Posted by Knuckles8864 in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
Tell me more about this. I asked Girard some years back how he did this with his Maki CS. I want to do the same with Poison's legs.
You forgot to adapt the Jump to the Buffering, so it gives an error involving a "highjump" command that's been ousted.
Sames goes for, as an example, the Zero Counter.
Finally got the chance to test the Iori beta. Here's what I got:
-He can't hit the opponent if they got hit by Ura 108 Shiki: Ya Sakazuki in the air.
-MAX Shiki 311: Saku Tsumagushi causes him to freeze once the move is activated.
-The last hit of EX 127 Shiki: Aoi Hana can miss and won't connect if done too quickly.
-The EX activation sound effect got cut off on EX 100 Shiki: Oniyaki.
-There is no rush sound effect on the startup of Shiki 1201: Ya Otome (Look at KarmaChameleon's version for the sound effect. There is a dash sound effect, but it doesn't work as there's no dust effect anywhere).
Unfortunately, he's got some problems that doesn't exist on the old version and broken a couple of things. But since this is a beta, hopefully they will be taken care of when the official update is out.
And I noticed these were missed:-Sakahagi takes a second to hit after being grabbed (This bugs me as it looks like the characters freeze for a second).
-The effects on 100 Shiki: Oniyaki, Tsumagushi and Shiki 311: Saku Tsumagushi has shadows.
-Shiki 100: Oni Homura has no effects except for the last hit.
-San Shingi no Ni has no envshake on the final explosion.
-Orochi Iori's level 1 Shiki 1201: Ya Otome has no strong shockwave sound effect on the strong ground shockwaves.
I was thinking the same thing, like they could normalize the gameplay and just make all the different characters differnet skins, kind of like what was done for dragon quest hero.