
Board: M.U.G.E.N Configuration Help
This is the code any help is appreciated.
;=====================================
;SHOULDER RAM
;=====================================
[StateDef 1400]
type = S
movetype= A
physics = S
juggle = 0
ctrl = 0
anim = 4600
[State 1100, aAccell]
type = NotHitBy
trigger1 = Time < 9
value = SCA
[State 1100, aAccell]
type = VelAdd
trigger1 = Time >= 5
x = 5
[State 1100, bber] ;OOOOOHOOHOOHH
type = PlaySnd
trigger1 = Time = 1
value = 321, 0
volumescale = 200
[State 0, AfterImage]
type = AfterImage
trigger1 = time = 0
time = 49
length = 14
palcolor = 256
palbright = 10,10,10
palcontrast = 177,144,158
palpostbright = 10,10,10
paladd = 200,-20,0
palmul = .65,.65,.65
timegap = 2
framegap = 1
trans = add ;"none","add1","sub"
[State -2, 34]
type = Playsnd
trigger1 = animelem = 1 || animelem = 5 || animelem = 9 || animelem = 13
value = f5,320 + random%2
volumescale = 210
[State 1050, 4]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 5
trigger3 = AnimElem = 9
trigger4 = AnimElem = 13
attr = S, NA
damage = 80,20
animtype = back
air.animtype = Back
hitflag = MAFD
guardflag = HL
priority = 7
pausetime = 5,5
sparkno = -1
guard.sparkno = -1
sparkxy = -55,-95
hitsound = 5,21 ;5,0
guardsound = 5,14
ground.type = High
ground.slidetime = 28
ground.hittime = 12
guard.velocity = -25
ground.velocity = -5,-6.5
air.velocity = -5,-5
yaccel = 0.5
guard.slidetime = 20 ;Values for guarded attack (def: ground.slidetime)
guard.ctrltime = 20 ;Time to regain control after guard (def: guard.slidetime)
guard.dist = 90
air.hittime = 17
ground.cornerpush.veloff = -25
kill = (Var(9) = 0)
fall.kill = (Var(9) = 0)
guard.kill = (Var(9) = 0)
envshake.freq = 80
envshake.time = 10
envshake.ampl = 8
[State 1100, BounceOff]
type = ChangeState
trigger1 = AnimTime = 0
value = 1101
;=========================================
;SHOULDER RAM FINISH
;=========================================
[StateDef 1101]
type = S
movetype= I
physics = S
ctrl = 0
velset = 4,0
anim = 4601
[State 1101, 10]
type = Changestate
trigger1 = AnimTime = 0
value = 0
ctrl = 1