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Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 20, 2021, 04:42:54 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Good stuff! However, it will be pretty tedious task to make it look like an actual pixelart.
Personaly I don't think any edits are necesary. Unedited version of these sprites already looks great and reminds a bit the stuff from Killer Instinct (but much better looking!).
I would totally play a mugen character that looks like this. Is there a chance that you release these sprites whithout any additional edits too?
Whatever you will decide, keep up your work!


thank you very much Sabockee
our edits is more on face and minor details

    

Re: Mai Shiranui Fatal Fury 3 Color Separation

 April 19, 2021, 04:32:44 AM View in topic context
 Posted by Mastertkof  in Mai Shiranui Fatal Fury 3 Color Separation (Started by Scramble April 18, 2021, 12:55:33 PM
 Board: Sprite Projects

Hey guys! Moved on to the next character and that's the busty kunoichi herself, Mai Shiranui. I wanted to CS her Fatal Fury 3 Sprites because I really like her sprites there, imo, those sprites should've been used in some KOF games. But anyways, it's a WIP.



oh! nice... we need it...    nice work.
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 18, 2021, 08:09:28 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

; _ ;


All of what's going on here looks so cool. KEEP IT UP!!! XD

thanks bro. keep tunned.





i still love the quality of these sprites anyway

hello Nexus! i'm glad you like the new rip, i'm a bit blue, cause i will need to learn how to animate on blender and my mmd work becomes obsolete
but this is in the name of the quality








less shades?
he knows



after several tests

Anyway... all show cool+cute!


thanks dude!


As for Laura, it seems most suitable she wearing her green kimono.

since we don't have many versions of her, it would be better if she wore his original outfit.

i preffer bonita, so, this will be main, but don't worry about outfits, our color separations uses the 256 slots of a palete, you no will need more than this, when game is out you will can choice on a great list of wardrobe btw, bonita will be default






let's actualize you guys



the shader will need rework at all
(this is not so bad as cam seems) we had some pixel artists finishing sprites, so, they had diferent styles
as at the moment i'm producer and art director, i said they to wait me improve his tools, to prevent any inconcistent style on the game
so, the new shader must do almost everything for the dudes of pixel art


menat is our first finished of this version (also more than a hundred "final" versions) i think this really need to be the ultimate tool, cause we reach the 256 slot capability of the palete


Menat shader:

Menat underwear options:



Stay tunned on our chanels.





intro wip:




final resolution of intro 640*360
game ui resolution 1280*720
gameplay resolution : 4:3 (same style as sf2nd widescreen)



    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 13, 2021, 12:33:49 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects






less shades?
he knows



after several tests

clothes physics will be on blender, bbd is to slow to make fast moves
blender requires alot of cpu and gpu calculation, but staff had good pcs, and some guys is working more in 2d sprites,
so other people can render and send only the sprites

some artistic decisions will be refined
but is almost this




bake done:
censored palete
original palete


    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 10, 2021, 07:09:08 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Good luck, project and real life!
U2



some armature tests




after finish panty, let's work on some minor details
head style, face, proportions...





from top to bottom now:
Hair: OK
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 09, 2021, 05:37:09 PM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

So, we can say bye bye forever to the previous Sakura model...? T_T

What I regret is :

-the "round haircut..". (SFV style). SFIV style is good in many points (animations etc) but SFIV haircut always give me the feeling of a mullet like hair.
-the ratio display. New version is definitely a bit too wide. (to my point of view).


I will change aspect tonight for sfiv sakura


The one that you calls "old" is the main sakura of the game. I can't just use sfiv cause she had other moveset. I'm changing the shader (the mehod of rendering)
The poligons and textures will keep almost like this is going.    Aside she still needs evil moveset. Shin moveset. A full work on animations again. This sfiv and sfv rips will produce fast atires to start coding something.   

Some moves like:



Need to be posed
I will still work on how i will make it... About model i preffer skirt and head as it as on mmd model...

    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 09, 2021, 08:36:54 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

I'm so glad you already have the light and shadow areas separated like that! I still see some blue in the light areas outline but I'm sure you already know about that.

