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Link (from LoZ) v 2.2 by KingCharz

 May 05, 2019, 03:38:03 AM View in topic context
 Posted by kingcharz  in Link (from LoZ) v 2.2 by KingCharz (Started by kingcharz May 05, 2019, 03:38:03 AM
 Board: Edits & Add-ons

I literally was chilling on my couch and going over my roster for editing, and I saw an error from my own creation, Link. I fixed it and thought I would upload it even though it was the slightest of edits. I literally spent the last 20 minutes contemplating if I should just modify my last post (from 2013) because it's such a small fix, but I'm a stickler for the rules. Check the readme for version details. Enjoy.

P.S. Funny enough, this is an edit of remastered version of Link I posted 3 years ago , which was an update to the original Link 3 years before that. So, hopefully, I'll come up with something to fix in 2022.

Link from the Legend of Zelda series - v 2.2
By KingCharz, ChaosDante, HMW, MICROmor, and Chuchoryu



Download for Link v2.2

Download for Hyrule Field stage

Posts (and screenshots) of previous versions:
The first Link
The revamped Link
    

Re: Link (from LoZ) by KingCharz Revamped (v 2.1)

 May 02, 2016, 11:48:59 PM View in topic context
 Posted by kingcharz  in Link (from LoZ) by KingCharz Revamped (v 2.1) (Started by kingcharz April 21, 2016, 10:38:46 PM
 Board: Your Releases, older Mugen

Really loving the sprite work on this Link, but I've notived something kinda off with his face during his C.Mk............

Yeah that other eye of his is kinda weird looking.

I was able to fix Link's face on the crouching and jumping MK.

While I still remember...
-If you jump once (no air jump), land and then do a Super Jump, you can perform an air jump afterwards.
-I can't seem to trigger it consistently, but sometimes when you perform a recovery roll after getting KO'd, you'll keep rolling indefinitely.

However, I'm not sure how to fix his recovery roll. I do see that Link is able to recover from a lot of different attacks, and I've seen him do an infinite roll when he's been KO'd. I've looked at the recovery roll code, but can't see what the problem is compared to other character coding. I've also been able to recreate the super double jump bug, but can't figure out why it's so specific to after a single jump and land. Doesn't seem as bad as the infinite roll, though. If you can help me out with the coding, it would be much appreciated.

**Update: This morning while I was driving, I think I may have thought of something that can deal with the roll recovery issue. I'll get to it ASAP and see if it works.
    

Re: Link (from LoZ) by KingCharz Revamped (v 2.1)

 April 28, 2016, 12:20:07 AM View in topic context
 Posted by kingcharz  in Link (from LoZ) by KingCharz Revamped (v 2.1) (Started by kingcharz April 21, 2016, 10:38:46 PM
 Board: Your Releases, older Mugen

Updated Link v 2.1.

Download on first post.
    

Re: Link (from LoZ) by KingCharz Revamped (v 2.0)

 April 27, 2016, 06:02:12 PM View in topic context
 Posted by kingcharz  in Link (from LoZ) by KingCharz Revamped (v 2.1) (Started by kingcharz April 21, 2016, 10:38:46 PM
 Board: Your Releases, older Mugen

Link's damage dampener is located in state -2 just underneath the 'Misc SCtrls Section'. There are four parts to the dampener, but this is the part of interest:
Code:
[State -2, Dampener]
type=varset
trigger1=1
fvar(18)= ifelse(fvar(17)=0, 1, ifelse(fvar(17)=1, .9, .8**fvar(17)))
ignorehitpause=1
Because the damage dampener is based on hits (fvar(17)), it is activated after the first hit has been made and reduces the attack multiplier by .9 for the next hit, then .8 multiplied by itself n times (where n is the amount of hits) for any subsequent hits.

Yeah, this is effectively what's killing your combos.

Got it. Thanks.

