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MERK_U

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Messages by MERK_U

    

Re: Samurai Shodown 4 Mugen Stage release Green Bambo Stage for 1.0 and 1.1

 February 03, 2022, 06:06:12 pm View in topic context
 Posted by MERK_U  in Samurai Shodown 4 Mugen Stage release Green Bambo Stage for 1.0 and 1.1 (Started by OldGamer February 03, 2022, 05:31:18 am
 Board: Your Releases, 1.0+

This is absolutely epic. Excellent job on the execution of the stage rip.
    

Re: 2v2 Simul Issue?

 January 20, 2022, 07:28:12 am View in topic context
 Posted by MERK_U  in 2v2 Simul Issue? (Started by MERK_U January 20, 2022, 06:46:41 am
 Board: M.U.G.E.N Configuration Help

(Solved)

It was a StateDef 4712 code

Which the only way I was able to tell was it said Leave the stage; at the very bottom.
    

2v2 Simul Issue?

 January 20, 2022, 06:46:41 am View in topic context
 Posted by MERK_U  in 2v2 Simul Issue? (Started by MERK_U January 20, 2022, 06:46:41 am
 Board: M.U.G.E.N Configuration Help

Is there a reason why some character's move out backwards during the intro in a 2V2 Simul Mode?

They did not come back until their partner was dead, turning it into a 2v1 both times.

Any way of fixing this?
    

Re: Street Fighter Alpha Super Jump Updates by Vegaz

 January 19, 2022, 11:27:22 pm View in topic context
 Posted by MERK_U  in Street Fighter Alpha Super Jump Updates by Vegaz (Started by Vegaz_Parrelli May 24, 2019, 07:58:58 pm
 Board: Your Releases, 1.0+

Hmmm, still seem's to be the same, & I kept refreshing.

I actually found a fixed version on the Mugen Archive, just a head's up.

Great work on these though, Vega is one of my favorite character's, so to have his stage in super jump is just EPIC!
    

Re: 20 Samurai Shodon V Super Jump Stages For Mugen 1.1 & 1.0

 January 19, 2022, 11:33:19 am View in topic context
 Posted by MERK_U  in 20 Samurai Shodon V Super Jump Stages For Mugen 1.1 & 1.0 (Started by OldGamer March 12, 2014, 05:43:51 pm
 Board: Your Releases, 1.0+

Thank you for your help!
    

Does anyone have...

 January 19, 2022, 08:54:43 am View in topic context
 Posted by MERK_U  in Does anyone have... (Started by MERK_U January 19, 2022, 08:54:43 am
 Board: Requests

Hey!

I was wondering if anyone had TJuns edit of Poison done by Infinite & R@CE 45?

The original version had a cloning issue that this edit fixed.

The link on the original thread is down.

If you have it, may you upload it please?

Much appreciated!
    

Re: 20 Samurai Shodon V Super Jump Stages For Mugen 1.1 & 1.0

 January 19, 2022, 07:47:57 am View in topic context
 Posted by MERK_U  in 20 Samurai Shodon V Super Jump Stages For Mugen 1.1 & 1.0 (Started by OldGamer March 12, 2014, 05:43:51 pm
 Board: Your Releases, 1.0+

Sir you have created a monster pack!!! So you are a monster..

Thanks for this awesome pack
I am glad your enjoying them  :happy:



      Posted: March 16, 2014, 04:37:06 pm
All 20 stage are now for mugen 1.0  ^^ you can get them at the first post

These are absolutely epic. Great work!

All the link's are dead for 1.0

Are you able to fix that please so I can download them?

Thanks!
    

Re: Street Fighter Alpha Super Jump Updates by Vegaz

 January 19, 2022, 07:43:44 am View in topic context
 Posted by MERK_U  in Street Fighter Alpha Super Jump Updates by Vegaz (Started by Vegaz_Parrelli May 24, 2019, 07:58:58 pm
 Board: Your Releases, 1.0+

@Vegaz_Parelli

Your Spanish Ninjutsu stage (Vega's) is missing a background image, and the bound positioning's are bad.

Also the file didn't load up because the file def's sff name was spelled incorrectly.

Thanks for pointing this out. I also found the same mistake on Birthday Bash and Jail Break. They've been fixed and re uploaded. If you find anymore let me know.

No problem. Not to be a pain but, I noticed only Birthday Bash & Jail Break was modified with a date of 2022 on your link.

Spanish Ninjutsu still has a date of 2019..
    

