Posted by SNEAKYTING
in (Update) Fire Storm States issue (Started by SNEAKYTING December 10, 2021, 02:45:10 pm
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
;-----------------------
;Fire Storm Ground Projectile
[Statedef 202]
type = S
movetype= A
physics = S
;juggle = 4
ctrl = 0
velset = 0,0
anim = 520
PowerAdd = 100
[State 502, 1]
type = Explod
trigger1 = Time = 16
persistent = 0
anim = 9200
pos = -9,3
postype = p1
sprpriority = 2
bindtime = 1
ignorehitpause = 1
vel = 0,0
accel = 0,0
scale = 1,1
ownpal = 1
[State 202 , 2]
type = PlaySnd
trigger1 = Time = 16
value = s4, 0
[State 202 , 2]
type = PlaySnd
trigger1 = Time = 24
value = s2, 4
[State 202,3]
type = Helper
trigger1 = time = 24
id = 10000
name = "RollShot"
pos = 50,-43
postype = p1
;postype = left
stateno = 206
helpertype = normal
keyctrl = 0
ownpal = 2
[Statedef 206]
type = S
movetype= A
physics = S
;juggle = 4
ctrl = 0
velset = 0,0
anim = 9200
PowerAdd = 100
[state 202, 3]
type = helper
trigger1 = (animelem = 5)
name = "buster"
pos = 25,-36
stateno = 207
ID = 1000
[State 202, 3]
type = PosAdd
trigger1 = 1
x = cos(pi*time/80)*-1
y = sin(pi*time/80)*-1
[State 202, 4]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SP
damage = ceil(root,fvar(3) * 80),10
animtype = Hard
getpower = 50,25
givepower = 20,5
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 7,8
numhits = 1
sparkno = -1
guard.sparkno = S9100
sparkxy = -10,-75
hitsound = S3, 4
guardsound = S0,4
ground.type = High
ground.slidetime = 3
ground.hittime = 20
ground.velocity = -8
airguard.velocity = -3.5
air.velocity = -2.5,-5.5
;Fire Storm Projectile
[Statedef 207]
type = S
movetype= A
physics = N
juggle = 1
velset = 8,0
ctrl = 0
anim = 551
poweradd = 65
sprpriority = 3
[State 511 , 1]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SP
damage = ceil(root,fvar(3) * 80),10
animtype = Hard
getpower = 50,25
givepower = 20,5
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 7,8
numhits = 1
sparkno = -1
guard.sparkno = S9100
sparkxy = -10,-75
hitsound = S3, 4
guardsound = S0,4
ground.type = High
ground.slidetime = 3
ground.hittime = 20
ground.velocity = -8
airguard.velocity = -3.5
air.velocity = -2.5,-5.5
;fall = 1
;fall.recover = 0
[State 510, –³“G]
type = HitBy
trigger1 = 1
value = SCA,AP
[State 510, Á–ŃXƒe[ƒg‚Ö]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AT,AP
time = -1
stateno = 512
[State 510, 4]
type = ChangeState
;trigger1 = MoveHit = 1
trigger1 = movecontact = 1
;trigger1 = P2MoveType = H
;trigger1 = AnimTime = 0
value = 512
ctrl = 0
[state 511,1]
type = sprpriority
trigger1 = time = 100
;trigger1 = animtime = 0
value = -1
[State 511,3]
type = DestroySelf
trigger1 = time = 100
;trigger1 = animtime = 0