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K' -Type E 2nd Beta released

 January 01, 2009, 06:14:39 am View in topic context
avatar  Posted by EvilSlayerX  in K' -Type E 2nd Beta released (Started by EvilSlayerX January 01, 2009, 06:14:39 am
 Board: Projects

I am just posting this for the hell of it, not to piss anyone off.  Well, that and I wanted to do something worthwhile in Mugen before 2009 started.

I decided to post this here since to me, this site and MI have similar members and operate the same.

Basic changes from version 1 to version 2:

Spell Meter system is now in, although it looks much different and functions differently than for my version of Kain
All attacks deal much less damage and don't ignore life and defense now
Backdash has no invulnerability frames
A few new specials, I'll use the screenshots to explain them:

First, is a basic picture, to the far left and far right are the spell meter(s) this character uses


Next, is the First Trigger(My name for it), although most people should know what this move is already


This is the Second Trigger, and the difference between such is the moves that can be canceled from each one


I'm sure all of you know what this is, right?  If not, let's say that it's the K''s basic fireball


This is the Flame Shell(My name for it) follow up to the First Trigger


And this is the Narrow Spike, a follow up for the Second Trigger


If the Narrow Spike follow up hits, you may use this move after it, it deals plenty of damage


Minute Spike follow up for the Second Trigger, is weaker, but goes further than the 3rd strong kick.


And finally, the Air Trigger follow up after the Minute Spike


Look at the Combo Faq for some combos.

And just because I know that most don't read the documentation at all, I'll post the commands here instead.  I'm also going to post both number and letter notations.

First Trigger: HCF+x or 41236+x

Fire Shot: QCF+a or 236+a from First Trigger

Fire Shell: QCF+b or 236+b from First Trigger

Second Trigger: HCF+y or 41236+y

Narrow Spike: QCF+a or 236+a from Second Trigger

Implosion: QCF+a or 236+a from Narrow Spike, but Narrow Spike must hit, or this won't work

Minute Spike: QCF+b or 236+b from Second Trigger

Air Trigger: QCF+b or 236+b from Minute Spike

A few more things:

1.  This character isn't accurate to any of his source games at all, so don't go flaming me because of that(Although I wouldn't doubt that plenty of you will regardless) and also, I won't make him accurate to any game, so don't even attempt that.
2.  If this topic gets moved to somewhere like the Jerk Store, don't except me to go over there, at all.
3.  I don't think that this topic should have any of the "This character is better than yours" ranting.  This character is meant to be a breath of fresh air from the others, as in, I believe that he is different from the other K''s in Mugen.
4.  If you want to pointlessly rant about how bad of a person I am, do it somewhere like the Jerk Store, I don't feel like ever posting there.
5.  If you set var 49 in the settings.st to 0 rather than leaving at 1, don't blame me if the character is overpowered.

I believe that should do it for now.

Get him here: http://www.freewebs.com/evilslayerx5/downloads.htm
    

Re: Rugal_E version 2 released

 July 14, 2008, 08:20:38 pm View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
 Board: Your Releases, older Mugen

The one thing the old AI Patch I miss is taking Against Kyo XI in Hard AI!

I updated Rugal_E to version 2.1.  The AI is now in the characters CMD file, but now there is a AIlevel.st file to configure the level of the AI(I really would advise taking a peek at it by the way, and if you don't,. well.....)

From the Readme(Since the majority is way too lazy to read the damn thing!):

Changes from version 2 to version 2.1:

*Added some more sounds, like another gethit sound, and a recovery sound.
*AI's difficulty level is adjustable through the AILevel.st file, you might want to adjust it before fighting Rugal_E.  Because of this, the AI is now intergrated into the character, rather than just a patch now.
*AI level display enabled to show you what AI Level you are fighting.
*Adjusted the damage of the supers, so that the Inferno Wave isn't useless anymore, and the Gigantic Pressure super needs the God Press chain to deal good damage.  The level 2 supers were toned down as well now.
*The combos shouldn't be too overpowering now, adjusted some other damage values while I was at it.
*The AI should activate very quickly now.

And yes, the Level 7 AI can defeat enemies like Psyqhical.
    

Re: Rugal_E AI Patch

 July 06, 2008, 07:10:57 am View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E AI Patch (Started by EvilSlayerX June 24, 2008, 08:15:15 am
 Board: Your Releases, older Mugen

Your choice of font is nice but hardly readable. How about a more darker purple nuance?

This should do it, although magenta is easier to read on Mugen Infantry, it might not be the case here.

