Projects

I AM CREATING AN IKEMEN SCREEMPACK OF 580 CHARACTERS. THE FIGHTING FORMAT WILL BE JUS TYPE WITH NORMAL TYPE MIXED BUT OF THE SAME SIZE.
WHAT I'M DOING IS TO PASS THE LARGE CHARS TO JUS SIZE (ADAPTING THEIR MAGIC AND OTHERS), ALREADY I HAVE GOT CHARS JUS AND I'M CHANGING THEIR SPRITES FOR OTHER BIG SIZES (WHICH ARE VISUALLY MORE PRETTY)THERE WILL BE CHARACTERS WITH SPRITES FZ (REAL SPRITES) IN JUS SIZE TOO. THEY ARE MORE FRENETIC (TYPE FZ), AND I VISUALEMNET ITS VERY BEAUTIFUL MAGIC, SO I AM ADAPTING THE SPRITES OF THE CHARACTERS TO THESE, EVEN IF THEY DO NOT HAVE A LOT OF DEFENSE OR AVOIDING, I HOPE THEY WILL IMPROVE IT AHEAD.
POSSIBLY CARRY THE BEST CHARS IN A.I., GRAPHIC QUALITY AND FXS .AS NOT TAG MODE
 I BELIEVE IS THE FIRST SCREEMPACK MADE BY MAKING JUS AND NORMAL (LARGE) CHARACTERS WITH THE SAME SIZE, AND MIXING CHARACTERS AND MAGIC OF THE 2 TYPES

AHH, QUIET, ONLY WEIGHT FOR NOW ....... 36 GB











POSTSCRIPT: EVEN BEING A SCREEMPACK OF 580 CHARACTERS, I AM MISSING BOXES. IF SOMEONE HAS AN IKEMEN SCREEMPACK THAT ALLOWS MORE THAN 900 CHARACTERS, THANK YOU WILL HAND IT TO ME






PROYECT 70·% FINSIH


    

Re: [SPANISH ONLY] Español solamente V2

 July 27, 2021, 07:37:48 AM View in topic context
 Posted by oscar123  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Well, the only thing that I see was fast to do for interactive stages (and it's just an idea), it would only be to add the option of a 3 player to the mugen, and in this one would put a bonus stage (for example the car of the streed fighter ), it is destroyed when you fight. After those sprites are changed for others of mountains or houses and we already have interactive stages, this bonus would be loaded with the stage when inscribing the name. I think it would be the fastest thing. The only thing they should do would be to add it to the ikemen or mugen that option of 3 players. I do not know what difficulty it would have, but hopefully someone can do it

Ye tete q esto es el espanisonli

perdonad,me equivoque de post,borradlo este de aqui si quereis
    

Re: Ikemen GO

 July 27, 2021, 07:36:58 AM View in topic context
 Posted by oscar123  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Well, the only thing that I see was fast to do for interactive stages (and it's just an idea), it would only be to add the option of a 3 player to the mugen, and in this one would put a bonus stage (for example the car of the streed fighter ), it is destroyed when you fight. After those sprites are changed for others of mountains or houses and we already have interactive stages, this bonus would be loaded with the stage when inscribing the name. I think it would be the fastest thing. The only thing they should do would be to add it to the ikemen or mugen that option of 3 players. I do not know what difficulty it would have, but hopefully someone can do
    

Re: Majin Vegeta (Shin Butōden) Beta Released, SSJ2 Son Goku Updated (version 1.2)

 July 27, 2021, 01:08:21 AM View in topic context

thansk for the chars
    

Re: [SPANISH ONLY] Español solamente V2

 July 27, 2021, 01:07:01 AM View in topic context
 Posted by oscar123  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Well, the only thing that I see was fast to do for interactive stages (and it's just an idea), it would only be to add the option of a 3 player to the mugen, and in this one would put a bonus stage (for example the car of the streed fighter ), it is destroyed when you fight. After those sprites are changed for others of mountains or houses and we already have interactive stages, this bonus would be loaded with the stage when inscribing the name. I think it would be the fastest thing. The only thing they should do would be to add it to the ikemen or mugen that option of 3 players. I do not know what difficulty it would have, but hopefully someone can do it
    

contribution and help chars jus aioria modified

 July 26, 2021, 04:46:20 PM View in topic context
 Posted by oscar123  in contribution and help chars jus aioria modified (Started by oscar123 July 26, 2021, 04:46:20 PM
 Board: Edits & Addons 1.0+