    

Re: Link (from LoZ) by KingCharz Revamped (v 2.0)

 April 27, 2016, 03:32:09 AM View in topic context
 Posted by kingcharz  in Link (from LoZ) by KingCharz Revamped (v 2.1) (Started by kingcharz April 21, 2016, 10:38:46 PM
 Board: Your Releases, older Mugen

-The final hit of Triforce Slash fails to connect against a cornered opponent (tested against Kung Fu Man/Training).
-The damage difference between the four Hypers is so negligible that you might as well stick to the level 1s, which I feel are overpowered anyway; Triforce Slash should do more damage, Hidden Skills is about right, while the level 1s need to be made weaker.
-On the subject of damage, the damage dampener is far too effective, quickly making poor Link do minimal damage from just a simple ground combo -> launcher -> air combo -> Super Spin Attack. You get more damage out of juggling with Megaton Hammer.

Hey GarchompMatt, it's been a while! I'm glad to here from you. I was able to fix most of the bugs you found . Thanks so much for the help. I wanted to ask how/where I can play around with the damage dampener. After testing some other characters, I totally see what you're talking about. I don't know how I was oblivious to it before. Thanks again.
    

Re: Link (from LoZ) by KingCharz Revamped (v 2.0)

 April 27, 2016, 01:24:17 AM View in topic context
 Posted by kingcharz  in Link (from LoZ) by KingCharz Revamped (v 2.1) (Started by kingcharz April 21, 2016, 10:38:46 PM
 Board: Your Releases, older Mugen

Sweet, an update to this Link! I found a couple of bugs tho:
Standing Lk Misses up close, probably could use a close attack animation.
If you do Crouching Hard Kick or Megaton Hammer into the shield bash super, only the shield bash will connect and the rest of the moves will whiff which looks awkward.

Thanks PG. I tweaked hitboxes/hitflags in the coding to (hopefully) fix the 2 bugs you brought up.
    

Re: Link (from LoZ) by KingCharz Revamped (v 2.0)

 April 25, 2016, 08:32:32 PM View in topic context
 Posted by kingcharz  in Link (from LoZ) by KingCharz Revamped (v 2.1) (Started by kingcharz April 21, 2016, 10:38:46 PM
 Board: Your Releases, older Mugen

I really like the Link!
I have a couple suggestions if you're interested. The Ultra whirlwind sword; You should be able to move that a bit based on which direction you're holding. I wouldnt suggest it going anywhere near as fast as walking, but you should be able to move around.
The Arrow special should stick into P2. You can do this pretty easy. Cut the sprite into two new sprites so you have 3 total. When the arrow hits P2, make State 2332 spawn an explod behind P2. The back of the arrow should be sprpriority = 5, P2 = 2, and the front = -5. It'd look like the arrow when through P2.

The megaton hammer being able to just bash people 3 times on the ground is pretty rough. Kinda funny actually.

I'd love to see an Air Bomb throw.

All in all you have a really fun character!

Thanks for the love, Odb718. I've really found your comments helpful. I was able to tweak the Hero's bow and megaton hammer animations based on your suggestions, the arrow issue especially. Thanks again. I'll be looking for some other bugs before I release an update.

    

Re: Link (from LoZ) by KingCharz Revamped (v 2.0)

 April 22, 2016, 06:21:21 PM View in topic context
 Posted by kingcharz  in Link (from LoZ) by KingCharz Revamped (v 2.1) (Started by kingcharz April 21, 2016, 10:38:46 PM
 Board: Your Releases, older Mugen

You are finishing Chuchoryu's work? Lets see this.

Well, I'm technically not finishing his work. The Link he's using is originally mine that he's editing with new sprites. His Link also has his own moves and such, but I'm not using them. I'm using his new sprites (with permission), adding them to the original animations and coding of my Link from 3 years ago, and cleaning up a bit.

I had a small practice with him and i must say, this is a really awesome character :thumbsup:

I'm very glad you like him.  :thumbsup:

Wow you did it bro, nice!! I hope you can code my Zelda/Sheik bro

Thanks, Chuchoryu. All of this happened thanks to you. I'd love to help out with the new characters, but I'm sorry. I'm the last person you would want coding anything. :mlol: I know how to edit some code, but I have no idea how to write it from scratch on a new character.
    