Anyways, I updated the AI patch for Rugal_E.  He will now proceed to open alot of cans of whupass on you, beware.
    

Re: Rugal_E version 2 released

 July 03, 2008, 02:38:45 pm View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
 Board: Your Releases, older Mugen

After playing with him for a bit, I gotta say I love him so far. I'm a huge fan of Rugal, so having a version of him where I can go combo-happy is great. However, there are a few issues I have...

- His super Kaiser Wave DM (dunno its actual name) just looks like a regular Kaiser Wave, and its firing seems sloppy. It just sort of pops up in front of his arms. Maybe this move could be tweaked.

- His God Press has the wrong motion to it, and it really throws me off (and I'm sure other Rugal players as well). It should be HCB + punch, not HCF. This also causes him to launch a Reppuken when I'm trying to do a God Press.

- In the future, perhaps the Rugal Execution could be added. It's always been a great apporach, and could easily set up the opponent for mid-air combos, since this Rugal is capable of that.

Well, I'm glad you liked it.

-Hmm, I could change the animation a bit so that it won't be so bad.

-I could change the motion of the God Press, but I will fix that problem though.

-Maybe I could add it, if I had the sprites for it that is.
    

Re: Rugal_E AI Patch

 July 01, 2008, 09:35:30 pm View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E AI Patch (Started by EvilSlayerX June 24, 2008, 08:15:15 am
 Board: Your Releases, older Mugen

    

Re: Winter is coming: Blizzard released (updated 06/27/08)

 June 27, 2008, 09:25:17 am View in topic context
avatar  Posted by EvilSlayerX  in Winter is coming: Blizzard released (updated 06/27/08) (Started by Basara Lapis June 21, 2008, 06:19:47 pm
 Board: Your Releases, older Mugen

Here are some problems I have with this character:

I might not have the latest version yet, but I probably do since I downloaded him like less than an hour ago

-QCF+x or y is broken in mid-air if you are close enough to hit your foe with both the Iceball and the punch at the same time.  This alone deals 165 damage, and thats alot considering that this guy doesn't have a damage dampener at all.  This can be said about the QCF+x or y on the ground, but it doesn't start combos at all.
-Why can't Blizzard cancel his close standing light kick(state no 235) into the strong punch or the strong kick like the light punch can?
-Why is the RDP+x or y only guardable in mid-air(And sometimes not even guardable)?  Not to mention it's quite spammable as well.
-The Iceberg Attack is broken.  It's fast, it's unguardable, it deals good damage too, and it covers a massive area of the screen.
-The QCF+y attack deals 200 damage alone, and allows you the cancel into the Blizzard Ray(Which is more than fast enough to hit afterwards anyways) those two moves alone deal 500 damage.  Then add Blizzard's ability to hit his foe on the ground with the crouching light kick(It only uses up a single juggle point) and you have got quite a mess right there.
-The fact that I can effective do combos that rack up almost 1000 damage while using only 1 level of super is a bit unsettling by itself, if you know what I mean.
-I actually found a 100% combo as well(It's far from easy to use though, I did this on a cornered foe).  You have to use the light punch version of the aerial Iceball while about half screen distance away, then jump in with another aerial Iceball(This is the hard part, because getting both the punch and the Iceball hit isn't easy at all), then do this combo: strong punch(probably far), far strong kick, QCF+y, Blizzard Ray, light punch the mid-air foe(Only if cornered, this also only takes up 1 juggle point if I remember correctly) then finish with as many crouching light kicks on the downed as you have juggle points for.

That should help you.
    

Re: Rugal_E AI Patch

 June 24, 2008, 08:20:41 am View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E AI Patch (Started by EvilSlayerX June 24, 2008, 08:15:15 am
 Board: Your Releases, older Mugen

Because you're so popular, right?





oh, nice font, we are dumb fucks spamming this site for ten years

No actually.  The reason why I made an AI patch for my own character is so that people wouldn't complain so heavily about my character being cheap.

You realize that doesn't help any, right?
    