I have modified a char jus of cdz (aioria de leo). I have only changed its sprites for others of ultimate cosmos that are much more beautiful, so there are already good jus chars of design and magic. The problem is that in some magic the ball The energy goes up until it reaches your site and I don't know how to fix that (my programming level is not very high). I contribute the chars with the hope that someone will upload it here fully fixed), it is very playable for now except for those little ones mistakes.
 link:
https://www.mediafire.com/file/5klhc7pi5plu8jv/SM_Aiolia442.rar/file

    

need music anime record of ragnarok

 July 25, 2021, 07:42:52 PM View in topic context
 Posted by oscar123  in need music anime record of ragnarok (Started by oscar123 July 25, 2021, 07:42:52 PM
 Board: Resource Releases

I would appreciate if someone could pass me the music of the anime is perfect for fight of mugen(the poseidon fight is nice).where can dl this?
I hope they make good characters from this anime. It really deserves it
    

Re: [SPANISH ONLY] Español solamente V2

 July 22, 2021, 03:37:01 PM View in topic context
 Posted by oscar123  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

si el ikemen esta muy bien,y yo he puesto ya un post en proyect de un screempack bestial que estoy haciendo,lo unico que me hecha un poco para atras es el color,en el mugen normal los personajes y stages se ven mas vivos y definidos,en el ikemen mas suabones,.a ver si lo arrglan eso.
posdata: necesito una ayudita.estoy creando un mugen a parte con modo historia en el cual se puede destruir parte del escenario al luchar,pero necesito sprites de rocas grandes que se rompan al golpearlas,o coches o objetos grandes,solo los sprites.estara muy bien porque no se hace a base del chars que usas y pueden usarse en las stages que quieras.
simceramenet no entiendo aun como los creadores del ikemen no han añadido la opcion de destruccion de escenarios ,lo cual es realmente facil de hacer sin tener que tocar tu personaje.simplemente es usar la opcion del MugenStoryCreator,en el cual puedes añadir 2 enemigos y dos aliados,lo que yo estoy haciendo(aun es beta),es cojer la opcion de uno de los enemigos y en mede ponerle un personaje ,le  he añadido un objeto de los que rompes al pasar unas fases(como en la recreativa del streed fighter que salia un choche y lo rompias a golpes),pues eso estoy haciendo yo,le e cambiado los sprites y se pueden poner los que quieras,rocas,montañas,naves,ectrr.tu personaje lo reconoce como enemigo y al golpearlo poco a poco se va rompiendo,y como este no ataca ni se mueve es un objeto inerte del escenario,ahora lo estoy usando en el MugenStoryCreator,pero si lo añadieran al ikemen(no solo con 2 enemigos,sino 8 o 9) le darian una actualizacion bestial a este ya que podrias romper puentes,edificios,,arboles,ectr,, con simplemente cambiar unos sprites,y estos los adaptarias segun el escenario.

Siento, arruinarte la cosa pero, la cosa es esperar (No meter prisa donde no la hay sobre todo donde hay caprichosos cuando se puede hacer a mano limpia con NotePad++ o cualquier Bloc de Notas...Que la base te la da el mismo creador en la Wiki de Github donde se descarga el Ikemen GO.) tampoco cuando no es difícil que digamos...

Aparte sino lo entiendes el tema de interactuar con los objetos es porque no es tan fácil como lo pintas y si de inicio no sabes programarlo no puedes de base criticar a los creadores de Ikemen GO por eso mismo, deja los caprichos de vista y ten empatía en tiempo de las personas al menos.

pues no solo lo he pintado,sino que lo estoy jugando de ese modo ya.jaja,

    

Re: CHARS DOHKO SAINT SEIYA MODIFIED.

 July 22, 2021, 08:27:23 AM View in topic context
 Posted by oscar123  in CHARS DOHKO SAINT SEIYA MODIFIED. (Started by oscar123 July 20, 2021, 07:07:13 PM
 Board: Edits & Addons 1.0+

still has another update, little by little it will be left perfect as much as possible
    

Re: Ikemen GO bug reports

 July 21, 2021, 06:43:29 PM View in topic context
 Posted by oscar123  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

requests for next update ikemen:
The 1 I would like to know which is the youtube channel of the creators of ikemen or its page here or official.
  1.Interactive stages option (destructible), and it must be very easy to create them since it would simply be to add a 3 player to the fights, but this would act as a bonus player(the 3 player) (such as the destructible car  of  the streed figther, rocks, ectrr , but the sprites corresponding to the stage would be put). That could be easily created I think.
2: option of history and tournament mode (I think this is in place but they still do not work)
3: a magic clash option (dbz type)
4: fix the damn problem of the stages and make the chars look like in the normal mugen
5: compatibility with the future portable pc console, hehe
    

Re: CHARS DOHKO SAINT SEIYA MODIFIED.