I forgot I messed with her face! I totally agree with you, a 3/4 view would look much better. And you're welcome to reference what ever you like from M.Bison.


I tried applying Twelve's palette to follow the same rules as the other chars. Hopefully it helps seeing it like this


thank you very much Ink


Laura Wip (working on hair, breasts, shirt, shorts, glutes, arms physics) pretty complex to fit the level that i want for she



the full palete spectre of sf4 sakura and some documentation, if someone want to try make pals or fixes


btw i make some censorship based on your try, i will edit the physics on the top of skirt, to don't move and it will let put alot of sizes to up size




about the palete, i can make it fit twelve style, but with 2 manually pass, take the triple of time... i'm trying to get it on the shader
still no sucess, but going close




    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 09, 2021, 04:04:24 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Wow, this looks great. I was looking trough the thread, how are you doing all of this? (In simple terms please :)) )

just rip models and animations from fighting games and render it again on blender


Spoiler, click to toggle visibilty
Again, your previous was already perfect
thanks again Ned, btw Sakura need to change engine MMD can't gimme the outline that i want
also, she is not going to "change" at all to this rip, but i will also rip all animations from sfiv

the great problem is: we need now to sync bones of 2 games (sf4 and sf5) and a tool (mmd)
i will need to create a mod of sakura to sfiv with my changes
rip it again, or create a mmd model with same scale and clothes, still don't know how to solve it
the old rendering is not good to me at finishing it by hand, need more manual work that i had time to do...
with new outliner i can edit only the face
btw the Sakura of the project is still this one:


also, we making several tests:
our Discord is private for members of staff, but i will talk with the guys about any kind of open channel




Awesome rips!! Also, I agree with Ned, Sakura does not need a "pervy" touch. Her skirt kinda falls at some sprites, leaving her underwear visible. I mean, this kind of "details" fits more in Poison/Roxy. Just my opinion.

your opinion is always welcome, thanks, for the rip i don't want to change it anymore (i already rip alot of animations)
but on main sakura i will do some adjusts



Wow, these came out really nice! I think the bounce the skirt has makes sense for the kind of movements she is making and SF3, I've never seen a low wasted schoolgirl uniform though. I played with this a little bit.


Another thing to keep in mind is light areas and shadowed areas rarely share colors in SF3. You'll mainly notice that when looking at their outlines.


I don't know if it would help with your process at all but here is the process I use to keep the areas colors separate.

oh, Ink. btw need to talk with you about Bison, i like what you do on him, and after finish the girls Sagat, Guile, Bison and other iconic guys need to comeback, so will receive shaders too, and i want to ask permission to use the scale that you created as a base (just his size)

about colors:  this is it now.



i will try to improve based on your tips, anyway i develop the shader already using it

also, thank you very much for your edit on Sakura frame, feel free to post it anywhere just credit the shader
i love the scarf edit and the shirt that keeps vivid, the hight on wait skirt seems cool, anyway i not a big fan of the face totally sided (ibuki and chun)
and want something more 3/4 (makoto, elena, poison)
great edit at all, i like the pixel art over it, just want some diferent creative decisions on her look



    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 08, 2021, 03:18:39 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

*sfiv rip tool updated
*script running as plugin (no need to do anything outside blender anymore)
*outline system updated
*Sakura panties updated (striped, alpha size, sfv size, a flower of sakura design, the classic vertical stripes added)


ripped with new panties




start to rip sfv
at all only laura, but sure more girls and 2 guys from v will come with her
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 03, 2021, 11:40:09 PM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

In theory, could you adopt this 3d sprite ripping technique with Marvel vs Capcom 3 characters too?

Of course is possible, but for marvel vs capcom, i still don't know how...

Wohoo, upskirt festival ^^

Seriously, I can see some progress.
The "blurry effect" is a good idea, And it's something used in some of SF3 animations, (not for all moves of course)

Also, this effect should not replace good key frames of animation.

This is why I really recommand you to use what SFA did for Sakura and SF3 for Ryu/Ken's references.