Rugal_E AI Patch

 June 24, 2008, 08:15:15 am View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E AI Patch (Started by EvilSlayerX June 24, 2008, 08:15:15 am
 Board: Your Releases, older Mugen

    

Re: Rugal_E version 2 released

 June 23, 2008, 01:15:53 am View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
 Board: Your Releases, older Mugen

Changelog from the readme:

Changes from version 1.8 to version 1.9:

*Changed the Big Portrait to something cooler
*Changed the normal and command attack grunts
*Added some grunts to when Rugal_E is under attack
*Damage values adjusted some more
*Some normal attacks are faster, and all normal attacks have less stun time
*This infinite doesn't work anymore: Cancel into either Shippuken from the 4th hit of the ground light kick Genocide Cutter or after the 2nd hit of either version of the strong kick Genocide Cutter.  I did this by only allowing the cancellation to occur after the time that the hits could have connected.
*Removed the Power Charge. In it's place, Rugal_E now slowly gains power by moving forward.
*Removed the Evade. In exchange, you just Just Defend now.  Heals 5 life and 50 poewr.
*Haven't changed the hitsparks yet, because I can't find the CvS2 ones and the GG ones seem not to interest me, besides I like the current hitsparks I have at the moment.
*Rugal_E can now be OTG comboed to an extent.
*Rugal_E has only one palette now.  This is because most people are too lazy to choose any other palette aside from the first one.  On the bright side, the palette is much darker, not to mention easier on the eyes.

Version 2 is now uploaded:

Changes from version 1.9 to version 2:

*Removed the just defend after personally finding out how broken it is.
*Rugal_E can now rapid-fire his crouching and standing light punches. This opens up quite a few new combo possibilities, but the rapid fire punches don't do much damage at all though.  They are there to make combo less of a chore.
*Strong Punch animation changed, added a velset as well.  This will make the strong punch actaully useable.
*Increased the power that the forward dash and moving forward give, because I thought it was too small(Tell me if it's too much, I can easily change it).
*Added a new super in the air.  The motion is the same as the Kaiser Blast.  But you can comboing into it from the Genocide Cutter as well. Costs 900 power.  This is an aerial version of the Kaiser Blast.  It's much faster, but it ends the combo though.
*God Press damage adjusted quite a bit, so that the combo isn't worthless to use, but it won't be cheap as well.
*Changed the Genocide Heaven.  The Genocide Heaven acts a bit more like in CvS2.  Hits 6 times now.
*The light kick version of the ground Genocide Cutter hits less times as well now.  Ground versions of the Genocide Cutter got a damage boost though.
*Combo faq will be added.  Simply because most people don't have a clue of how to do Rugal_E's more complex combos.
    

Re: Rugal_E version 1.9 released

 June 20, 2008, 11:34:14 am View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
 Board: Your Releases, older Mugen

mmkay so some of my honest to goodness feedback:

- this is very minor anyway = Ugly large portrait is ugly

- The Palette has a HUGE lack of shading, making it look ugly and eye hurtingly bright.

- Backdash has too much Backdash (HALF THE SCREEN)

- REppuken needs lag and a longer recovery time... its really cheap with how it is as of now. I can easily kill any char with Corner reppuken spam, kinda like SSF2T Hadouken spam but worse..

- You don't need that LONG super pauses for a super pause. Something like half a second or less super pause is often enough..

- Whats with having to tap 2 buttons after a command motion just for a super that costs only 1 energy stock? it just doesn't feel right and it makes it a little more hassling to do combos with supers...

- also, GG based combos are a GATLING based, basically its p.k.s.hs thing... in this case, a proper GG esque gatling based chain combo system can be lp,lk,strong punch/strong kick or lk,lp, strong punch/strong kick. Also, if you want the combo system to be more GG-ish, add Jump cancelling to certain normal attacks and aerial attacks. (Hopefully you know what Jump cancelling is).

Will comeback with MOAR feedback after further play testing


Well, have any suggestions on which portrait I should use then?

I could make the palette start from a really dark version of a color, and stop at a bright version of the exact same color.  How would that sound?

I'm assuming that you are talking about the ground backdash, right?  If so, I think I can fix that pretty easily.

It's not so much the lag time, but the fact that you have 2 of them on screen at a time.

To make supers a bit harder to do, but I think I switch that to one button as well.

I know what jump canceling is, and I think I can do that actually.  And if I remember correctly, if you double jump with a GG character you can't airdash, is that right?  And do you mean that lp and lk can chain into themselves as well?

I now released Version 1.9, and sorry for moving one of the posts by complete accident.  Look at the first post of this topic for the link.
    

