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Charles_2011

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Messages by Charles_2011

    

Re: Ehnyd Released

 May 16, 2022, 06:30:37 PM View in topic context
 Posted by Charles_2011  in Ehnyd Released (Started by Ehnyd May 16, 2022, 06:21:27 PM
 Board: Found Releases 1.0+

Good to see you here, colleague! Thank you for your release! I hope to see more updates of HSFZ!
    

Re: i have a problem

 May 14, 2022, 03:15:40 AM View in topic context
 Posted by Charles_2011  in i have a problem (Started by GreatFunk May 14, 2022, 02:47:12 AM
 Board: Ikemen General Discussion and Help

Hello GreatFunk.

Open cns archive of your char using Fighter Factory and search the line 10561, here:



You got this message, so, probably there is an error in that line:

.\external\script\start.lua:1401: chars\dudereal/dudereal.cns:10561:

I hope this help you.
    

Re: CVS2 Mr. Karate (Mask) "Warusaki3" - Edit

 May 10, 2022, 01:30:11 AM View in topic context
 Posted by Charles_2011  in CVS2 Mr. Karate (Mask) "Warusaki3" - Edit (Started by Charles_2011 May 08, 2022, 10:50:14 PM
 Board: Edits & Add-ons

Hello totaln00b.

The stand is inside the "cvsmrkarate.air", at the begining:

Spoiler, click to toggle visibilty
    

CVS2 Mr. Karate (Mask) "Warusaki3" - Edit

 May 08, 2022, 10:50:14 PM View in topic context
 Posted by Charles_2011  in CVS2 Mr. Karate (Mask) "Warusaki3" - Edit (Started by Charles_2011 May 08, 2022, 10:50:14 PM
 Board: Edits & Add-ons

Hello.

Here it is a new edition:

Credits:

* "Warusaki3" for this character.
* "Lucifuego" and "CrazyKoopa" for provide me new sprites and sounds to work with.


What is new or different?:
* New intro
* Special intro against Ryo, Yuri and Gouki
* Takuma´s voice
* New stands
* Mask and accessories
* Edit portrait


What is missing?:
* Small portrait

* Same gameplay as Ryo

Pictures:

[Begin Action 0] Default


[Begin Action 002]


[Begin Action 003]


To see the stand that you want just change the number for "0" and put it on top.

Portraits:

I found this image on the web:

Spoiler, click to toggle visibilty

I edited the same image, here:

Spoiler, click to toggle visibilty

Palettes:

No shirt, no accessories, "MK1":



Shirt, no accessories, "MK2":



Shirt and accesories, "MK3":



Link:
https://1drv.ms/u/s!AhMnWf3J-0Mkil64HMKgNkbFHoYp?e=mrHCkv

I hope you like this edition.
Enjoy!
    

Re: Hit Sound problem

 May 07, 2022, 02:05:01 AM View in topic context
 Posted by Charles_2011  in Hit Sound problem  (Started by Jotaro_Joestar May 07, 2022, 12:53:34 AM
 Board: M.U.G.E.N Development Help

Hello Jotaro_Joestar.

I have a similar problem some days ago, maybe is the same case, take a look at this, and change the last numbe, for example 4,6,8..:

trigger1 = AnimElem = 2

I hope this help you.
    

Re: CVS2 Mr. Karate (Mask) W.I.P

 May 06, 2022, 02:16:25 PM View in topic context
 Posted by Charles_2011  in CVS2 Mr. Karate (Mask) W.I.P (Started by Charles_2011 May 06, 2022, 01:28:06 PM
 Board: Projects

Hello FeLo_Llop.

I like Demongorne works, but some of its sprites looks like KOF, like the walking for example. With this edition I have in some way more posibilities, the mask is separate from the hair, in other palettes I´ll do something similar to SVC Mr karate with white hair. This edition is based on CVS2 Ryo, so, the entire char looks like CVS2. Something similar to AOF1, same sprites for Ryo and Mr.Karate.
    

CVS2 Mr. Karate (Mask) W.I.P

 May 06, 2022, 01:28:06 PM View in topic context
 Posted by Charles_2011  in CVS2 Mr. Karate (Mask) W.I.P (Started by Charles_2011 May 06, 2022, 01:28:06 PM
 Board: Projects

Hello.

