Posted by Acey
in International Mugen Tournament Screen Pack (Started by Acey February 22, 2011, 11:38:45 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
I noticed that after Storm does her Light Storm (D, DF, F + PP) and Rain Storm (D, DB, B + KK) in the air, she suddenly reappears on the ground.
Stop being stubborn about your mistakes in your creation, you are not perfect...I learned this too when I was being a little whinny dick about this kind of thing a few years ago cause other people are right sometimes.
That's a terrible attitude Acey. Changing the world? A bit overreactive, dont you think?...
Feedback is feedback, the timings being off makes the animation skip weirdly about, that was one piece of feedback I had given even on the fullgame back when it was first released. if you have 4 frames and they go 2 ticks, 3 ticks, 4 ticks, 1 tick, it gives an effect of slowing down and then a quicker finisher, if you set them to 2 ticks, 2 ticks, 2 ticks, 2 ticks, the impact is gone and instead the move will feel differently. Timings matter on animation.
I apologise, i got the kick chaining wrong. You can bounce between LP and LK for up to 6 hits (No Vs character can do that. once you move to the next key the combo chain ends)
I'm not saying that chaining is bad, just that all the Vs games have chaining rules, and they're consistent. And you aren't following them at all....
Combo Chain 1 = LP->LK->MP->MK->Hard attack (stand, crouch or air)
Combo Chain 2 = Light->Medium->Hard (stand, crouch or air), you can skip medium if you want.
Normals Chain into Specials. Specials into Hypers.
In general you can not chain normals into stolen attacks. Most stolen attacks can not be done in the air, excpetions include Hadouken, Mega Buster and Ice Blast.
- Damage dampener required; can effortlessly create 8+ hit strings from basics alone that can claim 400+ damage. (s.lp>s.lk>s.mp>s.mk>s.hk>a.lp>a.lk>a.mp>a.mk>a.hk for example)
- Seems odd that c.mk can hit grounded opponents despite kick itself being nowhere even close.
- Dive kick can be done immediately after a.hk or a.hp, actually letting you land before the downhit opponent with enough time to sneak in an extra hit.
- Dive kick has odd behaviour in corner; Rogue actually dives away from the opponent.
- Mr. Fantastic/Dhalsim inspired stretch punch can be repeated for 15 hits, taking 300 damage. If the same move is done 14 times then followed by the lvl 1 super version, it can take 553 damage total.
- Sabretooh themed super seems to be the same as the stolen special but with 20 extra damage, making it 100 total.
- Forte themed super can spam into itself with little effort, results in 36 hit combo that does 900 damage. Can be followed up with any basics, leading to a certain 100% damage combo. Even if you use just one super, you can still easily chain into a basic combo for 600+ damage with little effort.
- Zangief/Haggar super has no pause as far as I can tell. Also, s.lp>s.lk>s.mp>s.mk>super for 450 damage. Quite a bit for just a single power stock.
- Juggernault themed rock slide just moves oddly. While I am guessing it is implied to be a rolling cascade of rocks, it just really doesn't work in this current incarnation.
- Rockman/Roll themed special seems to have a bug when charging. Possible to charge and mash out command using another button in such a way that you can shoot multiple projectiles in a row just by hitting the last kick key used.
- Magneto special and super projectiles have cornerpush.
- Human Torch special can miss at point blank range on thinner opponents.
- Charlie super can combo after itself, has same issues as Forte super as it also can be followed with basics.
- Noticing quite a few stolen power sets where the super is basically just a higher damage version of the special.
You blew off ALL of the feedback here and alsoI just got back from the Guild, and another frame thread but a bunch of users who didn't even download the character. I agree Cyanide had useful comments, just not actually useful for Rogue while sometimes even stating the facts a little off.
Sure you listened....
You know after reading all of that feedback Arpa and Cyanide posted......amazing Rogue, wonderfuly programmed with great chaining, solid gameplay...
....isn't really the best thing to say.Ignore the liars. I'm always listening. It's those who aren't afraid to speak up against the socail norm who change the world.
You won't improve with that attitude.
What did I tell you?
However, everyone agrees on the feedback issue, E.G. authors seem to fall on deaf ears when it comes to constructive criticism. Aside from blatant negativity, aren't forums about expressing opinions and thoughts to help improve a Mugen releases without fear of a banhammer??
@Acey, You know your work has respect from part of the mod team, and is spotlighted as conveniently as possible, while we dont believe in controlling everything the users do or say that doesnt mean anyone in this staff team has anything against your website. I think you know this, and the posts done on this thread also show it.
I just want to say I am currently using IMT01, and LOVE it.However I do wish I had more characters, because I am empty minded on who to add right now.
I don't use the other options due to the fact that the cursor can not even be seen, which frustrates me a bit.
I had the cursor when using IMT03, maybe the fact that it dissapears confuses people
Oh god now i am happy! Thank you for this screenpack but i have a problem....There is no select sprite and beacuse of that i get completely lost in choosing character. I am using the IMT02.
[Begin Action 153]
153,0, 0,0, -1
How can I remove team mode and survival mode in this screenpack?
I tried removing this from the system.def
;menu.itemname.teamarcade = ;"TEAM ARCADE"
;menu.itemname.teamversus ;= ;"TEAM VS"
;menu.itemname.teamcoop = ;"TEAM CO-OP"
;menu.itemname.survival = "SURVIVAL"
;menu.itemname.survivalcoop = ;"SURVIVAL CO-OP"
But still it's there when I open it. I only like 1v1 battles
Oh god now i am happy! Thank you for this screenpack but i have a problem....There is no select sprite and beacuse of that i get completely lost in choosing character. I am using the IMT02.
I can't run it. it gives me error.
it's some sort of application configuration shit.