Actually this accurate key frame reference work is what Capcom teams did for SFIV Dudley, Ibuki etc. (you can clearly see the keyframes from SF3 series in these characters)

Again, good luck.

hehehe let's go! thanks bro! this sakura is your idea (hahaha)


I think the shader is neat, but tbh the sprites themselves are way too messy for SF3. They need a fair bit of manual adjustment. Maybe reduce colors the shader outputs, and then go in for touch ups? Or maybe render out the stuff at a higher resolution and use Inks method?
Mega quick and dirty but i think even minor tweakes would go a long way to making it feel more authentic



sure, but you catch an old frame... anyway the lines is a problem on mmd, perhaps blender can handle it better (by blender shaders uses 3 outline colors, mmd only one)
So why not just use Sf4 Sakura in the first place?

cause the goal is get experience and frame data for my own game, i will make 4ht assault as a training for it, next year i will work on my own project and will need the bones that i posed by myself  (gethits, KO, fall, is possible to use without copyright errors)
by the way, i'm working on a personal use Sakura, just to learn and study how to rig perfect cloths and breasts, perhaps some litle physics on glutes too, like mai shiranui low kick
this is also helping to rip some of her sfiv animations, but of course no will use only it, sakura have several new moves, and others are stronger now.
i made this based on that
Published: Feb 20, 2016    5 years ago i released this mod for sfiv, i think convert is will be cool, and will help

updates almost done


Juri Wip
OLDNEW

all sprites that's no become with a (FINISHED) quote, is work on progress






some tests








some cool reference that i found on an asiatic twitter acount animator
i want something like that on the anime open, just saving for future reference









new outliner machine learning ia
on mmd and blender shader it goes out with only one shade outline, the new method will give 3 colors for lines, by reducing the value by 5% each pass
we will get 5%-10%-15% less value on color (brightness) by step of outlining (3 steps at all)
also, the GTX 650 (my new gpu) is suffering a bit with it (7~15 fps by rendering)
anyway doing this fast sakura to create a sfiv tool for some comissions that i will need to make soon



blender + ia process result on 8x size
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 March 31, 2021, 06:59:00 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

All of that looks good.
I just hope you will not disperse your energy on so many wips at the same time... (I have this problem personnally)

Sakura flower kick seems a bit different to SFA source.
Does'nt looks like a "downard" motion. just look horizontal circle move (mostly)


i'm trying to evolve her moves, sakura is my only project that evolve pixel edit
make another things in 3d will help with my own projects outside of comunity
anyway i really focus on other things sometimes, but making Thaia and Guile, Juri, i learned things that i can use on sakura, so, rip animations helps to learn how it works too



i will try to make more things to sakura now... since i'm already on the 2d step finalllllllyyyyy





logo wip
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 March 30, 2021, 04:29:31 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Thanks bro


Sakura shader done.
start to render her animations






when reach 90% is going harder to finish at all, but almost done...
some more tests and finished
   
skirt with physics to colide with anything and don't go inside legs or any part of body
new palete template, new face. new eyes
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 March 29, 2021, 04:19:02 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

have you ever tried to reduce the frames in the gifs so they can fit in more with the other characters?

oh dude! thanks for the tip! feedback is always welcome.
but reduce frames is a work of the guys of codings staff, i just create alot of sprites to the guys uses, and is better to let more, so.. this will had less frames, but is not my work to reduce, cause the guys wants more frames to can change and choice the betters


i do agree Guile and Juri are too...toooo fluid in their animations to fit with the sf3 characters
yeah the sf3 characters have very smooth fluid frames but with guile his animations are way to fluid even though i like his animations

his shading, colors, and animations look very nice though!

thanks bro... the coders will reduce it. i need to put blender to render with extra frames



"Oh man! there's no one to edit me? just this IA rendering frames?"

"i will sonic boom this computer..."







The tattoo is on the right arm. when he turns the palete change for a no tattoo arm, he is patriot, no paraoic with it





Directions finally done... still a hard work... very much clicks and organization of folders
after all, i liked to keep a day away from any digital skirt or panties,
come back to Sakura and Thaia tomorrow


texture tests:




back to girls:...

Sakura almost done

need some work on face, panties, paletes, skin and i will start animate her tonight
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 March 29, 2021, 03:50:38 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Guile rip done!