I´m working in this edition. I think that it looks good until now:





Art of fighting ending, KOF96:



I´ll share it soon.
    

Re: help with stages

 May 01, 2022, 02:17:45 PM View in topic context
 Posted by Charles_2011  in help with stages (Started by oscar123 May 01, 2022, 08:06:55 AM
 Board: M.U.G.E.N Configuration Help

Hello.

I asume that you are talking about "Zoom"...?

Here it is an example:

   ;;--- * v1.1 (zoom) *---
   ;;cuthigh=30
   cutlow=10 ;;(240->180)
   ;;---
   overdrawhigh=5
   overdrawlow=5
   ;;---
   tensionhigh=85 ;;t_hi
   tensionlow=25
   startzoom=1
   zoomout=0.85 ;; 
   zoomin= 1.25    ;; 

   ;;--- * v1.1 (zoom) *---

Search these values and change it until you achive the zoom in and zoom out that you want.

About characters size, you can find it in the "cns" archive of every char, just at the begining:

[Size]
xscale = .833         ;…•½•ûŒü‚̏kŽÚi’ʏí‚Pj
yscale = 1         ;‚’¼•ûŒü‚̏kŽÚi’ʏí‚Pj

ground.back = 15      ;ƒLƒƒƒ‰‚Ì•(Œã•û,’nã)
ground.front = 15      ;ƒLƒƒƒ‰‚Ì•(‘O•û,’nã)
air.back = 15         ;ƒLƒƒƒ‰‚Ì•(Œã•û,‹ó’†)
air.front = 15      ;ƒLƒƒƒ‰‚Ì•(‘O•û,‹ó’†)
height = 60         ;ƒLƒƒƒ‰‚̍‚‚³
attack.dist = 160      ;UŒ‚‚ð‚µ‚½Žž‘ŠŽè‚ªƒK[ƒh‘̐§‚É“ü‚éÅ’á‹——£
proj.attack.dist = 90   ;UŒ‚‚ð‚µ‚½Žž‘ŠŽè‚ªƒK[ƒh‘̐§‚É“ü‚éÅ’á‹——£i”ò‚Ñ“¹‹ïj
proj.doscale = 0      ;ã‚Őݒ肵‚½kŽÚ‚ð”ò‚Ñ“¹‹ï‚É‚à“K—p‚·‚é‚©i‚P‚Å‚n‚mj   
head.pos = -4, -77      ;“ª‚Ì‘å‘̂̍À•W
mid.pos = -8, -54      ;‘Ì‚Ì’†S‚Ì‘å‘̂̍À•W
shadowoffset = 0      ;‰e‚̐‚’¼•ûŒü‚̃IƒtƒZƒbƒg
draw.offset = 0,0      ;Žg—p‚µ‚È‚¢

I hope this help you.
    

Re: help with stages

 May 01, 2022, 08:17:47 AM View in topic context
 Posted by Charles_2011  in help with stages (Started by oscar123 May 01, 2022, 08:06:55 AM
 Board: M.U.G.E.N Configuration Help

Hello Oscar123.

The issue apparently is the "delta" value. This is just a quick recomendation: Change de delta´s cat for the delta value of the sprite that its under it.
    

Re: Increase velocity properly

 April 24, 2022, 10:26:27 PM View in topic context
 Posted by Charles_2011  in Increase velocity properly (Started by Charles_2011 April 24, 2022, 03:41:39 AM
 Board: M.U.G.E.N Configuration Help

Thank you Trololo and Jotaro_Joestar, I´ll do more test based on this.
    

Increase velocity properly

 April 24, 2022, 03:41:39 AM View in topic context
 Posted by Charles_2011  in Increase velocity properly (Started by Charles_2011 April 24, 2022, 03:41:39 AM
 Board: M.U.G.E.N Configuration Help

Hello.

I would like to increase velocity of Haohmaru by Warusaki3, but I don´t know how to do ir properly. I would like to make it just a little faster. Could you help me with this, please? I made some test but I failed.