Re: Street Fighter Alpha Super Jump Updates by Vegaz

 January 17, 2022, 09:32:29 am View in topic context
 Posted by MERK_U  in Street Fighter Alpha Super Jump Updates by Vegaz (Started by Vegaz_Parrelli May 24, 2019, 07:58:58 pm
 Board: Your Releases, 1.0+

@Vegaz_Parelli

Your Spanish Ninjutsu stage (Vega's) is missing a background image, and the bound positioning's are bad.

Also the file didn't load up because the file def's sff name was spelled incorrectly.
    

Help, Got a Question

 January 16, 2022, 12:59:56 am View in topic context
 Posted by MERK_U  in Help, Got a Question (Started by MERK_U January 16, 2022, 12:59:56 am
 Board: M.U.G.E.N Configuration Help

Hey, I was wondering exactly what do I have to do for when so the camera faces the winner in center at the end rounds?

Would appreciate any help, thanks!
    

Re: Help Please?

 January 16, 2022, 12:52:08 am View in topic context
 Posted by MERK_U  in Help Please? (Started by MERK_U January 12, 2022, 10:30:44 pm
 Board: M.U.G.E.N Configuration Help

(Semi-Solved)

This screenspack is very low key with some stuff I have noticed.
Found another alternative to make this situation passive. So I can live with that.

Thanks!
    

Re: Question?

 January 14, 2022, 08:44:10 pm View in topic context
 Posted by MERK_U  in Question? (Started by MERK_U January 14, 2022, 10:16:50 am
 Board: M.U.G.E.N Configuration Help

In your fight.def, search for this line:
Code:
over.time = 210            ;Time to wait before round ends
Increase that value. Note that pressing any button during the win screen will skip it anyway.

I've increased that value to 900, with no apparent difference looking at it in "Watch Mode" 1v1

Any other ideas?



     Posted: January 14, 2022, 09:29:16 pm
Managed to figure out another alternative to make it actually work.

You have to do it through your character's.

[Solved]
    

Question?

 January 14, 2022, 10:16:50 am View in topic context
 Posted by MERK_U  in Question? (Started by MERK_U January 14, 2022, 10:16:50 am
 Board: M.U.G.E.N Configuration Help

Wondering if anyone here knows how to Increase the Time of the Winning Round Screens?

I would like for them to appear longer in between rounds & the last round, if possible?

Would appreciate any guidance & help, please!
    

Re: Help Please?

 January 13, 2022, 08:37:08 am View in topic context
 Posted by MERK_U  in Help Please? (Started by MERK_U January 12, 2022, 10:30:44 pm
 Board: M.U.G.E.N Configuration Help

So I've been trying to look more & more for this win animation positioning & still can't seem to pinpoint what that is

I've been trying to look hard for this in fight.def with no luck!

I've looked for through system.def & mugen.def just for fun too & nothing in sight.
    

Help Please?

 January 12, 2022, 10:30:44 pm View in topic context
 Posted by MERK_U  in Help Please? (Started by MERK_U January 12, 2022, 10:30:44 pm
 Board: M.U.G.E.N Configuration Help

Anyone know how to move the "Wins" Text at ending rounds in Mugen? I have a screenpack, I'm looking under fight.def

I was successfully able to move the "winning player's name" up above, but it moves separate of the "Wins" Text

I'm looking at this in my fight.def

win.time = 60
win.offset = 320, 130
win.scale = 1,1
win.font = 5,0
win.text = %s
win.displaytime = 200

win2.offset = 0, 130
win2.scale = 1,1
win2.font = 3,0
win2.text = %s %s
win2.displaytime = 200

[WinIcon]
p1.pos = 288,90
p2.pos = 352,90
p1.iconoffset = -16,0
p2.iconoffset = 16,0
p1.counter.offset = 3,-8
p2.counter.offset = 0,-8
p1.counter.font = 1,0
p2.counter.font = 1,0
p1.n.anim = 16
p2.n.anim = 16
p1.s.anim = 13
p2.s.anim = 13
p1.h.anim = 14
p2.h.anim = 14
p1.throw.anim = 12
p2.throw.anim = 12
p1.c.anim = 18
p2.c.anim = 18
p1.t.anim = 17
p2.t.anim = 17
p1.suicide.spr = 19,0
p2.suicide.spr = 19,0
p1.teammate.spr = 20,0
p2.teammate.spr = 20,0
p1.perfect.anim = 15
p2.perfect.anim = 15
p1.perfect.anim = 11
p2.perfect.anim = 11
useiconupto = 7

I've already tried adjusting win2 offset, with no difference, & Win Icon's position for P1 / P2 aren't it either.

I've also tried opening some def files in FF with no luck either. Someone please help me here?