
Board: Your Releases, 1.0+

Feedback:
- Palette selection goes into auto-scroll mode too fast. You have to deliberately tap the directions to move only one at a time
- I love the idle animation(s)
- I love the throw too. Guess there's a lot I like about this character
- Based on the overall gameplay style I think she could use friction when attacking after a dash, instead of stopping immediately
- Guard Crush seems like a needless handicap
- I think Guard Cancel and Get up attack inputs should be less simple, only to avoid getting them by mistake (maybe all 3 buttons?)
- Feels like Get up attack is available a little too early
- Air Parry mostly only works air to air because of the Clsn1
- The fact X is only used for one air attack is a bit odd. It could be D+c instead or something
- I think This Video? should be more punishable in terms of Clsn2
- Air dashing effects feel misaligned
- Kitty Slash feels overpowered because it's fast and controls half the screen
- I think When it Comes to the Oven could just skip the counter part. Or make it counter fireballs as well