 July 21, 2021, 03:29:57 PM View in topic context
 Posted by oscar123  in CHARS DOHKO SAINT SEIYA MODIFIED. (Started by oscar123 July 20, 2021, 07:07:13 PM
 Board: Edits & Addons 1.0+

    

Re: Ikemen GO

 July 21, 2021, 07:41:25 AM View in topic context
 Posted by oscar123  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I would appreciate if someone could give me the link of an ikemen with about 600  o 800 characters(only the screempack,no chars). (Please do not say the (The_Best_Ikemen_GO_fWin_x64). I have it and it has color and definition problems.

That's the screen pack I'm using (the 256 slot one)

I'm having issues with a few stages not sure if its Ikemen or the screen pack

Some stages, the camera is higher than the characters and you have to jump to see them

On another 1 (Capoeira Beach by LESSARD), the sprites are all messed up. If anyone can help me out, that'd be great

Your problem happens to everyone, that happens to me too, but only in this screempack (The_Best_Ikemen_GO_fWin_x64))(the color is worse and definition in characters and stages. I recommend you use another pole to fix that problem
put 2 mugen at the same time (one normal or ikemen, and the other the best ikemen) with the same character and stage and you will see the difference
    

accurate scrempack ikemen with over 600 characters o more

 July 20, 2021, 09:07:34 PM View in topic context
 Posted by oscar123  in accurate scrempack ikemen with over 600 characters o more (Started by oscar123 July 20, 2021, 09:07:34 PM
 Board: Requests

I need an ikemen screempack that you can put in about 600 or more characters (just the screempack), it must be ikemen, and don't tell me the (
The_Best_Ikemen_GO_fWin), because it has color and definition problems. I don't care if it is simple but that it has that many boxes, I would appreciate a link.thanks
    

CHARS DOHKO SAINT SEIYA MODIFIED.

 July 20, 2021, 07:07:13 PM View in topic context
 Posted by oscar123  in CHARS DOHKO SAINT SEIYA MODIFIED. (Started by oscar123 July 20, 2021, 07:07:13 PM
 Board: Edits & Addons 1.0+

    

Re: Ikemen GO

 July 19, 2021, 05:21:01 PM View in topic context
 Posted by oscar123  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I would appreciate if someone could give me the link of an ikemen with about 600  o 800 characters(only the screempack,no chars). (Please do not say the (The_Best_Ikemen_GO_fWin_x64). I have it and it has color and definition problems.
    

How to Put Multiple Characters Into a Single Slot

 July 19, 2021, 03:38:23 PM View in topic context
 Posted by oscar123  in How to Put Multiple Characters Into a Single Slot  (Started by oscar123 July 19, 2021, 03:38:23 PM
 Board: Resource Releases

nice mode for can use 3 gokus in one slot

    

I need name 2d pc games (even if they are not mugen), where objects are broken

 July 19, 2021, 08:29:54 AM View in topic context
 Posted by oscar123  in I need name 2d pc games (even if they are not mugen), where objects are broken (Started by oscar123 July 19, 2021, 08:29:54 AM
 Board: Resource Releases

I need 2d pc games (even if they are not mugen), where objects are broken (doors, walls, mountains, streetlights, boxes, ectrrr). It is to take the sprites of these and then create interactive stages, but I need those destructible objects.Do you remember any pc or pg 2d fighting game that you know, you break things, tell me the name, preferably large objects name.
    

Re: i need help this archive

 July 18, 2021, 09:13:36 PM View in topic context
 Posted by oscar123  in i need help this archive (Started by oscar123 July 18, 2021, 05:24:57 PM
 Board: M.U.G.E.N Development Help

first of all thanks for answering
In short, you tell me that I have to put all the information from -2 in the cns of the chars, right?
I have seen some have 3 cns.dan the same in which one?

example: i have put all this in a cns chars archive:

;------------------------------------
;  Totem for "Green Hell" Stage Behind/Lower

[State -2, Totem]
type = Helper
trigger1 = stagevar(info.name) = "Green Hell"
trigger1 = Numhelper(889360) = 0 
Pos = -190,17
name = "Totem"
stateno = 889360
helpertype = normal
ownpal = 1
ID = 889360   

;------------------------------------
;  Totem for "Green Hell" Stage Front/Higher

[State -2, Totem]
type = Helper
trigger1 = stagevar(info.name) = "Green Hell"
trigger1 = Numhelper(889365) = 0 
Pos = 266,-2
name = "Totem"
stateno = 889365
helpertype = normal
ownpal = 1
ID = 889365