
Board: Your Releases, 1.0+
- After checking with Mike, I thought to do so with Lee, and they both have the same issue of their moves having the same start-up time and damage, only really varying in speed or range.
- Hitsparks during One Man Army and Sunrider are misaligned on their kicks.
- Sunrider and MAX Sunrider cut off Lee's hitsounds when they're super-canceled into.
- Hurricane Kick can only super cancel into Level 1 Hundred Spears, not the MAX version.
- Ground recovery roll is misaligned. The same goes for Mike, as well.
- Pressing any punch near the end of his sidestep will cause the sidestep animation to loop until any other button is pressed. Doesn't seem to happen with kicks, though. This also occurs with Mike.
- There's a weird input overlap issue with Upward Lance where the follow-ups will occasionally come out even if I haven't done their inputs yet. Sometimes they'll even come out instantly.
- Oil after Open Canvas should have more forward range overall. It almost looks like he's in the same spot because he moves forward so little when doing it.
Happy to see this level of progress and acceptance of feedback. Is there any chance we could get a palette template of sorts for Lee and Mike?