Posted by kingcharz
in Daredevil Edit (originally by Arkady) (Started by kingcharz June 12, 2020, 09:50:42 pm
Board: Edits & Addons 1.0+
Board: Edits & Addons 1.0+
It's not spectacular, but here it is.
Really loving the sprite work on this Link, but I've notived something kinda off with his face during his C.Mk............
Yeah that other eye of his is kinda weird looking.
While I still remember...
-If you jump once (no air jump), land and then do a Super Jump, you can perform an air jump afterwards.
-I can't seem to trigger it consistently, but sometimes when you perform a recovery roll after getting KO'd, you'll keep rolling indefinitely.
Link's damage dampener is located in state -2 just underneath the 'Misc SCtrls Section'. There are four parts to the dampener, but this is the part of interest:Code:[State -2, Dampener]Because the damage dampener is based on hits (fvar(17)), it is activated after the first hit has been made and reduces the attack multiplier by .9 for the next hit, then .8 multiplied by itself n times (where n is the amount of hits) for any subsequent hits.
type=varset
trigger1=1
fvar(18)= ifelse(fvar(17)=0, 1, ifelse(fvar(17)=1, .9, .8**fvar(17)))
ignorehitpause=1
Yeah, this is effectively what's killing your combos.
-The final hit of Triforce Slash fails to connect against a cornered opponent (tested against Kung Fu Man/Training).
-The damage difference between the four Hypers is so negligible that you might as well stick to the level 1s, which I feel are overpowered anyway; Triforce Slash should do more damage, Hidden Skills is about right, while the level 1s need to be made weaker.
-On the subject of damage, the damage dampener is far too effective, quickly making poor Link do minimal damage from just a simple ground combo -> launcher -> air combo -> Super Spin Attack. You get more damage out of juggling with Megaton Hammer.
Sweet, an update to this Link! I found a couple of bugs tho:
Standing Lk Misses up close, probably could use a close attack animation.
If you do Crouching Hard Kick or Megaton Hammer into the shield bash super, only the shield bash will connect and the rest of the moves will whiff which looks awkward.
I really like the Link!
I have a couple suggestions if you're interested. The Ultra whirlwind sword; You should be able to move that a bit based on which direction you're holding. I wouldnt suggest it going anywhere near as fast as walking, but you should be able to move around.
The Arrow special should stick into P2. You can do this pretty easy. Cut the sprite into two new sprites so you have 3 total. When the arrow hits P2, make State 2332 spawn an explod behind P2. The back of the arrow should be sprpriority = 5, P2 = 2, and the front = -5. It'd look like the arrow when through P2.
The megaton hammer being able to just bash people 3 times on the ground is pretty rough. Kinda funny actually.
I'd love to see an Air Bomb throw.
All in all you have a really fun character!
You are finishing Chuchoryu's work? Lets see this.
I had a small practice with him and i must say, this is a really awesome character
Wow you did it bro, nice!! I hope you can code my Zelda/Sheik bro
so Sendspace looks more convenient to me.
SendSpace deletes a file after 30 days of inactivity, I think.
A late response but I have to say this now, I love the new shading you have done for link definetly worth the download. On another note and for future warning, for the download link you might want to use Mediafire or something else because people tend to frown upon using sendspace. I was just telling you not sound like a jerk or anything.