Re: Rugal_E version 1.7 released

 June 16, 2008, 09:46:47 am View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
 Board: Your Releases, older Mugen

Rugal_E version 1.8 is now uploaded here are the changes:

Changes from version 1.7 to version 1.8:

*Damage values for normal attacks have been adjusted quite a bit.  They follow a format that is somewhat simliar to Robert Dragon's system, where the normals don't do as much against a foe already under attack.
*Adjusted damage dampening on some normal and command attacks
*Aerial backdash changed so that it moves mostly horizontal rather than left or right.
*Adjusted Aerial throw damage a bit so it isn't overpowered, especially in combos
*Both forward dashes moves slightly faster now, but the ground backdash doesn't move as far.
*Adjusted some damage values, also made the Kaiser Buster actually useable now and also slightly nerfed the Majin Raikouken
*Aerial normal attacks aren't useless now, as they do good damage now as well because the new system I used for most of the normal attacks
*Made the Genocide Heaven super not worthless in a combo
*Made the supers much easier to do. Instead of QCFX2,a+b it's just QCFX2,a
*You can now cancel most level 1's into each other, but not in the air
*You can cancel into a God Press from a Gigantic Pressure now as well, and of course into almost any super from the God Press
*The glitch that makes Rugal_E reset to state no 0 has been fixed now

Look at the first post of this topic for the link to where you can download this character.
    

Re: Rugal_E version 1.7

 June 14, 2008, 05:12:09 am View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
 Board: Your Releases, older Mugen

Rugal_E version 1.7 is now uploaded, look at the first post of this topic, if you don't know where to get Rugal_E that is.

This long awaited version simply changes the cmd file around so that more combos are possible.  I did this by changing the time = part on all of Rugal_E's special's and super's.
    

Re: Rugal_E version 1.5

 June 11, 2008, 08:06:42 pm View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
 Board: Your Releases, older Mugen

I'll see what happens and i'll give you feedback soon!

Version 1.6 doesn't have AI though(Although you could copy the AI from version 1.5 and it would more than likely still work).

    

Re: Rugal_E version 1.5

 June 10, 2008, 10:35:41 pm View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
 Board: Your Releases, older Mugen

Considering how strong Warusaki3's characters are, that means the AI is quite tough.
    

Re: Rugal_E version 1.5

 June 10, 2008, 08:11:36 pm View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
 Board: Your Releases, older Mugen

This rugal is amazing..his combo system is an excellent touch and his ai is very tough..it took me 5 tries to beat him with pots shin gouki

Well, to most people the AI is considered quite broken.

Most people don't have seem to realize that Rugal_E does have damage dampening(Mainly because they didn't look at all, good job to those who actually played him for awhile and actually figured that out) at all.
    

Re: Rugal_E version 1.5

 June 09, 2008, 02:00:23 am View in topic context
avatar  Posted by EvilSlayerX  in Rugal_E version 2 released (Started by EvilSlayerX May 30, 2008, 02:15:35 am
 Board: Your Releases, older Mugen

wow well good job i remember hearing of rugal_e before but never saw him till now

You didn't look, did you?

I'll say this to the Mugen Elites here and then kin: Stay away from my character, because you just get pissed off when using him because according to you guys too many things will be off.
    

Re: everyone hates me cuz i'm not an accurate char

 June 08, 2008, 04:55:26 am View in topic context
avatar  Posted by EvilSlayerX  in everyone hates me cuz i'm not an accurate char (Started by EvilSlayerX June 06, 2008, 11:41:29 pm
 Board: M.U.G.E.N Discussion

    

Re: everyone hates me cuz i'm not an accurate char

 June 08, 2008, 04:32:08 am View in topic context
avatar  Posted by EvilSlayerX  in everyone hates me cuz i'm not an accurate char (Started by EvilSlayerX June 06, 2008, 11:41:29 pm
 Board: M.U.G.E.N Discussion

Eh, okay.  I just don't like the fact that people dislike me because I don't do things from an accurate standpoint like P.o.t.s or K.o.d does.

I'm very bad at wording my posts, that is quite true,
    

Re: everyone hates me cuz i'm not an accurate char

 June 08, 2008, 04:22:45 am View in topic context
avatar  Posted by EvilSlayerX  in everyone hates me cuz i'm not an accurate char (Started by EvilSlayerX June 06, 2008, 11:41:29 pm
 Board: M.U.G.E.N Discussion

    

Re: everyone hates me cuz i'm not an accurate char

 June 08, 2008, 04:19:58 am View in topic context
avatar  Posted by EvilSlayerX  in everyone hates me cuz i'm not an accurate char (Started by EvilSlayerX June 06, 2008, 11:41:29 pm
 Board: M.U.G.E.N Discussion

I am not the center of the universe, I know that.

I know that some people will hate me, but it becomes a problem if those very people have a reasonable amount of power.  When that happens more people hate me, when they originally didn't care at all.

I'm saying I'm controversial solely because of the hatred I get, nothing more, okay?