(OH MAN!!! GUILE IS JUST F$&¨@%!NG FURIOUS TO SEE REMY!)  :mlol:



OUT OF MY PLACE!!!







Holly S¨%$&! i'm a shader  :computer:
    

Re: STREET FIGHTER III X

 March 27, 2021, 06:00:34 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

duuuuude sakura cammy and juri look really good now...when these girls get done, you will be a legend! the progress to making them fit sf3 with your technique is very cool.
a proper sf3 juri is the dream! keep it up. their colors and animation fit with these idle stance animations

thanks bro.. aside this pixel edits is not work of mine, but the guys who made it is on the project, so... it will keep on


The rendering/physics is way better for sakura's skirt now.
Not a crazy upskirt in regular stance, neither a big floating one.

I think it looks good now.

Also, your Cammy looks impressive, this last Cammy looks less SF3 styles, but still nice.

Overall your work is great like everythime!

thanks bro...

Thaia shader done:

bought new gpu... now can render faster and easyest the ripped dudes (Guile, Sagat, Juri, Laura, Poison etc)

 

physics of Sakura finally working as i want




Juri 1030 frames stand (sure no will had it, but forcing at the maximum the new gpu)



    

Re: STREET FIGHTER III X

 March 25, 2021, 07:12:52 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Glad to see some more progress.
Not sure what to watch because so many tries and versions.

last Shin Sakura version seems overall OK, even if skirt looks a bit too long this time. (even if I know it's a way to avoid lifting it too much on idle stance)

medium size was better to me, but anyway, I like the result overall.

Talking about buruma, SFV censored (boy shorts) version is really sad, even if it's the official 2016+ version ^^;
still nice to have it as an option.
you also gave her smaller one (just like real undies, why not. I suppose it's for you stripped version stuff)
So, no SFA classic type ? (only censored or small, right ?)

anyway, the rendering and animation is pretty cool, physics looks pretty "realistic."

Yes, "grown up" Sakura is the best version.
Best body, best haircut etc.

The stance animation is pretty good, particularly fo a 16 frames animation.


Your Juri work is good as well, even if I fell less hyped because some already good sprites for her exist (even if they are not SF3 styled)


thanks bro... i give a time to Sakura, restart to render her, but hate the skirt, i will recreate the physics on it to had a better result that seems like alpha skirt moving (less bones) will seems like a sailor moon, or any other anime girl skirt after i finish...

so... let's work on the protagonists a bit



Thaia is on WIP... at now.... almost done model... need a better shader and palete and some fixes
The girls at now... With pixel edits over the shaders done by the main pixel artist



Tiger Shot Fireball effect on fists wip









    

Re: STREET FIGHTER III X

 March 19, 2021, 07:07:31 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Thanks guys

yesterday and today i waste something like 12 hours or more studing some things for 3d rendering, this was tedious, but learn somethings that i wanted


*Texture updated (now a plan texture with flat colors, whitout anykind of muscle, line, or detail)
*Normal Map created and instaled scripts on shader (now the muscles and lines inside char will be generated by mapping)
*3D model updated (conect levels of separated clothes to same plane line, it took hours, but is perfect to palete cut now)
*Skirt increased size on vertical axis to fix some panty pixels on standing animations
*Skirt received a full rework to get cool physics for stand like Ryu Karate Gi
*Panties received updated on bone react (in short, skin strech, clothes no, or at least, less than skin)

Old skirt (too short)
Mapping off
Old boddy had the mark of buruma, and some "stretching" on panties, thats going bigger when she spread legs to kicks
(Old version, already solved now)
Mapping on(i already reduced the strong of muscles template)
Old skirt physics
SFV censored panties option



Sakura Stand Finished
16 frames on stand.

just remember, nostalgia is a skin, and perhaps a version,

but the sakura of the project is the older sakura



i'm still developing her concept, but is a diferente version







Juri Ultra 2 Riped

(my computer will explode, i thinking on opening a cartase, or any online campaign to bought a new and powerfull pc)

blender scripts take my pentium g4065 to limit, and some times it get so busy thats turn off pc, or crash...

this blender scene aside is on low resolution, had alot of scripts and shaders running at same time,

if i put the goal to some thing to buy new pc, i can offer as bonus the wholle cast of sfiv ripped





what do you think about the leggings shading?
just for cientific study?






starting sakura with the moves that had upskirts to finishing panties and skirt shading
shadow reduced... no more like elena shadow on leg, more like Oro and Necro now...