Could you give an example how to increase just a little the values? Here you are the codes:

[Velocity]
walk.fwd  = 2.67      
walk.back = -2      
run.fwd  = 4.93, 0      
run.back = -4.8,-4.5      
jump.neu = 0,-10.667      
jump.back = -3.78      
jump.fwd = 3.66      
runjump.back = -5.81,-9.4   
runjump.fwd = 5.04,-9.4   
airjump.neu = 0,-6.5      
airjump.back = -2.8      
airjump.fwd = 2.8      

[Movement]
airjump.num = 0      
airjump.height = 28      
yaccel = .57         
stand.friction = .85      
crouch.friction = .82   
    

Re: Add Finest K.O. to a character

 April 23, 2022, 04:25:34 AM View in topic context
 Posted by Charles_2011  in Add Finest K.O. to a character (Started by Charles_2011 April 22, 2022, 10:52:25 AM
 Board: M.U.G.E.N Configuration Help

Hello Kolossoni, thank you for the answer.

Some codes named "Hyper Combo Finish" are there, yes, but the effect doesn´t work.
    

Add Finest K.O. to a character

 April 22, 2022, 10:52:25 AM View in topic context
 Posted by Charles_2011  in Add Finest K.O. to a character (Started by Charles_2011 April 22, 2022, 10:52:25 AM
 Board: M.U.G.E.N Configuration Help

Hello.

As you know CVS2 characters have "Finest K.O.":



CVS2 Morrigan by "Rolento" have the animation on the Sff. archive:



But the codes are missing on the "CNS" or doesn´t work.

Could you help me with this, please?
    

Re: CvS2 Jotaro Release

 April 18, 2022, 03:45:01 AM View in topic context
 Posted by Charles_2011  in CvS2 Jotaro Release (Started by JtheSaltyy April 13, 2022, 06:33:53 PM
 Board: Your Releases, 1.0+

    

Re: CvS2 Ultra Sagat Release

 April 18, 2022, 03:41:03 AM View in topic context
 Posted by Charles_2011  in CvS2 Ultra Sagat Release (Started by JtheSaltyy April 17, 2022, 02:47:49 AM
 Board: Your Releases, 1.0+

    

Re: Palettes by Charles_2011

 April 18, 2022, 03:37:02 AM View in topic context
 Posted by Charles_2011  in Palettes by Charles_2011 (Started by Charles_2011 July 09, 2021, 11:12:24 PM
 Board: Edits & Add-ons

First post updated.

New palettes for:

* Noembelu by "2"
* Jotaro by "JtheSaltyy"
* Ultra Sagat by "JtheSaltyy"
    

Re: CvS2 Ultra Sagat Release

 April 17, 2022, 11:56:40 PM View in topic context
 Posted by Charles_2011  in CvS2 Ultra Sagat Release (Started by JtheSaltyy April 17, 2022, 02:47:49 AM
 Board: Your Releases, 1.0+

Hello JtheSaltyy.

I don´t know if you consider this like an error but the powers change its color when you have a power up, "N" and "K" groove:





Ryu by "Warusaki3":





Original game:



    

Re: CvS2 Ultra Sagat Release

 April 17, 2022, 04:22:41 AM View in topic context
 Posted by Charles_2011  in CvS2 Ultra Sagat Release (Started by JtheSaltyy April 17, 2022, 02:47:49 AM
 Board: Your Releases, 1.0+

My friend, you are on fire, thank you so much, great contributions!

Gift:

Spoiler, click to toggle visibilty

    

Re: CVS - New sprites

 April 17, 2022, 03:59:35 AM View in topic context
 Posted by Charles_2011  in CVS - New sprites (Started by Charles_2011 April 16, 2022, 08:13:39 PM
 Board: Requests

Hello.

First of all, thank you all of you for your coments.

Quote
yeah v.ken's winpose in usf2 is taken from his attack sprites, you can recreate it pretty easily.

Indeed, I noticed that before, but the last sprite is different.

Quote
For Karin I have this one

It is nice but, the only movement is the skirt in three sprites, CVS2 Stand has like 6-8 sprites even more with full body movement.

Thank you again, for the references.
    

CVS - New sprites

 April 16, 2022, 08:13:39 PM View in topic context
 Posted by Charles_2011  in CVS - New sprites (Started by Charles_2011 April 16, 2022, 08:13:39 PM
 Board: Requests

Hello.

Is there new sprites in CVS style for Violent ken? Win pose:



Karin, SFV Stand:



I would like to make some new changes in Warusaki3´s chars if it is posible.