Link (from LoZ) by KingCharz Revamped (v 2.1)

 April 21, 2016, 10:38:46 PM View in topic context
 Posted by kingcharz  in Link (from LoZ) by KingCharz Revamped (v 2.1) (Started by kingcharz April 21, 2016, 10:38:46 PM
 Board: Your Releases, older Mugen

Three years ago, I released Link from the Legend of Zelda series prepared by several creators (ChaosDante, HMW, and MICROmor), as well as myself. Here is the link to the old post if you're interested: Link with Hyrule Field stage. A few months ago, I was curious to see what had happened to him. I don't know why, but I was. I saw that a creator by the name of Chuchoryu drastically improved the spritework. Unfortunately, it had lots of sprite and coding issues, but I was motivated to update Link with the new spritework and get him revamped. With permission from Chuchoryu, I edited Link with his spritework to the best of my ability, added new stuff, and I've finished him (I think :D). I am very happy with how it turned out, and I feel like it's better than the previous version. Details are below, as well as the Read Me file. Thanks again to ChaosDante, HMW, MICROmor, and Chochoryu for all of their work. Sorry, I still don't know how to make a video preview  :???:. Hope you enjoy him, again.

Download


You can also check out and download Chuchoryu's Link, which has been recently updated and looks a lot better than its initial release: CvS Link




Link from the Legend of Zelda series **Updated**
By KingCharz, ChaosDante, HMW, MICROmor, and Chuchoryu

Original sprites by ChaosDante
Updated sprites by Chuchoryu
Original coding by Ermac Won/EMW
Original Link char by MICROmor

v 2.1 (4/28/16)
-Fixed arrow sprites
-Edited speed of arrows of all 3 Hero's Bow specials
-Edited arrow animation when making contact with P2
-Changed P2 anim type of Hero's Bow special from Medium to Light
-Fixed hitflags of Megaton Hammer special and Hylian Finale hyper
-Fixed attack boxes of standing light kick, crouching light kick, and jumping medium punch
-Fixed attack box of end of Triforce Slash hyper
-Edited damage dampening
-Adjusted damage for all standards, supers, and hypers

v 2.0 (4/21/16)
-Adapted spritework by Chuchoryu
-Fixed art of added sprites
-Fixed colors of added sprites
-Drew missing sprites based on new spritework
-Updated wolf Link sprites
-Color separation of sword hilt and shield plate
-Fixed spin attack effects (blue: standard, orange: magic from OOT)
-Updated palletes based on new spritework
-Added sword melting effect
-Adjusted arrow speeds on Hero's Bow
-Adjusted Hylian Finale hyper
-Minor fixes

Things I would like to fix (or to get fixed)
-Clean up sword melt effect animations
-Color separation between undershirt and leggings
-Better combo sequence
-Composed AI
    

Re: CvS Link and CvS Anastasia!!!

 March 25, 2016, 03:59:45 AM View in topic context
 Posted by kingcharz  in CvS Link and CvS Juri Han UP!!! (Started by chuchoryu February 25, 2016, 12:23:54 AM
 Board: Your Releases, older Mugen

Thank you for the permission to use your new sprites, Chuchoryu. It's made me think about updating my Link character.

I've been really fascinated by the new design that I started playing around with it a bit and I'm contemplating doing some new work over the summer. It's also made me think of some issues that I haven't addressed before because of my minimal knowledge of coding. I've started a bit, but don't have much to display anything yet, and I don't think I'll have time to update often (other than just releasing it once I'm done). Thanks for the motivation.
    

Re: CvS Link and CvS Anastasia!!!