Flower Kick

i will render with extras frames to can remove on 2d step
so this will had like 10~12 frames when i finish
 
Some tests (pretty better to shade on mapping)











    

Re: 5 STAGES FROM CVS2 Converted IN HD

 March 18, 2021, 07:26:46 PM View in topic context
 Posted by Mastertkof  in 5 STAGES FROM CVS2 Converted IN HD  (Started by Mazemerald. March 18, 2021, 06:00:36 PM
 Board: Projects

Thats some cool stuff to going.... Can't wait to this releases....
    

Re: STREET FIGHTER III X

 March 17, 2021, 12:19:31 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects




this is the legs...



this is some hours of work...





this is the minimum size of panties that she can wear...
I think only "older", and with some pantyhose

that's  3 days of working some hours at night to give her a good underwear, still don't know what i will use.... But want to had options for the 2d steps parts
about size of skirt,, in X this is bigger now Ned...
i just reduce the physics... and the vertical size.... but the pixels that skirt shows... is the same amount

striped panties pals based on (and some animes)















That last "fast edit" looks very good. Pretty close to an actual SF3 sprite. It's been my dream to get some SF4 and SF5 chars in 2D sprites for MUGEN. For example, there's many cool "alternate costumes" in SF4/SF5 that came as DLC, or that Lili costume mod I sent you. There's a lot of interesting potential here, keep up the great work.

the only thing i do is print the palete and post togheter with sprite on paint, there's no kind of manual edit on this sprite...
i will download sfxt and try to rip it when i bought my new pc... at now i need some persons to rip for me, i only edit on blender, but i will buy a new pc that can rip too





i fixed Sakura
Bandana - now no will desapear animore
Skirt - now will cover the underwear by 1 or 2 pixels on stands, and show more upskirt frames when she moves, aside will react to legs moves with more precision
Face no will be on shadow side...

perfect size of skirt and panties now...



and come on!




Sorry to say that, but the skirt is too short now.
It was already perfect in your previous version.
in the update it's a bit too much for Sakura. -_-

I don't see the update in buruma.
Hope it's not like she's wearing a thong or something weird for Sakura.

I know you will do good work.
Just fix the skirt back to a longer one, like before.

Guys! i don't change the amount of panties that the skirt cover up


i edited the skirt on horizontal scale to no seems like and opened umbrella....

















finished all adjusts, starting to rendering betas again

betas is the shader frames that need only pixel art over face and adjust some fails of the shader by hand

first beta (normal stand)



close high kick beta



Udon older Sakura test (sure reproved, but need too test paletes now)








is the same size of skirt along all project, i just edit physics to react better to the legs




the reference for Sakura is this














comparing skirt sizes of old and new edit
same vertical size (the amount of pixels of underwears that it coverup on standing animations)
(edit: i try the bigest old version of skirt with the new physics and like it, thanks guys, it let her more fluid, but about that size... no will affect undies like i said, this before is only horizontaly bigger)
    

Re: STREET FIGHTER III X

 March 16, 2021, 06:02:54 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

That last "fast edit" looks very good. Pretty close to an actual SF3 sprite. It's been my dream to get some SF4 and SF5 chars in 2D sprites for MUGEN. For example, there's many cool "alternate costumes" in SF4/SF5 that came as DLC, or that Lili costume mod I sent you. There's a lot of interesting potential here, keep up the great work.

the only thing i do is print the palete and post togheter with sprite on paint, there's no kind of manual edit on this sprite...
i will download sfxt and try to rip it when i bought my new pc... at now i need some persons to rip for me, i only edit on blender, but i will buy a new pc that can rip too





i fixed Sakura
Bandana - now no will desapear animore
Skirt - now will cover the underwear by 1 or 2 pixels on stands, and show more upskirt frames when she moves, aside will react to legs moves with more precision
Face no will be on shadow side...

perfect size of skirt and panties now...



and come on!