YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.


smiskfisk is Offline
Contact smiskfisk:

smiskfisk

User

Messages by smiskfisk

    

Re: Ikemen GO bug reports

 January 10, 2022, 01:56:57 AM View in topic context
avatar  Posted by smiskfisk  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Hi guys, i'm having trouble with some animated portraits, can you help me please?

I have seen a similar issue with some animated portraits on the select and versus screen being drawn with the wrong color palette. In all cases I noticed the very first sprite of the sff had a palette deviating from the main character sprites and it was being applied to the animation instead. I could solve the problem by deleting or moving the sprite to the end of the sff instead.

I can't provide any of the problem characters for testing, but just now I could recreate the issue by taking any character and inserting a randomly color indexed sprite at the beginning.

Ken before:


Ken after inserting a random sprite:


Ikemen GO version 0.98.1, same issue on computers running Linux Mint and Windows 7.

    

Re: Ikemen GO

 January 10, 2022, 01:08:10 AM View in topic context
avatar  Posted by smiskfisk  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

You can edit action.zss that's what displays the lifebar action.

Thanks! Yeah, I understand the basic concept of editing files. I guess I was just trying to fish for some more specific details regarding global variables/functions to access things like combo damage instead of combo count. I eventually found what I was looking for in the github wiki. :)

    

Re: Ikemen GO

 December 31, 2021, 06:11:36 AM View in topic context
avatar  Posted by smiskfisk  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Is it possible to add sounds to actions of lifebar?

Example : When the name Good! appears on screen the narrator says Good!

I didn't find instructions to add these sounds yet... can you help me please?


You can add the optional sound parameter (snd: group_no, sound_no) to any LifebarAction in the .zss and the corresponding sound in the lifebar snd file will be played, as described in the link below:

https://github.com/K4thos/Ikemen_GO/wiki/State-controllers#new_lifebaraction

It works fine for me at least. However I would like to be able to activate the actions based on damage dealt (or damage as a fraction of the opponents max life) rather than the combo count, any ideas on how to go about that? I just got into Ikemen the other day and I am feeling happy about finally moving all my old mugen stuff to a new and improved flexible engine.