 March 17, 2016, 09:01:52 PM View in topic context
 Posted by kingcharz  in CvS Link and CvS Juri Han UP!!! (Started by chuchoryu February 25, 2016, 12:23:54 AM
 Board: Your Releases, older Mugen

I am impressed with Link's new stance and palette edit, but the coding and sprite work is strongly lacking. For instance, the walk forward and backward motions has several missing sprites. You should have just finished editing all the sprites than editing just a few and creating a shorter animation. Also, the sprites look good, but are missing a few colors. Overall, I'm intrigued and I can see a lot of potential with the new Link. Reminds me of the good ol' days when I worked on him. I would like to see what Shin wants to do with him. If I ever have the time, I'd like to edit my Link with this new sprite work (but I doubt the time slot will ever be available).
    

MMPF Innercity: (Evening) Shadowman's Stage by Enscripture

 June 20, 2013, 09:49:37 PM View in topic context
 Posted by kingcharz  in MMPF Innercity: (Evening) Shadowman's Stage by Enscripture (Started by kingcharz June 20, 2013, 09:49:37 PM
 Board: Requests



MMPF Innercity: (Evening) Shadowman's Stage by Enscripture


I'm looking for this specific stage. Does anyone have this stage and/or does anyone know where I can find more stages from Enscripture since his website is offline?
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 14, 2013, 05:11:38 PM View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 PM
 Board: Your Releases, older Mugen

Hey guys. I think this will hopefully be my last update on Link. Thank you to everyone who helped make him better and enjoyed playing with him. Check the first post for the link.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 14, 2013, 04:55:49 PM View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 PM
 Board: Your Releases, older Mugen

I do have Dropbox. Is there a way I can make a link to just one specific file as a download link?

EDIT: NVM got it.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 14, 2013, 01:06:28 AM View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 PM
 Board: Your Releases, older Mugen

    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 14, 2013, 12:07:05 AM View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 PM
 Board: Your Releases, older Mugen

A late response but I have to say this now, I love the new shading you have done for link definetly worth the download. On another note and for future warning, for the download link you might want to use Mediafire or something else because people tend to frown upon using sendspace. I was just telling you not sound like a jerk or anything.

I really like Mediafire. It's simple from the downloader's POV. But I don't have a profile and don't want to take the time to do all of that, so Sendspace looks more convenient to me.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 08, 2013, 06:46:09 PM View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 PM
 Board: Your Releases, older Mugen

It is a really nice stage. Perfect depiction of nostalgia of Metroid Prime.

Fixed up sprites that were bugging me. I hate fixing stuff up right after posting an update. That together with Data Drain's findings, expect a v1.5.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 07, 2013, 10:59:57 PM View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 PM
 Board: Your Releases, older Mugen

Now I see what's going on with the specials. I can't remember when, but I was advised to add in NotGetHits to his specials and hypers. I can't seem to find where it was, but you do make a good point once I realized what was going on. I removed them from the specials and now I can see that there are no more green boxes showing up in the specials. I still would like to keep them in the hypers, unless you convince me otherwise.  :)

And I can't seem to find the problem with the crouching heavy kick. Looking at the CMD, it's not programmed to continue after the cHK or cHP is done. So I don't know where to go from that.

Nevermind. I fixed it. I changed the pausetime slightly higher and he doesn't combo the crouching kick.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 07, 2013, 07:26:51 PM View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 PM
 Board: Your Releases, older Mugen

Updated Link again today. Check the first post.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 March 07, 2013, 02:50:13 AM View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 PM
 Board: Your Releases, older Mugen

Good to hear! I'm looking forward to the update.

Also, I made a small portrait for your Link if you'd like to use it.


http://www.mediafire.com/?ltssqll6ta2zymm

It looks really good. I can't put it in the SFF file without the palettes not working if you were to swtich it out with the old on by changing the group/image numbers. I did find something that works though. I will put your small portrait and mine as PCX files in the Link folder. If you would like to use it, you can just open Link in FF and replace the 9000,0 sprite with whichever small portrait. You can replace it over and over and the palettes will still work properly.  :) I really liked what you offered so I wanted to try to have it in the char.